One time I vag wars with my friends, and I made the same cannon, he made a very simple cannon, shot a shot in to the magazine full of tnt's and My cannon was a crater... Needed to cover that :D
@ZirumsHeroTWR You know I think that you should add some armor to it. If it gets hit while loaded, it's basiclly screwed. If any part of the barrel or control room or wiring gets hit, it's basiclly dead. you should add some brick plating to it or a few layers of stone plating to the outside to negate the blast of incoming TNT. Just a few suggestions. Anyway love your videos and your cannons! :D
Thanks for continuing the cannon series. I am glad that you continued these advancements for science. I did, however, have a couple points. 1.) You should add a mechanism for protecting TNT stores. I was thinking that having a water channel in the belt, held back by signs or something would aid in the issues that this cannon has. 2) I think that by splitting a pulse three (or 6 of that bug doesn't work) times and delaying it sufficiently would create a one button full load.
No. Seriously: what is the point? The entire assembly seems like a big step down from your previous works: cut capabilities, vulnerable and very delightfully detonatable magazines, vulnerable and exposed wiring, and an absolutely /gigantic/ target. What are the gains that this design makes for all of its added, shallowly-impressive complication and vulnerability to damage?
@SayokoHatsuya Hmm.. seeing that the wiring are more complicated, there's more mechanisms, and everything can be safely controlled from one point would be considered a "step up". The point of the project was simply to see if it was possible, which I have proved -- therefore I'm successful. :)
But I agree, the thing can easily be damaged which is a real downfall to it, but then again, implementing such a device within a large, damage-resistant wall can really solidify the design. :P
@ZirumsHeroTWR Ah. I have to admit that I do like the idea of a centralized control point &/or bridge, I suppose you could put it; the complicative mess that is the redstone work in the machine is an issue and needs to be resolved, however. Simplified so that idiots can be easily trained to understand it and streamlined to suffer less from battle damage and ease maintenance. The ammunition magazines are a /giant/ vulnerability that needs immediate addressing.
@SayokoHatsuya Hahaha, I sometimes get myself lost within the wire-work but it's much more simple than it looks. My only task now is to figure out that piston bug, which will make fully loading the cannon easy in 3 clicks (which is faster than manual load). Again, battle damage can be deterred by a wall.
@ZirumsHeroTWR Are you so sure that three button-clicks are faster than a crew-based loading system, especially when the maximum engine complement is maybe twelve TNT? And a wall isn't enough; inherent battle damage resistance is key; multiple armor layers are easy to put around anything, but what of internal partitioning and inherent simplicity?
And armored magazines which can still be detonated by a single incoming spread, armor or not?
@SayokoHatsuya Well I never said that the button clicks were intended to be faster than a player. It would just be faster than the method I demonstrated. And while a wall isn't enough, that's really the most that can be done, unless you want to cheat and make a water-wall.
But any fully loaded cannon is a potential huge risk in battle. :P
@ZirumsHeroTWR As far as a wall goes, my ships tend to have at least one if not two or three layers of belt armor protecting vital spaces, with or without space buffers and hold up extremely well even under heavy TNT fire; defensive armament is simple and multiple-redundant.
And for a fully loaded cannon being a huge risk in battle? Damn right. I tested this once on a full engine load on the Model 9.08-based main gun and the entire assembly /evaporated/.
@ZirumsHeroTWR PART 2: Yes, I did indeed call wiring complication as a problem. Simplicity is the best way to go - always always always, especially in a machine that will be expected to take fire.
Good job on making this proof of concept, though.
I have to also ask however: why did you stumble into the pitfall of piston automation as "more advanced"? There is nothing that a human operator couldn't have done more quickly and efficiently in the design; engine loading was excruciatingly slow.
@SayokoHatsuya Simple wouldn't give me the functions I had intended to put on the machine. At all. What can be done (if priority care is applied to a Champion Cannon) is to box the entire wiring within obsidian and use repeaters to direct a current through a block. You'd have absolutely nothing to worry about.
