Added: 3 years ago
From: SideEffectt
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  • Hey, how did you make those external wire spheres and cubes that more easily control the bipeds bones?

  • im looking for anyone you can create a custome ragdoll for me

    pm me saying you will and ill give you the details

  • is there a tutorial somewhere?

  • awesome:)

  • Pls check ur YouTube inbox

  • Dude when are you going release this :( I really need a decent rig control over those Valve bones and CAT doesn't cut it

  • Ok iv looked everywhere and now im stuck. Where are the damn .Smd file for Half Life 2?

  • I've got some animations made with the metrocop actually that I uploaded to youtube. They are more basic for now. Where do you work at anyway? Or is that confidential?

  • All I'm going to say is...weightmapping is a damn bitch.

  • @SideEffect Ahhhh okay, thank you very much, i appreciate the help

    

  • What type of animation files do half life AI use? like what file extension?

  • @CodyT95 .smd There 2 types of smds. reference mesh smd that contains the geometry and bones. And Skeletal smd which is just bones and frames of animation.

  • Please, make a tutorial, how to make this kind of rigging! This looks very well done, and easy to use and animate.

  • Face rigging is a bitch, I can't find anything about it at all, If you could help me out, It would be greatly appreciated! :)

  • Where can we get this?

  • Is this rig available anywhere as a .max file :)?

  • I changed to another video when the music began.

  • Where did you get the mesh and what format was it in when you imported it into Max?

  • one of the best rigging i've ever seen

  • TELL ME PLEASE!

    Sorry, i mean it's important, i need to know if you can export an animation from a source engine game model?

    I need to do this, i already extracted the model.

  • Dont know how to import into 3ds max css or half life 2 model can you please help

  • can someone recommend a good book or something on learning this kind of character rigging...

  • how you put hl2 models into 3dmax ? any other software needit ?

  • @007foppe You need to get the SMD importer for your version of 3ds Max. If you're wanting to decompile MDL's, then you need MDLDecompiler.

  • Hi Im a beginner rigger, how do you make a helper for the neck to twist??? Even I tried the wire parameter it doesnt seem to twist the bone side ways.... help?

  • well i need model maker that, animate models, like combines,

    im working on hl2 maps alone, but it can be cool if anybody want add animations to my maps :)

  • does this mean i can put hl2 models in portal for working animations for a new chell model?

  • can you make them move like run or shoot

  • Euhm one quesxtion...couldn't u just use a biped and place it inside the model wouldn't that be easier ?

  • @BiGdaddyM100 Yeah you can do that, but it won't be compatible with HL2's existing character animations.

  • @Tempust85 oh i see - -'

  • Is it Free, or do you have to pay for it?

  • Now we need a video of how you made this.

  • Holy shit...

  • English: Really Cool!! I`m tried to do the 3d-model of headcrab, turned out very even! 3d Studio Max rulezz!)

    Russian (Для наших, и для тех кто не ладит с английским): Реально круто!! Я пытался зделать 3D модель Хэдкраба и очень даже похож! Программка рулез!

  • Nice rig! Would like to see it animated. Got any videos on that ?

  • did u make these models or did u acquire them? just wondering cause im trying to track some models down

  • i really need help i cant rig a cod4 guy its so hard :(((( i need your help i know how to do the stuff but cant do it all i know how to do is biped then add it blahblah but when i rig it do envilopes its mostly not rigged and is twisted when i move :((( i wish i knew how to make a rig like your 1

  • plz help me when i import the cod4 body model into 3ds max the color is white ?????

  • half life is legally protected and may not be copied or published in youtube. I say that the half-life creators,what they do ....i don´t know it

  • Nice tut man, but can you explain how you reposition a biped bone (bip_01) AFTER you've rigged the mesh to it (only moving the bone, not the mesh)? I cant find the answer ANYWHERE!

  • when i import the body of a cod4 model its white like that, how do i put the color in plz help, PM me ????

  • do you know any tutorrials on how to do this

  • Holly 3D ..... it's realy nice

  • Just Great!

  • Easy, Just decompile the MDL and import it into 3ds max!

  • Is there a name for this type of rig? It seems like the rigs for character models in hl2 are completely different than the standard biped rig in 3dsMax. I guess what I'm wondering is what kind of rig one has to have for hl2.

