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Man alin is one of the most powerful ones It takes a long time to upgrade their units the basic unit bet when it is upgraded they are afully strong much stronger than vinci
does this go through the ages like rise of nations all i see is future like stuff not hateing on it just wanting to know cuz that was one of my favoret parts of rise of nations
The reason the Alin are so weak is because you need to upgrade them. At the start of the game, they are pretty weak, but cheaper than Vinci units, and the Coutl have weak infantry, but the strongest vehicles.
@Check4k0 not anymore, servers need to be hoster by yourself, nobody does that, and even if you do, nobody has the urge to look for an server online. better get a buddy and pick a time/date to play
Vinci are my favorite but, Alin have the cheapest units and with their shiftings sands abilitiy they do not take attrition so you can camp them in a neutral or enemy city and the cuotl's advantage is the holy arcs healing and they have reactors
The Cuotl aren't as bad as you make them out to be. The Alin are the ultra-rush-centric faction, so their units are simultaneously the cheapest and weakest. The Cuotl are particularly powerful in their heroes and endgame units, however, so they're suited more to turtling.
Overall, however, the most powerful faction is the Vinci. That's hard to dispute given the individual power of their units (especially in the endgame).
The Alin appear weak simply because they follow a simple time tested formula of the RTS which have different races where one race has weaker units which are simply cheaper and hence easy to mass produce . The problem here is that for any experienced player they know enough to gather more than enough resources so that the resources defficiency isn't a problem for the Vinci . Personally I would rate the Cutol the weakest as gathering energy became a pain for me at least in the early stages.
@DWTerminator lol i run it on lowest but i like the steam pepole but i only played the demo so i have never played the 3rd race i like there heros ALOT as well gromo or whatever his name is has the boost ability which is totally fucking sweet also clock work men are awesome and if you get the doom canon you win i have only used it once cuz i was gonna los so i used it on the AI main city as i sent my trops out and the AI resine sorry for the miss spell but on dont like as much as guys are buch
its very easy to understand your voice for someone whos english is bad like me, usually i have to pause and go back a bit to understand what they say but i understood all what u said immediately.
I never said anything was overpowered (though it's more like the units are *under*powered). Just that it's unbalanced. Not so unbalanced that someone who knows what they're doing can't play effectively as a given side... but unbalanced.
the game isnt unbalanced, there are just more easy races to play with. I personally play with the alin and once you figure out how to play with them they can easily kill Vinci units like nothing. The trick with alins is to pick the right boss at the beginning, Each boss represent a school of magic, glass, Sand or Glass, pick up fire or Sand to start, you will see the difference.
It really just depends on your particular play style as to who you're going to play as. If you ignore the heroes, Vinci are fairly well-rounded in the beginning but devastating in the endgame, while the Alin need large hordes in order to really do any damage (even in the endgame). The Cuotl are a mix of the two, but unfortunately lean more towards the Alin's style. Factoring in the heroes sorta balances things out, but it's still pretty unbalanced (2 require massive armies, 1's a turtling side).
Actually da Vinci did far more than just design air ships (including a helicopter). He had the idea for the world's first modern tank, designed the wheel-lock (firing mechanism for muskets and pistols), conceptualized solar power, designed a calculator, made advances in the study of human anatomy, and more. On top of that, he painted the Mona Lisa and The Last Supper.
To bring it back to RoL, yes, the Vinci get their basic concept and their name from Leonardo da Vinci.
This video was filmed on medium detail, just FYI. On max detail it looks better than AoE3 overall, but I also prefer this art style to that of AoE3's, so that helps.
Depends on how the player chooses to play the civilizations. I prefer the Vinci just because I can generally adapt to any situation with them. With the Alin or Cuotl, they're really one-trick ponies.
I am just starting...and the Alin are a little weak. They are good rushers but their mid game is aweful. However I find that they make a very good nod comparison. Because they need the stealth and they can pull stuff out of their hat.
Well until the very late game when they get glass dragons and such (and even then they're not all that tough), they're pathetic unless you have a ton of them. I just hate having to resort to rushing.
you kinds need to work on your review skills. "the auleen are pathetic, i cant figure out what to do to get good with them." they probably require a diffrent strategy to use.
most rts games have a "rock paper siccors" mechanic (for instance a auleen wizzard will kill a vinci standard unit. these will kill auleen standard units who will kill vinci engineers, etc)
This was one of my earlier reviews in case you didn't notice, and you should work on your grammar (specifically spelling...). The Alin *are* pathetic... until the late game. You basically have to resort to rushing (which I refuse to do out of it not being strategic in the least bit) until you get the hero units (I assume that's what you mean by wizard) and the advanced units (like glass dragons). Rock-paper-scissors is fine as long as there's breathing room. The Alin don't have that.
@DWTerminator STRATEGY: The science and art of using all the forces of a nation to execute approved plans as effectively as possible during peace or war. So how is rushing not strategy? "which I refuse to do out of it not being strategic in the least bit" nice use of punctuation... L2P
Rushing isn't strategy. It's *lazy thinking* (and to far too many it's basically a reflex from playing too much Starcraft or Command & Conquer). When I play a strategy game, I like to be able to outsmart my opponents with tactics like ambushes, flanking maneuvers, wars of attrition, etc. If all you're doing is rushing, why even bother playing a strategy game?
Side note: I'd love to see how rushers handle something like Total War or Blitzkrieg. It'd be hilarious to watch.
@DWTerminator I've never played Blitzkrieg, but I have played Total War. It is true that its hard to "rush" in games like Total War because the enemy has visibility of you the entire time. And in games like SC2 and C&C "rushing" is a viable STRATEGY because in-order to counter a "rush" you have to scout the opponent. I'm not familiar with Rise of Nations but it has the basic RTS format of SC2 and a "rush" is always a possible strategy.
SC is actually a ripoff of Warcraft (more specifically Warcraft 2), which is a MUCH more entertaining game, just FYI. RoN's controls are similar, but it's quite a bit more complex than SC and as a result rushing doesn't work very well in it. C&C it's pretty much all you can do to survive. It's impossible to rush in Total War and Blitzkrieg. Not hard. Impossible. Also, SC2 is just a copy of SC1 with updated graphics. Comparing other RTS's (especially OLDER games than it) to *it* is pointless.
@DWTerminator Whoa...a ripoff? I was talking about SC2 and WC3...don't get me started on the differences. I can't understand how you do not recognize rushing as a strategy!
First off, WC3 is a horrendously average (yes, AVERAGE) RTS, especially compared to its predecessor. As for SC2... it's not even out yet, and you're comparing stuff to it. Sure sign of being a Blizzard worshiper if I've ever seen one.
