Added: 4 years ago
From: Levelpart
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  • Holy Cow! 177 KB I compare this with my Apple II of not so many years ago. Where will we be 50 100 500 years from now. Probabaly take an expert to distinguish real from virtual reality in the future!!!!!!!!!

  • @azzy314159 yep 177KB ;D kind of impressive isnt it, then look at some huge demoscene demos around 64KB!!!

  • @BurntFossil Could you ukindly post links to the 64K and the huge?

  • @azzy314159 sure :)

    CNS Chaos Theory: /watch?v=ZfuierUvx1A&feature=r­elated and DL -pouet DOT net SLASH prod DOT php?which=25774

    Fairlight Panic Room: /watch?v=6lTJrmGzpEI and DL -pouet DOT net SLASH prod DOTphp?which=51125

  • So this is where my luggage goes from the airport!

  • link is dead.

  • lol

    what is this tech demo for?

  • its like Inception on ACID!!!

  • @last it will be possible to literally destoy a wall in a game :)

  • oh man. the demos have come a long way since the early 90s!

  • im likeing this. when will there be a game out using this game enigne and will it come out for idie games

  • Shit! 1:50-2:12, Hell made it to earth! We better get the super turbo turkey puncher, the BFG-9000 and the main character from Doom 3 ASAP

  • Amazing technique - if this works for modest hardware requirements then it's revolutionary...

  • VGJ

  • i cant believe this ... this isnt happening ... i thought i know some programming, but now ... i fall into my dagger :(

  • This is procedural modeling, animation and texturing at an extreme level. That shows what programming with brins is capable of. You don't need Gigabytes of mostly redundant data or ridiculously over the top hardware for decent graphics. Today's gamers aren't capable of appreciating this, they don't know better - it's not their fault. :)

  • @albedoshader when this was released u DID need ridiculously over the top hardware for decent graphics or to run it at all at a decent framerate ;)

  • @iluutone: fr-041 was released 2007-04-11, three years ago, and I can run it on my rather old Athlon64 3200+ with a Radeon 9800 Pro and only 1GB RAM, at a bareable frame rate. So much to "over the top hardware".

  • @albedoshader there are still new computers that can't run this. that your computer IS high end, just old or at least the graphics adapter is. and also we may have different views of what is a decent resolution. also i'd say it doesn't look decent without shadows. bareable is far from decent in my opinion too so... :P

  • @iluutone: I just think that if he demo runs OK on a PC that was 4 years old when the demo came out then the resource hunger isn't THAT high compared to any "new" game that I definitely can't run on my PC because I only have an AGP DX 9 graphics adapter or because I don't have a quad core processor, let alone 4 GB RAM. :)

  • @albedoshader: The recommended configuration for this demo is a Core2 duo/Athlon X2 >= 2.4 GHz, 1GB RAM, GeForce 7600/RadeonX1600 with 256 MB vRAM

    It's been a while, I'll try the demo on my system again to refresh my experience :)

  • Wow, amazing. Reminds me of that game kkrieger.

  • The bridge is like a sea monster

  • What you see was compressed to 177kb. That's 1/8th of a Floppy Disc, or 1/45875th of a DVD! To see that much geometry, texture & animation on a typical video game would easily add up to a gigabyte.

  • Err.. a better analogy would be: it's smaller than a Nintendo cartridge.

  • Because the entire demo is rendered in realtime from a file that's only 177 kilobytes in size, including all music, all 3-D models, all textures, the entire script for moving the camera and everything else, and the rendering engine itself.

  • reading descriptions COULD be usefull.

    and if you still dont understand it GTFO

  • I've always loved this demo. Definitely in the top 5 of all time for demoscene. This is the same group that made .kkrieger in 96kb, right?

  • yup .kkrieger is made by them. i still wait for new releases :o

  • WOW - simply amazing - looks fantastic & the file is around the size of a word document! O_O

  • so basicly, this is like CPU Generated Textures using something like Fractals\mandelbrots did?

  • Procedural programming and the like just takes numbers and runs them through a calculation to get the desired result. If the equation has a single input variable and that variable is always the same, you get the same output. Change the variable, you get completely different output. All your computer has to do is the math. The tiny little variable can come from anywhere to create massive creations.

  • Cool! Looks like the Matrix rebooted.

  • awesome:) old, but still awesome:)

  • 177k! That's amazing.

  • real good ...how much time need do be build that?

  • wow, demoscene not dead

  • there is very few actual textures,they basically repeat everywhere. yes,they are generateb,but the asphalt looks scratched in one directon on the whole surface.

  • Yeah the point of this is that the textures and models are all procedurally generated and as mentioned in the description is a 177kb download to view the whole thing! That's freakin incredible and to put it in some sort of perspective that's far less data than a single shader in the average game needs these days.

