Holy Cow! 177 KB I compare this with my Apple II of not so many years ago. Where will we be 50 100 500 years from now. Probabaly take an expert to distinguish real from virtual reality in the future!!!!!!!!!
This is procedural modeling, animation and texturing at an extreme level. That shows what programming with brins is capable of. You don't need Gigabytes of mostly redundant data or ridiculously over the top hardware for decent graphics. Today's gamers aren't capable of appreciating this, they don't know better - it's not their fault. :)
@iluutone: fr-041 was released 2007-04-11, three years ago, and I can run it on my rather old Athlon64 3200+ with a Radeon 9800 Pro and only 1GB RAM, at a bareable frame rate. So much to "over the top hardware".
@albedoshader there are still new computers that can't run this. that your computer IS high end, just old or at least the graphics adapter is. and also we may have different views of what is a decent resolution. also i'd say it doesn't look decent without shadows. bareable is far from decent in my opinion too so... :P
@iluutone: I just think that if he demo runs OK on a PC that was 4 years old when the demo came out then the resource hunger isn't THAT high compared to any "new" game that I definitely can't run on my PC because I only have an AGP DX 9 graphics adapter or because I don't have a quad core processor, let alone 4 GB RAM. :)
What you see was compressed to 177kb. That's 1/8th of a Floppy Disc, or 1/45875th of a DVD! To see that much geometry, texture & animation on a typical video game would easily add up to a gigabyte.
Because the entire demo is rendered in realtime from a file that's only 177 kilobytes in size, including all music, all 3-D models, all textures, the entire script for moving the camera and everything else, and the rendering engine itself.
Procedural programming and the like just takes numbers and runs them through a calculation to get the desired result. If the equation has a single input variable and that variable is always the same, you get the same output. Change the variable, you get completely different output. All your computer has to do is the math. The tiny little variable can come from anywhere to create massive creations.
there is very few actual textures,they basically repeat everywhere. yes,they are generateb,but the asphalt looks scratched in one directon on the whole surface.
Yeah the point of this is that the textures and models are all procedurally generated and as mentioned in the description is a 177kb download to view the whole thing! That's freakin incredible and to put it in some sort of perspective that's far less data than a single shader in the average game needs these days.
And that's just thinking about the graphics. Then he's managed to get music, animation, lighting, physics and a crowd system in there. 177kb. The guy who made this is nothing less than a genius!
The source is what InfinityAdmin calls 'seeds' FAQ says: 's all about recreating the same data providing the same inputs. "Seeds" numbers are given to objects, so as long as an object has the same seed than before, it will be recreated exactly like before, with the exact same details, down to the millimeter level.
So i guess it jusst gives you some numbers like 2+2 and then your computor calculates it to 2+2=4 on the fly sorta thing, I'm not an expert. You can allways sign up on the forums.
I think what you should be concerned with is the amount of coding the creator put into this. I don't like people that are like "GRAPHIK BAD = GAME BAD FJDSSSSSSSSSSSSSH"
The point is, normally you would need 100s of MBs in textures n stuff to get a demo to look this good with so much scenery. This thing is only 177kb!!! The programmers probably used procedural textures meaning its all done in real time. No or very little pre made textures.
Demosceners make these things called demos and not tech demos. The title says wrong because this is demo. Demos are made by demosceners(surpice!). Demosceners compete in different parties(=convention/meetings) where they organize competitions where different demogroops show their own demos and then they vote which is the best demo.
Idea is to make nice realtime effects much us possible with a taste of art.
There are different competitions where can be some limits(4 or 64kilob. demos or oldschool
Its real time so yes, you COULD walk through it, but no, the program doesn't allow you to (it would spoil the narrative). This is how the demoscene and demos work.
The 177kb file is the core of this program. Everything you see on this video is procedurally generated....it runs well also...and it generated in realtime on your cpu/gpu with amazing results. The game spore will rely on some techniques similar to these. Get this tech demo if you can and be amazed :D
wait, 177kb??? the engine? the file? I mean those are lots of vertex+anim+textures+lights how on earth can 177kb hold that much info?? please tell me, I can´t believe it!!, fu,ck I´m going nuts!
