Free energy has been here all along ,But the Oil coporations life depends on covering this up,if you want a real Free energy Magnet Motor, get the blueprints at LT-MAGNET-MOTORdotCOM ,Be the revolution!
I would like to see a HD version of this video, to me this head capture looks better than Image Metrics' Emily project. But yeah Emily is all about blend shapes and displacement maps and she was keyframed I think. But this is something else! I thought Mova's Contour Reality Capture was best but I'm starting to be lost.
Consider that lightstate data essentially requires real-life actors. I'm not so sure anybody is actually going to be dismemembered with a chainsaw on the lightstage to provide that data, so things like that will still be pretty artificial.
your right, but you know how the industry is... the'll eventually have an american idol audition... just to get people in this... joking.. but you know .. in your local news paper.. come be in a movie!! then when you get there its a light stage head thing awaiting you and a signature l... amazing yet scary future..
Maybe because these guys are developing graphicscards, not games. It's up to the gamestudios to make use of the technical achivements to make great games. You have a point though, some games are more about graphics and technical coolness than gameplay, but you can't really blame NVidia or ATI for that. It's like blaming a car salesman for all the accidents that stupid drivers cause.
To be clear, It's NOT fmv, it is pre-rendered polygonal meshes captured in real time without special makeup and restricted movements. Right now eyetronics offers the best full body scanning solution and it takes upwards of 30 minutes of a static pose to capture the data and a resolution inferior to this, Nothing like this real-time performance capturing.
Imagine buying a game in 2018, made in 2010, yet it's at the cutting edge of graphics.. The game designer would only need to rerender and recode the game as the content was future proof..
So you'd be able to buy a cult classic game that looked worlds beyond the original. It's a win for both fans and game designers.
I've played games that use voxel rendering. Back in the day Comanche used them. Crysis uses a Voxel based terrain generating system and converts it to poly. For now voxel is most applicable in movies, but we don't know how games of the future will look.
Data can be converted from one format to another. I guess it depends on the direction of game engines to what data form you start with.
The big issue with Voxel's is memory and associated memory latency.
procedurally DX 11 can generate complex geometry out of relatively sparse data sets
A DX11 hardware tessellator's will be using patches for curves or regions, not just triangles, but quads. Tessellation can also generate lines for hair.
The direction is to photo realistic games so starting from a very high data set is a no brainer. Patches can be extracted from such high quality data sets as are used in light stage.
Cool stuff. I don't see how this relates to real-time game graphics too much though since having an animated model with tens of millions of polygons is useless for games. You can use it for normal maps, but you need to rig and animate the low poly version. Plus, you can't have multiple characters and a whole level with that many polygons each.
Anyone know that Nvidia's stock DROPPED more than 30% within a DAY? ITs down to less than $12 per share now. 3Dfx went down to about $3 a share before they went under. AMD is expected/predicted to get 40% of the add-in video card market in the next year I believe. Wow! AMD/ATi ain't goin' now where but UP!
you realise that was because of their LAPTOP problems don't you? nothing to do with raytracing (when my laptop can manage real time ray tracing, i'll be very, very happy)
yes but the ati price ass kicking did its part also, in fact the chipset problem is big that Nvida is dumping its chipset division, so next year any sli will come licensed to intel, I think its because TSMC(world biggest chip foundry) raised their prices to nvidia after they got mad when nvidia blamed them for the chip faults, which is imposible, since they develop chips for 40 companies, it was a design flaw from nvidia. a 1400 million flaw, even HP is mad and decded to refund 120$ to costumers
2009-2010 will be the greatest competition in graphics history between the juggernaut AMD/ATI, Ironman Intel, and Hulk Nvidia. All companies are great to push ray tracing foward but ATI is leading the race. Still own an ATI R500 but still satisfied. So ATI FTW.
haha, nice one! where's your proof that this will actually happen? do you realize that Intel is releasing its Nehalem CPUs later this year too? and they've been given early reviews by anandtech and the PRIMITIVE results show a 20-50% increase clock for clock over penryn?
