Right this is cool but i am just deciding what langauge to learn, i am a bit expirienced with c# but i know a bit about xna. could you give me advice on where to learn so i can be as good as you?????
Have you thought about perhaps, instead of having separate solid and non-solid objects, just have objects, and the non-solid objects you would place on the background or foreground layers. Place solid objects you can solid with on the middle layer. This way you have just one type of object and whether it is solid depends on which layer it is on. It's the method I planned on using.
Hey, i've been learning c++ for just under a year now, i also use allegro. I was thinking of trying out c# with the XNA api, could you list a few of the advantages that appealed to you for choosing c#? It seems that you have achieved alot more with c# and xna than c++, (from watching your videos). I'm hopeing i'll be able to do more within c# and xna. Great video, and future thanks for any response.
Great job man youve gotten alot done, the destroyable objects are especially interesting. Im hoping to support destroyable geometry in my physics based game but for now its not top prioirty(also i dont know how haha)
love the range
battlemage94 10 months ago
hi thats very cool but i want to learn c# xna, i want to know where to start could you help me please???????
VolcanicPheonix 1 year ago
cool! i need advice. i want to learn more xna/csharp langauge but i dont know ho have you any advice?
VolcanicPheonix 1 year ago
Right this is cool but i am just deciding what langauge to learn, i am a bit expirienced with c# but i know a bit about xna. could you give me advice on where to learn so i can be as good as you?????
VolcanicPheonix 1 year ago
Have you thought about perhaps, instead of having separate solid and non-solid objects, just have objects, and the non-solid objects you would place on the background or foreground layers. Place solid objects you can solid with on the middle layer. This way you have just one type of object and whether it is solid depends on which layer it is on. It's the method I planned on using.
NiteHackr 1 year ago
well the site you uploaded your pictures to, wants a "pro account" to show pictures in the original resolution.
aydoooo 1 year ago
Impressive gore :D
Graype07 1 year ago
nice
whats your gametag
spartanfighter9 1 year ago
Heheh, impressive blood splatter.
candygameengine 2 years ago
Comment removed
MrJezez 2 years ago
What do you make your models and animations with?
RyanDale15 2 years ago
You should make projectile weapons able to melee too just like in Halo. =D
linkfan22 2 years ago
Really well made with the rectangle and the blod is awesome!
GGames2009 2 years ago
Hey, i've been learning c++ for just under a year now, i also use allegro. I was thinking of trying out c# with the XNA api, could you list a few of the advantages that appealed to you for choosing c#? It seems that you have achieved alot more with c# and xna than c++, (from watching your videos). I'm hopeing i'll be able to do more within c# and xna. Great video, and future thanks for any response.
gammarush 2 years ago
it would be useful if you made a tutorial on how to get to this, because i'm a begginer and i'm very interested in game development :) thanks
lilBOY993 2 years ago 4
@lilBOY993
You might want to look at tutorials all over the web including at the xna site. You may want to make up stuff. Thats how I learned :p
sodukiffy 2 years ago
Great job man youve gotten alot done, the destroyable objects are especially interesting. Im hoping to support destroyable geometry in my physics based game but for now its not top prioirty(also i dont know how haha)
TledgEs 2 years ago 2
The blood splat does look cool
sodafountan 3 years ago 2
heheh thanks it looks sweet when u use the shotgun!!
uoftcosmik 3 years ago