Nice particle effects. Reminds me of bullet storm or geometry wars. Awesome! I've thought about doing a flash game similar to this, though the VM can't handle so many particle objects without intense optimization.
How do you operate the BlueJ program for those who have one because we are using BlueJ in school and I'm very irritated when I compile it, then error flashes in for example class, interface, enum expected and I don't know what the hell is an enum in Java.
well I didn't use any enums in my program, if you could tell me more specifically what the exact error is and on what line in which file it occurs, I could be of more help. It would probably be easier to just start using jcreator (or command line or eclipse or whatever) instead though, as bluej is more of a teaching platform than a fully fledged ide
Damn that's cool...this is my first year programming, but I learn at a pretty decent rate. Would you mind pointing me in some direction towards beginning animation and or a simple explanation on how it works?
He actually doesn't use any animation for this game, it's mostly moving images, basic collision detecting, and the particles are rendered in real-time.
But animation is basically displaying an array of images that are slightly different every frame. Hoped that helped!
Thats great framerate and detail I also love the physics of the particles how they keep moving depening on where they were fired from thats great, hey I have a question :T I've been with C++ for about 3 months now and ive got a grasp on it but i want to start making browser games should i switch to Java? and if I do can you point me in the right direction to some internet tutorials and a compiler?
Well if you want to make browser games, flash might be a good choice (I know absolutely nothing about it though). Java is similar to c++ in a lot of ways so maybe you'd prefer that. The java jdk is available at sun's website, and the documentation is really extensive as well there (im more than certain they have at least a million tutorials on how to create applets). if you're looking for an IDE i recommend JCreator. Eclipse is nice too though.
This is really good. Makes me wanna play it, there's an unbelieable amount going on; even though it's not 3d those explosions and the bullets are tremendous. I love the ships designs, in particular the way they rotate freely. Excellent production. I can't believe Java can make something that looks so arcadey. Keep up the good work :)
Sorry I don't know where any good tutorials for this kind of stuff is. The way I figured it out, though, involved googling certain classes and then reading sun's documentation on it. I would recommend starting with the "Graphics" or "Graphics2D" classes and going from there. I hope this helps.
You'll get this far eventually. Java is really well documented and theres a lot of source and tutorials on the internet. You can do anything as long as you want it! I have the source for this at my site (see my profile for an address) in case you want to see it.
i have question, can u please send the code for the program, because i want to know how you did that, because i took java 1 & 2 and we learned some of this stuff, but not creating a game like the one you did. thank you
wow i wish i can do that... how do you make it to make it not lagging? and did you only use the classes from the library? or did you any engine or the sort? oh last question did your game draw resource from graphics card or just use the cpu??
I used java's built in "graphics" class and drew my game in a JFrame. Other than that I pretty much wrote all my own classes and made a single thread to update the scene on time(thats why its not lagging). As far as I know, I didnt explicitly use a graphics card at any point, I'm pretty sure its all cpu.
Well, if everything went smoothly then you should have an executable jar file in your project directory. So I guess you can double click it to see if it works.
Yeah, sorry, I only told you half of it for some reason. The first part I told you was how to make the tool. Using the tool I instructed you to make, you can create jar files. So simply run the tool(it should be listed under "Tools") in your project to create a jar file in the project directory.
If you are using JCreator (if not let me know, Im telling you it this way because its easier):
Follow this once your in the project you want:
Configure-->Options-->Tools-->New-->Create Jar File
Then a new tab will appear under the tools thing( on the left browsing window ). If you click it it will show you a bunch of options for making jar files. Changes the Arguments line to: "cfe $[PrjName].jar $[JavaClass] *.*" (without the quotes).
Yeah, I definitely did something... Graphics2D is the place to look if you're curious: check the java documentation( online somewhere, google for 'java graphics2d' ) If you want the source, just message me.
Nice work. I've just started making a pool game, should be ready in another 9 days I predict. It's small, but pretty and collisions/speeds/angles etc all work realistically.
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DarkAssassin77x 5 months ago
wow..... and, get a screen recorder
PontusIV 1 year ago 5
Love the particle effects, looks really cool. Great job with this.