Well I call it more advanced because of the wiring that functions exactly how I want -- with exception to that bug. It's intended it to be clicked 3 times for a full load.
@ZirumsHeroTWR Wait - what functions, precisely (that can't be served equally or better by crew members or the weapon operator himself)?
Obsidian is cheating ): I prefer not to use it because with obsidian one can forgo actual competent weapons and defensive engineering and go 'mmderp i'm just gonna use obsidian lol'; it's along the lines of using bedrock. Not that I speak against using them for prototyping weaponry.
And I'm with you on wiring difficulties there. Redstone aaaaaargh!
@xXwriggyXx I sure as shit hope so. This guy was basically my MC artillery god and if not for him my warships wouldn't exist right now. Right now I'm a little disappointed ):
I think a good way of stopping sand getting into the system is to have a horizontal area near the engine with a two block drop inside the horizontal area. Tnt will be pushed safely, but sand will fall in, and if you put torches in, the sand will break; then have them fall on pressure plates and that stops the whole system.
For your problem with the sand coming into the engine I have two solutions: One is to just put enough sand in the loading mechanism to push all the TNT into the engine, the second is to make a hole right before the sand reaches the engine where the sand can drop down on torches. Hope it helped! :)
@ZirumsHeroTWR hehe, it's easy to forget those basic rules of gravity sometimes :) One problem with this might be the lag the sand causes when it brakes... maybe you can burn them in lava or something...
I love your vids and I've missed the cannons since it didn't work properly. I'm glad you're back to making cannons :D
@ZirumsHeroTWR Hey, I havent seen the whole video yet, but i think you use the sand to push the reload forwawrd. tipp: use a cobblestone generator for reloading instead of sand, so you wont have to build a sand tower for the reload!
@ZirumsHeroTWR but you also have to consider the time you need to replace the whole sand! plus, the cobble you collect by destroying it, you wont have to generate with another cobblestone generator. because tehres always a use for cobble!
but I have to admit, in the 1.9.3 its no good, because water and lava create bricks which take waaaay longer to destroy em.
Wow that is amazing! Also looking forward to your "I Play, You Watch!" Sounds like a great idea and maybe help spread some insight into creating the crazy compact redstone mechanics of yours.
@mriliketurkey Cobblestone is way harder to remove. I wouldn't recommend it for anyone. I don't know about the d-pad glitch. I may need to use my model d-pad to emulate what I have wired to see.
My question is this. Could you add blocks that move up and down next to the tnt charges, with off being wide arc and on launching the tnt straight? Or once it is activated will it not interact with surrounding blocks.
to make the sand go in have a small gap right before it can fall into, with a torch in it so its turned into an item, tho need one block of falling I belive for that to work
@ZirumsHeroTWR ahh wasent sure how it was structuerd, thought there would be a spot right before the water it could fall into if not tnt, guess not, well good luck finding a solution
@ericzanzibar Thanks! Well this cannon is WAY too big for a video tutorial. I'm strongly considering posting a schematic or save file. Most likely the save file, haha. :)
the loading bay problem is easy, find the last place a sand block can be with interfereing with the cannon. ding one block down and put a torch there. the sand will fall in the hole hit the torch and break. that way it wont interfere and when you stop firing you know its time to reload
I think that'll be cool, another perspective on the game and I also I think you can have a hole where the water starts then put a sign under it so it doesn't go in the hole. I dk if that will work but something along those lines.
My friends an I are planning on having a siege war on a server, I hope you could record yourself beuilding it :) not like a tutorial, but like a watch on 2nd monitor while the viewer follows along :) it's sexi
I'd love to see you make a multiplayer map involving war and cannons. I can't really elaborate. It just sounds awesome. Maybe they're trying to claim territories, I don't know. I'm sure you'd have plenty of people volunteering to help you build it.
