You'd have to be really stupid or really inattentive to not notice three of your units moving into your base without you telling them to. It's not like TF2, where spies are actually practical since they represent others on your team. In SC2 nothing on your team moves a muscle unless they're running at an enemy or you tell them to go somewhere.
They'd honestly be better scouters if they just cloaked for the duration of their lives.
@19andoverlol The point is not to run in an overseer at the front door. You send one in from the side and send it in on a suicide mission to scout. The point is so you can tell what your opponent is going and react with the right unit, not let you backstab that Thor that just came out
Oh, look, a retarded marine I don't remember having (I all put them in bunkers anyway)suddenly popping out of the fog of war, and trying to get into my core base without my orders...
@GGPWN3D It appears to be a replacement for the "parasite" ability that the former queens used to have. They provide temporary sight of the enemy movements. But if they are wise to ur act, they will manually kill them. They just make it harder to be noticed by automatic defenses.
@Berith003 It does. When they're focusing on building zealots or marines or whatever they're doing it's rather easy to miss seeing one walk around, especially when it looks completely normal.
@Berith003 Do you remember every one of your Marines/Zealots? Awful hard to pick out a couple of them that you're not controlling if you're mass-shifting them around.
@Berith003 U be surprise, this unit helped me infest other peoples base... its a slaughter when u can get one to another base, build a nydus worm, and bring over a group of infestor, and produce an army of infested marines
In a team match - say Red & Green VS Blue & Yellow, where Green is a Zerg player with changelings - Green could create a few changelings, have them impersonate Blue guys, and then scout Yellow's stuff (ex: units, expansions, base, etc.). Green would have to act inconspicuously for it to work; otherwise, Yellow would probably ask, "blue y do u have rines running around my base" to which Blue may reply, "they r changlings kill em!" Then they die.
If changelings suck then use em against dumb comps
doesn't really seem useful to me for multiplayer; usually watching vids it barely takes a few seconds for the player to recognize that the units are moving without their direction, resulting in a few manual-attack kills.
@CodeNashor They can change into Zealots or Zerglings, as well... why do you not look into these details before posting hatefully? They convert, permanently, to the shape of whatever basic combat unit the enemy race has.
What's the map called? I LOVED the terran city in the end. Felt so cinematic and real. Like watching a mechanized Tatooine... with buildings that are ACTUALLY flying high (compared to 40px offset in SC1) and that really tall crane...
The graphics in this game are worth the wait, they will not be a pointless GPU gimmick.
I hope too, even I havent played any SC 2 Beta. the changeling, dark templar and raven are getting more interesting as the release date close in. I love sneaky units, high risk, high reward :)
but what if the terran selects the marines, will he select the zerg marines as well or will he imediately see that he cant select them, and do they apear in the terrans colour on the minimap or as the enemy?
@djRwin Good points, allthough I'm sure Blizz is aware of these issues as well. A good player will surely see the changelings morphs into his units, thus ruining the disguise..
they should be inter-selectable or something like, that both the original owner and his enemies can select them, anytime, anywere after the owner have chosen which units to change to.
but if the enemy uses your changeling marines to scout out your position, you should have the ability to kill off your disguised changelings :)
You'd have to be really stupid or really inattentive to not notice three of your units moving into your base without you telling them to. It's not like TF2, where spies are actually practical since they represent others on your team. In SC2 nothing on your team moves a muscle unless they're running at an enemy or you tell them to go somewhere.
They'd honestly be better scouters if they just cloaked for the duration of their lives.
19andoverlol 1 year ago 2
@19andoverlol The point is not to run in an overseer at the front door. You send one in from the side and send it in on a suicide mission to scout. The point is so you can tell what your opponent is going and react with the right unit, not let you backstab that Thor that just came out
wavelucas 1 year ago
hope they become more useful once heart of the swarm comes out
blizrfiz 1 year ago
Isn't that the same rebel base in the second level?
RainingMetal 1 year ago
Oh, look, a retarded marine I don't remember having (I all put them in bunkers anyway)suddenly popping out of the fog of war, and trying to get into my core base without my orders...
What could this mean...?
Riboshom 1 year ago
@Riboshom i better kill it OHSHIT A NYDUS HOW DID HE GET VISION DURRRRR
wavelucas 1 year ago
I wish they'd get a skill or something so that they could hop into building and infest them.
Naba008 1 year ago
This would make nydus extremely useful
gamrage 1 year ago
LOL, i'm noob, soooo
what exactly does this do?
like whats the point of it?
besides being annoying LOL.
GGPWN3D 1 year ago
@GGPWN3D It appears to be a replacement for the "parasite" ability that the former queens used to have. They provide temporary sight of the enemy movements. But if they are wise to ur act, they will manually kill them. They just make it harder to be noticed by automatic defenses.
Evildemon101 1 year ago
@GGPWN3D it's deadlier than you think !
iulikan 1 year ago
Kind of like the spy in C&C only less useful.
F2L4Life 1 year ago
dont think this will work on a player vs player thing since people arnt that stupid
Berith003 1 year ago
@Berith003 It does. When they're focusing on building zealots or marines or whatever they're doing it's rather easy to miss seeing one walk around, especially when it looks completely normal.
