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  • While it's true that if you use pull on unprotected husk, it's often instant kill. However I was able to setup some warp deonation in some cases. I know this for certain even tho the sound effect of warping/stripping a single target and warp detonation is identical I could clearly saw it was warp detonation in some cases that caused other nearby husks within the 5m or 7m radius to stagger or fly off depends on whether they're protected or not. If you're curious try it for urself to see.

  • why did you get bastion instead of nemesis?

    

  • An effective alternate strategy for using Singularity against Husks is to throw down a Singularity between you and the Husks and work on quickly strip their armor with a weapon right before they walk into it. At worst they will be delayed a bit until you can throw up another Singularity field.

  • I played as a soldier in ME2 and on this mission brought Zaeed and Mordin. Zaeed had inferno grenades maxed out and Mordin had incinerate maxed (both for wide area damage). Hardly had to fire a round before reaching the part with the scions.

  • @easuter I know your comment is old but were you playing this part on Insanity or a lower difficulty.

  • @fan977, Insanity. Zeed had a Mattock (can't remember what SMG Mordin had). I had the Revenant and area concussive-shot.

    The husks were pretty easy: go to the "trigger" points then back up to a more defensible position. Use grenades, incinerate and concussive shots, then use the Revenant to mow down any stragglers. Wash, rinse, repeat. :)

    The Scions were a bit harder, but spamming Viper incendiary rounds at their humps worked nicely (while using Mordin and Zeed as bait).

  • i didnt know that adepts could even use assult rifles

  • how are you using an assault rifle

  • @LTxStriker

    When you get the mission to go and envestigate the collector-base, you will get weapon-training, for shotgun, sniper or rifle in the base. He chose rifle.

  • hey is there any advice on how to level up your skills quick? thanks

  • Holy crap everytime I watch you guides I always feel like playing ME2. You know ME2 is the greatest game of all time when you've played more than 15 playthroughs.

  • It's also good to have Grunt. He has squad incendiary ammo, plus he's obviously like a brick wall. Not only that but on more than one occasion he's charged at a group of surrounding husks and mowed them all down. Mhm. He's the best distraction because he loves it.

  • @infections Ditto.. he is my preference for this mission, as he is awesome for melee even on hardest difficulty, and makes a good distraction as you say.

  • Await IFF Installation? One question, how do 'unlock' it? Like, do i need to all loyalty missons?

  • Warp destroys this level. I never had to shoot a bullet. Husks = auto death.

  • Question on getting Morinth on board Shepard's team: I am at getting the Reaper IFF & all my side assignments are done. And I still don't have enough Paragon/Renegade Points to do Samara's Loyalty Mission & choose Morinth instead of Samara. How far in the game do you have to be in order to have enough Paragon/Renegade Points? And can you make a video of how it would play out if you haven't already?

  • @venom1277 It's based on a percentage of the total points available. Try doing all the sidequests first.

  • where do u get the viper???

  • where do u get the hand cannon???

  • @anrel24 U ALREADY HAVE THE HAND CANNON IDIOT!

  • The class I used in ME1 was vangaurd (shotgun FTW), when i picked up a copy of ME2 I stuck with vanguard for veteran playthrough and no problem, when I up it to insanity though I found out Vangaurd went from being a death machine to something that made me rage quit every 5 minutes I start a new import playthrough with a sentinal on insanity and 30 hours later I have every mudda fuckin achievment. If reapers are actually the "Vangaurds of our destruction." ME3 is gonna have some easy reaper kills

  • @KingShit117 Vanguards aren't so bad... on some missions. Horizon is a major frustration.

  • @KingShit117

    Vanguards are epic if you play them right! For insanity, make sure you get heavy charge so that you recharge your shields when you rush someone. Also, dont just rush 5 enemies fully armored and shielded or you = dead. Combo = Biotic Charge, Melee, Shotgun blast, melee (sometimes not cecessary). If it is not dead, you should be ready for another charge after this combo. Rinse, repeat as needed. Awesome Vid btw. :D

  • dumby youre wrong bad advice wrong wrong wrong !!!!!

  • Jack is really good for this level. Her shockwave just demolishes the Husks

  • I found shockwave very helpful in this mission,I had the level 2 version and I could kill 4-5 husks while they were climbing the ledge,this was on veteran though

  • I wish i would've played with adept when i played the game through the first time, at insanity right away. looks fun and infiltrator was just too easy to use, died only about 5 times through the in the game.

  • I beat this with a shockwave vanguard easily without getting husk hit up close. Area shockwave and 10-20 are dead.

  • yes adept all the way. played every class adept is tied with vanguard

  • You mention that the handcannon is inferior to the predator in this situation. Out of curiosity, what situations fit each gun? I just usually switched to the cannon ASAP and used it for the rest of the game.

  • Hand cannon is superior when your going to be firing at a few heavy armored enemies. Example, YMIR's, a few Krogan, Harbinger. Predator is better when you going to be firing at a ton of light armored enemies like blood pack vorcha and husks. Light enemies usually require a few shots from the Hand cannon, but that weapon doesn't have enough ammo to do that consistently without forcing you to leave cover. The ROF on the predator is great when being rushed, and is more accurate when rapid shot.

  • Ah. Thanks a bunch!

  • This is as always an amazing guide, as a previous poster has already said, would a Mordin+Samara combo be better due to the Area Incinerate+Singularity combo which I found useful on the brief husk rush on the Collector Ship.

  • After reviewing everything, Mordin would have probably been the best choice with samara. I really thought I'd need 3 throws, but I didn't actually use that many. I'd say thane was plenty good though, because his Viper Sniping just killed that husk armor and the scions. He's got the +50% damage bonus with it from his passive, so he's an absolute beast when combined with sniper upgrades and the fact that snipers do +50% damage to Armor. Had I given him the incisor, well... Overall I'd say a wash.

  • OK thanks man, that really helps!

  • I'd have thought Shockwave would be useful in this mission as it's close quaters most of the time and it's got a chance to deal a fair bit of damage.

  • Shockwave would be awesome on this mission, except that it has a 6 second instead of 4.5 second cooldown. For really playing at its best, the adept doesn't have nearly as much use for shockwave when singularity or area throw can do almost identical damage. However, if I was a vanguard, shockwaves would be flying left and right. Even any other class and I'd take Jack along for shockwaves.

  • Not bad, I personally prefer to take Mordin in place of thane in this mission for his incineration blast. incineration blast + singularity = fast easy kills. Same with area reave.

  • I'd say that incineration blast might even be better, but I really thought I'd need an extra throw.

  • Awesome man thanks for the tips

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