i just fuckin spent 300 on a tablet with tegra 2 now their telling me their going to come out with tegra 3 tablet for 250. come on they should really slow these innovations down abit.
@atlaswingpasaway A bunch of tegra 2 games ( sprinkle, riptide gp, shadowgun, name it) will benefit from several enhancements to take full advantage of tegra 3. On the other hand, more than 30 original titles, such as siegecraft THD are currently under developpement and are coming over next year. I am definitely falling for eee pad transformer prime, to be released on december 8th .
honeycomb tablets introduced powerful dual-core platforms for games like this to perform onto. but we never got any games noteworthy to be played like in dedicated gaming platforms. this demo is great but it's just a demo. transformer prime has a powerful hardware set, but no games will be developed to utilize it. just 2d shovelware. it's now up to developers if they will even be determined enough to develop serious games on here but im not expecting it anytime soon.
Great to see nvidia pushing it. Even though tegra 2 has been around for quite some time, it still keeps up with the newer SoC and really set the standard for android gaming! Looking forward see Kal-El taking over the torch
@jimchode Check out our other video titled "NVIDIA Tegra 3: Developers Bring Next-gen Games to Mobile" - we talk to specific developers about Tegra 3.
@shaheen0xyz Nah look the vita specs up, 4 gpu's and 4 cpu's, this is only a quad core, though I can easily see the vita being outdated by 2013, around the tegra4-5 era.
@baxter009 I wouldn't go as far as to say it is NVIDIA BS. The Tegra 3 CPU *IS* powerful, rest assured of that. But saying "oh my God, look how silk smooth because of the 4 powerful cores processing all that stuff" is just a marketing hype. My original question was: what exactly is that the 4 cores are processing? The water physical effects? Wasn't that supposed to be on the GPU? The water and lightning effects? Wasn't that supposed to be on the GPU?
Seriously, I am also crazy about this little piece of technology, but what a marketing hype! Don't you guys question yourselves why is this demo using all the "4 powerful cores" on Tegra 3? This demo is all about graphics and that's a whole different area on the chip. They're probably helping the GPU do the work. On a real game they would be busy working on the intelligence so the games may look as good or such effects. Btw, the N900 Bouce demo looks awful close to this.
@Ranutso Glowball is killing those cores, producing heat and lowering battery life. I never would've thought that you'd need a Core 2 Duo rivaling CPU processing to move couple of algae. Apple's A5 is still the one to beat.
@baxter009 I've seen Bounce on an N900 in the same way you've seen Glowball on a Transformer Prime. The only difference is I haven't said anything supremely stupid about heat production or energy usage.
Which reminds me. According to nvidia (so take it with a grain of salt if you must) Tegra 3 running at 1.3GHz on all 4 cores (say for a game) uses up to 15% less energy than Tegra 2.
Let's see.. fog described as a selling point in 2011? Caustic effect borrowed from *DirectX 7* SDK sample? (Intentionally) pathetically poor art used to illustrate 'other chips'?
You might have to scale the geometry back a bit but I'm fairly sure you can recreate a lot of the feel of the 'Tegra' version on an iPhone 3G with a powerVR MBX lite in it. and that thing doesn't even do shaders.
@sackus The art (geometry and texture) assets look the same to me when comparing in the split screen. They're just turning off the more advanced shaders (no dynamic/volumetric lighting or particle systems). I'm actually surprised that they still have the cloth physics simulation for the kelp going on the right side, which is something I haven't seen much of in mobile games prior to these Tegra 3 demos.
@baxter009 Still, it's the same geometry and art assets. The only thing that changes is the advanced shaders are turned off. Sure, there isn't any old school Bounce pre-calculated lighting and I think they could've chosen to phrase the split screen better: "This is what it looks like without the advanced shaders possible in Tegra 3" there, does that make you happier?
@woozelwazel Precalculated or not, it's as beautiful as Glowball and was already done in 2009. That splitscreen is pure bullshit. Advanced shaders?? You're kidding right? And why don't you say that to the SGX543MP2 pumping the A5 to life and that SGX543MP4+ in the Vita? Oh yeah, GPU from 2009.