  • @Erilis666 A biped is a rig. It doesn't matter what you use once everything is baked in a game. Most engines only see bones as just points (joints) linked together in a hierarchy with verts of the mesh bound to them. Your rig is just your puppet strings while animating so you can use other things like dynamic simulations or IK instead of having to FK animate each bone individually. Once the animation is baked all of that shit is gone and you're just left with the transofrm data for the joints.

  • @SideEffectt thanks man! Good to know

  • @SideEffectt @drsardonic hey i have a similar rig but i have a problem with the fingers cuz i use attribute holders so i can keyframe them :( would u be able to help thank you

  • So how can put character animations in a real life film? Like putting an animated combine in a real life video?

  • That shows your skills, but it would be more efficient if you would give us a tutorial for this, will subscribe though

  • how do you export 3d's max stuff to hl2?

  • @rerundadog you need a 3ds max smd export plugin and another plugin called texporter for the textures

  • thanks for that advice you gave me a while ago no im almost a super duper modeler

  • SOOOO cool.

  • that was awesome.

  • Are you going to release this?

  • Can we dl it?

  • i bet u stoled it lol jk

  • Just wanted to compliment you on your rig, it looks excellent!

  • Comment removed

  • nope the SDK only comes with XSI content since that's what they mostly used at Valve.

  • @Calasification Read description.

  • *chuckle*

    Lovely rigging mate.

    Also, for the awesome ragefest happening in the comments, Resolution and poly count are very different things, I don't care what you guys are bitching about, truth is, a low poly character can be high res just like a high poly character can be low res.

  • Pretty sure that the term "high res" doesn't even come into rigging. Resolution is the measure of how something looks after shading and rendering, aka DPI and such. the poly-count or rather the amount of polygons that make up a movable object whether it be animate or inanimate is for rigging and animating the rig.

    So Agileteif is quite right...

  • woo! thats realy impresive

  • Any download links available?

  • Hey, can you take HL2 and CS:S model files and convert them into normal 3ds max files? Because I'm trying to take my friends models he ripped out of a game for Gmod and convert them into 3ds max files so I can make a animation war you could say. =D Please reply or send me a pm.

  • How can I make the biped look close as possible to a real human?

  • 1:30, how can i make that, than close fingers, please, or tell names to see a tutorial. i need it so much! please!

  • For the spinners learn how to use "parameter editor" and "Atrribute Holder modifier". Then I used Reaction Manager and tied it with those spinners.

    Reaction manager is easier but I've found it to be really buggy so I don't use it anymore. I would recommend spending the extra time learning how to use "wire parameters" efficiently instead of using reaction manager.

  • thanks!!!

  • man i cant believe im at this level of rigging it was somethign to shoot for

  • A game character was something to shoot for in rigging? If you want to make complex rigs you'll have to go higher definition.

  • If you want to make complex rigs you'll have to go higher definition? lol

    what does that even mean dude?

  • "Dude"? I dont understand... hold on... eerm ok never mind.

  • You said "If you want to make complex rigs you'll have to go higher definition."

    Why don't you explain yourself instead of just shitting on the guy?

    "dude"

  • Ha! Yeah.

  • @dustbagsrevenge

    dude make more since that just sounds dumb HD? explain really good you just look like an idiot talking about high definition videos?

  • Alright. If you can't let it be. Since when does the term "high definition" exclusively have to do with high definition video?

    It applies to a dense 3D mesh as well, doesn't it.

    Now that you've got a dense 3D mesh with lots of detail and DEFINITION, you want to rig it, and you're using a simple game character rig. It's going to make the model look like a puppet with all the detail statically moving with the LOW DEFINITION rig.

  • So you make a more complex rig that allows your animator to bring out the actual detail in the character. Things like extra joints in the hands, or individual toes, stuff that a game rig doesn't have.

    A more complex rig would be increasingly hard to rig. So I told the guy, who found something to "aim" for in making game character rigs, that he could find more complex thing to do, so he could aim for those.

    Walking around calling people idiots doesn't help by the way.

