@Tailslol To the renderer, this is normalmapping. But the viewer is just a basic console that uses a heightmap input to generate the normal. All that's needed is to directly allow the viewer to supply the normal rather than generating using difference in brightness as a hightmap and then converting it to a normal...
peep should learn,this isnt normalmaping,this is bump maping...
you has no controll over it unlike normalmaping...
(not usable on character unlike normalmaping....
(yep bump maping and normal maping are diferent)
Tailslol 1 year ago
@Tailslol To the renderer, this is normalmapping. But the viewer is just a basic console that uses a heightmap input to generate the normal. All that's needed is to directly allow the viewer to supply the normal rather than generating using difference in brightness as a hightmap and then converting it to a normal...
AdeonWriter 1 year ago
cool beans
SyddlesFuzz 2 years ago