I don't recognize rushing as strategy. I recognize it as a TACTIC. There's a difference. Strategy is long-term planning, while tactics are the actions you take. If your sole strategy is rushing, then you're not using your head. You've simply played too much SC.
@DWTerminator Average? Then why are there massive contests for games? How does a average game remain widely played for years? Yes I do love Blizzard, have you heard of Beta keys? I've played SC2.
Just because a game is average doesn't mean it won't have a gigantic community or competitive scene. Look at Halo. Extremely average game, but its insanely popular. I don't care if you *have* played SC2's beta, it still is idiotic be compared to fully-released titles until it's out. That'd be like saying Duke Nukem Forever is a better game than Call of Duty 4 right when CoD4 was released.
When I made this video, it was a Radeon 9250, 1GB RAM, and a Celeron D 2.66GHz cpu. Couldn't run much of anything very well. Now I've got an 8800GT, 2GB RAM, and an Athlon 64 X2 2.8GHz cpu.
@DWTerminator the alin arn't immediatly powerfull, but if you leave them alone for a while they get stronger than the vinci. Their basic infantry unit is way stronger when you get the glass bolts upgrade. The coutal have the same story.
The Vinci are the strongest for the longest period of time, so by the time the Alin or Cuotl can dominate, the Vinci have probably already amassed an army that can wipe them from the face of the earth. There's not much that can stand up to those tanks once you get them upgraded and have a whole battalion's worth of them. I just prefer the Vinci over the Cuotl and Alin because they suit my style of play more (not rushing, but not "turtle-ing" either).
@DWTerminator true but if you get vinci opponets to attack eachother then as the alin or cuotl upgrade and expand. If you mass Sun Idols that's another story...
Usually it's fairly difficult to get Vinci to fight each other long enough for you to upgrade all the way, because sooner or later (usually sooner), they'll wise up and send some troops to get you.
@DWTerminator sadly yes. but online sometimes if you ignore all enemies they forget about you and attack eachother and weaken themselves and you can just waltz on in and win. that's what i do.
When playing with your run of the mill guys, that might work, but if you run into an experienced player and they'll probably wipe you out as early as possible.
2 things one.. no one plays online.. maybe 5 ppl a day.. 2nd alin is the best lol.. so if they are so pathetic.. id like u to msg me and get online.. and ill show u how alin beats vinci e z
It is. My Radeon 9250, Celeron D 2.66GHz, and 1GB RAM ran it fine on medium settings though (and that thing could barely run Doom 3 on lowest possible settings).
I've never done well with the Alin. They rely way too heavily on rush tactics until they get their most elite units... when they still have to rely on rush tactics. Even fully upgraded they don't stand much a chance against the Vinci or even Cuotl.
@DWTerminator 2 things one.. no one plays online.. maybe 5 ppl a day.. 2nd alin is the best lol.. so if they are so pathetic.. id like u to msg me and get online.. and ill show u how alin beats vinci e z
Starcraft is all about unit control, build order, securing resource expansions, and unit production management. There are terrain advantages in the game, but they are not as complex as in Total War. The battles the you control manually in total war are definitely complex and factor in many things that other RTS games don't, such as fear, fatigue, and of course terrain. But the game would take a few centuries to complete if it were in realtime, LOL!
The point of Total War is realism and requiring true strategy, not being a quick game. Yes, it's very slow-paced, but the battles are well worth taking the time to plot everything out. I've managed to beat vastly superior forces (as in... beating Swiss Guard and crossbowmen with nothing but peasants) through cleverly exploiting terrain advantages, missile units, and flanking maneuvers. You can't do that in Starcraft. It's too single-minded; all you can really do is churn out units and attack.
@DWTerminator Actually, I like Total War. I love SC because it is very fast paced and plays out like a skirmish as opposed to a war. I enjoy both kinds of gameplay, but I find games like Starcraft to be more challenging because you don't have a lot of time to think. BTW, beating superior units with lesser units is part of SC also.
Oh you can certainly beat stronger units with weaker ones in SC, but you really have to do it "en masse." With Total War, it's all about how you deploy your units, not how many of them you have (though numbers certainly help).
Games like SC are fine by me. As I say quite often, AoE2 remains my favorite RTS (and is the game that got me into the genre, really), but it's one of the most balanced and relatively complex games in the micromanagement style. SC's ridiculousness is just too much for me.
@DWTerminator I agree to an extent, but all RTS games I've played favor larger number of units by default, but allow you to compensate for numerical advantages through clever tactics. In Total War, terrain plays a major role but you have to have enough units to defeat your enemy. The terrain would have to give you the upper hand, but if you are vastly outnumbered, terrain can't always work well enough in your favor. BTW, AOE2 was my first RTS also.
My first RTS was actually AoE1 (which is a great game, albeit VEEEERY flawed), but AoE2 really kicked off my interest in the genre.
Numbers are a major aspect of strategy, but not many RTS's actually take terrain advantages, morale, and such into account (Total War and Blitzkrieg are prime examples). Stronghold is a surprisingly complex yet accessible RTS in that regard (though morale isn't important in it, terrain advantages and tactics prevail). Most RTS's rely on the "overwhelm" tactics.
@DWTerminator Funny thing is I played AOE2 for at least 1 year before I played AOE1. The ONLY reason I played the first at all was because it came with the collection pack I bought.
I would say that many (if not most) RTS' rely on overwhelm AND "outmicro" your enemy. SC heavily favors rapid hand movement and ultra fast tactical responses. You never are given much time to setup an attack, but players who can quickly improvise strategies will dominate.
An RTS shouldn't be about "twitch reflexes," it should be an exercise of the mind. Quick thinking is fine, but when all you do is micromanage and charge in with tons and tons of units, it's not *really* strategy. Hell, C&C is more strategic than that, and it's about as simple as RTS's get.
AoE1 is fun, especially if you have the expansion pack (though the new civ's are fairly unbalanced). AoE2 improved pretty much everything, and its expansion remains my favorite of all time.
By "balance" I mean "that each side is robust." Only the Vinci are robust. The Alin and Cuotl have to rely on either "en masse" tactics (Alin) or their "über units" (Cuotl). Perhaps I was just too unclear with that concept.
Ah, well, with the Terran, you need to focus on building up your defence, your chokepoints. Marines/Firebats/and Medics are decent for hit and run tactics while the Ghost EMP wave/nuke are very smart choices if your against the Protoss. Battlecruisers i find almost nothing able to take them down, save for spammed Protoss Cannon turrets. With the Alin, its a decent choice to idk, start going for Scorpions lets say, they have nice trample.
You seem to misunderstand my reasoning for thinking the Terrans are a detriment: I *hate* Starcraft. Talk about complete lack of balancing and an annoyingly over-insistent fanbase.
