- Part 3, Close up, emphasis on fast skin shader (SSS), hair modeling and shading, and geometry displacement (Zbrush maps) With facial morphing test for animation, and showing the synchronization of the skin layer and the facial hair layers, like eyebrows and beards.
LMAO, why didnt u make him talk?
GenCollado 10 months ago
Nice. Would be cool to put him in GTA 4 as a pedestrian.
AtrumMixer 1 year ago
Less rinkles under the eyes :)
diotecktec2 3 years ago
Looks good. Do some touch ups here and there, and it would be complete.
darkspinessonic35 3 years ago
very cool
thisisnotreal900 3 years ago
Attention: All stuff shown in the Demo Reel is solely produced by Dick Ma Hing-shun.
1. Hugh Laurie as Dr Gregory House
- Part 1, 360 turnable presentation, full modeling, texturing and rendering, using Lightwave 3D and Softimage|XSI
- Rigged and animatable
- Part 2, Walking test with cane, for demonstrating cloth simulations on blue shirt, suit and trousers, using Syflex in Softimage|XSI
mahingshun 3 years ago
- Part 3, Close up, emphasis on fast skin shader (SSS), hair modeling and shading, and geometry displacement (Zbrush maps) With facial morphing test for animation, and showing the synchronization of the skin layer and the facial hair layers, like eyebrows and beards.
mahingshun 3 years ago