Added: 3 years ago
From: DerSchmu
Views: 11,466
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  • I remember loading this on my C64 just to hear the music! Level 3 especially is just epic, long live the SID chip!

  • lol was Rainbow arts the Crytek of the 80s???

    They made such badass games...

  • im remeber - play this in 1999 aaaaaaaaa - COOL

  • oh you detached the upgrades with the spacebar!

  • goosebumps....katakis wasnt better

  • Well, Katakis was better...

  • To me this seems by far the best 8-bit version. It´s so accurate considering the limitations of the hardware...

  • @Pai3000 yeah! The preview of the first version shows some promising action as well.

  • One of my all time favorite game.I have this for C64 and for PS1.And then R-Type Delta for PS1 and R-Type final for PS2.Before the games were more than just products, games were something larger than life.

  • I like how the music in this version kicks your ass. The music in the other versions is kind of flat.

  • @samwyse2006 It's cool how this music even kicks the arcade's ass.

  • @xtremecoasters, it would have been too much for the C64 too handle, processor and RAM wise. It would brought the game to an absolute stand still!

  • @imayjustsay

    Just look at Enforcer:Full Metal Megablaster ,It might change your uneducated opinion.

    No offence meant BTW :)

  • @P5BDeluxeWiFi

    Wow, I just has a look at "Enforcer:Full Metal Megablaster", the C64 could produce some amazing games and sound (when the programmers wanted it to)

    By the way, no offence was taken! :-)

  • @ 1:45. Aren't those guns supposed to rotate? I used to have this game on my PC Engine, and I'm sure they all rotated and you went into the middle of them.

  • @xtremecoasters, it would have been too much for the C64 too handle, processor and RAM wise. It would brought the game to an absolute stand still!

  • Salamander's Rival is R-Type

  • damn great musik

  • Świetna gierka, ale konwersja na C64 nigdy mi się nie podobała.

  • MUSIC KICKS ASS!

  • c64 rockz our lives

  • you might be interested in my C64 mixes, check my profile page! Ty for the upload.

  • In Level 2 machst du es zu umständlich mit dem Endgegner. Der Gegner hat vier Arme , du musst zwischen die beiden oberen Arme ( stummel ) fliegen und mit dem Kopf-Satelliten deines Raumschiffs berühren. Der Rest ist abwarten und Tee trinken.

  • incredible conversion at a time when the 16bitters were destined to take over!

  • Agree, in my it's even better than the SNES game Super R-Type.

  • The music is excellent. Very catchy and suits the game nicely.

  • God i love youtube!!! THis brings back so many memories! Thanx for posting! So many fond memories!

  • C64 my first love!!!

  • The best rendition of the R-Type theme! Completely transforms it into a phat danceable monster! That SID chip was amazing!

  • Amazing game music !SID rules!

  • Smart parallax scrolling...

  • Yeah. Did not remembered this had it too. I thought the Hawkeye wast the only one with parallax. Both games were out in 1988. I really loved this game.

  • there were more.. shadow of the beast had it.. and others

  • ha, that victory fanfare makes me think of sonic 1.

  • FUK YEAH!!!!!!!!!!! i

    want an r type tatoo

  • I too am a r-type fan but are you completly INSANE?!? still dont understand why they havnt rereleased this game for new technology.R-type was a classic and i would love to see it on xbox live!

  • i have deliberated the answer to that question... and yes i believe i am... although i must say ive seen some crappy tatoos out there so i think a little r-type spaceship somewhere ... perhaps on my knob... would be awesome. :P

  • Mandred Trenz (the coder) had to converted the C64 version in just 6 weeks. I think this is one result from this like the glitch with the beam shoot. If you comapare this game with Trenzs older Katakis you will see that he was a brilliant coder but hasn`t enough time for R-Type.

  • He must have taken Katakis's code base and re-used some of it for the R-Type conversion, I mean come on - 42 days to program R-Type in assembler, including testing? That is phenomenal work!! It is a real shame the name Manfred Trenz is not infamous like Braybrook, Hubbard, Walker and Archer McLean are.

  • Why did manfrd never program a game for the Amiga? It would have been stunning!

  • @DerSchmu That is really unbelievable and awsome. Were they a German team I wonder? Very talanted, this is one of the best games on C64 imho.

  • @DerSchmu; I disagree because I like this one! :) Happy shooting in Trenz style, blew me away when I first time saw the game on my humble C=64! Cool music, great sprites and nice explosions, what more could I want from a shoot 'em up like R-Type. I dunno the original so..

  • One of the really good 8=bit conversions of the arcade classic. BTW, I noticed something after the end of the stage 2 boss battle. I didn't see the boss explode. I wonder if Electric Dreams (the company who handled the conversion) didn't have enough memory to handle the gfx for the explosions?

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