  • @dustbagsrevenge

    well one the texturing is off duh its gonna look as you actually call it! low poly

    but the normals lighting texturing is disabled plus that is almost and probably is the exact rig for half life difference was all the materials were active making it look high poly no one calls a model low definition high definition its high poly and lowpoly it would make better since and cost zero explination to say low poly or high poly

  • Oh the texturing is off, really? Oh my god. Haha.

    Yeah the rig is probably almost exactly like the one from Half-Life 2, does that make it less of a game rig? What are you saying there, I don't even get it. I said it's a game rig, what's your problem?

    What does "it would make better since" mean? Do you mean sense? And it's called "explanation" by the way.

    Also, try a google search on "high definition model". Yeah. You guessed it: This conversation is now over.

  • I agree with Dustbag here.

    UnrealAnimation, you ought to learn how to construct sentences that make sense, because I find it extremely hard to follow what you are saying.

    To summarize what Dustbag is saying here:

    -A video game character (low res / low poly character) has a more simple rig. If you want to make more complex rigs then you had better rig high res / high poly characters in order to achieve that.

    Idiot.

  • @JonnySheckee

    dude shut up your not even in the conversation so you dont even make a difference

  • @dustbagsrevenge

    still i found nothing on high definiton models? so any other smart searches youd like to throw in that are irrelevant

  • @dustbagsrevenge

    people dont call it high res actually are you even a game modeler? or rig maker?

    and by details you mean by fingers and feet bending those are details.

    for further saying details are things you add to art not having to do with compromising a structure. changing the structure is just moving limbs

  • I don't understand your argueing over what terminology someone decides to use. High poly / High res or Low poly / Low res - It's obvious what they mean, oh and please, don't tell me to shut up when you clearly do not have a clue what you're talking about.

    Oh, and by the way, I've spoken to quite some professionals whom refer to high polygon meshes as 'high resolution models' so don't even continue with this, you're just making yourself out to sound like an illinformed idiot.

  • Which you clearly are.

  • @JonnySheckee

    look junior well im 16 so i mean grandpa

    he called the rig high resolution not the model so hes just as much of an idiot

  • @dustbagsrevenge

    You tak about game characters as ifg their riging is somehow inferior to everything else. Most riggers now adays work in the gaming industry. More work.

  • hey i have a simple question for you im just starting out so ts not really a big deal but i was wondring hw you add those little extension things because on my models the gizmos are all inside and next to other ones so its hard to click and move what i want and those extension like things seems very usefull

  • um okay i just read some comments there called "Control Objects" ill google it :)

  • controll objets make it easy.

  • Hey caan you say me how the hell you did that no not the Halo War Soilder how did you make Model so big i have a Problem my models are so so so little like 1 CM.... how did you make that? i can,t iven,t see my cars and more.. iven,t when i Maximize or zoom!

  • your models are small when you import them into HL2?

  • hi i have question. Beofre u paintweights, do u combine the entire mesh into one object and then paint weights? Or do ukeep pieces seperate? like legs arms etc

    please let me know thx~

  • it depends on the engine you're working with and if things are going to be modular with attachments.

    A character like this you'd probably want to keep one mesh.

    But say you were making something like an RPG with different armor sets you'd probably want to keep seperate mesh pieces each with their own individual skin modifiers but using the same skeleton.

  • hey man thx for the reply

    oh another thing would u use just IKs for the legs and hands?

    or is it rly necesary to have fkik setups? :)

  • its best to have FK/IK blends in your rig. If done correctly your animators won't try to kill you.

  • Learn to type first !!! Then Say !

  • how did you set this up!?

  • excellent work. and Fatez Warning was a good call for a bgm hehe

  • very nice job. like the hand

  • oh snap

  • amazing job mate :)

  • hey, very good! :)

  • awesome!!! 5/5

    great game

  • do you put them in different frames like Toon Boom Studio animation.

  • can u give this character file to me then reply if u r giving

  • The control objects are the wireframe shapes he's using to manipulate the model - they make it easier to move the arms etc around without having to find the bones through the mesh

  • where can i download this

  • do you make this cp or you get it from hl2 files?

  • I made the rig. The model is the original Valve model.

  • There's any tutorial (and free) to learn how to create "Control Objects" in 3D MAX? I'm bad to Rigging with bones.

  • What do you mean by control objects? in MAX you can use any object as a bone.