MrCoolUS 1 year ago
Nice particle effects. Reminds me of bullet storm or geometry wars. Awesome! I've thought about doing a flash game similar to this, though the VM can't handle so many particle objects without intense optimization.
armyvisual 1 year ago
COOOL.....................
MrAbIRaZ 1 year ago
impeccable particle system. will take a look to the source and come back then
cheers
fermixx 1 year ago
Looks sorta cool, keep it up.
SomeoneHackedMyName 1 year ago
Wow. Nice particle effects. I'm still stuck with trying to get a key handler to work so I'll definately look at your source.
cheesycheesenugget 2 years ago
How did you make the movement so fluid?
AntiDrug3D 2 years ago
I bet he used some nice double buffering techniques.
HexicRave 2 years ago
damn straight i did
Seoryn 2 years ago
Hi,
Do you know a good tutorial for making lasers shoot in a specific angle?
sie85 2 years ago
I would recommend learning some vector math, check the wikipedia page on vectors
Seoryn 2 years ago
@Seoryn i suck so hard at math but im only 12 so another 6 years to learn lol
kris10ish 11 months ago
where can i get the exe? i know some c++ but not java so i dont have a java compiler and i dont know what jar files are
either and my computer cant open them. so can you tell me wher i can get the exe for your game i want to play it? it looks really fun
LitttleBigPlanet 2 years ago
How do you operate the BlueJ program for those who have one because we are using BlueJ in school and I'm very irritated when I compile it, then error flashes in for example class, interface, enum expected and I don't know what the hell is an enum in Java.
zachroadkill101 2 years ago
well I didn't use any enums in my program, if you could tell me more specifically what the exact error is and on what line in which file it occurs, I could be of more help. It would probably be easier to just start using jcreator (or command line or eclipse or whatever) instead though, as bluej is more of a teaching platform than a fully fledged ide
Seoryn 2 years ago
Damn that's cool...this is my first year programming, but I learn at a pretty decent rate. Would you mind pointing me in some direction towards beginning animation and or a simple explanation on how it works?
AnthonyMcCormack 3 years ago
He actually doesn't use any animation for this game, it's mostly moving images, basic collision detecting, and the particles are rendered in real-time.
But animation is basically displaying an array of images that are slightly different every frame. Hoped that helped!
Rowdyiscool 2 years ago
damn nice job
gsk8er3000 3 years ago
Thats great framerate and detail I also love the physics of the particles how they keep moving depening on where they were fired from thats great, hey I have a question :T I've been with C++ for about 3 months now and ive got a grasp on it but i want to start making browser games should i switch to Java? and if I do can you point me in the right direction to some internet tutorials and a compiler?
beara9 3 years ago
Well if you want to make browser games, flash might be a good choice (I know absolutely nothing about it though). Java is similar to c++ in a lot of ways so maybe you'd prefer that. The java jdk is available at sun's website, and the documentation is really extensive as well there (im more than certain they have at least a million tutorials on how to create applets). if you're looking for an IDE i recommend JCreator. Eclipse is nice too though.
Seoryn 3 years ago
Looking very nice! Good job!
kwanttitatti 3 years ago
This game has a lot of great detail. I like how you implemented the code to keep the frame rate consistant.
there will always be a place for 2d games!
great job!
skatershaner 3 years ago
I love java. Movement keys?
dudeishfish 3 years ago
HOW U DO THAT
ELGURUDELSEX 3 years ago
This is really good. Makes me wanna play it, there's an unbelieable amount going on; even though it's not 3d those explosions and the bullets are tremendous. I love the ships designs, in particular the way they rotate freely. Excellent production. I can't believe Java can make something that looks so arcadey. Keep up the good work :)
Pablos544 3 years ago
Ha thanks! I'll admit, in this older version the explosions and particle effects are much grander than in the newer version.
Seoryn 3 years ago
Where can i find good java tutorials, preferably interactive?
jacobe33 3 years ago
Sorry I don't know where any good tutorials for this kind of stuff is. The way I figured it out, though, involved googling certain classes and then reading sun's documentation on it. I would recommend starting with the "Graphics" or "Graphics2D" classes and going from there. I hope this helps.
Seoryn 3 years ago
can I take the code?
keysle 3 years ago
The source code can be found at my website, I put a link in the video description.
