Added: 9 months ago
From: laxwolf
Views: 1,544
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  • Do you have a cow?

  • @inverseactuality NOOOOOOOOOOOOOOOOOOOO!

  • the best model verry good model

  • very good work :)

  • Really nice blender models, i like the cars

  • @GamingRichard ...? Is there any other way to bake shadows?

  • @sgh069 Around 3 years.

  • @laxwolf How did you learn? Ive been using Blender for about the same time but i still struggle with making things that detailed.

  • @cfighter95 Well, I haven't started seriously modeling like I am now in over 1 1/2 years. It's all about using your imagination and making it the way you pictured it. About 90% of the modeling I do is done with extruding if that helps.

  • Their pretty decent models, but not the best ive seen! keep up with the work though

  • Nice shit lax you should make a sci fps using those models

  • how do you and miguel(ddg) get that dark grey texture look?

  • @corrupted111 How anyone would... bake the AO.

  • @laxwolf lol i dont know how to do that,im a flash game maker ha

  • @corrupted111 Oh, haha. It's just a normal option in Blender and most 3d software. Ambient Light it baked on adding shadows and shades.

  • @laxwolf ok cool,do you have skill in unity?i would love to make a simple collab

  • @corrupted111 Nope, no experience with Unity.

  • @laxwolf awww,its a shame. :L you would be a god.

    btw you should really start learning it caus theres websites that will pay for unity games.

    im talkin aroun 5k

  • @corrupted111 Well, it'd have to be good enough to make your time and money worth it. Licensing costs money too.

  • those models are amazing

  • @sadiel1 Thank you!

  • YAY! awesome! dude, you are an incredible modeler.

  • @amuddypizza Thanks man!

  • wish i could do texturing better....

  • @Tinak00777 Well, once you know what to do, it's easy. What I do is open my AO bake, layer on a base metal texture (usually dirty and grungy) on a separate layer. I do this continually adding different textures, hand-drawn or from cg-textures till it looks right. Then I add contrast on the AO layer so you can see the ambient occlusion better. Any detail (like the glow of the P38) I use texture paint is Blender.

  • Holly s#hit! They are amazing! I really love the gun with the orange lights or so... Man I want to know like you about blender!!!!

  • @Raxe88 Thanks! Idk, I'm not a very experienced modeler or texturer. I got back into it a few weeks ago and have been practicing.

  • you are very talented

  • @doodlejackbod Thank you!

  • Dude!!! You made all those in a week?! Those were amazing!

  • @d3sertst0rm Thanks! Yeah, everything except the mech were done this week.

  • how did you make the glow effect for the second model?

  • @uvcity0videos It's just a texture I made with Add. Then I texture-painted an orange texture around it.

  • not bad O___O

  • oncredibly good i love the turret gun

  • @corrupted111 Thank you! It's a sentry, btw.

  • Wow, those models are superb, but aren't some of those vehicles a bit too high poly for a video game?

  • @xXBurningSpiritXx Thank you! None are too high-poly.

    Mech: 4756 polys

    P38 Assault Rifle: 4878 as full model (less than 2000 in first-person.)

    Dunerat: 2245 polys

    Fire Hawk: 1768 polys

    Mule APC: 3696 polys

    Sentry: 1605 polys

    Sandtrap: 1278 polys

    It doesn't really matter as long as the model isn't a physical mesh.

  • Really nice work. I like the turret gun at 1:05, it looks awesome.

  • @Riyuzakisan Thanks! It's a sentry, btw.

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