Anyway, when I play a strategy game, I like to incorporate different tactics depending on the situations I'm in rather than have to stick to the same exact strategy every single time. Doesn't really exercise my intellect when I can't find any use for the weaker units, which gets on my nerves.
Hmm... Yes I realize StarCraft is very unbalanced, in certain respects. I also agree that using many different tactics rather than just playing the same old tactic, which StarCraft users often implement, is, well... much more interesting. StarCraft players tend to use the same old move: spam this, spam that...
That's my main problem with a lot of RTS's... they try to emulate StarCraft, which is really one of the *very few* games that I couldn't play more than a couple of hours before saying "eff this" and returning it. I don't like rushing. I hate it. That's the only tactic in SC, really.
In RoL at least you have a few different tactics depending on your civilization choice. I still prefer Age of Empires 2 over all other RTS's I've played (except Total War, but that's a different style entirely).
Same, I am not a fan of rush games. You can spam, I don't mind that... but just do it on a tactical basis, as in Age Of Empires 3, which I much prefer compared to the second. Have a nice game without it ending in under 5 minutes due to some inexperienced guy rushing you with the most basic units. Employ different techniques from Seige to hit and runs, and in the case of some RTS's... heroes.
I didn't like AoE3 as much as 2, but I can understand many would prefer it. I've never liked short RTS games, either. Why rush when you can draw your enemies into an elaborate and ultimately deadly trap?
@DWTerminator, Starcraft is the most balanced, fun, and skilled game I have ever played in the RTS genre. You obviously have never heard of micro, or "micromanagement" strategy in SC, where it is possible to manage every one of your units on the fly to win battles where you are heavily overwhelmed by opposing forces. Pay attention, dickhead, Starcraft is one of the defining games in the RTS genre.
I know it's one of the most defining games in the genre, and it's also one of the most irritating. I know of micromanagement, and I'll admit I'm not good at it in a game where I have absolutely *zero* chance of building up my forces the way I want to. "Balanced" is a relative term, especially in SC, where the Terrans are almost completely useless unless you have their advanced units, Protoss are ridiculous in any stage of the game, and Zerg overwhelm you within mere minutes of starting the game.
I often found myself blasting the Cuotl away with simply the Vinci infantry. Maybe they're good if they're upgraded all the way, but their basic units suck.
Music's solid, yes, but I wouldn't say it's the best around. There's a lot of good soundtracks out there.
@DWTerminator Cuolt are very rushable, but after like 10 minutes they become difficult to fight. and actually, the game is fairly balenced, but the fractions are extreamly different... it takes lots of time to get good with one fraction and the same stratigy will not work with any other fraction (like vinci using that blitzkrieg stratigy will not work with alin's units and build order. Alin has like a hit&run stratigy) The game seems unbalenced but its just very unique. 4/5 stars for me too.
I don't approve of rushing. It's such a simple-minded choice that reminds me way too much of Starcraft (which is a pitiful excuse of an RTS despite what most people say about it).
Unique? Definitely. I've not seen an RTS quite like Rise of Legends before.
@DWTerminator Rushing is an all attack or nothing, and i h8 it cuz i play cuotl. as of starcraft, its so fast paced that its like its own genre. Starcraft is far from pitiful, its just not like a stratigy game like this.
Starcraft isn't even an RTS. There's no strategy involved in it other than what it takes to churn out units and charge (aka, rushing). Hence why it's a pitiful excuse for one. Ironically it's considered by many to be one of the best ever made.
@DWTerminator You seem like you hav played it in comparison of more user friendly games like RoL. Stratigy games that are more newer are "slower" and gives you more time to think. Starcraft was a "back in the day" RTS like CC, Dark Reign, where the pace was so increadibilly fast that it takes a life long devotion to get good at them. Starcraft is not user friendly at all, but did hav ideal RTS gameplay...
Reason why starcraft seems so bad is because the unit AI were not developed that well back then. The graphics werent as good so faster frame rate and pace. Combine those and you hav to do everything yourself-which isnt that user friendly. However less AI means more techniques that can be poured on to the units(micro in RTS terms) Not only that the lack of AI made the game so "do it urself" that some people reach over APMs of 500. think bout it...almost 9 actions per second!
Starcraft isn't even close to the origin of the modern RTS. That would be Dune 2. Not liking Starcraft has nothing to do with Rise of Legends, either. I'm just sick of fanboys telling me that Starcraft's the best RTS of all time and that my own opinion on it is totally invalid. So what? I hate Starcraft. Move along now. -_-
can somebody PLEASE tell me how the hell do you UN-pause this game??? once I go back after saving it and start playing again the next day its always on PAUSED!! I have pushed every possible button, right clicked and left clicked on paused and used every possible key on my board and nothing except for restarting the whole darn game will UN-pause it...this is very annoying!
I always used the menu to pause Stronghold. Works pretty well, but yeah, I usually edit my controls so I know what the pause button is (even though I tend to use the menu more, which will also pause the game these days).
also the quatle can lode half an army into a great city of vengeance and take it right up to your capital. and their energy is basically free. for vinci the best thing to do is make a $#!& load of clockworks and fighters, because they only cost gold, and they can use the timonium for districts. they end up being better than juggernauts. and the trick for the alin is to never make a circle of sand, start with a circle of fire, making afreets. later on, make 10-15 rukks and target cities.
you obviously have no clue what your talking about, it's not imbalanced at all, the alin have the elder glass dragon, the best unit in the game. they have rukes and golams, which are also extremely good, and by far they have the best heroes.
No noob you are the one who has no clue what you are talking about. As a level 39 player (max level is 50 BTW) with 84% winning rate and 2200+ ELO and 2 years of experience online, i can confidently tell you that RoL is NOT balanced AT ALL. Ask ANY high level rise of legends player on forums and they will tell you the same thing. Vinci > Alin > Coutl. I guess at a noobish level it doesnt matter, but the No.1 Vinci (Grunt) can beat No. Coutl (Phaleos) like 90% of the time.
I really can't be bothered explaining this to a noob like you who probably has no online experience with the game... Vinci has pirata which is fast, cheap, high anti-air damage and can beat a stormdisk army of the SAME COST. Clockwork men starts at only 45 but can do up 17 siege damage in good number and upgrade. Doge hammer kills everything on land, super armor gives 1 minute which is enough for vinci to kill everything, etc.
But no one cares anymore coz there's 0 player playing the game now.
Same thing happens in Alin.vs. Vinci. Doge hammer kills everything on land, pirarta owns everything in air (a pirata army can beat any race's aerial army built at the same cost.) It's the game maker's failure to price pirata way too cheap. Clockwork men is also too cheap for its power and kills units and cities/buildings almost instantly (also you get clockwork men for free from timonium smelter), juggernaut owns golem, pirata + super armor owns glass dragon, the end.