ISeeTallPeople 1 year ago
@Berith003 Do you remember every one of your Marines/Zealots? Awful hard to pick out a couple of them that you're not controlling if you're mass-shifting them around.
electricbayonet2 1 year ago
@Berith003 U be surprise, this unit helped me infest other peoples base... its a slaughter when u can get one to another base, build a nydus worm, and bring over a group of infestor, and produce an army of infested marines
Jay72288 1 year ago
SPY IN OUR MIDST MEN
The9813 1 year ago 2
"Never knew what hit 'em."
Kemonokami 1 year ago
The changeling should get a serious boost to line of sight, or it would easly be spotted before even getting a change to morph.
According to Starcraft Wikia under marine and changeling and their Sight range stat..
Marines have a sight range of 9 while Changelings have a sight range of 8. The latter should have a sight range, somewhere between 10 and 12.
EmberBurn333 1 year ago
In a team match - say Red & Green VS Blue & Yellow, where Green is a Zerg player with changelings - Green could create a few changelings, have them impersonate Blue guys, and then scout Yellow's stuff (ex: units, expansions, base, etc.). Green would have to act inconspicuously for it to work; otherwise, Yellow would probably ask, "blue y do u have rines running around my base" to which Blue may reply, "they r changlings kill em!" Then they die.
If changelings suck then use em against dumb comps
RACeCA12 1 year ago
doesn't really seem useful to me for multiplayer; usually watching vids it barely takes a few seconds for the player to recognize that the units are moving without their direction, resulting in a few manual-attack kills.
sciencemile 1 year ago
it's a trap!
TheVl3T 1 year ago
This has been flagged as spam show
Jack988 if you want to play SC2 beta just go to Starcraft2Keys(.)tk and take key from there
Plasticiron82 1 year ago
0:08 overlord poop :D
kamikrazi123 1 year ago 19
@kamikrazi123 actually its an overseer :D
Adimanstudios 1 year ago
@kamikrazi123 Overseer
MercurialGaming 1 year ago
@MercurialGaming Same shit. (pun intended)
kamikrazi123 1 year ago
@kamikrazi123 Now I know why at the beginning you read "May contain content inappropiate for childen" xD
xxColdshadow 8 months ago
Pretty treacherous way to get enemy intel, it fits the zerg's nature.
amazingdany 1 year ago
.. Gentlemen.
ISeeTallPeople 1 year ago 51
@ISeeTallPeople THAT MARINE IS SPY!
Saiko47 1 year ago
@ISeeTallPeople The SC2 achievement for killing a changeling is "Meet the Spy" :D
tapo 1 year ago 3
This comment has received too many negative votes show
pfff... only usable against terran... i hate such things. why not making them also able to change to zealots as well?
CodeNashor 1 year ago
@CodeNashor They can change into Zealots or Zerglings, as well... why do you not look into these details before posting hatefully? They convert, permanently, to the shape of whatever basic combat unit the enemy race has.
Poeden 1 year ago 2
They convert permanently but only for a 60 second life.
SmallFryDK1919 1 year ago
@SmallFryDK1919
Hmm. 150 sec. Check SC wikia.
EmberBurn333 1 year ago
@EmberBurn333 Must have changed from 4 months ago. *This is SmallFryDK1919*
GeminiSC2Armory 1 year ago
So wait, if a converted changeling goes into a protoss base from a Terran one, it stays a marine?
Didn't know that. >>;
DoctorZoviet 1 year ago
@DoctorZoviet Plus if the terran research combat shields, the changeling won't get a combat shield of it's own.
polygonporygon 1 year ago
@CodeNashor Actually it's usable on all basic infantry zealots, marines zerglings you name it
bombadecasa 1 year ago
What's the map called? I LOVED the terran city in the end. Felt so cinematic and real. Like watching a mechanized Tatooine... with buildings that are ACTUALLY flying high (compared to 40px offset in SC1) and that really tall crane...
The graphics in this game are worth the wait, they will not be a pointless GPU gimmick.
StefanMonov 1 year ago 2
as important as micro is, i believe losing your virginity takes priority.
thevandit 2 years ago 3
that's pretty cool, homefully there will be a way for these to be effective on battle-net
mrostos 2 years ago
@mrostos
I hope too, even I havent played any SC 2 Beta. the changeling, dark templar and raven are getting more interesting as the release date close in. I love sneaky units, high risk, high reward :)
EmberBurn333 1 year ago
but what if the terran selects the marines, will he select the zerg marines as well or will he imediately see that he cant select them, and do they apear in the terrans colour on the minimap or as the enemy?
djRwin 2 years ago 2
@djRwin Good points, allthough I'm sure Blizz is aware of these issues as well. A good player will surely see the changelings morphs into his units, thus ruining the disguise..
beghilhorst 2 years ago
I suspect it will only appear in the compagines
WaterJay 2 years ago
@djRwin
they should be inter-selectable or something like, that both the original owner and his enemies can select them, anytime, anywere after the owner have chosen which units to change to.
but if the enemy uses your changeling marines to scout out your position, you should have the ability to kill off your disguised changelings :)
EmberBurn333 1 year ago
this is where microing is important
imagine how happy terran is with the new marines, not knowing that his base is being scouted
JackHoff697 2 years ago 3
oh baby yes i can see my self using these. I hope they can do more than just disguised reconassance.
SethRayburd 2 years ago
This has been flagged as spam show
No, they can not.
MhammerL 2 years ago 3
@SethRayburd Nope. Can't attack, no abilities.
marshall8787 1 year ago
sweet!!!
D0GBleSSeD 2 years ago 4