Added: 1 year ago
From: CreativeMatter1
Views: 59,309
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  • I have a project of Maya, Modeled in maya using custom CGfx shaders..like yours but I have no idea how to make the environment for it by UDK. May can you help me?....link of tutorial..I really want to make my project like this final result. it's really amazing ( yours)

  • I BEG you to do a tutorial for us! I want to create levels with this kind of quality!

  • Wonderful work!

  • Mother of God

  • I am so jealous right now!! Amazing well done!!

  • very nice

  • Beautiful work dude, hopefully i can get to this level of production soon... good stuff!

  • Were getting UDK on halo 4 BABY!

  • This is a good shit. Can you still be able to use UDK to make RPG for MMO?

  • 1 Wanker on the board! :D

  • OMG its crazy

  • Awesome work, you interested in working on a mod?

  • dude last summer i was there to visit it and this looks just like it, like 1 to 1 great job dude

  • FUCKING AWESOME. Please make it a game, you know like knights, templar, crusader stuff, medieval epic game :D online where we sword fight and stuff :D that would be epic :D

  • OH MY FUCKING GOD, RHIS IS SO AWESOME I SHIT MY PANTS

  • OMFG THIS IS EPIC

  • OH MY GOD THIS IS EPIC

  • If i could know who the one retard who disliked this is,i would kill him,go to his funeral and laugh about his death,right after i piss in his grave,ok maybe i am over exagarating... :D

  • i was there when im onn vakantion

  • nor skyrim is so beautiful like that.

  • @will891410 ur crazy

  • @dvslayer crazy you, you are drinking coca cola, that shit is made of shit with suggar and gas.

  • @will891410 wtf? though its true, thank god its awesome then !

  • Skyrim!

  • vary good job ( claps )

  • quite impressive my good sir :D

  • Okay, how did you get Skyrim early?

  • Skyrim?

  • @dudel47 Yeah, too bad it doesn't have the track or artist name under the video, like right the view counter or something. That would be pretty cool.

  • I want an MMO With that kind of an environment! That castle is sick!

  • The real Neuschwanstein Castle disliked this.

  • Beautiful

  • GREAT work! May I ask how you textured the castle? Just tiling? Because I think I saw AO in there, which would mean everything must have its own material?

  • Proof that you don't need much to make something amazing. UDK is pretty dang awesome.

  • Its like Minecreft

  • This is impressive.

  • I didn't know Skyrim had been released already...

  • how much time did you take to make the whole detailed environment and terraforming?

  • Wow good to see another aussie 3d artist. Can I ask how you created the terrain, I take it you didn't use just UDK heightmaps? Did you model this modularly, and build it inside udk, or completely build it in maya then import? Really hope you can help I need to break into the industry :(

  • fucking amazing!!!!

  • One question. How long did the light building take?

  • Thist must be: Real Development Kit

  • UDK videos often look better than real games. this is one of the, well done sir!

  • What is the asking price? I WILL TAKE IT!!! Very nice job.

  • GOD DAMNIT. TEACH ME HOW TO DO THIS.

  • Reminds me of Oblivion...

  • This is just so amazing! Well done!

  • Wow, this is absolutely amazing! How long did it take you to make all of that?!

  • holy shit!!! this is amazing!!!

  • I just wet myself! This is amazing!

  • this is absolutely amazing, very well done

  • I don't mean to insult you with this question or anything, but, would you be so kind as to provide a .udk of this level for benchmarking/educational purposes?

  • Fantastic Work! My experience with this castle is a picture on the front of my German book, and this- ungodly good job!

  • FAKE! ITS REAL LIFE!!! lol ( just joking, if you gonna hate on me.. )

  • music by Rob D I guess... =)

  • JUST AWSOME!!!

  • my pc could never load this FOR SHIT. also any idea how i can make it rain in udk i cant figure that out plz help

  • Do you have any life ?? ^^

  • I wanna live there

  • Another thing, are the big background mountains part of the sky dome?

  • How in the world did you make such a massive environment! Did you run into performance issues? Are you using a very high end gaming computer? Did you go beyond LOD's, to make sure that the environment would run well? etc. This is amazing!

    P.S. I don't actually know how well an average gaming computer could handle this, because my (allegedly good) computer is shitty when it comes to games. lol. I can only go so far with UDK, but I'm getting a new PC.

  • @Matchewawa

    I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene runs between 40 and 120 fps. One of the "secrets to run massive secenes is to reduce the ammount of shaders. Each visible shader (or material) will create a draw call and use memory. You can have a scene with a million triangles and just one shader, maybe you could even render 2 million or more.

  • The massive terrain with mountains (25k triangles) only uses one shader that blends four textures with vertex colors. The terrain near the castle uses 4 shaders, It worth the cost because is closer and allows me to show more detail and variety. All the castle's white stone is just one shader, the roof... just one shader and so on.

  • There is no more than 40 shaders in the whole scene.Some UDK maps have more than a hundred materials and use Lods, occlussion and other tricks to reduce the cost in some other way.

    But as you say, this scene would'nt run in a shitty machine. You would need a good one but not an exeptional one.