I'm looking forward to your new serie. Also, could you do a tutorial on a small cannon? Like 3-4T engine that shoots 1 TNT? Something you could do quickley when you need one
@ZirumsHeroTWR Found it! But I was thinking a bit smaller. Maybe like 3-4x5-6 blocks 3 blocks high? I don't know, but a really really small one. If you have nothing to do sometime, there's a challenge for you ;)
@odin6616 Also, you could put a hard limit on how many tnt can be put into the engine but putting a drop beneath the loading slots so the sand falls into drop form before it can replace the tnt in the engine.
I might have been able to come up with a solution which wouldn't be as destructive if more of your cannon's inner workings were shown in the video. >.>
Still, helping is helping, even if it was only 50%. :P
Somewhere in the video you said you were looking for a way to stop sand from getting into the engine and messing up the water currents. Well, I have a solution for you...
When sand (or gravel) falls onto a non-solid object (a torch or something you can walk through) it will be destroyed and returned to item form. If you make a little pit/hole with a torch on the bottom for sand to fall into, the sand will be dropped as an item for recollection and won't reach the engine compartment (no crater).
@NaturallyAL I thought about that, actually. But water + torches never work. I did notice that sand turned into sand-loot when placed (or dropped) on top of a half step block. And I thought maybe I could use that. :D
The only thing I'd question is the TNT in the engine that is dropped as well. Good chances that they'll assume that they are "dry" and actually explode with a big ol' crater. Haha, what a puzzle!
@ZirumsHeroTWR I was thinking that the area where sand is dropped onto a torch/half block would be before the engine so that it wouldn't interfere with the water currents or anything else, but I'm not sure if you have the space for it, since you didn't really show the engine compartment in the video.
cool!
rommelfcc 4 days ago in playlist Uploaded videos
Tut please ZirumsHeroTWR
TheDrknyght 6 days ago in playlist Uploaded videos
tut plz?
ItsAriflex 1 month ago in playlist Uploaded videos
i would really enjoy it if you made a tutoral. even if you arnt i still think this is really awesome
MrAskingQuestions909 1 month ago
plz put a save download of the canon. also when 1.2 or whatever comes out make it shoot fire balls.
yomatttyo 1 month ago 2
Making one of this, and making the D-Pad slot smaller. I made it a 3x5x4
0258october 2 months ago
can you send me the download link? I may be able to fix the piston bug or i can atleast try to. My email is maxweber06@gmail.com
maxweber06 2 months ago
sick
Theeggthingy1 2 months ago
i made the cannon yey but will it still work whit gravel ?
ZuperMineCraftMaN 2 months ago in playlist Flere videoer fra ZirumsHeroTWR
How di I build it? I need a tutorial or atleast a download!
lior1222 3 months ago
Download?
stockpiled7 3 months ago in playlist More videos from ZirumsHeroTWR
Make tons of these into one line like a wall on a multiplayer server.
jongyon7192p 3 months ago
You should build a castle around that.
halogod1619 3 months ago
Put It For Download Plsssss i Subbed
ariell124 3 months ago
One time I vag wars with my friends, and I made the same cannon, he made a very simple cannon, shot a shot in to the magazine full of tnt's and My cannon was a crater... Needed to cover that :D
renamorcen 3 months ago
1:00 - 1:02 Thats what she said o.o
ShaiyaOnly 4 months ago
Too fix you pistons glitch look at bud switches because they use the same glitch
macdja38 4 months ago
Thank you
macdja38 4 months ago
put a hole down where the sand goes over. it will stop the sand going to far as it will fall but then the tnt will go over the top
XxOneUpGamingxX 4 months ago
If you actually manage to get enough people working this at the same time, and someone comes and stops you, are they technically the good guy?
