The best adventure-action game ever. every minute what I spent with this game was worth it! a true masterpiece! thank god for the amiga emulator, I can re-feel those goosebumps again when I was young and played this game....
@TomeeDee86 It was designed and developed by one guy, Eric Chahi. Someone was brought in late in the development cycle to do the music and lots of other people were brought in for generic stuff, like porting to other hardware platforms, designing packaging materials, distribution etc.
If you're interested GDC has a post mortem of the game which goes into great detail.
@soylentgreenb yeah, i'm interested :) and i'm looking forward to try out this years newcomer "from dust"... eric chahi is also working on this project; and i know when he gives his name for a game, well... then it'll be awesome... hope, he won't let me down this time :)
also heart of dakrness is just GREAT!!! and i hate IGN for calling HOD a mediocre game >:(
@Nintendavin the reason is that they had imagination, originality, and _heart_. The only thing the big companies have going for themselves is - money.
@LivingDog94 Safe, conventional and lowest common denominator is the only viable business model if your game takes 500 man-years to develop.
Failures don't cost that much when its one dude working in his spare time. If you get the gameplay right you can look like a dog and still make a big splash(think minecraft). Problem is, for every Eric Chahi or Markus Persson there's a hundred others you will never hear of who really put their heart into it, did their damndest and failed spectacularly.
Whoa, super cool! I didn't realize his animation was roto'd, though it seems obvious in retrospect (haven't seen the game in so long). Thanks for posting. Really cool to see this stuff.
Its not fake. The game uses a technique called rotoscoping which allowed the programmers to storyboard and record cinematics on tape, and recreate the cinematics on the computer using the tape as a reference so Lester could move realistically.
You do realize that the video is being used as a reference for animating a scene (where Lester grabs the blaster after breaking free of a cage along with his friend) via rotoscoping in a part of the game.
Multiple takes of the action is being done so as to select one take that looks best out of them all for animating into the game.
This clip explains how Eric Chahi has made the scenario for his game, using real filmed sequences and then, a genlock on a computer to work on them. You can see a whole video on youtube (in french) where he explains all of his work (watch?v=fUxunNnFLAA).
A guy and a camera, in his garage, making an everlasting impact.
Colspex 4 months ago
How cool is that?..
GreeneVelvet 5 months ago
The best adventure-action game ever. every minute what I spent with this game was worth it! a true masterpiece! thank god for the amiga emulator, I can re-feel those goosebumps again when I was young and played this game....
duffywolves 8 months ago
@duffywolves A feat only matched by ICO and Shadow of the Colossus on the PS2 and Dungeons of Daggorath on the TRS-80 Color Computer
Nintendoom911 6 months ago
Great!!!!!!!!!! Very cool!!!!!!!!!
FFVIIBertoldiBrasil 1 year ago
this is the pro way to make video games. Have real people acting for the game.
TheRetroZombie 1 year ago
It's crazy how this game was developed by 2 PEOPLE.
Nintendavin 1 year ago
I think it took seven years to make...
WatchRyder 1 year ago
But it was 7 years of effort to make a wonderful, ground breaking gem.
Companies like Acclaim had huge developing teams and yet still managed to pump out worthless crap like Bart's Nightmare.
Nintendavin 1 year ago 2
@WatchRyder 2 years actually. The tagline was: The Earth was created in six days. Another World took two years! (or something like that)
crispben 1 year ago
@Nintendavin this game was really made by 2 guys? :o
i didnt know, it's amazing... and sad that its so short :-I
TomeeDee86 1 year ago
@TomeeDee86 It was designed and developed by one guy, Eric Chahi. Someone was brought in late in the development cycle to do the music and lots of other people were brought in for generic stuff, like porting to other hardware platforms, designing packaging materials, distribution etc.
If you're interested GDC has a post mortem of the game which goes into great detail.
soylentgreenb 8 months ago
@soylentgreenb yeah, i'm interested :) and i'm looking forward to try out this years newcomer "from dust"... eric chahi is also working on this project; and i know when he gives his name for a game, well... then it'll be awesome... hope, he won't let me down this time :)
also heart of dakrness is just GREAT!!! and i hate IGN for calling HOD a mediocre game >:(
TomeeDee86 8 months ago
@Nintendavin the reason is that they had imagination, originality, and _heart_. The only thing the big companies have going for themselves is - money.
