@3rdcube: Create a lambert shader and apply to all objects in the scene. Then in hypershade, create an mib_amb_occlusion node and plug it in Ambient Color slot in the lambert shader that you just created. Then render in mentalry. The result will look really grainy. But don't bump up the max sample level, it won't fix.
Check the ambient occlusion node and increase the sample over there instead. By default is 16. You can bump it to like 100 and it will give a better result.
very nice.....i hope to be as good as you one day.... just started in august....my best stuff looks like its from the tv show beast wars from the 90's lol
Sure. It's about 660.000 Tris (unsmooth). For the smooth one, I'm not sure because my PC cannot handle the smooth one. I had to use my teacher BOXX PC for the final render.
he should have used this vehicle in 5 centimeters per second!!! When he rides with this car to her he should have said: "I love you and i want to protect you!" Would have made so much sense then!
new vehical for the game rage? 030
l4d2charger 3 months ago
i wish i had time to start a hard surface creation like this. very nice.
TheKSProduction 6 months ago
how do you do ambient occlusion renders
3rdcube 10 months ago
@3rdcube: Create a lambert shader and apply to all objects in the scene. Then in hypershade, create an mib_amb_occlusion node and plug it in Ambient Color slot in the lambert shader that you just created. Then render in mentalry. The result will look really grainy. But don't bump up the max sample level, it won't fix.
Check the ambient occlusion node and increase the sample over there instead. By default is 16. You can bump it to like 100 and it will give a better result.
silmusashi 10 months ago
very nice.....i hope to be as good as you one day.... just started in august....my best stuff looks like its from the tv show beast wars from the 90's lol
CWScott24 1 year ago
@CWScott24: thanks. I think modeling is not very hard unless the model is used for animation.
silmusashi 1 year ago
this is awesome
jcjamlig 2 years ago
very intricate model, beautifully done. congrats.
tejbose 2 years ago
thank you.
silmusashi 2 years ago
nice modles
bigmal261 2 years ago
thanks.
silmusashi 2 years ago
LOL maya or 3Ds max
ivanchoiii 2 years ago
Maya. But why LOL? Btw, I don't think maya or 3dsmax really matters.
silmusashi 2 years ago
wow nice job ;)
krickrack 2 years ago
damn, thats great, may i ask the poly count?
WildLicorice 2 years ago
Sure. It's about 660.000 Tris (unsmooth). For the smooth one, I'm not sure because my PC cannot handle the smooth one. I had to use my teacher BOXX PC for the final render.
silmusashi 2 years ago
he should have used this vehicle in 5 centimeters per second!!! When he rides with this car to her he should have said: "I love you and i want to protect you!" Would have made so much sense then!
DeadlyPaperCrane 3 years ago
diffinitely LOL.
silmusashi 3 years ago
It's Jean I should say :P
rockon349 3 years ago
Hey Chu Giap! Its Khoi that is amazing lol nice job!
rockon349 3 years ago