Seoryn 3 years ago
holy crap... i just learned to do the "Hello World!" program today lol
iHEARTlag228 3 years ago
You'll get this far eventually. Java is really well documented and theres a lot of source and tutorials on the internet. You can do anything as long as you want it! I have the source for this at my site (see my profile for an address) in case you want to see it.
Seoryn 3 years ago
Is very good! , please where can I download the source code. thanks.
granzeta2007 3 years ago
The source code can be found at my website, I put a link in the video description.
Seoryn 3 years ago
nice particle effects nice programming :D !!!!
EdurarTe 3 years ago
i have question, can u please send the code for the program, because i want to know how you did that, because i took java 1 & 2 and we learned some of this stuff, but not creating a game like the one you did. thank you
mimono1 3 years ago
All the source for my programs are on my website, which is linked in the video description.
Seoryn 3 years ago
wow i wish i can do that... how do you make it to make it not lagging? and did you only use the classes from the library? or did you any engine or the sort? oh last question did your game draw resource from graphics card or just use the cpu??
okgamer 3 years ago
I used java's built in "graphics" class and drew my game in a JFrame. Other than that I pretty much wrote all my own classes and made a single thread to update the scene on time(thats why its not lagging). As far as I know, I didnt explicitly use a graphics card at any point, I'm pretty sure its all cpu.
Seoryn 3 years ago
i don't know why it doesn't work??:s:s
lovebarca19 3 years ago
Perhaps you didn't set your main class appropriately. Go to:
Run-->Runtime Configuration-->Default-->Edit
and change the "Run:" field to the class with the "main" function in it.
Seoryn 3 years ago
Then remake the jar file and try it again.
Seoryn 3 years ago
ok after that what iam going to do?
lovebarca19 3 years ago
Well, if everything went smoothly then you should have an executable jar file in your project directory. So I guess you can double click it to see if it works.
Seoryn 3 years ago
iam doing what did you tell me to do but isn't work i don't know why??
lovebarca19 3 years ago
Yeah, sorry, I only told you half of it for some reason. The first part I told you was how to make the tool. Using the tool I instructed you to make, you can create jar files. So simply run the tool(it should be listed under "Tools") in your project to create a jar file in the project directory.
Seoryn 3 years ago
thanks for this ur site is good can you tell me how to make the programm executable..merci
lovebarca19 3 years ago
If you are using JCreator (if not let me know, Im telling you it this way because its easier):
Follow this once your in the project you want:
Configure-->Options-->Tools-->New-->Create Jar File
Then a new tab will appear under the tools thing( on the left browsing window ). If you click it it will show you a bunch of options for making jar files. Changes the Arguments line to: "cfe $[PrjName].jar $[JavaClass] *.*" (without the quotes).
Seoryn 3 years ago
iam using JCREATOR PRO how can i make it?
lovebarca19 3 years ago
very good can i have the code
lovebarca19 3 years ago
This has been flagged as spam show
There's source on my website. The address is on my YouTube profile.
Seoryn 3 years ago
Interesting
SilverPhantomX 4 years ago
that looks amazing>...
Did you do that in Java 3D? or how?
You could easily network it... lol
But what is your IDE?
sircedric88 4 years ago
Glad you liked it. I used a JFrame for the graphics bit. Everything else is just Object-orientedness and math.
I use the JCreator IDE, free, fun, and easy!
Seoryn 4 years ago
You mean u used java2D by JFrame? very good glowy graphics. I really wonder how it is done :D Is there an open source for it?
ceyceycey1 4 years ago
Yeah, I definitely did something... Graphics2D is the place to look if you're curious: check the java documentation( online somewhere, google for 'java graphics2d' ) If you want the source, just message me.
Seoryn 4 years ago
hey go check out my java tutorials
sircedric88 4 years ago
Nice work. I've just started making a pool game, should be ready in another 9 days I predict. It's small, but pretty and collisions/speeds/angles etc all work realistically.
BeautifulBeautifulMe 4 years ago
wow,very cool!!! I guess you've been programming in JAVA for a longtime!
lejejzerman 4 years ago
Cool! You know what they say, "When in doubt, brace it out!" LOL...I love Java, too!
PepinIsAGenius 4 years ago