The cuotl, WEAK? They outbeat Vinci. Czin the death god can annihlate an entire Vinci army. I killed the Doge, 30 clockwork spiders and 5 clockwork men with Czin alone.
This game sucked compared to the first.
sompri 1 month ago
I still play this game.
Dreadpirate404 1 month ago
But rate it one to ten? (any one)
360dudex 1 month ago
No.
DWTerminator 1 month ago
Its pretty much like star craft haha 2 recourse types and 3 rases
360dudex 1 month ago
@360dudex They seem to get most of thier ideas of Age of Mythology, a game made in 2003 by essentialy the same companys
wybo2 6 days ago
This has been flagged as spam show
change.org/petitions/38-studios-and-big-huge-games-make-a-new-rise-of-nations-game sign this petition for new RoN game thumbs up so people can see !!!
UnrealorcGaming 3 months ago
Man alin is one of the most powerful ones It takes a long time to upgrade their units the basic unit bet when it is upgraded they are afully strong much stronger than vinci
Greeeetings 6 months ago
Individually, Alin units won't be able to stand up to Vinci ones. You have to rely on using numbers to overwhelm them.
DWTerminator 6 months ago
@DWTerminator The Cuotl are freacking strong. Build three Sun idols and you can match any army O.O
asdfasqwert 2 months ago
@Greeeetings Cuotle kicked all of the ass possible.
bldki 3 months ago
does this go through the ages like rise of nations all i see is future like stuff not hateing on it just wanting to know cuz that was one of my favoret parts of rise of nations
killer15215 7 months ago
No, it doesn't have age advances. You advance your cities' "level" instead.
DWTerminator 7 months ago
The reason the Alin are so weak is because you need to upgrade them. At the start of the game, they are pretty weak, but cheaper than Vinci units, and the Coutl have weak infantry, but the strongest vehicles.
Marcusaralius76 7 months ago
@Marcusaralius76 doesnt let me connec tot he online servers
Check4k0 7 months ago
it sorta looks like the old command and conquer mixed with stargate.
56Krr 7 months ago in playlist Modern Games
It's nothing like Command & Conquer or Stargate. Dunno where you got that.
DWTerminator 7 months ago
casue i jsut got back into it yesterday =)
Check4k0 7 months ago
do people play multiplayer?
Check4k0 7 months ago
Not sure.
DWTerminator 7 months ago
@Check4k0 yes they do, just use gameranger if u want to play it online
WaelOfAnarchy 7 months ago
@Check4k0 Yes, but not really that much. in your average day, you'll probably find three or four people online at once.
Marcusaralius76 7 months ago
@Check4k0 not anymore, servers need to be hoster by yourself, nobody does that, and even if you do, nobody has the urge to look for an server online. better get a buddy and pick a time/date to play
TheZyvibe 6 months ago
hey guys can i download this and play it on vista?
vietxdevil1995 8 months ago
my window 7 is 4.4 is and asus is it good
because i am thinking about to buy it
killerboy952 8 months ago
What are your system specs (processor, graphics card/chip, RAM)?
DWTerminator 8 months ago
my window 7 is 4.4 is and asus is it good
killerboy952 8 months ago
Hmmm... I'm put off by the whole fantasy bit...
ResiusOnline 8 months ago
I dont have Harware T&L, but the can you run it website says I can run it? What should I do?
ArtificialFlavaFTB2 10 months ago
Depends. What's your graphics card/chip?
DWTerminator 10 months ago
does it run well on windows 7
PhoenixofStarwars 11 months ago
Probably. Not sure though.
DWTerminator 11 months ago
@PhoenixofStarwars Yes it does,i have it running on my windows 7.
Sporegen 11 months ago
Vinci are my favorite but, Alin have the cheapest units and with their shiftings sands abilitiy they do not take attrition so you can camp them in a neutral or enemy city and the cuotl's advantage is the holy arcs healing and they have reactors
digi201 1 year ago
Best STRATEGY game I EvER PLAYED
f3ySVK 1 year ago 4
Only 2 resources? Aww...
kkknoxskorner 1 year ago
This has been flagged as spam show
She is hot and sexy woman meet her gettop5.info
AIDACHERYL 1 year ago
This game should get more attention! :(
earthbenderguard 1 year ago 25
Indeed.
DWTerminator 1 year ago 4
i love vinci especially their steampunk technology and city...
ImperialEarthEmpire 1 year ago
Comment removed
HellsPerfectSpawn 1 year ago
The Cuotl aren't as bad as you make them out to be. The Alin are the ultra-rush-centric faction, so their units are simultaneously the cheapest and weakest. The Cuotl are particularly powerful in their heroes and endgame units, however, so they're suited more to turtling.
Overall, however, the most powerful faction is the Vinci. That's hard to dispute given the individual power of their units (especially in the endgame).
DWTerminator 1 year ago
@DWTerminator My bad dude I mistyped Cutol for Alin in the first sentence . What I meant to say was :
HellsPerfectSpawn 1 year ago
This has been flagged as spam show
The Alin appear weak simply because they follow a simple time tested formula of the RTS which have different races where one race has weaker units which are simply cheaper and hence easy to mass produce . The problem here is that for any experienced player they know enough to gather more than enough resources so that the resources defficiency isn't a problem for the Vinci . Personally I would rate the Cutol the weakest as gathering energy became a pain for me at least in the early stages.
HellsPerfectSpawn 1 year ago
@DWTerminator lol i run it on lowest but i like the steam pepole but i only played the demo so i have never played the 3rd race i like there heros ALOT as well gromo or whatever his name is has the boost ability which is totally fucking sweet also clock work men are awesome and if you get the doom canon you win i have only used it once cuz i was gonna los so i used it on the AI main city as i sent my trops out and the AI resine sorry for the miss spell but on dont like as much as guys are buch
zxamike 7 months ago
@DWTerminator also one time i lost cuz aline rush me and then me hero and teruent died T_T
zxamike 7 months ago
im sure someone said this but the vinci was like leodnaro da vinci, like the helicopter designs.
ljiiionline 1 year ago 5
That's the idea. They're named the Vinci for that specific reason.
DWTerminator 1 year ago 11
@DWTerminator
yeah i know but i wasnt sure if you mentioned that at any point.
ljiiionline 1 year ago
its siege zeppelins not siege blimps...
MultiKombo 1 year ago
True. The difference is only that blimps aren't rigid-structured aircraft though.
DWTerminator 1 year ago
@DWTerminator ... I'm just following what the game says
MultiKombo 1 year ago
Yay, technicalities, eh?
DWTerminator 1 year ago
I LOVE YOUR VOICE
Laecken666 1 year ago
Uh, glad you like it.
