Basically, there's a giant wheel outside of the playing area. 80 magnetic switches are attached to the border of that wheel. The spinning speed is determined by a number of random variables, such as the distance between the players and a certain point and other... well, random stuff. From time to time, a piston snaps down (w/ magnetic key), activates one of the switches and goes back to standby. Each of the 16 columns on the playing area is located on top of a row of 5 small pieces of...
Nice idea for randomizing ;)
denisgruba 2 years ago
you suck ass
LickMyBabyBack 2 years ago
Cooles level wie gewohnt von dir :D weiter so
icebreaker323 2 years ago
this level is pretty hard keep up the good work treas.
malmalspur 2 years ago
Ok.
Ralleh1 3 years ago
Nice.
How did you make the RTS?
Ralleh1 3 years ago
Basically, there's a giant wheel outside of the playing area. 80 magnetic switches are attached to the border of that wheel. The spinning speed is determined by a number of random variables, such as the distance between the players and a certain point and other... well, random stuff. From time to time, a piston snaps down (w/ magnetic key), activates one of the switches and goes back to standby. Each of the 16 columns on the playing area is located on top of a row of 5 small pieces of...
Noshire 3 years ago
dissolvable material. That makes a total of 80 pieces of dissolvable. Each piece is connected to a random switch on the giant spinning wheel.
Well, as soon as the topmost dissolvable of one column disappears, the pillar will drop down a bit.
Noshire 3 years ago