Procedural data generation. Every single aspect is stored in plain text format, then processed and saved in ram prior execution. That's why you need LOT of ram before execution of this, also you need a pretty good video card. It's pretty impressive, but the loading times are too long to make something bearly playable: imagine 30 minutes loading and then just 5 minutes of gameplay prior the next level loading.
Holy Cow! 177 KB I compare this with my Apple II of not so many years ago. Where will we be 50 100 500 years from now. Probabaly take an expert to distinguish real from virtual reality in the future!!!!!!!!!
azzy314159 6 months ago
@azzy314159 yep 177KB ;D kind of impressive isnt it, then look at some huge demoscene demos around 64KB!!!
BurntFossil 5 months ago
@BurntFossil Could you ukindly post links to the 64K and the huge?
azzy314159 5 months ago
@azzy314159 sure :)
CNS Chaos Theory: /watch?v=ZfuierUvx1A&feature=related and DL -pouet DOT net SLASH prod DOT php?which=25774
Fairlight Panic Room: /watch?v=6lTJrmGzpEI and DL -pouet DOT net SLASH prod DOTphp?which=51125
BurntFossil 5 months ago
So this is where my luggage goes from the airport!
joetylerdale 9 months ago 2
link is dead.
d3tach3d 1 year ago
lol
what is this tech demo for?
ionisiert 1 year ago
its like Inception on ACID!!!
MattBeckman1 1 year ago
@last it will be possible to literally destoy a wall in a game :)
Pinnger 1 year ago
oh man. the demos have come a long way since the early 90s!
allin1e 1 year ago
im likeing this. when will there be a game out using this game enigne and will it come out for idie games
theking199012 1 year ago
Shit! 1:50-2:12, Hell made it to earth! We better get the super turbo turkey puncher, the BFG-9000 and the main character from Doom 3 ASAP
bubbletanking 1 year ago
Amazing technique - if this works for modest hardware requirements then it's revolutionary...
dizzykrissi 1 year ago
VGJ
ekansssnake 1 year ago
i cant believe this ... this isnt happening ... i thought i know some programming, but now ... i fall into my dagger :(
AttaKru 1 year ago 3
This is procedural modeling, animation and texturing at an extreme level. That shows what programming with brins is capable of. You don't need Gigabytes of mostly redundant data or ridiculously over the top hardware for decent graphics. Today's gamers aren't capable of appreciating this, they don't know better - it's not their fault. :)
albedoshader 1 year ago
@albedoshader when this was released u DID need ridiculously over the top hardware for decent graphics or to run it at all at a decent framerate ;)
iluutone 1 year ago
@iluutone: fr-041 was released 2007-04-11, three years ago, and I can run it on my rather old Athlon64 3200+ with a Radeon 9800 Pro and only 1GB RAM, at a bareable frame rate. So much to "over the top hardware".
albedoshader 1 year ago
@albedoshader there are still new computers that can't run this. that your computer IS high end, just old or at least the graphics adapter is. and also we may have different views of what is a decent resolution. also i'd say it doesn't look decent without shadows. bareable is far from decent in my opinion too so... :P
iluutone 1 year ago
@iluutone: I just think that if he demo runs OK on a PC that was 4 years old when the demo came out then the resource hunger isn't THAT high compared to any "new" game that I definitely can't run on my PC because I only have an AGP DX 9 graphics adapter or because I don't have a quad core processor, let alone 4 GB RAM. :)
albedoshader 1 year ago
@albedoshader: The recommended configuration for this demo is a Core2 duo/Athlon X2 >= 2.4 GHz, 1GB RAM, GeForce 7600/RadeonX1600 with 256 MB vRAM
It's been a while, I'll try the demo on my system again to refresh my experience :)
albedoshader 1 year ago
Wow, amazing. Reminds me of that game kkrieger.
Vire70 2 years ago 3
The bridge is like a sea monster
scrag10 2 years ago
This comment has received too many negative votes show
And why was this amazing?