Not that I have anything against AMD (the HD 4800 series kicks ass IMO) in fact I'd love to see them come out with a high performance competitively priced line of CPUs because it will all benefit the consumer (more price cuts)
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Free energy has been here all along ,But the Oil coporations life depends on covering this up,if you want a real Free energy Magnet Motor, get the blueprints at LT-MAGNET-MOTORdotCOM ,Be the revolution!
violafinishda 1 year ago
anyone know how big these datasets are
walter0bz 2 years ago
not a clue, but they can compress them to reasonable size (smaller than your RAM/GPU memory presumably).
HavokSage 1 year ago
I'm an Nvidian, but ...go ATI!
satan163 2 years ago 5
I heard their doing this for arnold in the new terminator
boestreetrunners 3 years ago
AMD, why your at it why don't you make a ATI Radeon 4870 X4 Qaud Core GPU. : )
2point8GHz 3 years ago
JUles,
Bravo ton fanclub de France te félicite
toujours plus epoustouflant!
Amitiés et a bientot...
Pschitt72 3 years ago
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France = merde xD
Fokogrilo 3 years ago
I would like to see a HD version of this video, to me this head capture looks better than Image Metrics' Emily project. But yeah Emily is all about blend shapes and displacement maps and she was keyframed I think. But this is something else! I thought Mova's Contour Reality Capture was best but I'm starting to be lost.
shletten 3 years ago
Imagine killing people with chainsaws in GTA with that kind of graphic...Ew, no thank you.
iCookie1 3 years ago
Ooooohhhh yeeeeaaaaahhhh
Sweatismyname 3 years ago
Consider that lightstate data essentially requires real-life actors. I'm not so sure anybody is actually going to be dismemembered with a chainsaw on the lightstage to provide that data, so things like that will still be pretty artificial.
Kaldskryke 3 years ago
your right, but you know how the industry is... the'll eventually have an american idol audition... just to get people in this... joking.. but you know .. in your local news paper.. come be in a movie!! then when you get there its a light stage head thing awaiting you and a signature l... amazing yet scary future..
amann7 3 years ago
This comment has received too many negative votes show
lol, why do you guyes care so much for graphic, I think that gameplay is tha most inportant thing ;D
Hentailord666 3 years ago
LOL
Maybe because these guys are developing graphicscards, not games. It's up to the gamestudios to make use of the technical achivements to make great games. You have a point though, some games are more about graphics and technical coolness than gameplay, but you can't really blame NVidia or ATI for that. It's like blaming a car salesman for all the accidents that stupid drivers cause.
TemalCageman 3 years ago
This is going to be SICK!!! ultra graphics!
krikbre 3 years ago 2
this shts all over the "next gen consoles"
LOL ps3 and 360 = crap in a box
long live PC!!
( and wii, true next gen console!)
daideno 3 years ago
agreed
kakeshoma 3 years ago 4
To be clear, this is FMV, not real time rendered polygonal graphics...
JigenD 3 years ago
To be clear, It's NOT fmv, it is pre-rendered polygonal meshes captured in real time without special makeup and restricted movements. Right now eyetronics offers the best full body scanning solution and it takes upwards of 30 minutes of a static pose to capture the data and a resolution inferior to this, Nothing like this real-time performance capturing.
fl0ppyG 3 years ago
This comment has received too many negative votes show
to be clear u are a cock sucker! xD
Fokogrilo 3 years ago
Not at all related to 3d games, but the idiots over at NeoGAF don't understand these basic things...
JigenD 3 years ago
Imagine buying a game in 2018, made in 2010, yet it's at the cutting edge of graphics.. The game designer would only need to rerender and recode the game as the content was future proof..
So you'd be able to buy a cult classic game that looked worlds beyond the original. It's a win for both fans and game designers.
abram730 2 years ago 3
Yeah but weren't the AMD Cinema 2.0 demos made out of voxels? No game engine runs with them, it's always just polygons. :(
shletten 2 years ago
I've played games that use voxel rendering. Back in the day Comanche used them. Crysis uses a Voxel based terrain generating system and converts it to poly. For now voxel is most applicable in movies, but we don't know how games of the future will look.
Data can be converted from one format to another. I guess it depends on the direction of game engines to what data form you start with.
The big issue with Voxel's is memory and associated memory latency.
abram730 2 years ago
procedurally DX 11 can generate complex geometry out of relatively sparse data sets
A DX11 hardware tessellator's will be using patches for curves or regions, not just triangles, but quads. Tessellation can also generate lines for hair.