DWTerminator 1 year ago
@DWTerminator
its very easy to understand your voice for someone whos english is bad like me, usually i have to pause and go back a bit to understand what they say but i understood all what u said immediately.
henrikrandom 1 year ago
Well that's good. Glad I can be easily understood.
DWTerminator 1 year ago
Age of Empires 2 FTW!!
RevoLion 1 year ago
True.
DWTerminator 1 year ago
@Alyenah Company of Heroes ftw
Avatarass 1 year ago
Indeed.
DWTerminator 1 year ago
starcraft is still way better. i'm goin to grab a copy or wats left. its collector now.
Alyenah 1 year ago
i got a question what is the highest resolution you can put on?? sry about my english i have monitor 24 inch.. :)
DJDAVIDE1234 1 year ago
Fairly high, I know, but I'm not sure of the exact dimensions. It's beyond 1280x1024 i think.
DWTerminator 1 year ago
@DJDAVIDE1234: 1920x1080 - I think.
EddieTheFishReturns 1 year ago
@EddieTheFishReturns was that a 16:9?
lasteve99 1 year ago
@lasteve99: Yes, I believe so. I play on an Iiyama Prolite monitor.
EddieTheFishReturns 1 year ago
will a rise of nations 2 come out i rly dont know how such a good game is not continued
L1keTheWind 1 year ago
Technically this *is* Rise of Nations 2. Hard to believe, I know, but it's the truth.
DWTerminator 1 year ago
lets 1 vs 1 ,you vinci,me alin. luls,lets see who is overpowered :)
seanos321 1 year ago
I never said anything was overpowered (though it's more like the units are *under*powered). Just that it's unbalanced. Not so unbalanced that someone who knows what they're doing can't play effectively as a given side... but unbalanced.
DWTerminator 1 year ago
the game isnt unbalanced, there are just more easy races to play with. I personally play with the alin and once you figure out how to play with them they can easily kill Vinci units like nothing. The trick with alins is to pick the right boss at the beginning, Each boss represent a school of magic, glass, Sand or Glass, pick up fire or Sand to start, you will see the difference.
jungleboy1582 1 year ago
It really just depends on your particular play style as to who you're going to play as. If you ignore the heroes, Vinci are fairly well-rounded in the beginning but devastating in the endgame, while the Alin need large hordes in order to really do any damage (even in the endgame). The Cuotl are a mix of the two, but unfortunately lean more towards the Alin's style. Factoring in the heroes sorta balances things out, but it's still pretty unbalanced (2 require massive armies, 1's a turtling side).
DWTerminator 1 year ago
hmmm... Vinci. DA-vinci, Leonardo da-vinci. the guy who desined the various victorian air-ships
rual40 1 year ago
Actually da Vinci did far more than just design air ships (including a helicopter). He had the idea for the world's first modern tank, designed the wheel-lock (firing mechanism for muskets and pistols), conceptualized solar power, designed a calculator, made advances in the study of human anatomy, and more. On top of that, he painted the Mona Lisa and The Last Supper.
To bring it back to RoL, yes, the Vinci get their basic concept and their name from Leonardo da Vinci.
DWTerminator 1 year ago
age of empire 3 came one year earlier and it looks a loooooooooooooot better than this,
Squirp 1 year ago
This video was filmed on medium detail, just FYI. On max detail it looks better than AoE3 overall, but I also prefer this art style to that of AoE3's, so that helps.
DWTerminator 1 year ago
i think the alin is the best. you need the glass dragon and what not. the coutl are one of the best
nuclearfish010 1 year ago
i love this game! ;) all nations r awesome and unbeatable if U use STRATEGY ;D
wiegix 1 year ago
Depends on how the player chooses to play the civilizations. I prefer the Vinci just because I can generally adapt to any situation with them. With the Alin or Cuotl, they're really one-trick ponies.
DWTerminator 1 year ago
I am just starting...and the Alin are a little weak. They are good rushers but their mid game is aweful. However I find that they make a very good nod comparison. Because they need the stealth and they can pull stuff out of their hat.
ZeRedSpy 1 year ago
Well until the very late game when they get glass dragons and such (and even then they're not all that tough), they're pathetic unless you have a ton of them. I just hate having to resort to rushing.
DWTerminator 1 year ago
you kinds need to work on your review skills. "the auleen are pathetic, i cant figure out what to do to get good with them." they probably require a diffrent strategy to use.
most rts games have a "rock paper siccors" mechanic (for instance a auleen wizzard will kill a vinci standard unit. these will kill auleen standard units who will kill vinci engineers, etc)
cookiepwnsU 1 year ago
This was one of my earlier reviews in case you didn't notice, and you should work on your grammar (specifically spelling...). The Alin *are* pathetic... until the late game. You basically have to resort to rushing (which I refuse to do out of it not being strategic in the least bit) until you get the hero units (I assume that's what you mean by wizard) and the advanced units (like glass dragons). Rock-paper-scissors is fine as long as there's breathing room. The Alin don't have that.
DWTerminator 1 year ago
@DWTerminator STRATEGY: The science and art of using all the forces of a nation to execute approved plans as effectively as possible during peace or war. So how is rushing not strategy? "which I refuse to do out of it not being strategic in the least bit" nice use of punctuation... L2P
TheMurdertrain 1 year ago
Rushing isn't strategy. It's *lazy thinking* (and to far too many it's basically a reflex from playing too much Starcraft or Command & Conquer). When I play a strategy game, I like to be able to outsmart my opponents with tactics like ambushes, flanking maneuvers, wars of attrition, etc. If all you're doing is rushing, why even bother playing a strategy game?
Side note: I'd love to see how rushers handle something like Total War or Blitzkrieg. It'd be hilarious to watch.
DWTerminator 1 year ago
@DWTerminator lazy thinking is realtiy in real world that how strategy how u think it when down on war world 2 yeah
how you ever play chest tournement yeah best belivie u better hurry up
HOUSTONTEXASSCREW 1 year ago
Sorry, but I can't understand what you're trying to say here.
DWTerminator 1 year ago
@DWTerminator I've never played Blitzkrieg, but I have played Total War. It is true that its hard to "rush" in games like Total War because the enemy has visibility of you the entire time. And in games like SC2 and C&C "rushing" is a viable STRATEGY because in-order to counter a "rush" you have to scout the opponent. I'm not familiar with Rise of Nations but it has the basic RTS format of SC2 and a "rush" is always a possible strategy.
TheMurdertrain 1 year ago
SC is actually a ripoff of Warcraft (more specifically Warcraft 2), which is a MUCH more entertaining game, just FYI. RoN's controls are similar, but it's quite a bit more complex than SC and as a result rushing doesn't work very well in it. C&C it's pretty much all you can do to survive. It's impossible to rush in Total War and Blitzkrieg. Not hard. Impossible. Also, SC2 is just a copy of SC1 with updated graphics. Comparing other RTS's (especially OLDER games than it) to *it* is pointless.
