If you were to smooth out the rough edges and add a couple of states(states of awareness, states of activity) and sell it on the assets store I'm sure a lot of people would be interested in this AI system. Great job!
I personally prefer to work with waypoints and pre-determined paths, I try to loosen the edges on that road but non-scripted dynamic AI, like in ArmA has too much issues if you're trying to make a story-based game, and it doesn't work the way you want it to half the time :(
I'm very interested to know what kind of design patterns you used for your coding as I am working on an AI project of my own. I leaned towards a singleton design pattern so that all agents in a scene share one instance of an FSM that does some blended steering. Following this pattern allowed me to run a sim with 200+ agents that ran at 60 frames a second. The only problem I can see without using waypoints is that it leads to really emergent AI which is good SOMETIMES in a game.
This is really great but when the character turns around it looks a little weird. maybe you could make him stop, then turn around? Other than that, this is genius!
very cool! is this in java or c#? if you don't want to give it away for fee is/will there be a purchasable version or tutorial? very very very cool...
nice player model
taha22199507 4 months ago
How do u make something like this? I have unity and id love to watch them wander around and fight each other
OnlyForComments1001 7 months ago
If you were to smooth out the rough edges and add a couple of states(states of awareness, states of activity) and sell it on the assets store I'm sure a lot of people would be interested in this AI system. Great job!
I personally prefer to work with waypoints and pre-determined paths, I try to loosen the edges on that road but non-scripted dynamic AI, like in ArmA has too much issues if you're trying to make a story-based game, and it doesn't work the way you want it to half the time :(
ScarletSnake 8 months ago
I'm very interested to know what kind of design patterns you used for your coding as I am working on an AI project of my own. I leaned towards a singleton design pattern so that all agents in a scene share one instance of an FSM that does some blended steering. Following this pattern allowed me to run a sim with 200+ agents that ran at 60 frames a second. The only problem I can see without using waypoints is that it leads to really emergent AI which is good SOMETIMES in a game.
Keywork2389 8 months ago
Comment removed
yamin397 8 months ago
If you have uniscite/ unitron opened, go to view - syntax definition you will find many different syntaxes!
Ark4evah 8 months ago
Great work! Maybe you could show us a simple walk around without ai script? One where they just navigate and wont shoot etc
jordannw2010 9 months ago
u want a capsule collider for characters
Samirk92 11 months ago
can you give us the script
flyermanable 1 year ago 17
This is really great but when the character turns around it looks a little weird. maybe you could make him stop, then turn around? Other than that, this is genius!
Xedfire 1 year ago
Indeed, Unity does not use C++. Only javascript, c# and boo.
I did something like this too for some AI testing (very basic).
It's up at my website if anyone is interested.
I like the AI, however it seems very taxing? Props anyhow for trying something that's not waypoint/navmesh based! :)
UdyrfrykteTVG 1 year ago
cool
TathagatDarkAssassin 1 year ago
Very cool! Tutorial?
Pigot98 1 year ago
That awsome!!!!!!! Can u give me a tutoiral of it or is not free?
commandrpg 1 year ago
very cool! is this in java or c#? if you don't want to give it away for fee is/will there be a purchasable version or tutorial? very very very cool...
BogusIndustries 1 year ago
@BogusIndustries more likley c++... I guess you don't use structured and OO you just use OO :D
DarkDemon677 1 year ago
@DarkDemon677 I don't think Unity3d uses c++
themetatron1987 1 year ago
@themetatron1987 I said more likely not that it does
DarkDemon677 1 year ago
howed you do that
JackAida 1 year ago
nice job! i wish i could be that good.
tommy6410 1 year ago
nice
PremiumZero 1 year ago
Good Job there. :)
Seryosin 1 year ago