The direction is to photo realistic games so starting from a very high data set is a no brainer. Patches can be extracted from such high quality data sets as are used in light stage.
abram730 2 years ago
Cool stuff. I don't see how this relates to real-time game graphics too much though since having an animated model with tens of millions of polygons is useless for games. You can use it for normal maps, but you need to rig and animate the low poly version. Plus, you can't have multiple characters and a whole level with that many polygons each.
iSOBigD 3 years ago
So how are games going to use this, and sicne you will be playing them and not just watching what will the graphics look like then?
gnarlyxcharlie 3 years ago
OMG.. I can only imagine what this will look like in games a good 4-5 years from now.
o7levi 3 years ago
SICK SICK SICK !!!
freaqie 3 years ago
voxels!!!
deject 3 years ago
Awesome, anyone else thinking what im thinking? bettervirtualporn*cough*roflyouknowitstrue*cough*
Superdude688 3 years ago 3
ATI FTW !!!
born2pwn 3 years ago
If you can't win one kind of fight, fight in a different style. Good job AMD. your investment's gonna start paying off.
yensteel 3 years ago
Anyone know that Nvidia's stock DROPPED more than 30% within a DAY? ITs down to less than $12 per share now. 3Dfx went down to about $3 a share before they went under. AMD is expected/predicted to get 40% of the add-in video card market in the next year I believe. Wow! AMD/ATi ain't goin' now where but UP!
mrjustin5 3 years ago 2
you realise that was because of their LAPTOP problems don't you? nothing to do with raytracing (when my laptop can manage real time ray tracing, i'll be very, very happy)
spuddyt 3 years ago
yes but the ati price ass kicking did its part also, in fact the chipset problem is big that Nvida is dumping its chipset division, so next year any sli will come licensed to intel, I think its because TSMC(world biggest chip foundry) raised their prices to nvidia after they got mad when nvidia blamed them for the chip faults, which is imposible, since they develop chips for 40 companies, it was a design flaw from nvidia. a 1400 million flaw, even HP is mad and decded to refund 120$ to costumers
dblackmamba 3 years ago
2009-2010 will be the greatest competition in graphics history between the juggernaut AMD/ATI, Ironman Intel, and Hulk Nvidia. All companies are great to push ray tracing foward but ATI is leading the race. Still own an ATI R500 but still satisfied. So ATI FTW.
doverman2 3 years ago 4
GO AMD! I never abandoned the for Crappy Intel or nVidia, AMD/Ati all the way!
piratapan 3 years ago 8
@piratapan Two years later, AMD/ATI still blows.
bonchbonch 9 months ago
@bonchbonch Butthurt much?
piratapan 9 months ago
@piratapan Why would I be butthurt over AMD/ATI losing?
bonchbonch 9 months ago
@bonchbonch Losing what? The race for higher energy use?
piratapan 9 months ago
@piratapan Apparently, you missed the Core era.
bonchbonch 9 months ago
@bonchbonch Hey, I'm a fanboy, what did you expect me to say? ;)
piratapan 9 months ago
AMD/ATi is back
Akan6 3 years ago 11
Then, later this year, a superior technology from AMD CPU significantly faster and better than the best CPUs from Intel.
StevensiTX 3 years ago
haha, nice one! where's your proof that this will actually happen? do you realize that Intel is releasing its Nehalem CPUs later this year too? and they've been given early reviews by anandtech and the PRIMITIVE results show a 20-50% increase clock for clock over penryn?
Not that I have anything against AMD (the HD 4800 series kicks ass IMO) in fact I'd love to see them come out with a high performance competitively priced line of CPUs because it will all benefit the consumer (more price cuts)
hsew 3 years ago 2
Do you have what you because Redest?
I believe only believe what I see what Intel is concerned.
StevensiTX 3 years ago
I believe only what I see what Intel is concerned. Intel is Propaganda anhead
StevensiTX 3 years ago
This is absolutely amazing! You know why this is so freakin cool? Intel can't do this. Their graphics can't even power Vista.
TCBinCHI 3 years ago 2
lol unfortunately I don't think they ever will.
Intel just came in too late into the GPU race
hsew 3 years ago
I am so proud of AMD right now!!
AMDphenom9600 3 years ago 2
AMD/ATI is really back in the GAME, improving in almost all of their divisions, just waiting for the new range of processors!!!
Feircejaguar 3 years ago 3