  • And that's just thinking about the graphics. Then he's managed to get music, animation, lighting, physics and a crowd system in there. 177kb. The guy who made this is nothing less than a genius!

  • Try Infinity-The quest for earth, a whole galaxie using same technolegy.

  • Only the Combat Prototype can be "tried" yet. Get your facts straight.

  • I have my facts right, but I meant to check I't out and test I't when I't comes out.

    And they were talking baout that thechnolegy I meant that Infinity was using the smale Technolegy.

    Sorry for being unclear of wath I meant.

  • Yeah, but Infinity pulls info off of the server to procedurally make the play area. Where does the info for this come from?

  • The source is what InfinityAdmin calls 'seeds' FAQ says: 's all about recreating the same data providing the same inputs. "Seeds" numbers are given to objects, so as long as an object has the same seed than before, it will be recreated exactly like before, with the exact same details, down to the millimeter level.

    So i guess it jusst gives you some numbers like 2+2 and then your computor calculates it to 2+2=4 on the fly sorta thing, I'm not an expert. You can allways sign up on the forums.

  • info for this is stored in the exe fle

  • Infinity: Quest for Earth?

    No...

    It's all procedurally generated client-side, isn't it?

    Pulling all that data from the server would be pointless when you can run the same calculations on your end.

  • Exactly, cybrotroy.

  • graphics ain't perfect,else than that it's sutting.

  • I think what you should be concerned with is the amount of coding the creator put into this. I don't like people that are like "GRAPHIK BAD = GAME BAD FJDSSSSSSSSSSSSSH"

    This would've taken forever to get right.

  • nothings perfect get over it

  • Wow.

  • waw, the cube in the beggining is awasome, it is very artistic, though i really cant get the point other then a demo of yours skills

  • The point is, normally you would need 100s of MBs in textures n stuff to get a demo to look this good with so much scenery. This thing is only 177kb!!! The programmers probably used procedural textures meaning its all done in real time. No or very little pre made textures.

  • waw, the cube in the beggining is awasome, it is very artistic, though i really cant get the point other then a demo of yours skills

  • whats this program used for? is it like 3D-studio max for like making game videos or what?

  • Demosceners make these things called demos and not tech demos. The title says wrong because this is demo. Demos are made by demosceners(surpice!). Demosceners compete in different parties(=convention/meetings) where they organize competitions where different demogroops show their own demos and then they vote which is the best demo.

    Idea is to make nice realtime effects much us possible with a taste of art.

    There are different competitions where can be some limits(4 or 64kilob. demos or oldschool

  • THE BRIDGE hahaha!

  • Best damn procedural generation I've seen other than Infinity: the quest for earth.

  • fuck thats impressive.

  • they could use this kind of engine for a Cloverfield game

  • Can you "walk" in this demo or you are just watching?

    Either way its still amazing, there is another thing like this, I think its called kkrieger

  • Its real time so yes, you COULD walk through it, but no, the program doesn't allow you to (it would spoil the narrative). This is how the demoscene and demos work.

  • No, you can't walk in this, josemlopes, but like auld67 said, it IS real-time.

    Oh, and kkrieger? The game that fits on a floppy disk? Same people.

  • The 177kb file is the core of this program. Everything you see on this video is procedurally generated....it runs well also...and it generated in realtime on your cpu/gpu with amazing results. The game spore will rely on some techniques similar to these. Get this tech demo if you can and be amazed :D

  • this reminds me of the city reconfiguration scene from "Dark City"

  • EXCELLENT camera work!

  • wait, 177kb??? the engine? the file? I mean those are lots of vertex+anim+textures+lights how on earth can 177kb hold that much info?? please tell me, I can´t believe it!!, fu,ck I´m going nuts!

  • Procedural data generation. Every single aspect is stored in plain text format, then processed and saved in ram prior execution. That's why you need LOT of ram before execution of this, also you need a pretty good video card. It's pretty impressive, but the loading times are too long to make something bearly playable: imagine 30 minutes loading and then just 5 minutes of gameplay prior the next level loading.

  • the music is not included, right?

  • it is.

  • INCREDIBLE MAN!

  • I wonder how they made this bridge... must be a very good algorithm, especially to animate it so.. well.. "natural" lol

  • 177KB! WTF< DUDE THATS EPIC. If i were to do that i would use 100MB+ of 3ds models and textures. Thats amazing,

  • This is incredible!

  • Btw I forgot to put it on the description but I didn't make this demo, I only recorded it with fraps :p

  • Wow, yes very impressive!

    A little expensive for the runtime library though, don't you think? 23,000 Euros?

  • very impressive !

  • muy bien 177k o_O

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