nice guys, nice psa chars nice music.. i tried using psa with this guide i was watching on youtube but it didnt explain much.. i wish i could learn to use it since i have a whole summer to waste...
If I can make a small suggestion, could you keep Ike's original USmash as Ragna's Usmash and use the uthrow uppercut as his utilt? But this cool stuff, Ryko. You and Kirk made an awesome Ike here. ^^
I had a few ideas for the ranga part of the project
Idea 1: For the Fsmash, you could make it so that's it's the Usmash animation, but then stop it when the sword goes right over his head, then change it to the Fsmash, to make it like when you use Ragna's drive while standing still
Idea 2: Maybe, take the damage given by any of the darkness moves, and use 20% of it to heal him
Idea 3: Maybe for Inferno Divider, while you escalate, you could press b for the Uthrow and a short hop enough to follow them up, then if you press a, it could be his first jab, strengthend up, and if you press b, its a meteor smash
I don't know if any of those will work, I don't hack, or even know how to
Change the idle stances to either "Win1Wait", "Win2Wait", or "Win3Wait." It's the same changing any other animation. These however are the only ones that will work I believe for idle stances without looking awkward/being glitchy.
Yea , I suggest releasing it asap before people lose interest or learn how to use the program themselves which would render this moveset completely useless.
Why does he turn around if you don't get the timing right for his AAA combo?
I've also got a really good Idea for his B->
Take his normal B-> animation only add his F-tilt sword animation at the end and add a couple of darkness clouds surrounding his sword that do damage as well as the sword itself. There are 5 clouds, that grow bigger until it reaches beyond the end of the sword
Normal knockback for sword, 7% damage, and the darkness clouds have little knockback, but deal 9% damage each
I finished the conceptualized moveset for Jin before I worked on Ragna, I think yingyay is going to work with me on it. I dont have a system that plays BB, I just goof off with it when im at a friend's place
You can SDI from jab 1 if it gets canceled but off the bat yes jab 1 -> jab 2 works. If you continuously cancel eventually when they SDI theyll be too far out for jab 2 to hit, it provides enough frame advantage otherwise.
Is it just me or is Fsmash a little faster somehow? Or is it just the charge animation that makes it look fast?
I really like what you've done here. VERY creative, I've always wanted to see a character switch between sword attacks and punching/kicking, something Ike didn't have very much of.
Can't wait to see what you do with his aerials and B moves.
The change in startup animation makes it hit about 10 frames earlier. The actual swing of fsmash is fast as you can see, the charge animation ike has of the smash starting up is what makes it take so long so we gave it a charge animation that is somewhat shorter, I believe the move hits on frame 17-19 now.
But in all seriousness: whats the song used here?
HiryuIIIV 6 months ago
@HiryuIIIV Under Heaven's Destruction (Ragna vs. Jin's Theme)
009lan 5 months ago
Why don't you just buy Blazblue?
Killdroid33 9 months ago
i hate reskins
shiekta 1 year ago
does anybody have the link to the texture?
Silverthemystic 1 year ago
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JORGE1233666 1 week ago
link to texture please :'D
Silverthemystic 1 year ago
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Silverthemystic 1 year ago
Comment removed
JORGE1233666 1 week ago
If your going to copy and "program" another game's character into SSB at LEAST give them the correct animations ¬_¬
Milesaru 1 year ago
@Milesaru There are far better and more recent videos since this one, this one didnt even get released.
Rykoshet 1 year ago
nice guys, nice psa chars nice music.. i tried using psa with this guide i was watching on youtube but it didnt explain much.. i wish i could learn to use it since i have a whole summer to waste...
soredemo22142 1 year ago
1:04 kick to the balls?
TonyTheAnihlator 1 year ago
How were you able to do all of this??
VideoZatoh 1 year ago
0:06
Huh? *gasp* :D......yes...YES!!! It's...It's...
0:19
*starts playing air guitar, and headbanging* rofl
GreentheGunstar 1 year ago
i use this with the cloud texture
mulletman2013 2 years ago
oh your ragna :o
RareKirbyStarBall2 2 years ago
If I can make a small suggestion, could you keep Ike's original USmash as Ragna's Usmash and use the uthrow uppercut as his utilt? But this cool stuff, Ryko. You and Kirk made an awesome Ike here. ^^
Shinde425 2 years ago
Stupid question, what is the texture for Ike's clothes that are you using?
DemonRoxas911 2 years ago
I had a few ideas for the ranga part of the project
Idea 1: For the Fsmash, you could make it so that's it's the Usmash animation, but then stop it when the sword goes right over his head, then change it to the Fsmash, to make it like when you use Ragna's drive while standing still
Idea 2: Maybe, take the damage given by any of the darkness moves, and use 20% of it to heal him
Jumpingmelonz 2 years ago
Idea 3: Maybe for Inferno Divider, while you escalate, you could press b for the Uthrow and a short hop enough to follow them up, then if you press a, it could be his first jab, strengthend up, and if you press b, its a meteor smash
I don't know if any of those will work, I don't hack, or even know how to
Jumpingmelonz 2 years ago
Your ideas would work now. But no one is interested in updating these :(
Actually, an accurate Inferno Divider animation is freakin possible along with Ragna's other moves, but alas.....
metaXzero 1 year ago
wuts the name of this song?
kriskringle120580 2 years ago
Under Heaven Destruction, i believe, from the BlazBlue soundtrack. Also known as the theme for Ragna vs. Jin.