@baxter009 I never said the iPhone 4S or Vita weren't powerhouses, because I'm not insane as you so clearly are. They are beasts of mobile devices and so is the Transformer Prime.
What I took issue with was the STUPID comparisons being made to hardware and games that don't hold a candle to this.
@woozelwazel Bounce holds a candle to this and that's my point. It runs on a downclocked GPU from 2005 and a Cortex A8 running at a mere 600MHz. I never said Tegra 3 is shit. I just said this game is shit and insults spec requirements for graphically awesome games. Let's compare Lost Planet 2, a full fledged console game running on this SoC, and yet Nvidia requires all 4 cores running at 70% power to process this shit. CPU lifetime will be cut in half just loading this crap.
@baxter009 You did not say that the game is shit. You've said it now though, so please do elaborate on how it is shit with specifics. Here are some specific things I can see from the demo and hardware specs that it has that Bounce doesn't:
@woozelwazel And you could tell all that from a video of Bounce?? That's some dumb NVIDIA fanboy shit. How in fuck can you tell that Glowball based on that video has higher quality models and resolution. The only known differences are lighting, resolution and physics, that's it. Still same boy.
@baxter009 I'm willing to let the higher quality models and textures go until we get actual data on it, so now let's hear your responses to the other 6?
@woozelwazel Resolution can be increased if Bounce was ported to another phone/tablet, no issue there. Dynamic lighting and cloth physics, I'll give you that since it requires power, but not to the merit of sucking up all the juice out of the 4 cores. Nvidia GPU seems to be incapable of offloading tasks. Normal mapping, what makes you think Bounce doesn't have it? Caustics and distortion effects are a design choice. Bounce however, has full water reflection.
@baxter009 Omnia HD, announced in February of 2009, available in May of 2009. Try again?
Also I'd point out that supporting programmable shaders means that the hardware CAN render a scene like this, it doesn't mean it will render it at playable (30+ FPS) speeds.
They really think this is only possible on a Tegra 3? SGX543MP2 in the A5 is hell of a lot more powerful than that ULP Geforce (even the SGX540 in the OMAP4460 and the Mali400). If you really wanna see what such an old SoC is capable of, check out the Bounce demo on N900. That splitcreen is bullshit.
@woozelwazel And yet, Bounce, with complete lack of optimization, development and NVIDIA's budget, runs on a GPU from 2005 and is not that far off from Glowball, running on a SoC from 2011 with miniscule improvement in graphics.
@baxter009 Maybe you're looking at a different video than I am, because the Bounce -> Glow Ball divide looks just about like the Quake 3 -> Quake 4 divide. Which was 5 years. That's being generous to Bounce.
Furthermore, the N900 has an 800x480 screen or 384,000 pixels to fill. The Transformer Prime has a 1280x800 screen or 1,024,000 pixels to fill. It's doing more better and faster. What's the problem?
Your understanding of 'miniscule' is shockingly inappropriate.
@woozelwazel I'll state again, it runs on a GPU from 2005 and it's not far from Glowball. You must be blind if you think Bounce/Glowball is like a Quake 3/Quake 4 divide. Let's go far enough and call it a Doom3/Doom1 divide. N900 is a phone from 2009, what did you expect, to run at 1080p at a larger manufacturing process with a cooling fan on top? Again, Nvidia has a huge budget and can develop such games. Rovio didn't at the time. It is miniscule.
@baxter009 I'm not clear on what you're saying is miniscule. You just compared Doom3/Doom1 to Glowball/Bounce and then you say that there's a miniscule difference between the latter two? Do you remember what Doom looked like?
Let me turn the 2009 phone argument around on you. What did you expect Tegra 3 to do? Playback 2K+ video? Do Stereo 3D out over HDMI? Have better battery life than Tegra 2? Cure cancer? Power a flight to Mars? (Okay, it doesn't do those last two).