  • XD i know modeling but not vry good in rigging

  • Oh my God! I want to learn how to do control objects en 3D MAX. T_T

  • in the begining of the song i foth it is the ghost busters theme song

  • Hi, could you tell me how you rigged the model? Biped or bones? Ik solvers etc?

  • you can seethe finger are bones so all the rig sould be whit bone, and the way the arms move they are in IK (the best is to make a IK FK switch)

  • hey

    maccamk4 the 1st char is surely rigged with biped i can say.

  • no this was not done with biped. Max bones. I like the control of using max bones over biped.

  • can you help me out with one thing? i tried to reproduce that rotating box that will raise your foot(exept the toe) idk what to call it but when i link it to the part of the rig that moves the whole foot the foot torques in an odd way.

  • Maby you need a Dummy object ?

    First link boone to dummy, next dummy to BOX!

  • Yeah, can you share with people ? )

  • hey could you send me a link to this so i dcan do some stuff with it?

  • Is this out of the model, rig, and animate book?

  • I have a copy of that book, learned some good stuff from it

  • my hip is deformed any ides why? im using xsi and valve bipe guide

  • what music is it?

    quite good

  • Simple Human by Fates Warning

  • lol

  • Anyone have the problem when they export a character their legs are bent by 90 degrees in a really strange way?

    If you knwo the fix please tell me :D

  • 3D max rulles forever OMG i'm so glad i can work in it... I LOVE IT AND YOU SHOULD LOVE IT TOO PEOPLE :D

  • Hmm yeah.

    But XSI is better.

  • well i personally think that XSI is better for Half Life 2 or any games with supporting it because one thing is making 3D character for poses, wallpapers and amazing videos and second is making 3D character to games it's little different yeah :)

  • XSI Rulez :)

  • where do you buy or download this?

  • If you have Orange Box or HL2, Valve gives free Source SDK and tools for download.

  • if anyone needs tutorials for 3d studio max its all in the document section -.- stop being lazy and read them. It explains everything you need to know.

  • Would you mind sharing with a soul in need? I freaking hate XSI as it just doesn't work the way 3ds does.

  • Where do you get that 3d studio thing?

  • the same question Haow do I add controllers to the bidep?

  • How do i add controllers to the Biped ?

  • not sure if its possible with biped. I just use Max bones, I find them easier to deal with

  • I also use max bones and i know how to use the controls with that but i was sure you could do it with biped also :(

  • I feel the same way, I feel you can have more control over them rather than presets with biped.

  • crap i was looking for a tutorial

  • metro police

  • I want I want I need :(

  • what an awesome rig. lotta work in that

  • Can you pose guys like that in Source SDK?

  • did you use a biped or did you make the skeleton?

  • ?

    The rig in the video is 3D Studio Max. It was modeled after XSI's autorig.

  • very informative. thankyou for posting:)

  • cant you make a tutorial on this :) it would be so awsome.

  • that makes animating much easier thanks i am goona try this

  • lol hand looks awesome with claws

  • Hey^^I'm a guy form the 405th propbuilding site. And I was wondering if you could send me this mesh. I'm planning to unfold it with a program called pepakura so you can make it in real life.

  • civil protection ftw

  • Great :) 5/5

  • are there any documents online that show you how to make this rig!

  • in 3ds max!!!

  • Awesome video and amazing rigging!

    Would it be too much for asking to make a tutorial how you make this? Either by showing main examples, which clears us the procedures but not the whole model? :)

  • how do u access these models, or did u create it???

  • the combine soldier mesh was created by valve. I created the rig.

  • Thanks to this awesome video, not only did I find a good song but I learned a few things and what to research. I understand what the helpers are and how to parent the bones with them. Though your rigging is impressive looking. Screw biped bones compared to what you do. So it's possible to hide the bones and move them at the same time? Some of your helpers I was wondering, where those come from? I saw a box looking one but what is the name of the ones you are using?

  • Yea once a rig is created you can just hide the bones, makes it a lot easier to see what you're animating. Most of the helpers are just shapes or editable splines that I created. You can use pretty much anything because the game compiler ignores everything but the bones. But yea you can use pretty much any object for a control object.

    If you have any specific questions I'd be more than happy to answer them but I just don't have enough time to write up a tutorial.