R4Zy3L 2 years ago
What you see was compressed to 177kb. That's 1/8th of a Floppy Disc, or 1/45875th of a DVD! To see that much geometry, texture & animation on a typical video game would easily add up to a gigabyte.
AlphaGodDamn4 2 years ago 3
Err.. a better analogy would be: it's smaller than a Nintendo cartridge.
AlphaGodDamn4 2 years ago 3
Because the entire demo is rendered in realtime from a file that's only 177 kilobytes in size, including all music, all 3-D models, all textures, the entire script for moving the camera and everything else, and the rendering engine itself.
danieldeibler 2 years ago 19
reading descriptions COULD be usefull.
and if you still dont understand it GTFO
Noepel 2 years ago 3
I've always loved this demo. Definitely in the top 5 of all time for demoscene. This is the same group that made .kkrieger in 96kb, right?
danieldeibler 2 years ago
yup .kkrieger is made by them. i still wait for new releases :o
Noepel 2 years ago 3
WOW - simply amazing - looks fantastic & the file is around the size of a word document! O_O
KillerFirefly7 2 years ago
so basicly, this is like CPU Generated Textures using something like Fractals\mandelbrots did?
SpeeBeta1 2 years ago 2
Procedural programming and the like just takes numbers and runs them through a calculation to get the desired result. If the equation has a single input variable and that variable is always the same, you get the same output. Change the variable, you get completely different output. All your computer has to do is the math. The tiny little variable can come from anywhere to create massive creations.
HDLCinCDragon 2 years ago
Cool! Looks like the Matrix rebooted.
ParisBre 2 years ago 3
awesome:) old, but still awesome:)
alin116 2 years ago
177k! That's amazing.
AdamE4042 3 years ago
This comment has received too many negative votes show
it`s odd and it suck`s a bit
hoodosiee 3 years ago
real good ...how much time need do be build that?
FLORINDMOLLANJI 3 years ago
wow, demoscene not dead
eyhexs 3 years ago
there is very few actual textures,they basically repeat everywhere. yes,they are generateb,but the asphalt looks scratched in one directon on the whole surface.
635574 3 years ago
Yeah the point of this is that the textures and models are all procedurally generated and as mentioned in the description is a 177kb download to view the whole thing! That's freakin incredible and to put it in some sort of perspective that's far less data than a single shader in the average game needs these days.
staggabob 3 years ago
And that's just thinking about the graphics. Then he's managed to get music, animation, lighting, physics and a crowd system in there. 177kb. The guy who made this is nothing less than a genius!
staggabob 3 years ago
Try Infinity-The quest for earth, a whole galaxie using same technolegy.
BackZuth1 3 years ago 2
Only the Combat Prototype can be "tried" yet. Get your facts straight.
TouchedProductions 3 years ago
I have my facts right, but I meant to check I't out and test I't when I't comes out.
And they were talking baout that thechnolegy I meant that Infinity was using the smale Technolegy.
Sorry for being unclear of wath I meant.
BackZuth1 3 years ago
Yeah, but Infinity pulls info off of the server to procedurally make the play area. Where does the info for this come from?
Draconic74 2 years ago
The source is what InfinityAdmin calls 'seeds' FAQ says: 's all about recreating the same data providing the same inputs. "Seeds" numbers are given to objects, so as long as an object has the same seed than before, it will be recreated exactly like before, with the exact same details, down to the millimeter level.
So i guess it jusst gives you some numbers like 2+2 and then your computor calculates it to 2+2=4 on the fly sorta thing, I'm not an expert. You can allways sign up on the forums.
BackZuth1 2 years ago
info for this is stored in the exe fle
alin116 2 years ago
Infinity: Quest for Earth?
No...
It's all procedurally generated client-side, isn't it?
Pulling all that data from the server would be pointless when you can run the same calculations on your end.
cyborgtroy 2 years ago 3
Exactly, cybrotroy.
Zaemz 2 years ago
graphics ain't perfect,else than that it's sutting.