@woozelwazel That was your way of thinking, that Bounce is like Doom 1 and Glowball is Doom 3. Bounce and Glowball are so similar, it's unbelievable. On the other hand, that crappy side by side comparison looks like a software rendering done on an ARM4. It's a joke that such crap requires a quad core. This game is perfectly capable of running on a Tegra 2 flawlessly, even a Galaxy S1.
Wrong, I actually was hoping it could cure STDs, so that I could go around fucking condomless with no worry
@baxter009 Don't tell me what I was thinking. I said what I was thinking and that was: Quake 3/Quake 4.
Many of the graphical/technical differences between shaders in Quake 3 and Quake 4 are very similar to those between Bounce and Glowball. Hardware allows for those differences. Same story here.
Tegra 2 is capable of running this demo, but if you've looked at the data that nvidia has published it runs it at 1/3 the speed that Tegra 3 does. You've said a lot of dumb things sir.
@woozelwazel I have no idea what you're smoking, but in no way is the difference as pronounced between Bounce/Glowball and Q3/Q4. Let me guess your thinking again, Mirrors Edge with PhysX is a whole generation ahead of Mirrors Edge without PhysX. Grow up kid.
Have you ever heard of PR bull talk? Believing that T2 runs it at 1/3 the speed of a T3 is utter shit. Of course they'll praise their new SoC. You sir have said a ton of dumb shit.
@baxter009 PhysX? Why are you talking about PhysX? You seem unable to maintain a coherent line of thinking and you still haven't given me ANY specific examples of Bounce being equivalent to Glowball.
Also, I like your PS2/PS3 comparison from above, and yes I am saying it's a generation ahead.
If you search PS1 vs. PS2 vs. PS3 on YouTube, in the first result I see a lot of the same advances between the PS2 games and the PS3 games especially in the shaders. You disagree? Tell me why.
@woozelwazel You seem to forget we are comparing Bounce and GB,not Bounce and lost planet 2. Yes, the only visual difference is the implementation of PhysX in Glowball compared to Bounce, better lighting and more crap on screen. Plus, Bounce is a demo, not a full game for which we'll never know what the final look would've been like.
It's not a generation ahead, PS2 doesn't do shaders, SGX530 does.GB doesn't have billions of polygons more than Bounce. GB sees advance only on CPU front
@woozelwazel Also, SGX530 is perfectly capable of running Unreal Engine 3, and yes it's a chip from 2005. Your generation ahead, is nowhere to be seen in this game, and Glowball is the whole and only argument.
Wow, if that's the case, I hope Nvidia will do whatever it takes to make this product to go up against Apple's iPad 2 or even a future quad-core iPad 3.
@SaiteK1911 In 2014 you'd be playing Battlefield 5, Crysis 4, Call Of Duty Future Warfare, and future high quality games with a chipset installed into your brained.
@nvidia wow this is preety cool. I wish you could force them to put a darn hdmi port on every tegra 3 device..that way everyone could connect a usb stick with 1080p movies or even a usb keyboard and mouse, since android suports usb hub / on the go.. Also here's an ideea. Make an app that's called game zone or something. the app automaticly sends video to hdmi, connects to wifi and paires bluetooth controller or mouse+keyboard. BAM instant console ! all with 1 click.
@nvidia Question: do you have any inside knowledge if ice cream sandwich supports user interface acceleration..you know like the iOS has gpu acceleration and it's super smooth..does ICS have it ? or what ?
Sprint Needs an HTC Tegra 3 phone that utilizes 4G LTE, they can call it" Evo 4ME"
chaostic84 3 days ago
the Asus MeMo 370T will have tegra 3?
loudreviews 1 week ago
Ps2 graphics really? Wish I was born in year 3000 this is gay. Fuck 2000 2012
hackinblack 1 week ago
where's the fcking update. tetra 3 will suck iin a year don't jump out of ur pants
darknight11ish 2 weeks ago
i dropped my prime in its case i bought and still chipped it :(. where's the update btw
darknight11ish 3 weeks ago
why does this game remind me of spyro dawn of the dragon? well nvm. LOVE THIS ! (hope they have spyro in tegra) >:D
MultiMusicfreak1234 3 weeks ago
No shadows :(
WolfosDotOrg 1 month ago
i just fuckin spent 300 on a tablet with tegra 2 now their telling me their going to come out with tegra 3 tablet for 250. come on they should really slow these innovations down abit.
iv54 1 month ago
I LOVE YOU NVIDIA.!!
theBsteelv22 1 month ago 2
fap fap fap fap fap fap fap fap!
