Added: 5 years ago
From: Xyex
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  • final fantasy 64? that wont be out for a long time... oh wait, you mean 64 as in n64....

  • THIS WOULD HAVE BEEN AN AMAZING GAME!

  • That was the FF64 Tech Demo. Like you said, there was never a plan for one, but they made this just before Square split from Nintendo.

  • @ChampionRevilo I think you're trying to defend a dead media, much like people trying to defend 8 track tapes. The internal battery dies, saves never function properly. They're only made to withstand 10 years or so. CD's can last long beyond that unless you're a child that throws the CD's in a box with no case.

    Then there's the infamous "blowing in the cartridge", and loaning a game and having saves overwritten... carts are a dead media.

  • @zerojett Battery life varries. There are carts more than 20 years old that still have working batteries, and ones barely over a decade that are dead. CDs are a lot easier to damage. And your saves require some external device that has its own seperate life. Memory cards errode and corrupt, game systems die, HDs get scratched and crashed. There's no one perfect option. The only true advantage of discs over carts is that discs are a LOT cheaper to mass produce.

  • @Xyex Then we run into storage capacity issues. Did you know the N64 had a CD option? It's cuz the cartridges couldn't hold enough data. The graphics are very limited due to the data capacity, this includes game substance as well. New flash media doesn't corrupt unless exposed to intense heat. If a hard drive is treated nicely (ex, not thrown across the room by children), it will outlive the console. Old carts are obsolete, just novelties and collectors items.

  • @zerojett The 64DD, yeah. It was created mainly for the purposes of FMV inclusion, though. The only advantage of massive storage capacity (in that generation, at least) was FMV inclusion. The N64's carts could hold every PS1 game ever made if the FMVs were replaced with real-time cutscenes. And even a lot of PS1 games could have been ported WITH their FMVs intact as demonstrated by RE2 (and many would have need less compression of video than RE2).

  • (Cont.) These days, though, yeah. The old gen cartridge is pretty much obsolette beause dsics can hold more than they could ever hope to. But then, cartridges can evolve into new technologies, just like the CD > DVD > Blu-ray progressions. in which case new gen carts could come along that put the discs to shame. I certainly wouldn't mind some sort of disc/cart fusion. Disc storage capacity with cart durability and internal saving would be sweet.

  • @Xyex My Dragon Quest 1 cart still saves, while my DK64 cart's battery died. ;_;

  • @widdow66 But they were much better imo.

  • Proof terra wears no pants

  • I loved the N64 but it had blurry graphics and when games cost 60-90 dollars you know something is wrong.Sony did it right with Ps1 it was a 3d console from the start and maybe it had pixalated graphics tho ''crash team racing looked great''.The fact that Square had 4 cds worth of game just tells you how far behind nintendo was.The 64 had better hardware but it had some issues with memory and storage size.Also Devs had a hell of a time working on it.

  • @risseer23 The N64 is much better than the PS1 in every way. The reason it's blurry is because it has a filter so it won't look ugly and pixelated like the PS1. Every Nintendo console (but the Wii -_-) has a filter like that so even if you play on a higher resolution tv, the game won't look THAT bad. Even on the TVs of that time, the PS1 looked ugly as shit.

  • @risseer23 The PS1 *was* originally Nintendo's brain child. But their deal with Sony collapsed (as did their one with Phillips... or was that Magnavox?) and so they went back to doing it themselves, and thus the N64.

    Also, PS1 games had multiple discs ONLY because they used FMV footage and lots of uncompressed data.

  • @risseer23

    I agree all the way. I still feel Nintendo hasn't truly recovered from their lost of 3rd party support for the N64. Rare (2nd party) and Nintendo (1st party) made a lot of the praised games for the Nintendo 64. The hardware limitations is why developers had to use tiny resolution textures, stretch them out over large surfaces.. and it didn't help that the Nintendo 64 filtered them to hell. The PS1 had better graphics, just no filtering to make it shine.

  • Kefka looks bigger, rockier, and more like a golem...oh this isn't Kefka? Then why is his music playing XD?

  • This looks Awesome... to bad they never made it. OH well.

