Great video. The Ami & Trish part was really helpful. Not sure I completely understand it but I'll have to play that part a few more times to get it. Or really fire back with a general question. At this point if I understand it that advantage gets deducted from the data of the following move. I' noticed that when I play I can block but they break through and punish me. I think this is related. Thanks man!!
Any tips for controller users (ps3/360) users for doing combos? I find it hard to pull some stuff off especially using specials to cancel some attacks. For example ammys throw forward can be canceled in to okami shuffle....sometimes it works some times it doesn't even though my motion is the exact same through and through.
I wish Capcom made it so the frame data and the hurt/hit boxes were readily available. It'd make the community so much more knowledgeable about why they are getting bodied! How are you viewing those hitboxes btw?
Sentinel's launcher is -8 on block, not -15. It's actually his safest normal on block by frames. Please be more careful when citing frame data.
Also, the section on applying frame data was good, but when you mentioned how spacing affects frame data usage I thought you were going to mention that some moves have more than one active hitbox, (like Sentinel's launcher). Later in the move it actually hits higher up than at the beginning of the move, just like his foot arcs upwards.
@Link1209 in addition, how "silde" type moves (like She Hulk's down+H or Hawkeye's df+H) can have their recovery frames change depending on the distance between the two charaters
i don't know if it's just me, but when you suggest we watch part 1 with the hit boxes, i was unable to navigate my way there by clicking where it said click here. i had to look for the video by itself. not the end of the world, but you may want to fix that!
I swear I thought I saw this upload yesterday! Oh well, I'm glad to see the next episode diving into combo creation, I could really use some help with that. BTW, this series made me subscribe to FC! Keep it up!
I really enjoyed this guide a lot. Out of curiosity I was wondering if you would be going back to frames in another guide, only because you gave an example of how trish's cr. short was +2 on block against ami. I know you guys went over what had advantage/disadvantage but was curious on knowing what +/- was. Just curious, but overall I really liked this guide as well as the other Babies Guide. Continue what you guys do cause your doing some great stuff. Thanks
@loyaltozero "+2 on block" means that the block-stun caused by the short is 2 frames longer than the recovery animation. meaning Trish has recovered and can act again 2 frames faster than ammy.
great video I'm having trouble trying to get at 600k or more with zero/ryu/wesker team is it because im starting a lot of combos with a light attack. are you going to do this for AE2012
I thought this was extremely well-produced and explained a great deal. My only gripe is I feel like you could've explained how hitting an attack meaty can cause to normally more frame advantage than normal.
So if a move has more frames then it will beat move with less frames? or the other way around
alakamakachu 1 week ago
Great video. The Ami & Trish part was really helpful. Not sure I completely understand it but I'll have to play that part a few more times to get it. Or really fire back with a general question. At this point if I understand it that advantage gets deducted from the data of the following move. I' noticed that when I play I can block but they break through and punish me. I think this is related. Thanks man!!
ytgodzilla 1 month ago
too much information in a video i cannot digest ahhhhhhhhhh
ngyushan 1 month ago
MONEYGANG MATERIAL.
MoneyGangTV 1 month ago
Comment removed
LeGitleMan 1 month ago
am i sleepy or the background is moving :-0
EriikoElectricEye 1 month ago 2
@EriikoElectricEye IT IS LOL
MaximumJakeArcade 2 weeks ago
Great break down, simple and easy to digest for everyone.
YouthfulYogi91 1 month ago
Great Video!
TheBoss1984 1 month ago
Excellent! Thanks for doing this, Jago. Kind of a Fighting Game For Dummies approach and I like it!
alefillman 1 month ago
Ama-TOURETTES-u....I'll just leave it at that
Very good video though!:)
GaspoweR 1 month ago
Very good breakdown jago
KrownClown 1 month ago
Much less douchey than the last video
bestsnowboarderuknow 1 month ago 4
This has been flagged as spam show
Any tips for controller users (ps3/360) users for doing combos? I find it hard to pull some stuff off especially using specials to cancel some attacks. For example ammys throw forward can be canceled in to okami shuffle....sometimes it works some times it doesn't even though my motion is the exact same through and through.
sparkaura 1 month ago
Comment removed
sparkaura 1 month ago
This guy's good.
davdcl499 1 month ago
I wish Capcom made it so the frame data and the hurt/hit boxes were readily available. It'd make the community so much more knowledgeable about why they are getting bodied! How are you viewing those hitboxes btw?
Gugeno 1 month ago
this was great
MegaAyis 1 month ago
Lol @ Yoshi's Island
AllTheSensesFail 1 month ago 2
@AllTheSensesFail yup..I keep wanting to hear the rest of that theme.
thearrah 1 month ago
that baby voice is hilarious haha
airamanddex 1 month ago
G.I.JOE1111
red1abob 1 month ago
ama-tourettes-sue
rafflesia123 1 month ago
Sentinel's launcher is -8 on block, not -15. It's actually his safest normal on block by frames. Please be more careful when citing frame data.
