Added: 8 months ago
From: Autodesk
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  • wow i really liked that guide :D was the best one iv ever come across. :D do you have one in such detail for maya?

  • Guy has a soothing voice which makes a pleasant change. Nothing worse than a voice that grates when you're trying to learn stuff!

  • I used to learn from Digital Tutor but then I took an arrow in the knee.

  • hang on, you need to do a tutorial to show how you got the detail on the model from lesson 2-3?

    You skipped a tutorial, can you post one up please.

  • @littlelcaude dude, its a redy built model, watch vid number 1 again

  • First 4 minutes are spent enumerating the menus... enumerating not explaining, mind you.

  • Usual DT crap. In a let's say one hour of DT tutoring you've learned as much as you could have in 5 mins...

  • Sucks my computer can't run it because it doesn't have a Nvidia graphics card

  • @turnermic17 i have an ATI and it works. so that means you don't need a nvidia graca

  • "They have very little in common other than the tasks they are used for." - Except for the fact that all three use parametric modelling, polygonal and NURBS objects, that Max and Maya both ship with Mental Ray as their high-end renderer, and so on. ;-)

    They are slightly biased for different tasks, but 90% of the concepts and tools are identical, even if they use slightly different names. If you're fluent in Max, you can learn to use Maya in a few weeks, and vice-versa.

  • @RFC3514 I should rephrase: they have very little in common in terms of codebase and history (well I guess there's been some unification of things since autodesk took over, especially with the new 2012 animation tools)

    OF course, in terms of concepts and tools etc there are many similarities, I was just addressing the notion that they were the same program.

    and you're right about Max's history of course. I jumped on the Max bandwagon around Max 4, before learning Maya and XSI.

  • @DagMX - I wonder if Autodesk is just planning to bring them closer with each release or if they're working on some separate package to replace the three. It seems a bit counter-productive to keep developing three overlapping applications. I can see it now "Autodesk 3dxsi Maxaya"...

    @musicjesus95 - All major 3D animation packages let you rig models with bones, use whichever one you prefer.

  • @RFC3514 I perhaps see Motionbuilder being rolled into Maya completely (HumanIK is already in there which is great). I don't think we'll get the super app we all want anytime soon though, unless it's an offshoot. Too many studio pipelines to play havoc with. at the most, maybe XSI will be rolled into both max and maya since it's already being marketed as a support tool.

  • @bassplayer607 are you trying to install 64bit on a 32bit pc?

  • @bassplayer607 - Windows 7 is the answer

  • But what program should you use for setting in bones to a model?

  • @musicjesus95 Maya

  • @doctorgames328 maya is the same as 3ds max its just a program for mac.. Apple computers.

  • @musicjesus95 no, it's not.

  • @musicjesus95 LoL! Buy a clue!

  • @sunzoo1 haha yeah xD

  • @musicjesus95 3ds Max isn't even available on the mac....and they're both different applications from (originally) different companies

  • @DagMX i ment maya is for mac and 3ds max for windows. and noo there both from autodesk...

  • @musicjesus95 Maya is for all 3 major operating systems and was developed by Alias Wavefront before Autodesk bought them.

    3ds Max was developed by Yost, sold to Discreet who was part of Autodesk. It is only available on Windows.

    Softimage XSI was developed by Softimage under AVid, before Autodesk purchased them. It is available on Windows and Linux.

    All 3 were competing products till the other two were bought by Autodesk. They have very little in common other than the tasks they are used for.

  • @DagMX wow... thx for the info. Always learn new things everyday :D

  • @DagMX - Max's history is actually a bit more complex. 3D Studio (DOS version) was developed by Yost for Autodesk. 3DS MAX (complete rewrite, with parametric modelling, etc.) was developed by Yost for Kinetix (a division of Autodesk). Development moved to Autodesk itself after version 2.0. Later (R5, IIRC), Autodesk bought Discreet and rebranded "3DS MAX" as "discreet 3dsmax". Finally, the "discreet" was dropped from the name and Max became "Autodesk 3ds Max". I eagerly await the next spelling.

  • @musicjesus95 its easier to work in maya.

  • @bassplayer607 uhmm ask the support on autodesk.com

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