  • n64 was a power house the ps1 was a fake 3d console.. damn shame it went to ps1

  • ten time Better looking then ff7

  • I remember seeing an image of this in Electronic Gaming Monthly back in the heyday of the N64 and getting so excited that I pissed my pants. They were crying "potential 64-bit remake." Oh, the days before widespread internet usage.

  • @widdow66 Nintendo wasnt loosing moeny at all with carts. Some 3rd parties might have but Nintendo has never had financial issues.

  • Wow... I wish they had done that attack style after all D:< It's so much cooler than what ended up being the standard 3d style attack. IMO anyways. Awesome demo :3

  • Wasn't this supposed to be a remake of FFIII/VI?

  • @TheSpazBunny nope, just like how that remake of FFVII's opening is not evidence of a remake of FFVII

  • Poor Terra.  No one wants a wedgie in battle.

  • So, greed caused the developers to end their LONG partnership with Nintendo and go work for Sony?

  • i don't this looks that bad, as much as I love FF7 the game always looked like shit to me.

  • This looks embarassingly bad. =/

  • square went to sony because you can't change a carts without turn off the console.

  • So? There's no need to change carts with the 64. You'll note that the two disc Resident Evil 2 all fit on a single cart. All square would need to have done to fit FF7 on an N64 cartridge was reduce the number of FMVs. Only do a few FMVs, while the rest are handled in game instead, and there would have been plenty of room.

  • @Xyex or just put the game on a larger cart. But that would cause the production price to shoot right up.

    and you're wrong damnpato54. Square went to sony because the production costs for the playstations games were much lower. It cost around 50c to press 3 discs for FFVII. Using a cartridge for the same amount of data (about 1.3 gig i think) would be insanely expensive.

  • @Xyex What they whould have done is that the controller memory pak you save your saved file on there and turn off the system and put in cart 2. And dude no way can a 4 disk game fit into a 215 MB cart

  • @Skwiigo Oh, it would all fit if they did it right. The only reason FF7 took 3 discs (it was 3, not 4) was because of the FMVs and very little compression. The entire game could have fit on a single CD if they'd not included the FMVs and had used more compression, and would have had a lot of room left over.  It would all fit perfectly fine on an N64 cart if the FMVs had been done with the in-game engine instead of as FMVs.

  • @Xyex Bottom line is I whould much rather prefer it on my N64 since I think the N64 is much better. And your telling me the game whould be 215 MB in size if they whould have cut out the FMVs? thats kinda hard to think it whould dont ya think?

  • @Skwiigo It'd be extremely simple, actually. Do you realize how much of the data on those discs is FMV? I don't have the exact figures for 7 but it's somewhere in the range of 50% and also note that the 3rd disc is almost empty, and is more FMV data than game data. (Likewise for disc 4 of FF8).

    Cut the FMVs, actually put some compression into the game data for the pre-rendered material, and it would fit just fine. Most games on the PS1 were bloated.

  • @Xyex Its been a real long time since I played FF7 but I do remember alot of FMV. so I get what your saying. Just let me ask you this whould you rather have it on the N64?

  • @Skwiigo Yeah, I think it would have been better on the N64. Square would have spent less time trying to wow people with their flashy FMVs and more time actually making the plot not be horrible.

    Though I can't see FF8 or FF9 being as good on the 64 because their FMVs were so much beyond what FF7 had. 7's would be easy to do in-game, 8 and 9 on the other hand *need* the pre-rendered video.

  • @Xyex Are you saying the plot was a bad idea? Becuse I think its one of the best ever. but never liked the PS1 mostly becuse of the controller. And I was a whipper snapper at the time so I kept scratching the games up. and just the whole design of it I did not like. I also did not like the PS2. I dont understand what was so great about it

  • @Skwiigo FF7's plot has more holes than Swiss Cheese, and the entire thing revolves around Tifa acting completely OOC to how they set her up in the early game, plus everyone else being complete idiots. Concept wise, FF7 was a fairly average plot. Execution wise, it blows chunks. You could drive a star ship through it's plot holes. Hell, Square's even admitted to them being there. They created Advent Children specifically to try and fix some of them.