pogowitwiz 4 months ago in playlist More videos from ZirumsHeroTWR
will it work for the zipline mod cuz I wana make mass destruction
antongarcia101 4 months ago
@ZirumsHeroTWR You know I think that you should add some armor to it. If it gets hit while loaded, it's basiclly screwed. If any part of the barrel or control room or wiring gets hit, it's basiclly dead. you should add some brick plating to it or a few layers of stone plating to the outside to negate the blast of incoming TNT. Just a few suggestions. Anyway love your videos and your cannons! :D
moogaffy 4 months ago
Too much of a large target. I'd rather use a 16t manual shot one
zxcllvbyjuj 4 months ago
WOO!! finished doing the d-pad controls. now onto the cannon! gonna be awesome!..until it explodes cuz this vid doesnt show absolutely everything
zachj61 4 months ago
This has been flagged as spam show
@ZirumsHeroTWR Just post a world save ! :D
Ereldeful 4 months ago
Just post a world save ! :D
Ereldeful 4 months ago
Thanks for continuing the cannon series. I am glad that you continued these advancements for science. I did, however, have a couple points. 1.) You should add a mechanism for protecting TNT stores. I was thinking that having a water channel in the belt, held back by signs or something would aid in the issues that this cannon has. 2) I think that by splitting a pulse three (or 6 of that bug doesn't work) times and delaying it sufficiently would create a one button full load.
stschudi42 4 months ago in playlist More videos from ZirumsHeroTWR
You know something?
If you may excuse my french for a moment, if I was staring down the barrel of that thing, I would piss myself.
9volt65 4 months ago
What's the point?
No. Seriously: what is the point? The entire assembly seems like a big step down from your previous works: cut capabilities, vulnerable and very delightfully detonatable magazines, vulnerable and exposed wiring, and an absolutely /gigantic/ target. What are the gains that this design makes for all of its added, shallowly-impressive complication and vulnerability to damage?
SayokoHatsuya 4 months ago
@SayokoHatsuya Hmm.. seeing that the wiring are more complicated, there's more mechanisms, and everything can be safely controlled from one point would be considered a "step up". The point of the project was simply to see if it was possible, which I have proved -- therefore I'm successful. :)
But I agree, the thing can easily be damaged which is a real downfall to it, but then again, implementing such a device within a large, damage-resistant wall can really solidify the design. :P
ZirumsHeroTWR 4 months ago
@ZirumsHeroTWR Ah. I have to admit that I do like the idea of a centralized control point &/or bridge, I suppose you could put it; the complicative mess that is the redstone work in the machine is an issue and needs to be resolved, however. Simplified so that idiots can be easily trained to understand it and streamlined to suffer less from battle damage and ease maintenance. The ammunition magazines are a /giant/ vulnerability that needs immediate addressing.
SayokoHatsuya 4 months ago
@SayokoHatsuya Hahaha, I sometimes get myself lost within the wire-work but it's much more simple than it looks. My only task now is to figure out that piston bug, which will make fully loading the cannon easy in 3 clicks (which is faster than manual load). Again, battle damage can be deterred by a wall.
ZirumsHeroTWR 4 months ago
@ZirumsHeroTWR Are you so sure that three button-clicks are faster than a crew-based loading system, especially when the maximum engine complement is maybe twelve TNT? And a wall isn't enough; inherent battle damage resistance is key; multiple armor layers are easy to put around anything, but what of internal partitioning and inherent simplicity?
And armored magazines which can still be detonated by a single incoming spread, armor or not?
SayokoHatsuya 4 months ago
@SayokoHatsuya Well I never said that the button clicks were intended to be faster than a player. It would just be faster than the method I demonstrated. And while a wall isn't enough, that's really the most that can be done, unless you want to cheat and make a water-wall.
But any fully loaded cannon is a potential huge risk in battle. :P
Especially if they have clips.
ZirumsHeroTWR 4 months ago
@ZirumsHeroTWR As far as a wall goes, my ships tend to have at least one if not two or three layers of belt armor protecting vital spaces, with or without space buffers and hold up extremely well even under heavy TNT fire; defensive armament is simple and multiple-redundant.
And for a fully loaded cannon being a huge risk in battle? Damn right. I tested this once on a full engine load on the Model 9.08-based main gun and the entire assembly /evaporated/.