  • you are completely sick ... how did you a such thing !!!!

  • Should use chitty chitty bang bang music for this vid

  • Majestuoso el castillo, majestic the castle , the escenario and the music a great video

  • How do you do this, teach me xDD!

  • Wow, i's beautiful! Amazing, the engine also surprised me here!

  • wooooooooooooooooooooooooooooo­ooooooooow

  • wow dude, speechless.  Amazing work.

  • That is... wow.

  • That's the most amazing video with UDK I have seen yet.

  • Looks better than Crysis amazing!!

  • you should do this on cryengine 3

  • Rob Dougan FTW.

  • beautiful, you have inspired me :3

  • very nice, available to download?

  • oh man! nice stuff..i really want to make something like this

  • makes me want to create a first person rpg game with that stuff

  • hey i like the terrain if you made it in maya thats cheating isnt it :)

  • what was the music?

  • @toromikshui

    Music from: Rob Dougan - Will You Follow Me? Furious Angel

  • Incredible!

  • fantastic !

  • Never seen "238 likes, 0 dislikes"! Good work!

  • @Sondrebot ahahah I never too.

    0 people hate Germany, 0 of people hate UDK, 0 of people are dumbs. GREAT WORK !!!!!

  • Looks bloody fantastic. Is this a real time render? I would think not.

  • @rlinfinity I wouldnt be surprised if it was, this is UDK afterall and the guy who made this must have a really powerful computer. If not though, it would have been rendered near-realtime using UDK's screen dump commands

  • Awesome stuff you got there! and +1 for using rob dougan.

  • My pants are totally pooped :D

    That's amazing dude!!!

  • It's one of the most beautiful things i have ever seen in my life!! Man, i wanna cry because of the view :))

  • This is absolutely beautiful man.

  • could you do some of berlin... i have always wanted to see my home town done on a GOOD graphics system!

  • This is great!

  • you should go pro

  • Amazing vidéo !!!

    Just a question, i began in Matinee.

    When your camera changes (The blend between the changing images), what do you use in Matinee?

    Thanks very much !!

    keep up the good work :D

  • Man...you are the man...I really like your work. Last week i been thinkin' what can i do whit a project that my chief drop on my hands and...I'm encountered your work and yea!!! your work it's my inspiration...so cool. (sorry about my english i'm talk spanish)

  • Can you tell me where you got the Neuschwanstein castle info? i mean you modeled it from photos or plans ?

  • Thats like wow :D

  • Cool! Hey man, don't you want to help me with my project? I'm working on videogame concept for 10 years now... A Fantasy and Sci-Fi RPG... "Please! Help me someone! I'm so desperate!"

  • @Zentai88 Dude, if you want to make a AAA title with a couple of people, you are nuts! It takes hundreds of artist a couple of years to work that shit out...

  • @69gothix69 Tell me somethin! I duno...

  • @69gothix69 BTW I need to do some pre alpfa demo with the couple of people first to show somethin' to some bigger company... You are nuts, not me...

  • @Zentai88 You obviously don't...

    You worked on a concept for 10 years and still desperate for help, that clearly demonstrates your "professionalism". If you are pitching in an idea to a company, all they need is a written script. They might ask you for 5 min samples of how stuff looks. If they like it, they'll pick it up and give it to their team to develop

  • @69gothix69 Why I even care with answearing you, huh? I was working on it for 10 years, that doesn't necessary mean, that I was desperate to offer it to some company for all these years, it means I've work on these concepts to make them perfect and now I'm trying to do it real... You don't understand anything and you don't even know any part of it, so please, shut up already, will'ya? Thanksalot...

  • @Zentai88 Oh ok, what the hell do I know about it, I only worked in Environmental Art for 3 years now. Kids like you just make me laugh. The way you loose your temper shows your frustration and incompetence. You are the idiot who goes on youtube in desperate search for help. Go on polycount or other game forum and post a thread with a header "Need help with concept art". Have you pitched your idea to the company yet? Did they like it and asked for samples? No?, then stop and move to the next...

  • @69gothix69 lol how do I know that? And I'm not kid you...! So why you don't do anything for me, huh? If you are such clever head...

  • As a beginning UDK user, I am blown away. This is absolutely beautiful.

  • I clicked the like button twice to emphasize how cool this is :p

  • Woaw I .. That's just what I'm aimimg for, hope to be as good at you at some point!

  • Absolutely gorgeous, though you should upload a HD version. Wanna share with me what the settings were for your light? I didn't think you could get such gorgeous effects with a single light source!!!

  • Amazing!

  • Bet that took longer than an afternoon, I really need Maya =(

    Amazing castle + Shaders, all comes together fantasticly, Its a shame that when people play games they don't take notice of simple things like the waterfall in the background and stuff.