  • @Xyex I do agree that there are SOME holes but if they whould have worked on the stoy It would have been amazing. But at its base the story Is The best story I ever saw in a video game

  • @Skwiigo In that case, I have some recommendations for you. Starting with the Legacy of Kain games. Blood Omen, Soul Reaver, Soul Reaver 2, Blood Omen 2, and Defiance (BO2 is the weakest in story, but pertinent to the plot as SR2 and Defiance (mostly) set it up). BO1 and SR1 are PS1 games, the rest are PS2. Also for the PS2: Beyond Good & Evil, Ico, Shadow of the Colossus, Primal, Xenosagas 1, 2, and 3, Second Sight, Shadow Hearts (all 3), and Metal Gear Solid 3.

  • @Xyex I will check those out thanks! I just wish more RPGS were released for the N64.

  • @Skwiigo Yeah, there is a severe lack, and only two that are really with mentioning.

    1) Aidyn Chronicles: The First Mage. Buggy as shit, the audio is bad, and the story is really sloppy, but it was an outstanding try all the same (and evidence that FF7 would work, as it is a bigger game, just lacks the FMVs).

    2) Hybrid Heaven. Uniquely designed RPG with a solid story and interesting premise. A bit bland in the locals since it's all in a complex, but it's an awesome game.

  • @Xyex Have you ever played quest 64 or ogre battle 64?

  • @Skwiigo Played Quest 64, didn't care for it. Haven't yet found a copy of Ogre Battle 64, but I would absolutely *love* to. It looks awesome, and I love Tactics Ogre on the GBA.

  • @Xyex I dont know why there arnt many good RPGs for this system I`m not a huge RPG fan but its good for a system to have good games in every genre and hybird heaven looks good. and I dont think the n64 had games that used FMVs did they?

  • @Skwiigo RE2 had almost every FMV that were on the two PS1 discs. I think a couple were dropped, but most were kept. I think one or two other games had an FMV here or there, but not many.

  • @Xyex Do you know what games had FMVs for the N64 I whould like to see how that looks

  • @Skwiigo Other than RE2, not off hand. And RE2's FMVs are impressive for their quantity, but the quality is rather lacking. They're like poor YouTube quality.

  • @Xyex How good was RE2 for the N64 in controllable wise

  • @Skwiigo Excellent. I'm not sure how it compares with the PS1 version (haven't played it) but there's no real lag. They're a little stiff and slow at times, but that was true for the first RE game, too.

  • @Xyex Hey eh Can you recommend any more N64 games? you have good taste in games I whould like to know what you recommend

  • @Skwiigo Sadly I haven't found too many. Other than those mentioned already: Quake, of course. Perfect Dark, Conker's Bad Fur Day (the best of them all, IMO), Banjo Kazooie/Tooie, Jet Force Gemini, Turok 2: Seeds of Evil, Forsaken, Legend of Zelda: OoT/MM (of course), Shadow Man (looks like crap without the expansion pak, though), Shadowgate 64, Paper Mario, and Spider-man was pretty good. That's it, off the top of my head.

  • @Xyex StarFox 64

  • @Skwiigo Oh, also Super Smash Brothers and Mario Kart (major duh, and you've probably already got them, but meh). Star Wars Episode 1: Pod Racer is pretty good, too.

  • @Xyex I Love the N64 but I have all the first party games. wanted to know if you knew any good underated games. And I`m scared to death to use my 1st party N64 remotes becuse if the joystick getting loose. And the supplay of the controllers are no longer available/loose.

  • @Skwiigo Download them on the Wii. Not alot of good N64 titles to be honest.

  • @Skwiigo: The N64 has loads of good games, mate. Starfox 64, Sin and Punishment, Mischief Makers, the Zelda games (of course), Mario 64 (still plays well today), F-Zero, Paper Mario, Pilotwings. I'll let you know if I think of any more essential titles.

  • @Skwiigo 2 games I remember having was excitebike 64, which was really awesome game and the game proccessor was amazing on this game. and Ogre Battle 64. One of the few Strategy RPG's that came out on the N64 are the 2 highly recommened games Top Gear Rally came third in my personal book

  • Well there is a final fantasy game for the n64,a sequel to FF7.

  • @tobiawsome123 nope.

  • Oh sorry FF7 Was GOING to be on the n64 so my bad.:(

  • if the ultra 64 woulda been released ffs would still be nintendo only and ps would probly not be as popular

  • What? ultra 64=n64, ultra was just the project's name, just like "dolphin" for the gamecube and "revolution" for the wii :P

  • They probably were meaning the 64DD. After all, if the 64DD had come out sooner it would have been more successful would have totally changed the console. The N64 would have become exactly the same as the PS1. Except more powerful.

