@Denvis001 The "dream" has several parts. One is that it's similar to Capcom's Red Earth. It's meant more to be one-player, but there will be a simple versus mode where you can play as a few characters encountered. At the same time, if we get several of these character-based releases done, we'd eventually want to release a free game that uses the save data from your other games and loads them into the purely versus game where you can face other people's characters.
@foxter888 The blue colliders utilize Unity's Bounds class which essentially just takes a Vector3 position and a Vector3 size. I then use a gizmo to draw them. It's emulate what most fighting games do for their collision, which is just use simple rectangles that change size and position depending on the frame of the animation. The same goes for attacks. As for combos, I just do is that if a character is being hit and hit again before recovering, it adds to the combo. Does that help?
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BattleZoneHD 5 months ago in playlist More videos from mattrified
Is it only gonna be one player, or will there be a versus mode?
Denvis001 6 months ago
@Denvis001 The "dream" has several parts. One is that it's similar to Capcom's Red Earth. It's meant more to be one-player, but there will be a simple versus mode where you can play as a few characters encountered. At the same time, if we get several of these character-based releases done, we'd eventually want to release a free game that uses the save data from your other games and loads them into the purely versus game where you can face other people's characters.
mattrified 6 months ago
what techniques did you use to be able to make combos?
what about those blue colliders? how they work? what kin of set up is it?
foxter888 6 months ago
@foxter888 The blue colliders utilize Unity's Bounds class which essentially just takes a Vector3 position and a Vector3 size. I then use a gizmo to draw them. It's emulate what most fighting games do for their collision, which is just use simple rectangles that change size and position depending on the frame of the animation. The same goes for attacks. As for combos, I just do is that if a character is being hit and hit again before recovering, it adds to the combo. Does that help?
mattrified 6 months ago
Looking good BRO!
MrBallerIndustries 6 months ago