Added: 1 year ago
From: patricklorio
Views: 10,008
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (23)

Sign In or Sign Up now to post a comment!
  • nice player model

  • How do u make something like this? I have unity and id love to watch them wander around and fight each other

  • If you were to smooth out the rough edges and add a couple of states(states of awareness, states of activity) and sell it on the assets store I'm sure a lot of people would be interested in this AI system. Great job!

    I personally prefer to work with waypoints and pre-determined paths, I try to loosen the edges on that road but non-scripted dynamic AI, like in ArmA has too much issues if you're trying to make a story-based game, and it doesn't work the way you want it to half the time :(

  • I'm very interested to know what kind of design patterns you used for your coding as I am working on an AI project of my own. I leaned towards a singleton design pattern so that all agents in a scene share one instance of an FSM that does some blended steering. Following this pattern allowed me to run a sim with 200+ agents that ran at 60 frames a second. The only problem I can see without using waypoints is that it leads to really emergent AI which is good SOMETIMES in a game.

  • Comment removed

  • If you have uniscite/ unitron opened, go to view - syntax definition you will find many different syntaxes!

  • Great work! Maybe you could show us a simple walk around without ai script? One where they just navigate and wont shoot etc

  • u want a capsule collider for characters

  • can you give us the script

    

  • This is really great but when the character turns around it looks a little weird. maybe you could make him stop, then turn around? Other than that, this is genius!

  • Indeed, Unity does not use C++. Only javascript, c# and boo.

    I did something like this too for some AI testing (very basic).

    It's up at my website if anyone is interested.

    I like the AI, however it seems very taxing? Props anyhow for trying something that's not waypoint/navmesh based! :)

  • cool

  • Very cool! Tutorial?

  • That awsome!!!!!!! Can u give me a tutoiral of it or is not free?

  • very cool! is this in java or c#? if you don't want to give it away for fee is/will there be a purchasable version or tutorial? very very very cool...

  • @BogusIndustries more likley c++... I guess you don't use structured and OO you just use OO :D

  • @DarkDemon677 I don't think Unity3d uses c++

  • @themetatron1987 I said more likely not that it does

  • howed you do that

  • nice job! i wish i could be that good.

  • nice

  • Good Job there. :)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more