  • n64 was a total letdown!!! when killer instinct was released in the arcade in 94 n64s prototype was ultra 64! at the time it was easily the best looking arcade game. had fmv sexy rendeting and perfect sound. ki1 and2 were the only gamed released under ultra 64 hardware. nintendo promised perfect home ports for ultra 64. so devs went crazy and it looked like the system to go with. sadly we got n64. nintendo didnt deliver and to some it was the biggest let down in gaming in the 90tys

  • actually yes n64 was definitely a powerhouse! compared to ps1 lol believe me if fmv wasnt a issue at the time i would be the best on n64. it wouldn't matter because scenes would be ingame graphics. but unfortunately people didnt see it like that. even after that besides the cartridge and cd thing

  • actually final fantasy 7 was gonna be made for N64 but the console wasnt strong enough to run it or something so they made it for playstation

  • The 64 has more power than the PS1. Square went with Sony because CDs are cheaper than carts and have more storage space. They could do higher quality audio and include FMV scenes on the PS1 to make people "ooh" and "aah" over the pretty and miss the fact that the story was utter crap. >>

  • @Xyex The Nintendo could do FMV's too. But only for two games: Resident Evil 2 and Pokemon Puzzle League.

  • Sure, the N64 could do FMVs for any game willing to do them, but note how much more compressed and shitty looking the RE2 FMVs are compared to the PS1 FMVs. They look a lot like low quality YouTube videos.

  • @Xyex I never noticed any difference. Thx for telling me

  • THANK GOD THEY MOVED IT TO THE Playstation. And I was a n64 fanboy at the time.

  • lol

  • Wasn't ff7 supposed to be for the nintendo 64

  • graphics are quite a bit better, but unfournately the 1rst 3d final fantasy was 10 instead of 7 :(.

  • @Johonywuzhere 8 n 9 were in 3d jus didnt have voice

  • I think he means true full 3D. 7-9 used pre-rendered backgrounds. The characters were in 3D but the dungeons were all 2D. In FFX everything was 3D.

  • This is better than FF7.

  • @widdow66

    Actually there are load times, but they're typically instant. There are a few games though like Quake II for example that still give you load screens with a progress bar at the bottom of the screen.

  • FF7 was going to be a N64 game but got shit canned when Square realised how crappy and limited the out-dated catridge format was and jumped shipped, best thing square ever did because the last decent nintendo console was the SNES.

  • crohonoi cross

  • THIS is why I'm glad they picked PlayStation. ^^

  • and I am sad nintendo has chosen to stick with carts on the n64 because they would pwn playstation if they picked cd instead

  • @nooblet911

    Sony would've had their asses handed to them and it would be Sega Vs Nintendo with Nintendo most likely winning.

  • Nintendo did try to do CDs first (the Playstation was originally a Nintendo console) but things fell apart. And then, later, they did come out with the DD add-on for the 64 but it was just too late to be of any real use.

  • That's because they screwed up and gave Phillips the rights to produce a CD system because they didn't like how much control Sony would have over the PlayStation. Sony later got pissed and released a full-3D console with some of the best marketing and games library available with games targeting the full spectrum (not just kids crap). Nintendo and Sega had a problem. You know the rest.

  • Thank god that it was released on the ps1

  • Sony did a Tech Demo??

    Square did!!

    Square just didn't stay with Nintendo because of the limited memory space for N64 games.

    You could do amazing graphics, but with limited size =p

  • @MG4M3R PS3 and PSP is still on the lead ,thats why Square still stick with them... with the blu-ray and UMDs

  • @alef321 wrong, most handheld square games are on the ds not psp

  • @ComradeLuigi9956 wrong. I AM TALKING ABOUT NEW FINAL FANTASY GAMES. not remakes.

  • @alef321 most new handheld square games are on the ds

  • @ComradeLuigi9956 nope only remakes are on ds (altho the 3d ff4 on ds was awesome...), all the new games are on psp, such as ff7:crisis core, before crisis, ff:dissidia, ff:type 0 (agito)

  • @MG4M3R Later cartridges had more space. And with cartridge, you could do pretty much anuthing, even add some chips to the console so I guess they could've made a cartridge with more memory if they wanted. Their excuse is stupid.