LivingDog94 1 year ago 3
@LivingDog94 Safe, conventional and lowest common denominator is the only viable business model if your game takes 500 man-years to develop.
Failures don't cost that much when its one dude working in his spare time. If you get the gameplay right you can look like a dog and still make a big splash(think minecraft). Problem is, for every Eric Chahi or Markus Persson there's a hundred others you will never hear of who really put their heart into it, did their damndest and failed spectacularly.
soylentgreenb 8 months ago
@devuurheer
more probably fake is your middle name
quixoticelixer7 1 year ago
Whoa, super cool! I didn't realize his animation was roto'd, though it seems obvious in retrospect (haven't seen the game in so long). Thanks for posting. Really cool to see this stuff.
ribsngibs 2 years ago
This comment has received too many negative votes show
fake
devuurheer 2 years ago
@devuurheer
Its not fake. The game uses a technique called rotoscoping which allowed the programmers to storyboard and record cinematics on tape, and recreate the cinematics on the computer using the tape as a reference so Lester could move realistically.
Superfreaxx 3 weeks ago
Eh??
ChuekiSMJ 2 years ago
rofl
whats that?
PervertedShopkeeper 2 years ago
It's the making of a scene used for the game.
RobertaJulia 2 years ago 3
Yeah, it's really great idea for the film! The plot looked so original then. I wonder whether today it could be somehow "revolutionary" as well.
D6Film 2 years ago
16 seconds of history.
bbenjoe 2 years ago 72
they really need to make a movie out of this.
it would be awesome.
goodboy196 2 years ago 7
best game ever.
they should make it into a feature film
BorgHub 2 years ago 7
This has been flagged as spam show
that game is not the best ever is gay
pikachu896 2 years ago
you talk about gays with that name.....asshole
tunicaroja86 2 years ago 6
This has been flagged as spam show
i dont like pokemon you asshole
pikachu896 2 years ago
Haha, you are a pokemon lover!!
burrobot 2 years ago
pokemon is gay as hell
pikachu896 2 years ago
Yes you are
burrobot 2 years ago 2
?? your respond does not make sence
pikachu896 2 years ago 2
the shape is perfectly consistent with the gun in the game.
bopomofo 3 years ago 5
lol, this is the author of the game filming himself to transpose the scene into the game
WantOxide 2 years ago 2
Thankyou for this unforgettable game. So many personal touches to this game made it a all time classic.
wadeuss 3 years ago 9
the game was made in the producer's house
DMXP100 3 years ago
Whoa. We're you find this gem of a clip? Nice. :]
PenyaG 3 years ago
On the 15th Anniversiry Edition of the game there is a whole Making-Of including some more scenes.
grumbel45 3 years ago 2
This has been flagged as spam show
stupid!!!!
devuurheer 3 years ago
whats the fuck is stupid about it ?
korgkiller 3 years ago 2
.... so says the noob.
You do realize that the video is being used as a reference for animating a scene (where Lester grabs the blaster after breaking free of a cage along with his friend) via rotoscoping in a part of the game.
Multiple takes of the action is being done so as to select one take that looks best out of them all for animating into the game.
Watcher3223 3 years ago 7
that gun is like the NES gun :D
foxycorredor 3 years ago
that's how the old games were made: talent, and passion, not only money and technological stuff!!!!
fraitaly 3 years ago 79
@fraitaly Man... too bad this vision is almost lost.
frostare 1 year ago
@fraitaly So true.
godsadog 3 months ago
COoool!
fogstrider 3 years ago
I saw this clip on the remake edition of Another World.
The game comes with a ~18 minute video with "The making of-"
It also has two PDF documents with design sketches and technical notes, made by Eric Chahi.
JohnGloryHole 4 years ago 4
Whoa no way, they used live action references? No wonder it looked so tight.
jonnyroasta 4 years ago 5
This clip explains how Eric Chahi has made the scenario for his game, using real filmed sequences and then, a genlock on a computer to work on them. You can see a whole video on youtube (in french) where he explains all of his work (watch?v=fUxunNnFLAA).
fmrshadow 4 years ago 5
he probably find it on the official site of Another World
Colo118 5 years ago
COLLECTOR !
Where did you find that ??
asm0rod 5 years ago