SayokoHatsuya 4 months ago
@ZirumsHeroTWR PART 2: Yes, I did indeed call wiring complication as a problem. Simplicity is the best way to go - always always always, especially in a machine that will be expected to take fire.
Good job on making this proof of concept, though.
I have to also ask however: why did you stumble into the pitfall of piston automation as "more advanced"? There is nothing that a human operator couldn't have done more quickly and efficiently in the design; engine loading was excruciatingly slow.
SayokoHatsuya 4 months ago
@SayokoHatsuya Simple wouldn't give me the functions I had intended to put on the machine. At all. What can be done (if priority care is applied to a Champion Cannon) is to box the entire wiring within obsidian and use repeaters to direct a current through a block. You'd have absolutely nothing to worry about.
Well I call it more advanced because of the wiring that functions exactly how I want -- with exception to that bug. It's intended it to be clicked 3 times for a full load.
ZirumsHeroTWR 4 months ago
@ZirumsHeroTWR Wait - what functions, precisely (that can't be served equally or better by crew members or the weapon operator himself)?
Obsidian is cheating ): I prefer not to use it because with obsidian one can forgo actual competent weapons and defensive engineering and go 'mmderp i'm just gonna use obsidian lol'; it's along the lines of using bedrock. Not that I speak against using them for prototyping weaponry.
And I'm with you on wiring difficulties there. Redstone aaaaaargh!
SayokoHatsuya 4 months ago
@SayokoHatsuya this is the prototype they will get simpler, more efficient and effective
xXwriggyXx 4 months ago
@xXwriggyXx I sure as shit hope so. This guy was basically my MC artillery god and if not for him my warships wouldn't exist right now. Right now I'm a little disappointed ):
SayokoHatsuya 4 months ago
COMPLICATED!!! i like it but id get lost in it :(
I3urnsHD 4 months ago
I would actually prefer you to continue your redstone tutorial instead of a I play u watch
mrslapbob 4 months ago
On c meant lists
cousinofthatguy 4 months ago
1. Cannon is freakin awesome.
2. Do you have the next chapter of your story ready?
C. I hate lsits but 1 and 2 have already made it that.
Four. Did i mention the really awesome cannon design?
cousinofthatguy 4 months ago
@cousinofthatguy
1. Thanks! :D
2. I haven't given up on the story, but I might post an update on what's going on and what's going to happen regarding the writing process.
C. It happens, I guess.
Four. It's implied. :P
ZirumsHeroTWR 4 months ago
I think a good way of stopping sand getting into the system is to have a horizontal area near the engine with a two block drop inside the horizontal area. Tnt will be pushed safely, but sand will fall in, and if you put torches in, the sand will break; then have them fall on pressure plates and that stops the whole system.
Orberror404 4 months ago in playlist More videos from ZirumsHeroTWR
@Orberror404 Yeah, I'll have to take a look to see if that works.
ZirumsHeroTWR 4 months ago
You sound a little bit like Swifty the creator of "Incredible Warrior Tricks"
MrSmartChaos 5 months ago
@MrSmartChaos Who?
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR
Not impotant ;)
Just keep on making vids
MrSmartChaos 5 months ago
This is amazing. Such a difference compared to your other cannons. They just keep getting better, keep it up!
thejamiepod 5 months ago
@thejamiepod I'm glad you like it. I try to improve the design. :P
ZirumsHeroTWR 5 months ago
*Warning! This video is 19 mins long!*
Why do you have to warn us about that? I've watched 2 hour video before!
Swordflash4 5 months ago
@Swordflash4 Just in case. ;P
ZirumsHeroTWR 5 months ago
when is it gonna start walking and spitting fire?
TheDeathintherain 5 months ago 30
@TheDeathintherain Walking? As soon as Blackmajik makes better Physics for his Zeppelin Mod. It wont walk but it will fly Muahaha
And spitting fire: Arrows or primed TNT through Lava...