    If you made this with UnrealED for UT2004 and uploaded somewhere I'd soon download the map =)

  • @RenegadeOfSociety It is made with UDK (Look it up, free game development tool)

  • @Agret I got UDK the first day it was released lol, I still havent mastered it though =(

  • @RenegadeOfSociety Maya is best for animation, period. 3DS Max is Best for hard surface modelling. It def took more than an afternoon lol. But there is a smart way to cut corners and build everything faster, while retaining quality

  • @69gothix69 I disagree that Max is best at any one thing than Maya. I've heard the argument that Max has better poly tools before or its better for one thing than Maya is but it's not so, at least as far as technological and software capabilities. It's true that one application may be better at one thing than the other for a particular person, but not due to application capabilities. They are both incredibly powerful tools, it's the artist using them that gives them their limitations.

  • @ElectricEntertaiment Hehe, I'm not saying that certain tasks are limited to certain programs. It's just the workflow in Max for hardsurface modeling is faster, and therefore used more for game assets. Some tools in Maya are a lot more powerful than Max and could be easily used with proficiency. I was taught by Paul Neale, who actually worked in Autodesk to develop both programs, and by observing workflows of both programs it led me to my conclusion. Everybody has their own preference...

  • @69gothix69 Cool. Back in 99 I first tried blender for 3d, then 3DS Max, then I sent off for the 30 day trial from Alias Wavefront for Maya 3.0. For me the workflow of Maya was groundbreaking. Blender was clumsy and Max was really good but you HAD to do some things in order with the modifiers and such or it would trash your scene, then Maya was non-linear and I didn't have to learn the view port controls, it just felt natural. Just my preference, me and Maya have a history together so I'm Bias.

  • @69gothix69 Yeah and about the scene CreativeMatter1 made for UDK.... It is amazing. I love seeing incredible pieces like this it gives me inspiration and shows whats possible if you are devoted and love creating art.

  • Wow, thats just... wow.

  • Man, it sounds like in a cinema.(the audio)really!if you use hi def headphones it works.

  • awesome. some shots look real.

  • truly amazing

  • 0 dislikes :D

  • HOGWARTS!

  • 140 UP vs. 0 DOWN

    WOW

  • damnnnnnnnnnnnn

  • I love it, UDK is perfect for this project.

    btw, can I ask you what music this is? :)

    all the best

  • Cool i was there...

  • This is probably some of the highest quality UDK work I have ever seen. In fact, it breaks the boundaries of what most people do with the engine to such an extent, it is hardly recognizable as Unreal 3.

  • OOOOOoooooo happy woooooorld :)

  • THIS SHIT'S AMAZING!

  • Holy. Crap.

  • Looks AMAZING!

  • I've been having issues with making trees not be able to walk through. Any help if you could please?

  • looks like my summer house

  • how long did it take you to finish this?

  • Whoa! This is very great! Whoa again O_O!. You rock!

  • Very well done.

  • Epic.

  • That is amazing. Is that map available for download somewhere? I would love to be able to explore your creation.

  • really good

  • I keep coming back to this and watching it over and over again. You epitomized what I hope to be able to do some day. Absolutely stellar!

  • So much win!

  • What recording program do you use?

  • Awesome.

  • I cried... it is so beautiful.... sniff....

  • wow that was really good :)

  • impressive

  • I swear, I would kill to be able to work with artists like you.

  • Did you code the custom shaders or make it in UDK's material editor.

  • @pixphi

    I've used UDK materials for the UDK scene. To see similar results in Maya for modelling I used custom CgFx shaders (CG code).

  • but I know it's awesome :)

  • fantastic work, truly incredible!

    great modelling, great texturing, fantastic lighting,

    keep it up!

  • at 1:10 almost looks like photorealistic. This is why udk is far better than unity

  • awsome work man respect

  • this was great man. your landscape looked amazing!

  • Real time ?

  • Wow, the amount of detail in the castle is amazing!

  • The music and the camera shots were perfectly chosen. This is a pretty epic artwork. Congratulations!

  • can you please tell me what is your configuration,please?

  • the awesome can you make a city. just asking bc im working on a game called mass wars and i really need someone who can make a good city well cities

  • I sure wish stuff like this was actually made in games. I mean, UDK/UE3 is very powerful tech, but it's mostly used to create horrifying worlds. The Mass Effect games are the only things that leap out at me as games that are "beautiful" built with this tech.

  • It's.... So... Beutiful.

  • everything modeled in maya ? terrain is done with the udk or not ?

  • @muelsa373

    All models in Maya, the nearby trees were generated with speedtree.

    All the terrain is a custom mesh with a shader that blends textures and normal maps using vertex colors.

  • @CreativeMatter1 so I'm gonna assume your refering to a heightmap. What dimensions was it? This seems abnormally large.

  • OMG very Beautiful

  • One of the coolest things I've ever seen. Having been to Neuschwantein, I think it's a perfect representation. You've inspired me to become as good as you. I hope to be able to do this one day.

  • @SelfDestructionPro

    Thanks a lot, I hope I will visit the real castle one day like you.

  • That's cool dude! How much time took you to make the whole map? :)

  • @PieroStuff

    Thanks dude! Hard to tell because I was learning UDK at the same time and learning/writing Cg shaders to see the whole scene in Maya. Lets say 6 months working 2 days a week?

  • Any plans to reupload this in HD? :)