GuardianOfTheKey 2 years ago
how did you change his stance? im trying to change a fox character that i am making
jagjoe123 2 years ago
Change the idle stances to either "Win1Wait", "Win2Wait", or "Win3Wait." It's the same changing any other animation. These however are the only ones that will work I believe for idle stances without looking awkward/being glitchy.
TsuKiyoMe 2 years ago
thanks
jagjoe123 2 years ago
are u ever gonna release him for download?
TrevBiz 2 years ago
Yea , I suggest releasing it asap before people lose interest or learn how to use the program themselves which would render this moveset completely useless.
BlazinBobs 2 years ago
V1 was released for download like a week and a half ago, second version with specials and some aerials changed is halfway through.
Rykoshet 2 years ago
Why does he turn around if you don't get the timing right for his AAA combo?
I've also got a really good Idea for his B->
Take his normal B-> animation only add his F-tilt sword animation at the end and add a couple of darkness clouds surrounding his sword that do damage as well as the sword itself. There are 5 clouds, that grow bigger until it reaches beyond the end of the sword
Normal knockback for sword, 7% damage, and the darkness clouds have little knockback, but deal 9% damage each
thanyou 2 years ago
From lvl 1-3, this is 3.
There a download?
Jumpi95 2 years ago
=o this is the song I have for FD!
ReadyStarLArc 2 years ago
wait how is this possible? i know how to program, and with this capability i think i can really morth things =]
im very interested please do explain lol. its jtails btw
shadowstar120 2 years ago
Check out Project SA in the smash workshop section.
Rykoshet 2 years ago
I'd stil play him with Falcon
Shintroy 2 years ago
Sick. Gonna turn Marth into Jin? lol... what system do you have BB for?
zknyhs 2 years ago
I finished the conceptualized moveset for Jin before I worked on Ragna, I think yingyay is going to work with me on it. I dont have a system that plays BB, I just goof off with it when im at a friend's place
Rykoshet 2 years ago
The new charge into Fsmash is really cool.
I'm sure you've been through this, because you're smart guys, but.. does Jab1-Jab2 actually work? Seems pretty slow..
TehBrettster 2 years ago
You can SDI from jab 1 if it gets canceled but off the bat yes jab 1 -> jab 2 works. If you continuously cancel eventually when they SDI theyll be too far out for jab 2 to hit, it provides enough frame advantage otherwise.
Rykoshet 2 years ago
Is it just me or is Fsmash a little faster somehow? Or is it just the charge animation that makes it look fast?
I really like what you've done here. VERY creative, I've always wanted to see a character switch between sword attacks and punching/kicking, something Ike didn't have very much of.
Can't wait to see what you do with his aerials and B moves.
smk2 2 years ago
The change in startup animation makes it hit about 10 frames earlier. The actual swing of fsmash is fast as you can see, the charge animation ike has of the smash starting up is what makes it take so long so we gave it a charge animation that is somewhat shorter, I believe the move hits on frame 17-19 now.
Rykoshet 2 years ago
Awesome you made ike hand-to-hand combat cool can you make link and toon link hand-to-hand combat too.
darkredscorpio 2 years ago
Ok...I know it's a work in progress, but I definitely want to request the current version and that texture.
Please!!
fantomkitsune 2 years ago
Ryko can u give me link to tht ike texture hack?
SuperRenji 2 years ago
It's Genisis from KittyCorp.
Great job so far! I am going to get my local tourny organizer to allow me to use him. =D
MX1136 2 years ago
i couldnt find it...=( is Genisis a person? or..wut...DX
SuperRenji 2 years ago
That Up smash is amazing :D
LinkinPink99 2 years ago
Kirk here.
Thanks for posting these vids, Ryko. Hopefully I can get the rest of Ragna coded soon! Your ideas are fantastic, as always. :D
This character will be pretty damn beastly...
IllinoisBrawl 2 years ago
Whats the startup animation for Fsmash?
007Marauder007 2 years ago
Beam sword fsmash charge animation.
Rykoshet 2 years ago
wow i need to make Snake movesets one day. yall doing this to the fullest.
MasterBoris86X 2 years ago
The new SS tier char :3
EtarnelFireflare 2 years ago
hack ????
ikeisthebest 2 years ago
This looks very interesting. Which of the 3 versions of Brawl are you going to implement it in?
impostoroak557 2 years ago
He'd work in both v and balanced just due to the nature of the games being similar
Rykoshet 2 years ago
Will it even be allowed in tournies?
impostoroak557 2 years ago
niiice !
No changes to aerials ?
Teneban 2 years ago
Aerials not finished.
Rykoshet 2 years ago
oh, GL then ;D
Teneban 2 years ago