not the elevator i looked for, i was looking for one that goes to several floors using path_corners, i know how to make one i just want to know how to make it go to a specific floor
thank you this was a 10 out of 10 vid and it was quick and to the point fuck the ppl that say it wasnt a good one cause they didnt even help anybody you did help ppl , god bless
:) nice still works whit tracktrain :) i suggest set the invisible to Func_brush and never solidity so ppl can walk trough it so it doesnt seem so Noobsijh :)
i dont have alot of functions on mine, probs because i lost my book and kind of stole a cd key :S so i cant get source SDK and im using Valve Hammer... to the point tho, Can u make ur elevator spin like on the campaign?
Im making a map where i need a large "wall" to move up from the start of the map, and the point is to climb and outrun the "wall". what could i use so that at the start of the round the "wall" starts to move?
what would be a clear or invisible texture, because I tried the texture "invisible" and it's not invisible and if I leave it at a normal texture then the wall goes up with the elevator. Thanks in advance.
I don't use sdk tools I use the one you download off the sites, for cs 1.6, so they don't have the nodraw texture. As for the pink invisible texture if you can get me the name that was would great and if not can you tell me what .wad file I have to download in order to get it.
Heh. No worries, with tracktrain, you can assign various keyframes that a brush will follow. Imagine the first Half-Life openning, that train was on a set path, mostly following tracks; but sometimes moving completely up or down.
You can use this to create multiple points for it to stop/ slow down on OR be user-controlled.
Is there any way you can make the lift stop at a floor, because I used this technique you showed me and it kinda just goes straight past the middle floor. Help appriciated!
Erm im not sure mate - think this is only a one stop thing im sure there is a way to make stops with path_track or something or func_traintrack? im not sure
there is a way to with the track funcs...but it can be complicated to set the triggers on all the buttons from each floor/map might crash if 2 buttons are pressed at once from diff floors so...you might have to make 2 floor elevator, then add a ladder or ramp somewhere nearby
box + hollow + carve small door,turn the carved box into a Func_tracktrain when you are in {tie to entity} then name it (name)
get a path_track from the entity list and name it, then set the box'es
next path the the path_track and add a button to press, use {on press} {resume} then make the button have the box as a parrent. Note you have to be serious or skilled with hammer to understand this so don't yell at me for you're lack of skill,
why? WHY? this is because for those people (include me) who don't understand ansy @%# about making a elevator!, but thanks to this video i finaly know!, GREAT work!! 5 stars!
song? sounds like medievil ! :O
alalexandros99 1 week ago
HEROES 3!
3kliksphilip 1 year ago
This has been flagged as spam show
@3kliksphilip I was just gonna say that.
Soapygold 5 months ago
Did this works for CS 1.6?
pivotplayerXD 1 year ago
music sounds like heroes of might and magic 3 inferno town
NoneN1nordy123 1 year ago
not the elevator i looked for, i was looking for one that goes to several floors using path_corners, i know how to make one i just want to know how to make it go to a specific floor
Technodude010 1 year ago
why does the music sound like a messed up "ode to order" from Majora's Mask?
the beggining has the SAME beat.
Nice tut btw.
groxkiller585 1 year ago
dude...wats up with de creepy music???...lol
13jobinbs13 1 year ago
I'm missing the Move Direction, Use Opens, and Touch Opens options...
XDarKMogX 1 year ago
the music is epic where is it from lol!
csadens777 2 years ago
thank you this was a 10 out of 10 vid and it was quick and to the point fuck the ppl that say it wasnt a good one cause they didnt even help anybody you did help ppl , god bless
delu5i0n 2 years ago
:) nice still works whit tracktrain :) i suggest set the invisible to Func_brush and never solidity so ppl can walk trough it so it doesnt seem so Noobsijh :)
senter27 2 years ago
this is an easier, but less effective way to make an elevator, still it can be usefull.
