Added: 9 months ago
From: turk645
Views: 1,448
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  • And how do you parent the cubes?

  • Hmmm. Wonder what would happen if I would place a cube on top of an object that appears in one dimension but does not in the other.

  • @oeneboy It would float in the second dimension.

  • Parents and their children: a story of cubes.

  • Imagine if you could jump through that glass and land in the "Old" room :3

    Now I'm thinking with interdimensional time traveling portals :D

  • so, theres two rooms, a clean version and a old version, and for example, if there was a cube in each of them, you move the cube in one of them, the cube in the other room will copy the movement of the cube you have moved?

  • @KlockoBlockland That's exactly what is going on. Simple but effective.

  • Is this two identical rooms, with the boxes in one parented to the boxes in the other, one set is damaged, with a world portal?

  • @RighteousGames Pretty much. Only difference is that it isnt parented. The script i wrote just moves the two items together.

  • @turk645 Nice, do you mind if I use this concept in my Portal Stories : Mel mod, we want to make a chamber that "involves trace amounts of time travel" using this. Will credit you too. (Mod has only just started being created so there isnt much info on it yet)

  • @RighteousGames Go right ahead. The script i used in the map is on the p2mod wiki already so it's up for grabs for anyone that can think of a good use for it.

  • @turk645 Ah thanks, can't find the right page on the wiki. Going to experiment with time travel chambers basically, for example one in the present version there are lots of turrets to pass, but in the future room theres a tube that has been smashed that is essentially a diveristy vent, you can place a portal there and kill the turrets in the present basically. Can you help me find the page on the wiki for this?? Thanks a lot

  • @RighteousGames at the p2mod wiki just click on the scirpts page and then the only entity script is the one i wrote for this vid.

  • When shall this be put on the wiki?

  • hey, That's really neat.

  • it almost looks like really fine glass lol

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