Marnik701 3 months ago
@TheDeathintherain put the fire charges in fire dispencers. walking might be a problem though.....
ram07ish 4 days ago
WHAT THE FU cannon fires
TheDeltaexpeiment 5 months ago
this thing is amazing!
AnHeroDesu 5 months ago
@AnHeroDesu Thanks! :D
ZirumsHeroTWR 5 months ago
For your problem with the sand coming into the engine I have two solutions: One is to just put enough sand in the loading mechanism to push all the TNT into the engine, the second is to make a hole right before the sand reaches the engine where the sand can drop down on torches. Hope it helped! :)
TheMuffelduffel 5 months ago 10
@TheMuffelduffel I JUST realized what people mean by that 2nd idea. TNT isn't effected by gravity until lit! U: (How could I forget that!?)
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR hehe, it's easy to forget those basic rules of gravity sometimes :) One problem with this might be the lag the sand causes when it brakes... maybe you can burn them in lava or something...
I love your vids and I've missed the cannons since it didn't work properly. I'm glad you're back to making cannons :D
TheMuffelduffel 5 months ago
@ZirumsHeroTWR Hey, I havent seen the whole video yet, but i think you use the sand to push the reload forwawrd. tipp: use a cobblestone generator for reloading instead of sand, so you wont have to build a sand tower for the reload!
JayTie1 5 months ago in playlist More videos from ZirumsHeroTWR
@JayTie1 I considered it, but it's a terrible idea, really. Removing sand is way easier than cobblestone. :P
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR but you also have to consider the time you need to replace the whole sand! plus, the cobble you collect by destroying it, you wont have to generate with another cobblestone generator. because tehres always a use for cobble!
but I have to admit, in the 1.9.3 its no good, because water and lava create bricks which take waaaay longer to destroy em.
JayTie1 5 months ago
@TheMuffelduffel a hole with a torch at the bottom, you understand why :)
Ereldeful 4 months ago
Omg nice!
Mrsimonmaxi 5 months ago
This has been flagged as spam show
Schematic!!!!! thumbs up so we can see.
zaqo12 5 months ago
Wow that is amazing! Also looking forward to your "I Play, You Watch!" Sounds like a great idea and maybe help spread some insight into creating the crazy compact redstone mechanics of yours.
DomitionX 5 months ago
Is there any chance we might get a download link for the world/schematic?
DrZirta 5 months ago
OOH!!! i so want a tutorial on how to make that.
also, a "you play" series (by you of course) would be interesting to watch. just keep it interesting cuz thats what makes people stop watching em
zachj61 5 months ago
O.O woooooowwwwww, i dont think that thats worthy of the Imperial Avenger name tbh. its tooooooo biiiiiigggg and mighty.
zachj61 5 months ago
ZirumsHero, doing a Let's... I mean, an "I play, you watch"? OMG! That sounds awesome, can we have the world download please?!
MaktannProductions 5 months ago
can you use a cobblestone generator instead of sand? and is the d-pad glitch caused by a 1-tick pulse?
mriliketurkey 5 months ago
@mriliketurkey Cobblestone is way harder to remove. I wouldn't recommend it for anyone. I don't know about the d-pad glitch. I may need to use my model d-pad to emulate what I have wired to see.
ZirumsHeroTWR 5 months ago
Hey, Zirum - Do you have the FOV set to Quake Pro?
sillydeadperson56 5 months ago
@sillydeadperson56 Nope. :)
ZirumsHeroTWR 5 months ago
Cal u put a download of that map so we can play around with it ? Iw would be easy er than doin a tutorial
crackers127 5 months ago
I'd watch. Also, at 17:57, was that lava?
dadt100 5 months ago
Two more things.
1. Why not use glowstone?
2. Have sticky pistons pull the sand to the side into a deep trough so you don't have to clean it out very often.
APieFlavoredPie 5 months ago
@APieFlavoredPie Use glowstone for what? Lighting? Not a big deal. :P
Sticky pistons? Eh.. can't see where they can be used.