Ricksdetrix 2 years ago
ive seen many do it this way, but the annoying thing about it, is that it not moving smooth if something stands on it
Dummernik58 2 years ago
doors are the simple way to do it.. if you want more than one floor you need a func_tanktrack
then path_track's on each floor. set it all up then just make the output a button instead of touch
olSuperguy1234lo 2 years ago
this is the stupid way to do it.
TheCombatFetus 2 years ago 7
umm if i do ctrl+t wont that crash the compiler? like it wont compile all my stuff?
ZabuzaSOULESS 2 years ago
what about an elevator that services multiple floors rather then 2?
Ben31337l 2 years ago 6
func_traintrack
Emodude335 2 years ago
Song is from Heroes of Might and Magic 3. Nice tutorial btw.
Punisteri 2 years ago
What an awesome game. The inferno team :P
ploppy9 2 years ago
The songa at the end? Whats it called?
juuseli 2 years ago
Thanks you!
frenfam4life 2 years ago
How do I select all the parts at once It wont work ?
eggbuckland08 2 years ago
Hold CTRL and click the blocks.
Fridabeekman 2 years ago
thanks
eggbuckland08 2 years ago
YAY it's working! TY so much
:D
Glowhetic 2 years ago
I love this song - Heroes 3 right? :D
Glowhetic 2 years ago
It is.Inferno town theme I think.
hl2dark 2 years ago
i dont have alot of functions on mine, probs because i lost my book and kind of stole a cd key :S so i cant get source SDK and im using Valve Hammer... to the point tho, Can u make ur elevator spin like on the campaign?
ZeroFish122 2 years ago
You can too make a trigger at the spawnpoint works almost the same as button.
fabio00099 3 years ago
Im making a map where i need a large "wall" to move up from the start of the map, and the point is to climb and outrun the "wall". what could i use so that at the start of the round the "wall" starts to move?
WickeddArtist 3 years ago
have a button that activates the wall which also activates the ladder to climb upon
comeradealexi 3 years ago
nice idea, i never thought of that. thanks
WickeddArtist 3 years ago
@comeradealexi I use a button to get lift up.I know how to build a button
Jason1999mambu 1 year ago
how do i select all of the lift i only know how to select one thing at a time
HELP
pitbike2006 3 years ago
hold ctrl when selecting
pwntzilla 3 years ago
awsome thanks i found out about 5 seconds after this as well LOL thanks anyway
pitbike2006
pitbike2006 3 years ago
hammer editor sux
matrixkbh1987 3 years ago
you sux :)
Bendi360 3 years ago 3
when i do this and start it up it goes into css then crashes and the error:
66/ - func_door: UTIL_SetModel: not precached: models/junkola.mdl
comes up
rich98521 3 years ago
try deleting this "junkola.mdl" what ever it is and try again
comeradealexi 3 years ago
Egh, that's not a good way to make an elevator, not at all
Kikiapina 3 years ago
heroes of might and magic III - inferno theme! :) <3
AIKStuPot 3 years ago
ungroup?
ksangeorzan69 3 years ago
grop = ctr+g ungroup = ctr+u
gmodrules972 3 years ago
i like goldsource better. it think it's easier
awkook 3 years ago
Thanks for a simple tutorial! Easy to understand for me :D Gonna add an Elevator to my map now, because I know how to do it!
Ragnarocklava 3 years ago
what would be a clear or invisible texture, because I tried the texture "invisible" and it's not invisible and if I leave it at a normal texture then the wall goes up with the elevator. Thanks in advance.
xdavidxshinx 3 years ago
type tools, then try to find it, it should be invisible, a pink one
CSSNerd1000 3 years ago
Would it be the half-life sign?
xdavidxshinx 3 years ago
no its should be pink and say invisible
halowarrior1000 3 years ago
The best way to make something invisible is use a nodraw texture, browse textures and filter 'tools' and select tools/toolsnodraw.
