Added: 1 month ago
From: mybringback
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  • put all these platforms into a vector and remove if they arent on the screen

    java is kinda crappy to make PC games and uses hella lot resources

  • Great tutorials :D Thanks a lot !!

  • Hey can you do one more tutorial on how to export this so I can run it on my website, i tried to export it but it wouldn't work :(

  • When are you gonna do more objective C tutorials? I watched all of them.

  • What are you guys doing here? Is this legal?

  • @hellyahitsnoc NO, THIS IS COMPLETELY ILLEGAL AND THESE GUYS SHOULD BE ARRESTED! Of course its legal, its just java development.

  • @goskeletons I see you are lack of sarcasm.

  • Instead of all this mess just

    for (int i = 1; ...

    :)

    Works fine

  • can you please show how to make a default level map like so it wont change?

    like mario....

    please!!!!!

  • @Dinuyasha19 Instead of creating platforms in random places just put the x,y coordinates in an array. Its Uber tedious but goes perfectly with the game

  • @supersushi269

    I dont think you understood me I meant not THIS game but a different game in a mario like style...

  • @Dinuyasha19 Use a game engine like unity(Which I am trying my hand right now)!

  • Please add a high score data base that would be awesome!

  • Yeah, highscores would be neat, maybe we could learn a bit of database!

  • Nice Tutorials Trav, could you make a highscore aswell?

  • Hey Travis, you're tutorials are amazing!!! Very helpful! But I've decided that i do not want this to be an applet anymore..do you know how I can alter the code so that it can be an application instead of an applet?? Thanks!! :D

  • Thanks for the tutorials man, you're awesome! I'll be patiently waiting for the ending of this game, hopefully with splash screen, menu, highscores and all. Also +1 for more advanced gaming/Java stuff!

  • to get the previous platform of platform p[0], it's easier to use p[(i-1) % p.length ].getX()

    It will automatically convert your index between 0 and the length of the array minus 1

    anyway, this series really helpt me with some techniques in java, thanks

  • The GUI must be completely rewritten for Android.

  • @valio84

    yeah but everything else should be fine right?

  • @6NoHope9

    I would recommend you to have a look at the tutorials that Travis did on Android. You wont be able to port the Applet without knowing how Java on android works.You wont be able to do it with a single copy and paste. java.awt for example is a library not supported by android and the Graphics part of the applet should be translated to something android can handle .

  • @valio84 The entire game must be rewritten, its sad to say but this is quite a mess.

  • Travis I have a question

    Let's say I made a new Java Applet game just like this game, and then I wanted to make the game an Android game for smartphones for the market... is it possible to convert the code or do I need to start coding the game again from a blank android project?

    It's just that I don't know how to code something like this with android. So it would be convenient to convert the applet code if that's possible.

    please respond as this is important for me

    Thank you very much!

  • @6NoHope9 From blank project, however you can copy and paste platform independent stuff say "Who won, who lost","Score calculations", and physics to a large extent

  • Thanks!!

  • Thanks for the platform-fix. Plus one from me for more advanced stuff. Just don`t stop feeding us with java :).

  • Thank you man :)

  • Thanks for the training. This lesson seems much easier than the beginner training, since I like C++ a lot in Linux. I can learn android very fast thanks to u, so I may get a new job with it. In C++ I would use fakei=i.end()-1 or (i-p.size()-1)%p.size()... the if statement is not perfect readable to me...

  • well this series has been awesome

  • Thanks cant wait for next one

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