DWTerminator 1 year ago
@DWTerminator Whoa...a ripoff? I was talking about SC2 and WC3...don't get me started on the differences. I can't understand how you do not recognize rushing as a strategy!
TheMurdertrain 1 year ago
First off, WC3 is a horrendously average (yes, AVERAGE) RTS, especially compared to its predecessor. As for SC2... it's not even out yet, and you're comparing stuff to it. Sure sign of being a Blizzard worshiper if I've ever seen one.
I don't recognize rushing as strategy. I recognize it as a TACTIC. There's a difference. Strategy is long-term planning, while tactics are the actions you take. If your sole strategy is rushing, then you're not using your head. You've simply played too much SC.
DWTerminator 1 year ago
@DWTerminator Average? Then why are there massive contests for games? How does a average game remain widely played for years? Yes I do love Blizzard, have you heard of Beta keys? I've played SC2.
TheMurdertrain 1 year ago
Just because a game is average doesn't mean it won't have a gigantic community or competitive scene. Look at Halo. Extremely average game, but its insanely popular. I don't care if you *have* played SC2's beta, it still is idiotic be compared to fully-released titles until it's out. That'd be like saying Duke Nukem Forever is a better game than Call of Duty 4 right when CoD4 was released.
DWTerminator 1 year ago
:D I really enjoyed this game nice review
murkythreat 1 year ago
Glad you liked it.
DWTerminator 1 year ago
how powerfull is your PC
ortoni099 1 year ago
When I made this video, it was a Radeon 9250, 1GB RAM, and a Celeron D 2.66GHz cpu. Couldn't run much of anything very well. Now I've got an 8800GT, 2GB RAM, and an Athlon 64 X2 2.8GHz cpu.
DWTerminator 1 year ago
gay game
demoning1 1 year ago
the Alin are stronger the you think ...you just hawe to learn to play
sskull8 1 year ago
I know how to play, but I simply suck with the Alin because I refuse to resort to StarCraft methods.
DWTerminator 1 year ago
I love the vinchi's giant spider thing (forgot what it's called) I can solo an entirestronghold with 1 of those
Tyronis3 1 year ago
I think it's just called a mechanical spider or something like that.
DWTerminator 1 year ago
I like the Alin (idk if i spelt it right) because of the kickass dragons :D
FlapjacksGames 1 year ago
They certainly have *cool* units, but they're not very powerful comparatively.
DWTerminator 1 year ago
@DWTerminator the alin arn't immediatly powerfull, but if you leave them alone for a while they get stronger than the vinci. Their basic infantry unit is way stronger when you get the glass bolts upgrade. The coutal have the same story.
The2Uhhhhhhhhhh 1 year ago
The Vinci are the strongest for the longest period of time, so by the time the Alin or Cuotl can dominate, the Vinci have probably already amassed an army that can wipe them from the face of the earth. There's not much that can stand up to those tanks once you get them upgraded and have a whole battalion's worth of them. I just prefer the Vinci over the Cuotl and Alin because they suit my style of play more (not rushing, but not "turtle-ing" either).
DWTerminator 1 year ago
@DWTerminator true but if you get vinci opponets to attack eachother then as the alin or cuotl upgrade and expand. If you mass Sun Idols that's another story...
The2Uhhhhhhhhhh 1 year ago
Usually it's fairly difficult to get Vinci to fight each other long enough for you to upgrade all the way, because sooner or later (usually sooner), they'll wise up and send some troops to get you.
DWTerminator 1 year ago
@DWTerminator sadly yes. but online sometimes if you ignore all enemies they forget about you and attack eachother and weaken themselves and you can just waltz on in and win. that's what i do.
The2Uhhhhhhhhhh 1 year ago
When playing with your run of the mill guys, that might work, but if you run into an experienced player and they'll probably wipe you out as early as possible.
DWTerminator 1 year ago
@DWTerminator ye. but it's fun to surround noobs.
The2Uhhhhhhhhhh 1 year ago
Unfortunately, that's when they shriek at you annoyingly.
DWTerminator 1 year ago
@DWTerminator :D true...
The2Uhhhhhhhhhh 1 year ago
its not DA vinchi its just vinchi
jimichiller 1 year ago
2 things one.. no one plays online.. maybe 5 ppl a day.. 2nd alin is the best lol.. so if they are so pathetic.. id like u to msg me and get online.. and ill show u how alin beats vinci e z
imsofreakingcooldude 1 year ago
is it alot more demanding than the first ?
cuz i dont wanna lag
xThericKx 1 year ago
It is. My Radeon 9250, Celeron D 2.66GHz, and 1GB RAM ran it fine on medium settings though (and that thing could barely run Doom 3 on lowest possible settings).
DWTerminator 1 year ago
@DWTerminator yea i just played it
everything is on low settings an its still runnin abit slow. its worth it tho, ive always played historical RTS and this is good for a change [:
xThericKx 1 year ago
Yeah, the unique setting is definitely the best part of this game. Gives it a feel unlike almost any other RTS out there.
DWTerminator 1 year ago
alin is the best they arent good when there not upgraded
makeitmodded 1 year ago
I've never done well with the Alin. They rely way too heavily on rush tactics until they get their most elite units... when they still have to rely on rush tactics. Even fully upgraded they don't stand much a chance against the Vinci or even Cuotl.
DWTerminator 1 year ago
This has been flagged as spam show
@DWTerminator 2 things one.. no one plays online.. maybe 5 ppl a day.. 2nd alin is the best lol.. so if they are so pathetic.. id like u to msg me and get online.. and ill show u how alin beats vinci e z
imsofreakingcooldude 1 year ago
Starcraft is all about unit control, build order, securing resource expansions, and unit production management. There are terrain advantages in the game, but they are not as complex as in Total War. The battles the you control manually in total war are definitely complex and factor in many things that other RTS games don't, such as fear, fatigue, and of course terrain. But the game would take a few centuries to complete if it were in realtime, LOL!
mkpttn 1 year ago
The point of Total War is realism and requiring true strategy, not being a quick game. Yes, it's very slow-paced, but the battles are well worth taking the time to plot everything out. I've managed to beat vastly superior forces (as in... beating Swiss Guard and crossbowmen with nothing but peasants) through cleverly exploiting terrain advantages, missile units, and flanking maneuvers. You can't do that in Starcraft. It's too single-minded; all you can really do is churn out units and attack.
DWTerminator 1 year ago
@DWTerminator Actually, I like Total War. I love SC because it is very fast paced and plays out like a skirmish as opposed to a war. I enjoy both kinds of gameplay, but I find games like Starcraft to be more challenging because you don't have a lot of time to think. BTW, beating superior units with lesser units is part of SC also.
mkpttn 1 year ago
Oh you can certainly beat stronger units with weaker ones in SC, but you really have to do it "en masse." With Total War, it's all about how you deploy your units, not how many of them you have (though numbers certainly help).