TheMrDavii 1 month ago
@nvidia Is glow balls preinstalled on the ASUS Transformer Prime?
Roger5970 2 months ago
better than PowerVR!
dengjiayi 2 months ago
Yes the power is there. But where are the games? What games will there be using this technology? I hope devs will use this.
clouds5 2 months ago
Wow, 1 dynamic light....
zelexi 2 months ago
This looks horrible.
Is the water effect there to hide the tearing?
tenoften 2 months ago
@atlaswingpasaway A bunch of tegra 2 games ( sprinkle, riptide gp, shadowgun, name it) will benefit from several enhancements to take full advantage of tegra 3. On the other hand, more than 30 original titles, such as siegecraft THD are currently under developpement and are coming over next year. I am definitely falling for eee pad transformer prime, to be released on december 8th .
stoopidnametag 2 months ago
Comment removed
Ryuuie 2 months ago
honeycomb tablets introduced powerful dual-core platforms for games like this to perform onto. but we never got any games noteworthy to be played like in dedicated gaming platforms. this demo is great but it's just a demo. transformer prime has a powerful hardware set, but no games will be developed to utilize it. just 2d shovelware. it's now up to developers if they will even be determined enough to develop serious games on here but im not expecting it anytime soon.
atlaswingpasaway 2 months ago
This has been flagged as spam show
You called it a game? it is only a screen saver just to show off the GPU...
Good Graphic is good, but make something interesting okaY?
fx3650 2 months ago
Comment removed
fx3650 2 months ago
Want.
slavixtube 2 months ago
im regretting buying the g-slate now with its tegra 2 gpu. i juuussst bought it lol
yaboyteewon 2 months ago
Great to see nvidia pushing it. Even though tegra 2 has been around for quite some time, it still keeps up with the newer SoC and really set the standard for android gaming! Looking forward see Kal-El taking over the torch
MrDeDeWe 3 months ago
Looks already better than the xbox 360 graphics.
VIJUMPMANIV 3 months ago
Cant find demo
Joshuarides98 3 months ago
Does the game run smoothly, nVidia? Or does it push the Tegra 3 to its limit?
FlashGamesMaster 3 months ago
@FlashGamesMaster Good question. The game is very smooth and it really brings out the best of Tegra 3!
nvidia 3 months ago
@FlashGamesMaster i guess when the new os release the tegra reach the limits
testdirver 3 months ago
@FlashGamesMaster
they are using a screen recorder, it would probably be smoother in person
TheNinwii 2 months ago
That's my Xmas and 18th present sorted...
ClockworkBoomerang 3 months ago
Деньги у глупцов отнимают всякой хуйней, никому на самом то деле не нужной.
AlwizardYE 3 months ago
nvidia.. are new developers working with nvidia to create a better gaming environment for android?
jimchode 3 months ago
@jimchode Check out our other video titled "NVIDIA Tegra 3: Developers Bring Next-gen Games to Mobile" - we talk to specific developers about Tegra 3.
nvidia 3 months ago
Donkey Kong Country HD!
artidoro 3 months ago
4 cores!!!!!!!!!!
my pc has only 2..
kamran4u1996 3 months ago
R.I.P PS Vita.
shaheen0xyz 3 months ago 23
@shaheen0xyz Nah look the vita specs up, 4 gpu's and 4 cpu's, this is only a quad core, though I can easily see the vita being outdated by 2013, around the tegra4-5 era.
