Added: 4 years ago
From: Vespene
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  • Holy shit, the hit count at the final.

  • Whoa! Double Hibachi all the way!

  • Dude if I spent all that money on airship that can transform, Go Come apart in three more forms and I lost to a little plane that just gets upgrades. I would of stop after the first two missions!! (From a Bad Guy's point of view)

  • Huhn.

    Double Hibachi goes down faster than I expected, admittedly. I mean he still looks like ridiculous batshit insanity but still.

  • Lol... he looks scary in this version of the game..

    What's up btw XD

  • they went fucking overboard with this game

  • @TROLLSHITZ There is no such thing as "going overboard" in a bullet hell game. And there is no such thing as too hard to CAVE.

  • LOL.. thats insane xD how the hell do u even remember something like that?!?

  • lol double hibachi

    And yet there are people going around saying "zomg ikaruga is liek teh hardest game evar."

  • You... You... Double-Hibachi!

  • It may not be the hardest, but it is pretty damn tough. It's especially difficult because the skills involved in playing it are completely different from those required in other danmaku games. The polarity system really changes the dynamics of the gameplay and makes it way out of the ordinary.

  • I'd love to play it sometime. XD

  • No you wouldn't. :D

  • This debate has been rehashed so many times. It's a mix of dodging and memorization. That's it.

  • Exactly. I've played a similar game looking for challenge called Mushihime-Sama, it is by the same company as this game I believe. Part memory, part dodging, and in my case, maybe a little bit of luck too will get you through.

    And besides, as if there is any other game which doesn't require memory in some way to win. In FPS's, you remember how enemies move and how to aim for advantage, in games like Tetris you remember patterns to make lines. Memory, reaction time, and skill make the win.

  • That's right.

    And it seems like memorisation is derided because "Oh I can remember something that's easy", but memoristation goes hand in hand with execution. Memory is only the tip of the iceberg, it takes lots of skill to pull it off.

    Myself I don't really like having to memorise and perfect runs in shmups. Playing for survival is fun enough to me but I won't go to a 2nd loop because 1) I suck and 2) Prefer a more relaxed freestyle approach.

    Much respect to the masters though.

  • Same here, I play the original do-don-pachi on mame, thst habachi involves the same strategy, even though I only got to him 2 or 3 times.

  • SWEET MERCYFULL SHIT

  • Ooh I like the music.

  • このゲームもってるが・・・まあオカシイと思った。

    あと、緋蜂倒すの早すぎ。

  • Isn't "Hibachi"'s Hit box 1/4th of a pixel?

  • i think its actually 2x2, still small as hell

  • seriously? Thats fucking insane.

  • Gradius also involves memorization, because using the wrong power up at the wrong time can screw you over, yet unless you've played before you don't know what's coming next (and form a plan after several runs).

  • It's not all memorization. It's more about memorizing the different attack patterns and effective ways to dodge each one. You still need super fast reflexes and excellent coordination to do it.

    I beat Gradius III and got relatively far in Dodonpachi and I'd say that they both made me a better shmup player, they just trained me in different aspects.

    That said, this is excellent work. This game looks like the the first Dodonpachi on speed.

  • The hitbox is as tiny as a grain of sand.

  • ・・・・(@_@;) ここまでくると、キチガイとしか思えん

  • Fake xD

  • your fake.

  • obviously i was joking ¬¬

  • It's hard to put sarcasm into words.

  • スゴイの一言。

  • This is sick!

  • :0...

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