635574 3 years ago
I think what you should be concerned with is the amount of coding the creator put into this. I don't like people that are like "GRAPHIK BAD = GAME BAD FJDSSSSSSSSSSSSSH"
This would've taken forever to get right.
demonikreaper 3 years ago 2
nothings perfect get over it
BBitZZ 3 years ago
Wow.
Hypernl 3 years ago 2
waw, the cube in the beggining is awasome, it is very artistic, though i really cant get the point other then a demo of yours skills
dantaz 3 years ago
The point is, normally you would need 100s of MBs in textures n stuff to get a demo to look this good with so much scenery. This thing is only 177kb!!! The programmers probably used procedural textures meaning its all done in real time. No or very little pre made textures.
neoxalucard 3 years ago 11
waw, the cube in the beggining is awasome, it is very artistic, though i really cant get the point other then a demo of yours skills
dantaz 3 years ago
whats this program used for? is it like 3D-studio max for like making game videos or what?
Thor2233 3 years ago
Demosceners make these things called demos and not tech demos. The title says wrong because this is demo. Demos are made by demosceners(surpice!). Demosceners compete in different parties(=convention/meetings) where they organize competitions where different demogroops show their own demos and then they vote which is the best demo.
Idea is to make nice realtime effects much us possible with a taste of art.
There are different competitions where can be some limits(4 or 64kilob. demos or oldschool
Jumpseri 3 years ago
THE BRIDGE hahaha!
YOUTOOB1912 3 years ago
Best damn procedural generation I've seen other than Infinity: the quest for earth.
TheReaper526 3 years ago
fuck thats impressive.
doodles6857 3 years ago
they could use this kind of engine for a Cloverfield game
CoSzaro17 3 years ago
Can you "walk" in this demo or you are just watching?
Either way its still amazing, there is another thing like this, I think its called kkrieger
josemlopes 3 years ago
Its real time so yes, you COULD walk through it, but no, the program doesn't allow you to (it would spoil the narrative). This is how the demoscene and demos work.
auld67 3 years ago
No, you can't walk in this, josemlopes, but like auld67 said, it IS real-time.
Oh, and kkrieger? The game that fits on a floppy disk? Same people.
DEMONIIIK 3 years ago
The 177kb file is the core of this program. Everything you see on this video is procedurally generated....it runs well also...and it generated in realtime on your cpu/gpu with amazing results. The game spore will rely on some techniques similar to these. Get this tech demo if you can and be amazed :D
wiseoleweazel 3 years ago 3
this reminds me of the city reconfiguration scene from "Dark City"
Pentalaimon 3 years ago
EXCELLENT camera work!
UL439 3 years ago
wait, 177kb??? the engine? the file? I mean those are lots of vertex+anim+textures+lights how on earth can 177kb hold that much info?? please tell me, I can´t believe it!!, fu,ck I´m going nuts!
Renddi 3 years ago
Procedural data generation. Every single aspect is stored in plain text format, then processed and saved in ram prior execution. That's why you need LOT of ram before execution of this, also you need a pretty good video card. It's pretty impressive, but the loading times are too long to make something bearly playable: imagine 30 minutes loading and then just 5 minutes of gameplay prior the next level loading.
razrblack 3 years ago
the music is not included, right?
Renddi 3 years ago
it is.
herbstwerk 3 years ago
INCREDIBLE MAN!
qiBOTp 4 years ago
I wonder how they made this bridge... must be a very good algorithm, especially to animate it so.. well.. "natural" lol
MrKohlenstoff 4 years ago
177KB! WTF< DUDE THATS EPIC. If i were to do that i would use 100MB+ of 3ds models and textures. Thats amazing,
IMattNovakI 4 years ago 2
This is incredible!
ZionistWorldOrder 4 years ago
Btw I forgot to put it on the description but I didn't make this demo, I only recorded it with fraps :p
Levelpart 4 years ago
Wow, yes very impressive!
A little expensive for the runtime library though, don't you think? 23,000 Euros?
frogspasm2000 4 years ago
very impressive !
kadirdurma 4 years ago
muy bien 177k o_O
cmorera 4 years ago 2