Games like SC are fine by me. As I say quite often, AoE2 remains my favorite RTS (and is the game that got me into the genre, really), but it's one of the most balanced and relatively complex games in the micromanagement style. SC's ridiculousness is just too much for me.
DWTerminator 1 year ago
@DWTerminator I agree to an extent, but all RTS games I've played favor larger number of units by default, but allow you to compensate for numerical advantages through clever tactics. In Total War, terrain plays a major role but you have to have enough units to defeat your enemy. The terrain would have to give you the upper hand, but if you are vastly outnumbered, terrain can't always work well enough in your favor. BTW, AOE2 was my first RTS also.
mkpttn 1 year ago
My first RTS was actually AoE1 (which is a great game, albeit VEEEERY flawed), but AoE2 really kicked off my interest in the genre.
Numbers are a major aspect of strategy, but not many RTS's actually take terrain advantages, morale, and such into account (Total War and Blitzkrieg are prime examples). Stronghold is a surprisingly complex yet accessible RTS in that regard (though morale isn't important in it, terrain advantages and tactics prevail). Most RTS's rely on the "overwhelm" tactics.
DWTerminator 1 year ago
@DWTerminator Funny thing is I played AOE2 for at least 1 year before I played AOE1. The ONLY reason I played the first at all was because it came with the collection pack I bought.
I would say that many (if not most) RTS' rely on overwhelm AND "outmicro" your enemy. SC heavily favors rapid hand movement and ultra fast tactical responses. You never are given much time to setup an attack, but players who can quickly improvise strategies will dominate.
mkpttn 1 year ago
An RTS shouldn't be about "twitch reflexes," it should be an exercise of the mind. Quick thinking is fine, but when all you do is micromanage and charge in with tons and tons of units, it's not *really* strategy. Hell, C&C is more strategic than that, and it's about as simple as RTS's get.
AoE1 is fun, especially if you have the expansion pack (though the new civ's are fairly unbalanced). AoE2 improved pretty much everything, and its expansion remains my favorite of all time.
DWTerminator 1 year ago
The Word "STRATEGY" is used to "BALANCE" the game. So don't complain that the game is unbalanced. Every person has their ways of building a force.
DeadZeye 1 year ago
By "balance" I mean "that each side is robust." Only the Vinci are robust. The Alin and Cuotl have to rely on either "en masse" tactics (Alin) or their "über units" (Cuotl). Perhaps I was just too unclear with that concept.
DWTerminator 1 year ago
just a shame this game died within a few weeks of release
ksa6wizard 1 year ago
That it is.
DWTerminator 1 year ago
Nah... the Alin are good.... you just need to absolutely ignore the most basic of units, and go for the bigger and the better :P
FlameWolf245 1 year ago
Therein lies the problem: I feel like I'm playing as the Terrans in Starcraft all over again when I play as Alin.
DWTerminator 1 year ago
Ah, well, with the Terran, you need to focus on building up your defence, your chokepoints. Marines/Firebats/and Medics are decent for hit and run tactics while the Ghost EMP wave/nuke are very smart choices if your against the Protoss. Battlecruisers i find almost nothing able to take them down, save for spammed Protoss Cannon turrets. With the Alin, its a decent choice to idk, start going for Scorpions lets say, they have nice trample.
FlameWolf245 1 year ago
You seem to misunderstand my reasoning for thinking the Terrans are a detriment: I *hate* Starcraft. Talk about complete lack of balancing and an annoyingly over-insistent fanbase.
Anyway, when I play a strategy game, I like to incorporate different tactics depending on the situations I'm in rather than have to stick to the same exact strategy every single time. Doesn't really exercise my intellect when I can't find any use for the weaker units, which gets on my nerves.
DWTerminator 1 year ago
Hmm... Yes I realize StarCraft is very unbalanced, in certain respects. I also agree that using many different tactics rather than just playing the same old tactic, which StarCraft users often implement, is, well... much more interesting. StarCraft players tend to use the same old move: spam this, spam that...
FlameWolf245 1 year ago
That's my main problem with a lot of RTS's... they try to emulate StarCraft, which is really one of the *very few* games that I couldn't play more than a couple of hours before saying "eff this" and returning it. I don't like rushing. I hate it. That's the only tactic in SC, really.
In RoL at least you have a few different tactics depending on your civilization choice. I still prefer Age of Empires 2 over all other RTS's I've played (except Total War, but that's a different style entirely).
DWTerminator 1 year ago
Same, I am not a fan of rush games. You can spam, I don't mind that... but just do it on a tactical basis, as in Age Of Empires 3, which I much prefer compared to the second. Have a nice game without it ending in under 5 minutes due to some inexperienced guy rushing you with the most basic units. Employ different techniques from Seige to hit and runs, and in the case of some RTS's... heroes.
FlameWolf245 1 year ago
I didn't like AoE3 as much as 2, but I can understand many would prefer it. I've never liked short RTS games, either. Why rush when you can draw your enemies into an elaborate and ultimately deadly trap?
DWTerminator 1 year ago
Hmm, AOE2 was much more complex, which is why you probably like it.
Yes, RTS games should be of a nice length, some "actual fun" gameplay, not rushing.
FlameWolf245 1 year ago
@DWTerminator, Starcraft is the most balanced, fun, and skilled game I have ever played in the RTS genre. You obviously have never heard of micro, or "micromanagement" strategy in SC, where it is possible to manage every one of your units on the fly to win battles where you are heavily overwhelmed by opposing forces. Pay attention, dickhead, Starcraft is one of the defining games in the RTS genre.
borbotroth 1 year ago
I know it's one of the most defining games in the genre, and it's also one of the most irritating. I know of micromanagement, and I'll admit I'm not good at it in a game where I have absolutely *zero* chance of building up my forces the way I want to. "Balanced" is a relative term, especially in SC, where the Terrans are almost completely useless unless you have their advanced units, Protoss are ridiculous in any stage of the game, and Zerg overwhelm you within mere minutes of starting the game.
DWTerminator 1 year ago
Very very true.
The fact that people call it "balanced" probably play the most unbalanced races of them all.
Mihuzaki 1 year ago
arent there updates that have made the armies more balanced?
i heard that the game can recieve updates for balances but i dont know if it is really balanced
Celestian805 1 year ago
Not that I know of, but I guess it's possible that there's some patch or something for it.
DWTerminator 1 year ago
the Cuotl are not a mixture of the 2 douche their themed on a lion Aztec race with the power of the sun not laser beams!?
ukjams 1 year ago
I meant their gameplay style is a mix, not their theme. Don't have to be all snotty about it.
