This seems to make more issues than is solves, to be honest. I really want this functionality but I am not happy with the rig controls not resetting on undo. It really disrupts my workflow. If anyone has solved this issue, please reply.
w00t! thanks a lot for sharing this! awesome tip. did this for an arm right now and worked like a charm. :D :D :D also, instead of eyeballing the placement of the pole vect ctrl, a simple curve snap would do. anyway, im curious, why would a half circle work better? ?? o_O
Im trying this for my arm rig. Only thing i changed was the constrain, used Parent instead of point when attaching the circle to the joint on both translate and rotate. that way i can rotate the arm in any direction and the circle will allow me to move the elbow around the arm. With the arm i had a problem that when the arm went from horizontal to vertical, the circle would not rotate and it wont let me move it correctly.
Not really, you can make the circle as big as you want. I've been using this technique for a while and I would recommend using half a circle... works a lot better
This seems to make more issues than is solves, to be honest. I really want this functionality but I am not happy with the rig controls not resetting on undo. It really disrupts my workflow. If anyone has solved this issue, please reply.
42obsidian42 2 weeks ago
This seems to be creating some kind of feedback loop. joint driving circle driving pole driving joint.
TheTreebus 2 months ago
w00t! thanks a lot for sharing this! awesome tip. did this for an arm right now and worked like a charm. :D :D :D also, instead of eyeballing the placement of the pole vect ctrl, a simple curve snap would do. anyway, im curious, why would a half circle work better? ?? o_O
rasika666 2 months ago
Im trying this for my arm rig. Only thing i changed was the constrain, used Parent instead of point when attaching the circle to the joint on both translate and rotate. that way i can rotate the arm in any direction and the circle will allow me to move the elbow around the arm. With the arm i had a problem that when the arm went from horizontal to vertical, the circle would not rotate and it wont let me move it correctly.
Thanks a lot!! it saved my day!
pezz0tti 9 months ago
Thank you for sharing this. Exactly what I have been searching for. :)
heebiejeevies 9 months ago
Why does the circle need to be roughly the same size as the geometry?
joeybuddy96 10 months ago
@joeybuddy96
Not really, you can make the circle as big as you want. I've been using this technique for a while and I would recommend using half a circle... works a lot better
felipopulus 10 months ago
Wow, i've been having so much trouble trying to figure out how to do that for my knee controller. Thank you so much. This was very useful.
thelittleelephant 1 year ago
@thelittleelephant
Instead of a full circle, try half a circle, it works better once it gets animated
felipopulus 1 year ago