Added: 3 years ago
From: silmusashi
Views: 9,449
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  • new vehical for the game rage? 030

  • i wish i had time to start a hard surface creation like this. very nice.

  • how do you do ambient occlusion renders

  • @3rdcube: Create a lambert shader and apply to all objects in the scene. Then in hypershade, create an mib_amb_occlusion node and plug it in Ambient Color slot in the lambert shader that you just created. Then render in mentalry. The result will look really grainy. But don't bump up the max sample level, it won't fix.

    Check the ambient occlusion node and increase the sample over there instead. By default is 16. You can bump it to like 100 and it will give a better result.

  • very nice.....i hope to be as good as you one day.... just started in august....my best stuff looks like its from the tv show beast wars from the 90's lol

  • @CWScott24: thanks. I think modeling is not very hard unless the model is used for animation.

  • this is awesome

  • very intricate model, beautifully done. congrats.

  • thank you.

  • nice modles

  • thanks.

  • LOL maya or 3Ds max

  • Maya. But why LOL? Btw, I don't think maya or 3dsmax really matters.

  • wow nice job ;)

  • damn, thats great, may i ask the poly count?

  • Sure. It's about 660.000 Tris (unsmooth). For the smooth one, I'm not sure because my PC cannot handle the smooth one. I had to use my teacher BOXX PC for the final render.

  • he should have used this vehicle in 5 centimeters per second!!! When he rides with this car to her he should have said: "I love you and i want to protect you!" Would have made so much sense then!

  • diffinitely LOL.

  • It's Jean I should say :P

  • Hey Chu Giap! Its Khoi that is amazing lol nice job!

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