Added: 5 years ago
From: mcunha98
Views: 35,680
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  • Cool! Very good deformation!

  • pq vc coloca em ingles coloca em portugues mano

  • hes fat

  • @santagotback101 ...and he don't have cock.

  • is blender like very technical stop moton?

  • ok, i like this... but the thing i dont know how to do is make the bone like a tube like that.. like is it a armature?

    and if it is, how do you make it look like that?

  • it is just a view option, firemidget. under the edit tab, it is under the view options (stick).

  • thats funny....

    i JUST figured that out last week...

    but thanks!!!

    O_O

  • i got a question

    how do i add this in to a game

    plz message me on how to do it PLZ PLZ PLZ

  • I downloaded make human and there i see two files..I donno what to do with them now..Anyone help

  • what extension is it find them out then go to file import and then import watever extension if you don't understand just say.

  • He doesn't have a cock.

  • god i hate animating it 3d. so hard. or demanding.

  • I like the fact that you use the rotation curser for those movements, one of my biggest complaints in 3D animation is the motions are so linear, this I think is one solution.

  • what are stride bones?

  • wOw tu eh brazuca q eu vi no nome dos ossos

    cara, me ajuda, como eu faço pra faze um determinado osso "carrega" alguns vertices? Tipo, eu soh consigo colocar um grupo, nao sei se to fazendo certo, colocando varios grupos no corpo do boneco, me ajuda ae vlw =D

  • wow, thats one hell of a rig!

  • lol that's cool. this should help a lot as a reference, thanks.

  • Just type in on youtube '' BLENDER GINGERBREAD MAN TUTORIAL ''

  • wat blender was this?

  • Just get the latest version 2.45!

  • lol 2.45, now its 2.48

  • wow kool

  • how did you do it??? my mesh doesn't follow the armature

  • you haven't attached the mesh to armature by asigning the vertecies in a vertex group to the armature. Make sure they are the same name.

  • go to object mode for both and then select the body and then the armatures at the sam time and then press Ctrl+p and then click create from bone heat. and there. your body should move with the armature when you try it out in pose mode. =)

  • nice one... where to get some info about how to set those empties defining the range and angle of rigs?

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