  • @ChampionRevilo

    True, you could do a lot of things with cartridges... for a price. A price that was paid by the developer and passed on to the consumers. And price was ultimately the deal breaker. Optical media is cheaper and more flexible when it comes to supply and demand.

  • @dunnono00 CD get broken MUCH more easily tho. A few scratches and they don't work anymore. I never liked CDs =/ Blu Rays have an additional protective layer so they're ok but for the rest....

  • @ChampionRevilo

    Take care of your games.

  • @themangodess I do but you apparently never had a stupid step-brother who never put the cds back in their box and that just let them lay everywhere in the house, including the floor. I accidentaly dropped 2 N64 cartridges in Pepsi once and they still work like they're new. Oh and I have a few GBA cartrige that went into the washer and they still work fine. My Super Mario Sunshine disk have only a few scratches and doesn't work anymore. Same goes for every of my friend's PS1 games -_-

  • when terra attacked, i was instantly reminded of serges dash and slash from chrono cross

  • shenmue 1,2 is the best game

  • ...... Man for years..... ive just been longing for a Shemue 3.... Shenmue is up there with the greatest game i have ever played!!!

  • Because its played with real instrument samples, then saved as MP3 files (or whatever they use to compress the audio)

  • Sony rules!!!

  • WAV is the way backwards... FLAC is lossless compression, 50% the size of WAV and 100% of the quality, with a bit more CPU usage.

    A 320kbps Vorbis is still like 90% audible quality and even smaller than FLAC, but if you really insist on full quality, FLAC is the way to go.

  • LOL MP3/Wave

    You have absolutelly no clue on what you're talking about. The main reason why this sounds so terribly bad is that the music is synthezised (a bit like midi).

  • your jealous of the greatest gaming company in the world.. HAHAHA!

  • lol.... mp3 is not about sounds quality, though, it tries to maintain what it can... if you want some quality, go flac.. complete lossless. Compression, where art though? D:

  • It looked nice for a N64, but you gotta admit PS1 ver. was...better.

  • lol, you can't really say that considering the N64 version never came out

  • better then a tech demo...wuhu xP

  • well, for storage and sound yes.

    but for graphics... it makes you get the meaning, at the time, to call the PlayStation; "Pixel Station", lol

    love both consoles ;D

  • This was only ever a tech demo. Though after the large scale fallout with the business prat Yamuchi at Nintendo and his refusal to have cd based tech in the n64 ruined Squares plans - a full 3d world and FMV - carts simply didn't have the memory and where costly. Instead they decided on full pre rendering and fmv on the ps1 (the ps1 couldn't generate large 3d worlds). In the end Square made the right choice, produced a triple A title and went with PS1.

  • That's just great. That camera moves remids me to the advent children movie or new battles on ff XIII. Its the same but slower xD

  • man. . . that would have been sweet!! much better than that pathetic "quest 64" that they threw onto the system.

  • It looks to me like it would have been a great game I'd of had many hours of fun with :( i perticularly like the camera angles and how they follow the active character.

  • It's amazing to think that Final Fantasy VII came of this.

  • FF7 coudnt fit inside an n64 cartridge.

    the largest ever n64 cartridge was 64 MB and that was Resident evil 2. this game took 3 discs on playstation!!!. plus the 64 MB cartridge cost a fortune so if ff7 actually did get released like that, it wouldnt have made any for square or nintendo

  • Firstly, RE2 was a 2 disc game on the PS1 and it fit in a single N64 cartride. Secondly, the only reason FF7 was 3 discs was because of the FMVs and if it had been on the N64 all of the FMVs would have instead been in game cutscenes. In which case it wouldn't have been nearly big enough to fill 1 CD, let alone 3.

  • some how i doubt that. final fantasy as it self is around 1gb-990mb. so if videos become converted in to in game cutscenes it would probably be 550mb because of all the modeling work on all of the structures. so the N64 cartridge would still be not enough.

