Added: 2 years ago
From: GuyBluesummers
Views: 7,012
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  • All the tutorial is really fantastic and it's very helpful, Thanks for upload.

  • The correct way to handle gamma is to FIRST have your monitor calibrated to an industry standard. After the calibration THEN set the gamma in 3ds max.

    For linear workflow, the gamma in 3ds max will usually dial-in somewhere between 1.8 and 2.2 on a corrected monitor. if it's much different your image may look fine on your own monitor but it will look much different when it goes to print, which equals very unhappy clients.

  • many many thanks for the quick tutorial. It was really helpful for me :)

    one question: when i use gamma correction, the renders appear different (brighter, washed out) in apps like ACDsee or Photoshop. can you tell why?

  • the outer color isnt gray on my computer...its like yellow/black in a shecker pattern....whats wrong?

  • Mine is also a checkered pattern so I have nothing to compare the middle square too :(

  • hey thx for the new great tutorial , I'm having a lil problem hope u could help me...I did wut u said but when I hit render all the ilumination goes away..so I tray to compensate adjusting the xposure control and I got some bad noise shadow on my walls...well actually I love games ( Counter strike ) so the gamma on my monitor its really high maybe its becouse of that...do u know how can I fix it?

  • nice vid!

  • thank you. i was looking for something along this recently.

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