XpEAnUTBuTtERsUckSX 1 month ago
@shaheen0xyz The Vita is more powerful.
iZenSoda 1 hour ago
@baxter009 I wouldn't go as far as to say it is NVIDIA BS. The Tegra 3 CPU *IS* powerful, rest assured of that. But saying "oh my God, look how silk smooth because of the 4 powerful cores processing all that stuff" is just a marketing hype. My original question was: what exactly is that the 4 cores are processing? The water physical effects? Wasn't that supposed to be on the GPU? The water and lightning effects? Wasn't that supposed to be on the GPU?
Ranutso 3 months ago
Bioshock on Tegra 3???? Maybe possible???
bigbrowncheifbottom 3 months ago
great graphics dont make great games. but it gives developers more freedom to try out new ideas.
Thoran666 3 months ago
Seriously, I am also crazy about this little piece of technology, but what a marketing hype! Don't you guys question yourselves why is this demo using all the "4 powerful cores" on Tegra 3? This demo is all about graphics and that's a whole different area on the chip. They're probably helping the GPU do the work. On a real game they would be busy working on the intelligence so the games may look as good or such effects. Btw, the N900 Bouce demo looks awful close to this.
Ranutso 3 months ago
@Ranutso Glowball is killing those cores, producing heat and lowering battery life. I never would've thought that you'd need a Core 2 Duo rivaling CPU processing to move couple of algae. Apple's A5 is still the one to beat.
baxter009 3 months ago
@baxter009 I see you've played the game on a Tegra 3. Cool!
woozelwazel 3 months ago
@woozelwazel I see you've played Bounce on an OMAP 3. COOOL!!
baxter009 3 months ago
@baxter009 I haven't said anything about heat or battery life. I can SEE Bounce with my eyes wise ass.
woozelwazel 3 months ago
@woozelwazel Directly infront of your eyes, running on a N900??? I highly doubt so.
baxter009 3 months ago
@baxter009 I've seen Bounce on an N900 in the same way you've seen Glowball on a Transformer Prime. The only difference is I haven't said anything supremely stupid about heat production or energy usage.
Which reminds me. According to nvidia (so take it with a grain of salt if you must) Tegra 3 running at 1.3GHz on all 4 cores (say for a game) uses up to 15% less energy than Tegra 2.
woozelwazel 3 months ago
@Ranutso Also, 4 such cores are processing Uncharted on Vita. Such BS from Nvidia. Kill that CPU on a crappy Glowball.
baxter009 3 months ago
incredible!!!!!!!!! O___O
h4xor1701 3 months ago
will this be pre installed on the asus transformer prime?
tmaciaszek10 3 months ago
I've never seen such level of innovation in my lifetime , like I'm seeing now
ofrae1971 3 months ago
Let's see.. fog described as a selling point in 2011? Caustic effect borrowed from *DirectX 7* SDK sample? (Intentionally) pathetically poor art used to illustrate 'other chips'?
You might have to scale the geometry back a bit but I'm fairly sure you can recreate a lot of the feel of the 'Tegra' version on an iPhone 3G with a powerVR MBX lite in it. and that thing doesn't even do shaders.
sackus 3 months ago
@sackus The art (geometry and texture) assets look the same to me when comparing in the split screen. They're just turning off the more advanced shaders (no dynamic/volumetric lighting or particle systems). I'm actually surprised that they still have the cloth physics simulation for the kelp going on the right side, which is something I haven't seen much of in mobile games prior to these Tegra 3 demos.
woozelwazel 3 months ago
@woozelwazel That split screen downgrade looks like pure software rendering done on a N-Gage.
baxter009 3 months ago
@baxter009 Still, it's the same geometry and art assets. The only thing that changes is the advanced shaders are turned off. Sure, there isn't any old school Bounce pre-calculated lighting and I think they could've chosen to phrase the split screen better: "This is what it looks like without the advanced shaders possible in Tegra 3" there, does that make you happier?
woozelwazel 3 months ago
@woozelwazel Precalculated or not, it's as beautiful as Glowball and was already done in 2009. That splitscreen is pure bullshit. Advanced shaders?? You're kidding right? And why don't you say that to the SGX543MP2 pumping the A5 to life and that SGX543MP4+ in the Vita? Oh yeah, GPU from 2009.
baxter009 3 months ago
@baxter009 I never said the iPhone 4S or Vita weren't powerhouses, because I'm not insane as you so clearly are. They are beasts of mobile devices and so is the Transformer Prime.