  • Actually, I checked all of this myself some years ago. It's been a while so I don't remember the specifics, and I no longer have the discs to check with to refresh my memory, but without the FMVs FF7 is small enough to fit onto a single 512 Mbit cartridge with room to spare. Don't forget, the PS1 only rarely compressed it's data to any real degree since there was so much room on a disc and they were so cheap. The N64 compressed files, though. IE N64 audio was MP3s while the PS1 used WAVs.

  • i thought ps1 sounds where better than the n64 which led to the playstation out selling n64?

    do i have this wrong? i thought MP3 were better than WAV

  • No, WAV is better quality than MP3, MP3 is more heavily compressed (some WAVs aren't compressed at all), which is way WAV files are so much larger than MP3 files.

    And the N64 compressed all of its data far more than the PS1 did, since space was at more of a premium. Very few PS1 games, the FF titles included, used much compression.

    The only reason fitting RE2 on an N64 cartridge was any issue or impressive feat was because they retained the FMVs. Without them there'd have been no issue.

  • oh ok thx for clearing that up.

  • Yeah, PS1 had that FMV edge. Most games that were ported to N64 from PS1 lost the FMVs. Like Spiderman. In PS1, the cutscenes were videos. In N64, they were pictures and comic book text. But hey, it turned out fine in my opinion.

  • could the n64 handle fmv?

  • Resident Evil 2 on the N64 had full motion video.

  • Yeah, it did, which was called by many to be an amazing feat. They crammed a good amount of FMV into the cartridge, but you'll note that the quality is poor. Poorer than even the average video on this site.

  • Probably, since the N64 is supposed to have slightly better CPU / GPU setup than PS1, but the cartridge capacity made it impractical.

  • N64 could handle fmv, the problem was that the storage space was so limited. That is why most multiplatform games didn't have FMV on N64, but had them on PS1.

  • wtf zomg ninja chick ass at 0:42

  • (Smacks Nintendo Upside the head for not going with CDs) Oh well... It is in the past now, time to move on.

  • why oh why does nintedo screw with there 3rd party developers, we could have had the snes cd rom, more final fantasy on nintendo systems kameo and new perfect dark games on gamecube or wii new donkey kong country games etc. **sigh**

  • Wow,this is the coolest final fantasy I've seen.

    X3 It's cute and fun,it would have been great if they made it,but alot of the stuff in FF wouldn't be the same as they are now.

  • Anyone notice that they are almost no rpgs for the 64? :( i wish square made a ff64.

  • Yeah, it's sad. You can count all of the N64 RPGs on 1 hand. I can think of Quest 64, Ogre Battle 64, Aidyn Chronicles: The First Mage, and Hybrid Heaven off the top of my head.... and that might be it.

    I've yet to play Ogre Battle but Quest 64 is meh, Aidyn Chronicles is decent but buggy and poorly made in areas (like sound). But Hybrid Heaven I reccomend strongly, it kicks ass.

  • RMK THIS GAME FOR PS3!!! PLEASE!!!

  • The music sounds more like SNES than N64. Maybe the part of the system that handles sound wasn't quite done yet?

  • That's because the music here is a direct rip of the final boss music from FF6.

  • I like the music in this tech for some reason?

  • This is NOT a tech demo for Nintendo 64. It's an interactive game demo for Silicon Graphics Onyx supercomputers with RealityEngine graphics subsystems. These machines were higher-end than even normal SGI workstations. SGI Onyx/ RealityEngine systems cost $100,000 and UP. people make this mistake all the time. it's not running on N64, or N64 dev-kits or even SGI workstations and it's not called Final Fantasy 64.

  • Uh, no. It *was* running on N64 hardware. Yes, it was an SGI demo, but that's because it was also demoing an SGI interactive interface for the N64 (that never became reality) at the same time. It was a joint effort and you're the one making the mistake. Also, I never said it was called Final Fantasy 64, only that people my have heard of that name.

  • you are WRONG, it was NOT running on N64 hardware whatsoever. As I said, it ran on SGI ONYX supercomputers. the SGI dev-kits for Nintendo64 used lower-end workstations and these workstations never played this Final Fantasy demo. read the article at lostlevels

    lostlevels . org / 200510/

  • I saw that years ago and I stand by what I said, though the wording was a bit poor, I'll admit. You're right, it didn't run on the typical station but it was still running under N64 specs and that's the entire point I was trying to make.