ZirumsHeroTWR 5 months ago
My question is this. Could you add blocks that move up and down next to the tnt charges, with off being wide arc and on launching the tnt straight? Or once it is activated will it not interact with surrounding blocks.
APieFlavoredPie 5 months ago
@APieFlavoredPie I don't really understand what you mean by this. O:
ZirumsHeroTWR 5 months ago
to make the sand go in have a small gap right before it can fall into, with a torch in it so its turned into an item, tho need one block of falling I belive for that to work
Dragoskunky 5 months ago
@Dragoskunky That's quite difficult to do when the block above is water. :/
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR ahh wasent sure how it was structuerd, thought there would be a spot right before the water it could fall into if not tnt, guess not, well good luck finding a solution
Dragoskunky 5 months ago
@Dragoskunky hahaha, thanks for that. If anything, I'm sure I can dig the engine one block deeper, But I don't know. :P
ZirumsHeroTWR 5 months ago
tutorial? PLEASE????
naperbogs 5 months ago
:D IT'S BEEN SOOOO LONG!
treeklimbers 5 months ago
@johanjahoohoo Hopefully I'd be able to obtain redstone fast so I can make the real fun stuff. :P
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR You can alwase use creative mode.
Peter4101 5 months ago
@Peter4101 Nah, my "I play, you watch" series will be in legit mode. :)
ZirumsHeroTWR 5 months ago
i love your cannon designs. Is it possible to get a world save or .schematic file of the cannon?
ericzanzibar 5 months ago
@ericzanzibar Thanks! Well this cannon is WAY too big for a video tutorial. I'm strongly considering posting a schematic or save file. Most likely the save file, haha. :)
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR , thanks. I will terrorize my server with my new found weapons of war! HAHAHAAHAHAH...
ericzanzibar 5 months ago
the loading bay problem is easy, find the last place a sand block can be with interfereing with the cannon. ding one block down and put a torch there. the sand will fall in the hole hit the torch and break. that way it wont interfere and when you stop firing you know its time to reload
MourningStar13666 5 months ago
@MourningStar13666 I wish it was that easy. I'd only be able to secure the top row of the engine.
ZirumsHeroTWR 5 months ago
very nice... im still proud of my fully automatic super compact cannon from beta 1.7.3
It was a good one... I called it The Ballista
toasterhead91 5 months ago
@toasterhead91 Thanks! :D You should post a video of your cannon.
ZirumsHeroTWR 5 months ago
I think that'll be cool, another perspective on the game and I also I think you can have a hole where the water starts then put a sign under it so it doesn't go in the hole. I dk if that will work but something along those lines.
AerotheIceman 5 months ago
@AerotheIceman It's very tricky. I wish it was that easy. :P
ZirumsHeroTWR 5 months ago
This has been flagged as spam show
My friends an I are planning on having a siege war on a server, I hope you could record yourself beuilding it :) not like a tutorial, but like a watch on 2nd monitor while the viewer follows along :) it's sexi
DirtdragonRS 5 months ago
I'd love to see you make a multiplayer map involving war and cannons. I can't really elaborate. It just sounds awesome. Maybe they're trying to claim territories, I don't know. I'm sure you'd have plenty of people volunteering to help you build it.
JayBlueToYou 5 months ago
@JayBlueToYou That would be very interesting.
ZirumsHeroTWR 5 months ago
THIS FULLY OPERATIONAL BATLE STATION
Panawesome 5 months ago
holy fuck!
Panawesome 5 months ago
SCHEMATIC FTW!!!
ADRIANVIMAN2009 5 months ago
I'm looking forward to your new serie. Also, could you do a tutorial on a small cannon? Like 3-4T engine that shoots 1 TNT? Something you could do quickley when you need one
DanneVolvo 5 months ago
@DanneVolvo I have my Minimperial Avenger, if that's what you mean. O:
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR Hmm, not sure if I've seen that one. But I think I have seen all your vids.... Do you have it uploaded?