What I took issue with was the STUPID comparisons being made to hardware and games that don't hold a candle to this.
woozelwazel 3 months ago
@woozelwazel Bounce holds a candle to this and that's my point. It runs on a downclocked GPU from 2005 and a Cortex A8 running at a mere 600MHz. I never said Tegra 3 is shit. I just said this game is shit and insults spec requirements for graphically awesome games. Let's compare Lost Planet 2, a full fledged console game running on this SoC, and yet Nvidia requires all 4 cores running at 70% power to process this shit. CPU lifetime will be cut in half just loading this crap.
baxter009 3 months ago
@baxter009 You did not say that the game is shit. You've said it now though, so please do elaborate on how it is shit with specifics. Here are some specific things I can see from the demo and hardware specs that it has that Bounce doesn't:
-Higher quality models
-Higher quality textures
-Normal mapping
-Dynamic lighting
-Cloth physics calculations
-Caustics
-Full-screen distortion effects
-Over 3x the screen resolution
Now tell me how Bounce is "the same" again.
woozelwazel 3 months ago
@woozelwazel And you could tell all that from a video of Bounce?? That's some dumb NVIDIA fanboy shit. How in fuck can you tell that Glowball based on that video has higher quality models and resolution. The only known differences are lighting, resolution and physics, that's it. Still same boy.
baxter009 3 months ago
@baxter009 I'm willing to let the higher quality models and textures go until we get actual data on it, so now let's hear your responses to the other 6?
woozelwazel 3 months ago
@woozelwazel Resolution can be increased if Bounce was ported to another phone/tablet, no issue there. Dynamic lighting and cloth physics, I'll give you that since it requires power, but not to the merit of sucking up all the juice out of the 4 cores. Nvidia GPU seems to be incapable of offloading tasks. Normal mapping, what makes you think Bounce doesn't have it? Caustics and distortion effects are a design choice. Bounce however, has full water reflection.
Visually, they are very similar.
baxter009 3 months ago
WHAT A LIE ... WE ALL KNOW THAT EVEN MOBILE DEVICES OF 2008 CAN DO THOSE SHADER EFFECTS ....
zawette 3 months ago in playlist Autres vidéos de nvidia
@zawette Yeah, if you're up to playing a slideshow ;)
sicness4ooooo 3 months ago
@zawette which mobile devices had programmable shaders in 2008?!
woozelwazel 3 months ago
@woozelwazel iphone 3gs , n900 ....
zawette 3 months ago
@zawette The iPhone 3gs and Nokia N900 both came out in 2009. Sooooo, who was lying again?
woozelwazel 3 months ago
@woozelwazel Omnia HD.
baxter009 3 months ago
@baxter009 Omnia HD, announced in February of 2009, available in May of 2009. Try again?
Also I'd point out that supporting programmable shaders means that the hardware CAN render a scene like this, it doesn't mean it will render it at playable (30+ FPS) speeds.
woozelwazel 3 months ago
@woozelwazel Ooops, 2 months late. It still was developed in 2007/8.
baxter009 3 months ago
@woozelwazel All of them!!!!
baxter009 3 months ago
@zawette PowerVR SGX series GPUs are available since 2005.
baxter009 3 months ago
wazzzuuuup....