  • No, you are still wrong. it was NOT running under N64 specs. it ran on Onyx RealityEngine (or RealityEngine2) specs, and it was not dumbed down to simulate N64. the N64 could not push even that many polygons. The Final Fantasy SGI Demo had nothing to do with N64 or Nintendo whatsoever. I don't know why you insist otherwise. it sounds like you're just going by what irresponsible magazines like Gamefan said.

  • I'm going by what I, personally, know to be fact and not what any other outside anything has to say on the matter.

  • Wrong again. The system your on about produced graphics far beyond this - SGI workstations (which created jurassic park) Lets look beyond the petty console wars, its clear this was running on the cut down n64 r4300i - no matter how much spin can be put on it.

  • Am I the only one who thinks this looks poor? Everyone seems to think that FF64 would have been better than FFVII ended up being for Psone, but judging from that battle, I doubt that very much! I'm glad they switched to PSone, quite frankly!

  • dude the n64 is undoubtly more advanced than the ps1 its a well known FACT except for cartridge space

  • Yeah. Cart space was the only real issue, and that was only a problem, really, when it came to the inclusion of FMV footage or truck-loads of voice overs. Hence why the FMVs and audio in RE2 for the N64 weren't as good as the PS1 version. But still, they managed to cram to CDs into one 64MB cartridge which is highly impressive.

  • Dont forget the 4kb of cache, this was one of the main reasons the graphics where blured, also if the games where running in 64-bit mode it would of taken up x2 as much memory, so in some cases 2kb of cache! thats not alot.

  • i thought capcom used a 512mb cart for res2 n64

  • 512, yes. But that's 512 megaBITs, not bytes. There's 8 bits to a byte (and thus 8 megabits to a megabyte). Which means the cartridge is only 64 megabytes in size.

  • True .. thats why most games had lack of Good textures.. And cartiges coulden't use full N64 potential

  • I´ve always been a nintendo fan, when i knew about this cgi previews i really thought final fantasy would remain in nintendo, so i ran and bought my nintendo 64, guess i was wrong..

  • Yeah, I heard a lot of people did. If Nintendo had gone with CDs for the N64 Square would have stayed with them. They cited that as the reason they moved to the Playstation, the storage space. (Can't really blame them with their FMVs and crap, though.) But hey, the 64 still got some kick ass games even without FF. LoZ:OoT, Conker's Bad Fur Day, and Hybrid Heaven are three of my all time favorites. And SSB got it's start on the 64. <3

  • Yeah I know, even if square would remain with nintendo64 they would not be able to make FF7 a little more mature (aeris cold blood death), N64 never needed FMV, Banjo Kazooie, Conker, Zelda, Golden Eye, Mario Kart, im glad i stayed with nintendo, the psx loading times really piss me off

  • yeah, if you asked me, I think the look and feel of the graphics on N64, even when it came to characters seemed somewhat equivalent to the FMV "depictions", even when there aren't pre-rendered backdrops.

    Goldeneye, to me along with a few others definitely seemed to have the pre-rendered look (first mission is, in my opinion, the best example), but the game(s) played in real-time!

  • @Xyex All those games you listed..I love them.ESP SSBB AND LOZ!! Infact..I think I even like em more than FF.

  • Well now this puts to rest that if FF 7 was on N64 it would have completely destroyed the living crap out of the Playstation version, basically Square was lying.

  • Heh. Square as much as said, shortly after it was announced that FF7 would be on the PS1, that the only reason they chose the Playsation over the N64 was space. Because of the storage space offered by CD they could, bascily, get flashy (I.E., include FMVs) and make it more 'immersive'. (cont.)

  • I don't know, I think N64 ports of the games would have be good. Sure, they couldn't have done the FMVs, (not without serious compression and video degradation) but 64 was a more powerful (and versatile) system. And, hell, if the N64DD had taken off FMV complete ports with improved graphics over the PS1 versions would have not only worked, they'd have rocked.

  • thats why the summons were abridged in final fantasy IX most of the time, people hated how long they took in VIII.

  • Yeah, except for me. I dispised the shortening done in IX. And EDEN is one of my all time favorite summmons. Guess I'm just more patient than most people. XD

  • Coz nobody wants to look at single attacks that take a goddamn minute?

  • ....And they couldn't make the battles of FFVII-FFX that epic WHY?

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