DWTerminator 1 year ago
>=3!
Music is probably the best ive heard from a pc!
Unbalanced is true, but massively unbalanced is not true.
Dun diss cuotl!!! They only lose to vinci cuz the vinci's clockwork spider >=/
Wwhat357 2 years ago
I often found myself blasting the Cuotl away with simply the Vinci infantry. Maybe they're good if they're upgraded all the way, but their basic units suck.
Music's solid, yes, but I wouldn't say it's the best around. There's a lot of good soundtracks out there.
DWTerminator 2 years ago
@DWTerminator Cuolt are very rushable, but after like 10 minutes they become difficult to fight. and actually, the game is fairly balenced, but the fractions are extreamly different... it takes lots of time to get good with one fraction and the same stratigy will not work with any other fraction (like vinci using that blitzkrieg stratigy will not work with alin's units and build order. Alin has like a hit&run stratigy) The game seems unbalenced but its just very unique. 4/5 stars for me too.
Wwhat357 1 year ago
I don't approve of rushing. It's such a simple-minded choice that reminds me way too much of Starcraft (which is a pitiful excuse of an RTS despite what most people say about it).
Unique? Definitely. I've not seen an RTS quite like Rise of Legends before.
DWTerminator 1 year ago
@DWTerminator Rushing is an all attack or nothing, and i h8 it cuz i play cuotl. as of starcraft, its so fast paced that its like its own genre. Starcraft is far from pitiful, its just not like a stratigy game like this.
Wwhat357 1 year ago
Starcraft isn't even an RTS. There's no strategy involved in it other than what it takes to churn out units and charge (aka, rushing). Hence why it's a pitiful excuse for one. Ironically it's considered by many to be one of the best ever made.
DWTerminator 1 year ago
@DWTerminator You seem like you hav played it in comparison of more user friendly games like RoL. Stratigy games that are more newer are "slower" and gives you more time to think. Starcraft was a "back in the day" RTS like CC, Dark Reign, where the pace was so increadibilly fast that it takes a life long devotion to get good at them. Starcraft is not user friendly at all, but did hav ideal RTS gameplay...
Wwhat357 1 year ago
Reason why starcraft seems so bad is because the unit AI were not developed that well back then. The graphics werent as good so faster frame rate and pace. Combine those and you hav to do everything yourself-which isnt that user friendly. However less AI means more techniques that can be poured on to the units(micro in RTS terms) Not only that the lack of AI made the game so "do it urself" that some people reach over APMs of 500. think bout it...almost 9 actions per second!
Wwhat357 1 year ago
But i understand whut you mean. I cant play the game at all, its just too crude for me.
Wwhat357 1 year ago
IF its wasn't for starcraft and other old RTS games. There will be no Rise of Legend. Think about it.
DeadZeye 1 year ago
Starcraft isn't even close to the origin of the modern RTS. That would be Dune 2. Not liking Starcraft has nothing to do with Rise of Legends, either. I'm just sick of fanboys telling me that Starcraft's the best RTS of all time and that my own opinion on it is totally invalid. So what? I hate Starcraft. Move along now. -_-
DWTerminator 1 year ago
can somebody PLEASE tell me how the hell do you UN-pause this game??? once I go back after saving it and start playing again the next day its always on PAUSED!! I have pushed every possible button, right clicked and left clicked on paused and used every possible key on my board and nothing except for restarting the whole darn game will UN-pause it...this is very annoying!
whitemisa 2 years ago
Uh... did you try pressing the pause (it says "pause/break" on a US keyboard) key again?
I've not seen it do something like that before.
DWTerminator 2 years ago
thank you so much..that worked!!..LOL goofy me...thank you that was the only button that I missed, oh my god...lol
whitemisa 2 years ago
Sometimes, we miss the simplest solutions and are thinking too complexly.
Glad I could help.
DWTerminator 2 years ago
@DWTerminator Dude thats some Mr Myagi shit right there :D
ironbawsmcginty 2 years ago
Sometimes pause buttons in games can be rediculas, it took me over a month to realise stronghold even HAD one
Tragaloth 2 years ago
I always used the menu to pause Stronghold. Works pretty well, but yeah, I usually edit my controls so I know what the pause button is (even though I tend to use the menu more, which will also pause the game these days).
DWTerminator 2 years ago
Try to reinstal
Omagu7485 2 years ago
also the quatle can lode half an army into a great city of vengeance and take it right up to your capital. and their energy is basically free. for vinci the best thing to do is make a $#!& load of clockworks and fighters, because they only cost gold, and they can use the timonium for districts. they end up being better than juggernauts. and the trick for the alin is to never make a circle of sand, start with a circle of fire, making afreets. later on, make 10-15 rukks and target cities.
mdr130418 2 years ago
you obviously have no clue what your talking about, it's not imbalanced at all, the alin have the elder glass dragon, the best unit in the game. they have rukes and golams, which are also extremely good, and by far they have the best heroes.
mdr130418 2 years ago
No noob you are the one who has no clue what you are talking about. As a level 39 player (max level is 50 BTW) with 84% winning rate and 2200+ ELO and 2 years of experience online, i can confidently tell you that RoL is NOT balanced AT ALL. Ask ANY high level rise of legends player on forums and they will tell you the same thing. Vinci > Alin > Coutl. I guess at a noobish level it doesnt matter, but the No.1 Vinci (Grunt) can beat No. Coutl (Phaleos) like 90% of the time.
fenicsisthebest 2 years ago
I really can't be bothered explaining this to a noob like you who probably has no online experience with the game... Vinci has pirata which is fast, cheap, high anti-air damage and can beat a stormdisk army of the SAME COST. Clockwork men starts at only 45 but can do up 17 siege damage in good number and upgrade. Doge hammer kills everything on land, super armor gives 1 minute which is enough for vinci to kill everything, etc.
But no one cares anymore coz there's 0 player playing the game now.
fenicsisthebest 2 years ago
Same thing happens in Alin.vs. Vinci. Doge hammer kills everything on land, pirarta owns everything in air (a pirata army can beat any race's aerial army built at the same cost.) It's the game maker's failure to price pirata way too cheap. Clockwork men is also too cheap for its power and kills units and cities/buildings almost instantly (also you get clockwork men for free from timonium smelter), juggernaut owns golem, pirata + super armor owns glass dragon, the end.
fenicsisthebest 2 years ago
The cuotl, WEAK? They outbeat Vinci. Czin the death god can annihlate an entire Vinci army. I killed the Doge, 30 clockwork spiders and 5 clockwork men with Czin alone.
Dms12444 2 years ago
The Cuotl units are quite weak unless you have a lot of them. Heroes are another story altogether.
DWTerminator 2 years ago