WindowsSoftwareDe 3 months ago
That's it, im getting Asus
majdijr 3 months ago 39
They really think this is only possible on a Tegra 3? SGX543MP2 in the A5 is hell of a lot more powerful than that ULP Geforce (even the SGX540 in the OMAP4460 and the Mali400). If you really wanna see what such an old SoC is capable of, check out the Bounce demo on N900. That splitcreen is bullshit.
baxter009 3 months ago
@baxter009 Not to be a killjoy but the Bounce demo looks like poop on a stick next to this. It's so static.
woozelwazel 3 months ago
@woozelwazel And yet, Bounce, with complete lack of optimization, development and NVIDIA's budget, runs on a GPU from 2005 and is not that far off from Glowball, running on a SoC from 2011 with miniscule improvement in graphics.
baxter009 3 months ago
@baxter009 Maybe you're looking at a different video than I am, because the Bounce -> Glow Ball divide looks just about like the Quake 3 -> Quake 4 divide. Which was 5 years. That's being generous to Bounce.
Furthermore, the N900 has an 800x480 screen or 384,000 pixels to fill. The Transformer Prime has a 1280x800 screen or 1,024,000 pixels to fill. It's doing more better and faster. What's the problem?
Your understanding of 'miniscule' is shockingly inappropriate.
woozelwazel 3 months ago
@woozelwazel I'll state again, it runs on a GPU from 2005 and it's not far from Glowball. You must be blind if you think Bounce/Glowball is like a Quake 3/Quake 4 divide. Let's go far enough and call it a Doom3/Doom1 divide. N900 is a phone from 2009, what did you expect, to run at 1080p at a larger manufacturing process with a cooling fan on top? Again, Nvidia has a huge budget and can develop such games. Rovio didn't at the time. It is miniscule.
baxter009 3 months ago
@baxter009 I'm not clear on what you're saying is miniscule. You just compared Doom3/Doom1 to Glowball/Bounce and then you say that there's a miniscule difference between the latter two? Do you remember what Doom looked like?
Let me turn the 2009 phone argument around on you. What did you expect Tegra 3 to do? Playback 2K+ video? Do Stereo 3D out over HDMI? Have better battery life than Tegra 2? Cure cancer? Power a flight to Mars? (Okay, it doesn't do those last two).
woozelwazel 3 months ago
@woozelwazel That was your way of thinking, that Bounce is like Doom 1 and Glowball is Doom 3. Bounce and Glowball are so similar, it's unbelievable. On the other hand, that crappy side by side comparison looks like a software rendering done on an ARM4. It's a joke that such crap requires a quad core. This game is perfectly capable of running on a Tegra 2 flawlessly, even a Galaxy S1.
Wrong, I actually was hoping it could cure STDs, so that I could go around fucking condomless with no worry
baxter009 3 months ago
@baxter009 Don't tell me what I was thinking. I said what I was thinking and that was: Quake 3/Quake 4.
Many of the graphical/technical differences between shaders in Quake 3 and Quake 4 are very similar to those between Bounce and Glowball. Hardware allows for those differences. Same story here.
Tegra 2 is capable of running this demo, but if you've looked at the data that nvidia has published it runs it at 1/3 the speed that Tegra 3 does. You've said a lot of dumb things sir.
woozelwazel 3 months ago
@woozelwazel I have no idea what you're smoking, but in no way is the difference as pronounced between Bounce/Glowball and Q3/Q4. Let me guess your thinking again, Mirrors Edge with PhysX is a whole generation ahead of Mirrors Edge without PhysX. Grow up kid.
Have you ever heard of PR bull talk? Believing that T2 runs it at 1/3 the speed of a T3 is utter shit. Of course they'll praise their new SoC. You sir have said a ton of dumb shit.
baxter009 3 months ago
@baxter009 PhysX? Why are you talking about PhysX? You seem unable to maintain a coherent line of thinking and you still haven't given me ANY specific examples of Bounce being equivalent to Glowball.
Also, I like your PS2/PS3 comparison from above, and yes I am saying it's a generation ahead.
If you search PS1 vs. PS2 vs. PS3 on YouTube, in the first result I see a lot of the same advances between the PS2 games and the PS3 games especially in the shaders. You disagree? Tell me why.
woozelwazel 3 months ago
@woozelwazel You seem to forget we are comparing Bounce and GB,not Bounce and lost planet 2. Yes, the only visual difference is the implementation of PhysX in Glowball compared to Bounce, better lighting and more crap on screen. Plus, Bounce is a demo, not a full game for which we'll never know what the final look would've been like.