DanneVolvo 5 months ago
@DanneVolvo Yes. :)
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR Found it! But I was thinking a bit smaller. Maybe like 3-4x5-6 blocks 3 blocks high? I don't know, but a really really small one. If you have nothing to do sometime, there's a challenge for you ;)
DanneVolvo 5 months ago
can you give us the scematic
itsnok1995 5 months ago
could u upload the world?
TheDestera 5 months ago
thanks!
3Target33 5 months ago
Now make one that automatically fires shots every 20 seconds or so.
2weirdy 5 months ago
@2weirdy That would be a waste. :P
ZirumsHeroTWR 5 months ago
Yay!
sitfully 5 months ago
And I'd watch you play, btw.
SunnyPhillyDanny 5 months ago
goodluck making a tutorial
ram07ish 5 months ago
Would you be willing to share the schematic for this cannon? I'd love to have this on my server!
SunnyPhillyDanny 5 months ago
genius idea (i play u watch)!! nice cannon! i want cannons tuts! woo
NzSw4t 5 months ago
show me the probeem with the sand going in the engine and i'll think of a fix for it. just show me the problem
onlinecrunch 5 months ago
Id watch the i play you watch series :3
And im really glad to see more vids from you; your cannons are amazing o.o;
duo1666 5 months ago 5
I can has map download? :D
legia1231 5 months ago
Use the sneak button to fly down instead of hitting your space bar
odin6616 5 months ago
@odin6616 Also, you could put a hard limit on how many tnt can be put into the engine but putting a drop beneath the loading slots so the sand falls into drop form before it can replace the tnt in the engine.
odin6616 5 months ago
@odin6616 You have a strong point, there. And SHIFT! Oh man! I'll totally use that! Thanks!
ZirumsHeroTWR 5 months ago
god i want fraps
SirSpamalot49 5 months ago
thank you wery mutch :D
jlkniper 5 months ago
I might have been able to come up with a solution which wouldn't be as destructive if more of your cannon's inner workings were shown in the video. >.>
Still, helping is helping, even if it was only 50%. :P
NaturallyAL 5 months ago
@NaturallyAL hehe I appreciate it. But it looks like I still have things to figure out.
ZirumsHeroTWR 5 months ago
Somewhere in the video you said you were looking for a way to stop sand from getting into the engine and messing up the water currents. Well, I have a solution for you...
When sand (or gravel) falls onto a non-solid object (a torch or something you can walk through) it will be destroyed and returned to item form. If you make a little pit/hole with a torch on the bottom for sand to fall into, the sand will be dropped as an item for recollection and won't reach the engine compartment (no crater).
NaturallyAL 5 months ago
@NaturallyAL I thought about that, actually. But water + torches never work. I did notice that sand turned into sand-loot when placed (or dropped) on top of a half step block. And I thought maybe I could use that. :D
The only thing I'd question is the TNT in the engine that is dropped as well. Good chances that they'll assume that they are "dry" and actually explode with a big ol' crater. Haha, what a puzzle!
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR I was thinking that the area where sand is dropped onto a torch/half block would be before the engine so that it wouldn't interfere with the water currents or anything else, but I'm not sure if you have the space for it, since you didn't really show the engine compartment in the video.
NaturallyAL 5 months ago
@NaturallyAL OOHH, you may be right! HAHA! This is fantastic news indeed!
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR Glad to have helped you. :D
NaturallyAL 5 months ago
@NaturallyAL Aww.. 50% helped me. I can't use torches to line the lower row. :(
ZirumsHeroTWR 5 months ago
@ZirumsHeroTWR You can try to have a backup in the loading system. Problem being you will not be able to fully use the loading bay anymore.
TNT that is not triggered does not fall, correct?
Sand that is pushed will fall after the animation.
Have a pit of some sort before the Engine to have sand fall through and get destroyed, whereas the untriggered TNT will just stay afloat.
As I said it may partially make the loading bay lose some of its capacity if the pit interferes with the TNTloading.
ringgeest11 5 months ago