AnSiB 3 years ago
I don't use sdk tools I use the one you download off the sites, for cs 1.6, so they don't have the nodraw texture. As for the pink invisible texture if you can get me the name that was would great and if not can you tell me what .wad file I have to download in order to get it.
xdavidxshinx 3 years ago
I would use the invisable texture.
mad0daz 3 years ago
lol! heroes music haha=D
newtoomanga 3 years ago 2
Dude... You just made my day ^_^
GoblinRocketRacer 3 years ago
that sounds kind of gay
ksangeorzan69 3 years ago
Dude... You just made my day ^_^
GoblinRocketRacer 3 years ago
haha nice soundtrack heroes 3 XD
killer120070507 3 years ago 2
hey, thanks for the tutorial, that was exactly what i needed.
additional info i just found out: if you want the lift to stay where you leave it also mark "toggle" in the func_door's flags.
anyway: 5 of 5 *
daskraut 3 years ago
Next time tell me a invisible texture because I cant find one.
snowhead123 3 years ago
type tools in the VGUI search screen
dubbleska 3 years ago
COOL SONG in "Heroes III" is it too
:LOL:
DJn00b94 4 years ago
Yeah, the evil underground theme. I played that game a lot! xD
Faust013 3 years ago
This wouldn't work correctly, Don't you have to set the origin to the top of where you want the elevator to end?
Doomchip 4 years ago
Tried it in TF2, doesnt work...
It is because their is no "USE" command.
JazzyStick 4 years ago
Actually there is a USE button...
GoblinRocketRacer 3 years ago
does this work in TF2?
JMR3productions 4 years ago
try it :) - let me know how it goes
comeradealexi 4 years ago
I can't find any func_train entity or anything to do with a train entity in the drop down box. Help would be appreciated!
liquidgordon 4 years ago
Surely using func_tracktrain would be better?
onnet7 4 years ago
i dunno how to do that but it is an alternative xD
comeradealexi 4 years ago
Heh. No worries, with tracktrain, you can assign various keyframes that a brush will follow. Imagine the first Half-Life openning, that train was on a set path, mostly following tracks; but sometimes moving completely up or down.
You can use this to create multiple points for it to stop/ slow down on OR be user-controlled.
onnet7 4 years ago
Is there any way you can make the lift stop at a floor, because I used this technique you showed me and it kinda just goes straight past the middle floor. Help appriciated!
dean05876 4 years ago
Erm im not sure mate - think this is only a one stop thing im sure there is a way to make stops with path_track or something or func_traintrack? im not sure
comeradealexi 4 years ago
there is a way to with the track funcs...but it can be complicated to set the triggers on all the buttons from each floor/map might crash if 2 buttons are pressed at once from diff floors so...you might have to make 2 floor elevator, then add a ladder or ramp somewhere nearby
DaQueso 4 years ago
Cheers guys
dean05876 4 years ago
nice one mate! 5/5!
dean05876 4 years ago
box + hollow + carve small door,turn the carved box into a Func_tracktrain when you are in {tie to entity} then name it (name)
get a path_track from the entity list and name it, then set the box'es
next path the the path_track and add a button to press, use {on press} {resume} then make the button have the box as a parrent. Note you have to be serious or skilled with hammer to understand this so don't yell at me for you're lack of skill,
delta246100 4 years ago
why? WHY? this is because for those people (include me) who don't understand ansy @%# about making a elevator!, but thanks to this video i finaly know!, GREAT work!! 5 stars!
mrrobville 4 years ago
Glad i could help :)
comeradealexi 4 years ago
why?
zotrel 4 years ago
can someone help me? I click on flags but there is nothing
zotrel 4 years ago
u gotta click apply first
comeradealexi 4 years ago
lol - Thanks
comeradealexi 4 years ago
Nice homm3 music
desertfox8009 4 years ago
lol the lazy lift!but good effort
smidge146 4 years ago
Nice map (looks about)
Humangenocider 4 years ago