It's not a generation ahead, PS2 doesn't do shaders, SGX530 does.GB doesn't have billions of polygons more than Bounce. GB sees advance only on CPU front
baxter009 3 months ago
@woozelwazel Also, SGX530 is perfectly capable of running Unreal Engine 3, and yes it's a chip from 2005. Your generation ahead, is nowhere to be seen in this game, and Glowball is the whole and only argument.
baxter009 3 months ago
Wow, if that's the case, I hope Nvidia will do whatever it takes to make this product to go up against Apple's iPad 2 or even a future quad-core iPad 3.
arrowghost 3 months ago
in 2014 you can play battlefield 3 on cellphones.
SaiteK1911 3 months ago 57
@SaiteK1911 No I think in 2012 or 2013 ;)
TowerGaming1 3 months ago
@SaiteK1911 In 2014 you'd be playing Battlefield 5, Crysis 4, Call Of Duty Future Warfare, and future high quality games with a chipset installed into your brained.
gamefreak964 3 months ago
@SaiteK1911 Nope, they'll be running the Unreal Engine 4 tech demo.
baxter009 3 months ago
@SaiteK1911 Try 2012... The Mali T658 brings better than console performance, and more features to mobiles next year.
SeanLumly 3 months ago
@SaiteK1911 Yeah! I heard it can crank out the PC graphics, too.
Samouflage 3 months ago
Can I dock the tab, hdmi out to 1080p and play with a controller?
edheginge 3 months ago
@edheginge - yes, you can, and you don't even have to dock the tab :)
sbkch 3 months ago
This has been flagged as spam show
@edheginge - yes, you can, and you don't even have to dock the tab :)
sbkch 3 months ago
This has been flagged as spam show
@edheginge - yes, you can, and you don't even have to dock the tab :)
sbkch 3 months ago
The game looks AWESOME!!!!!...........and boring, but it looks great :)
jay2k510 3 months ago
talk too much get on the goddamn point goddamn it
3BDRR7MAN 3 months ago
@3BDRR7MAN Video is still pretty awesome with the sound off haha
wimbet 3 months ago
@3BDRR7MAN u serious ? the video is about the graphics of the game and how tegra handles it, what point do u want it to get on ?
growingup2204 3 months ago
These are on mobiles....MOBILES...WTF HAS THE WORLD COME TO!
Aeonhem 3 months ago
Why is the "Use all 4 cores" option disabled at 1:23 ?
Stonos22 3 months ago 9
@Stonos22 Good catch! Rest assured all 4 performance cores are on, the menu just isn’t reflecting that correctly. We’re letting our developers know.
nvidia 3 months ago 15
@nvidia wow this is preety cool. I wish you could force them to put a darn hdmi port on every tegra 3 device..that way everyone could connect a usb stick with 1080p movies or even a usb keyboard and mouse, since android suports usb hub / on the go.. Also here's an ideea. Make an app that's called game zone or something. the app automaticly sends video to hdmi, connects to wifi and paires bluetooth controller or mouse+keyboard. BAM instant console ! all with 1 click.
Choice777 3 months ago
@nvidia Question: do you have any inside knowledge if ice cream sandwich supports user interface acceleration..you know like the iOS has gpu acceleration and it's super smooth..does ICS have it ? or what ?
Choice777 3 months ago 6
@Choice777 Hey there! Good question. However, you'll need to contact Google for details on ICS.
nvidia 3 months ago
@nvidia it would be more impressive it it was only doing it on 2 cores
BerriesMcGOO 3 months ago
@BerriesMcGOO It can do it on 2 cars. This is just marketing bullshit.
baxter009 3 months ago
@baxter009 cores*
baxter009 3 months ago
@nvidia where or how can I' buy the game showed in the video!?;))
ALINSEANPAUL 3 months ago
@ALINSEANPAUL
i think its on tegra zone for free
TheNinwii 2 months ago