Added: 5 years ago
From: yahari
Views: 58,811
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  • A guy and a camera, in his garage, making an everlasting impact.

  • How cool is that?..

  • The best adventure-action game ever. every minute what I spent with this game was worth it! a true masterpiece! thank god for the amiga emulator, I can re-feel those goosebumps again when I was young and played this game....

  • @duffywolves A feat only matched by ICO and Shadow of the Colossus on the PS2 and Dungeons of Daggorath on the TRS-80 Color Computer

  • Great!!!!!!!!!! Very cool!!!!!!!!! 

  • this is the pro way to make video games. Have real people acting for the game.

  • It's crazy how this game was developed by 2 PEOPLE.

  • I think it took seven years to make...

  • But it was 7 years of effort to make a wonderful, ground breaking gem.

    Companies like Acclaim had huge developing teams and yet still managed to pump out worthless crap like Bart's Nightmare.

  • @WatchRyder 2 years actually. The tagline was: The Earth was created in six days. Another World took two years! (or something like that)

  • @Nintendavin this game was really made by 2 guys? :o

    i didnt know, it's amazing... and sad that its so short :-I

  • @TomeeDee86 It was designed and developed by one guy, Eric Chahi. Someone was brought in late in the development cycle to do the music and lots of other people were brought in for generic stuff, like porting to other hardware platforms, designing packaging materials, distribution etc.

    If you're interested GDC has a post mortem of the game which goes into great detail.

  • @soylentgreenb yeah, i'm interested :) and i'm looking forward to try out this years newcomer "from dust"... eric chahi is also working on this project; and i know when he gives his name for a game, well... then it'll be awesome... hope, he won't let me down this time :)

    also heart of dakrness is just GREAT!!! and i hate IGN for calling HOD a mediocre game >:(

  • @Nintendavin the reason is that they had imagination, originality, and _heart_. The only thing the big companies have going for themselves is - money.

  • @LivingDog94 Safe, conventional and lowest common denominator is the only viable business model if your game takes 500 man-years to develop.

    Failures don't cost that much when its one dude working in his spare time. If you get the gameplay right you can look like a dog and still make a big splash(think minecraft). Problem is, for every Eric Chahi or Markus Persson there's a hundred others you will never hear of who really put their heart into it, did their damndest and failed spectacularly.

  • @devuurheer

    more probably fake is your middle name

  • Whoa, super cool! I didn't realize his animation was roto'd, though it seems obvious in retrospect (haven't seen the game in so long). Thanks for posting. Really cool to see this stuff.

  • @devuurheer

    Its not fake. The game uses a technique called rotoscoping which allowed the programmers to storyboard and record cinematics on tape, and recreate the cinematics on the computer using the tape as a reference so Lester could move realistically.

  • Eh??

  • rofl

    whats that?

  • It's the making of a scene used for the game.

  • Yeah, it's really great idea for the film! The plot looked so original then. I wonder whether today it could be somehow "revolutionary" as well.

  • 16 seconds of history.

  • they really need to make a movie out of this.

    it would be awesome.

  • best game ever.

    they should make it into a feature film

  • you talk about gays with that name.....asshole

  • Haha, you are a pokemon lover!!

  • pokemon is gay as hell

  • Yes you are

  • ?? your respond does not make sence

  • the shape is perfectly consistent with the gun in the game.

  • lol, this is the author of the game filming himself to transpose the scene into the game

  • Thankyou for this unforgettable game. So many personal touches to this game made it a all time classic.

  • the game was made in the producer's house

  • Whoa. We're you find this gem of a clip? Nice. :]

  • On the 15th Anniversiry Edition of the game there is a whole Making-Of including some more scenes.

  • whats the fuck is stupid about it ?

  • .... so says the noob.

    You do realize that the video is being used as a reference for animating a scene (where Lester grabs the blaster after breaking free of a cage along with his friend) via rotoscoping in a part of the game.

    Multiple takes of the action is being done so as to select one take that looks best out of them all for animating into the game.

  • that gun is like the NES gun :D

  • that's how the old games were made: talent, and passion, not only money and technological stuff!!!!

  • @fraitaly Man... too bad this vision is almost lost.

  • @fraitaly So true.

  • COoool!

  • I saw this clip on the remake edition of Another World.

    The game comes with a ~18 minute video with "The making of-"

    It also has two PDF documents with design sketches and technical notes, made by Eric Chahi.

  • Whoa no way, they used live action references? No wonder it looked so tight.

  • This clip explains how Eric Chahi has made the scenario for his game, using real filmed sequences and then, a genlock on a computer to work on them. You can see a whole video on youtube (in french) where he explains all of his work (watch?v=fUxunNnFLAA).

  • he probably find it on the official site of Another World

  • COLLECTOR !

    Where did you find that ??

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