Also, the section on applying frame data was good, but when you mentioned how spacing affects frame data usage I thought you were going to mention that some moves have more than one active hitbox, (like Sentinel's launcher). Later in the move it actually hits higher up than at the beginning of the move, just like his foot arcs upwards.
Link1209 1 month ago in playlist More videos from fingercramp
@Link1209 in addition, how "silde" type moves (like She Hulk's down+H or Hawkeye's df+H) can have their recovery frames change depending on the distance between the two charaters
dorik0 1 month ago
Comment removed
Link1209 1 month ago in playlist More videos from fingercramp
amateratsu
ipodsucksballs 1 month ago in playlist Ultimate marvel Vs Capcom 3 Rehab
Are you guys making up/estimating these hitboxes/hurtboxes or are you getting them from somewhere? If you got them from somewhere, where?
Link1209 1 month ago in playlist More videos from fingercramp
@Link1209 They got them from UMvC3 on Playstation Vita.
NewportSnooze 1 month ago
THEY'RE BABIES! AUUUUUUGHGHGUHGUHHHHU
Shredder @ TMNT 2
LOSTINARIZ0NA 1 month ago
Yay
Jesse3980 2 months ago
where can you find the frame data info
NoMindProduction 2 months ago in playlist Ultimate marvel Vs Capcom 3 Rehab
@NoMindProduction You can get the Brady Games Guide, which has all the numbers and is always true, or you can try searching online.
Merew22 1 month ago
@NoMindProduction In the Brady Games UMvC strategy guide.
NewportSnooze 1 month ago
Ame-tourettesu. Kappa
exsp3s 2 months ago 3
gotta ready study this
GeneralRoxus 2 months ago
printouts of this data would be great kind sir
x617x 2 months ago in playlist Ultimate marvel Vs Capcom 3 Rehab
i don't know if it's just me, but when you suggest we watch part 1 with the hit boxes, i was unable to navigate my way there by clicking where it said click here. i had to look for the video by itself. not the end of the world, but you may want to fix that!
elephantmagnet101010 2 months ago
Genius way to show new players the very basics of the game, rather than all that advanced and not always helpful for beginner videos people make.
dancydance 2 months ago 17
WoW awesome guide jango, thanks.
begone88 2 months ago in playlist Ultimate marvel Vs Capcom 3 Rehab
Great videos! There's one thing I have to ask. How do links work ? I have some ideas how they work but most of the time I can't get them to work.
danzelthegreat 2 months ago
I swear I thought I saw this upload yesterday! Oh well, I'm glad to see the next episode diving into combo creation, I could really use some help with that. BTW, this series made me subscribe to FC! Keep it up!
natedoggrevolution 2 months ago
Entire team is babies!
pillowhacker 2 months ago
I really enjoyed this guide a lot. Out of curiosity I was wondering if you would be going back to frames in another guide, only because you gave an example of how trish's cr. short was +2 on block against ami. I know you guys went over what had advantage/disadvantage but was curious on knowing what +/- was. Just curious, but overall I really liked this guide as well as the other Babies Guide. Continue what you guys do cause your doing some great stuff. Thanks
loyaltozero 2 months ago
@loyaltozero "+2 on block" means that the block-stun caused by the short is 2 frames longer than the recovery animation. meaning Trish has recovered and can act again 2 frames faster than ammy.
wh0racle3 2 months ago
Damn i love this. Applying numbers to gameplay is great becaus eif you actually study it, youll really understand whats going on!!! As he says lol
JapaneseTentacleRape 2 months ago
G.I. Joe!!!!!!!!!!!!!
XxDevilXNeverXCryxX 2 months ago in playlist Ultimate marvel Vs Capcom 3 Rehab
is it me or the background at jago kinda moving... didn't notice it till right now
Beara93 2 months ago
great video I'm having trouble trying to get at 600k or more with zero/ryu/wesker team is it because im starting a lot of combos with a light attack. are you going to do this for AE2012
M4thaM4tiks 2 months ago
is it just me, or are the silhouettes moving up and down in the background?
nZiFFLe 2 months ago 2
@nZiFFLe wow i never noticed that lol
JapaneseTentacleRape 2 months ago
I thought this was extremely well-produced and explained a great deal. My only gripe is I feel like you could've explained how hitting an attack meaty can cause to normally more frame advantage than normal.
lammy222 2 months ago
Jago, I don't even own a copy of this game but I'm still subscribed.
How you so godlike?
FxckCensors 2 months ago 11
@FxckCensors he watches is own guides. seriously thats how he stays god like. Lol Thanks for watching!
fingercramp 2 months ago 14
for the unsafe moves you might want to add remy on hit
ChrisHasInternet 2 months ago
doo da doo da doo da doo
FingerCramp JAAAAAAGGGOOOO
NaldoTheGreat 2 months ago
FC JAGO FTW
daveyj308846 2 months ago