Aaaaaaa I can't get it to point in the right direction. I'm making a elevator and when it should be on pointing on the right direction it just gets like this | instead of this _ so when I am going to enter the elevator i can't!!! Please help i'm been trying for 3 weeks now!!!
You should really remake this tutorial. Nowdays I can easily make this stuff, but my first wish when I started mapping was infact to make trains. I think anybody likes them. ...
So i finally fixed the Train/Elevator.. And i had a button to open a door in it and a button to open a window.. And a button to move the train.. When i press a button my character freezes for like 1 - 2 seconds... And sometimes it only freezes while the button doesnt even respond... Is this normal ??
i think it has something to do that your in the train.. because i have a button out side which isnt on the train and when i press it i dont freeze and doors open normally... Please help me God ofCS
@Qrorpl Try clicking 'apply' first and see if the options appear. What's the entity type that you're trying to make the output for? Is it definitely the func_tanktrain?
@3kliksphilip Why did you use caps lock in the title?
And most important, You know the prop_static "nuke_car"? I want to make it a car that passes by in my city, which is an obstacle that you'll get killed by if you get hit by.
@3kliksphilip I mean when i stand on it and push the button on the wall i will be stuck for a few seconds. is i stand off of it and then push the button it works fine.
@3kliksphilip I mean when i stand on it and push the button on the wall i will be stuck for a few seconds. is i stand off of it and then push the button it works fine.
hey, if i make a train with a path that has curves on it, I activate it with pressing a button, and when its at the finish, how can i get it to follow the same path backwards to the point it started ?
Hey 3kliksphilip! I've been having a problem where I made a landing craft, bound them all together as one, and then set the path nodes. It moves in the direction I want but facing to the left. How do I fix that? Thanks.
@imp0ssiblew0rds Double click on the func_tanktrain that you've made, and you'll see a 'change angles' property. Mess around with that. If you set it to 'fixed orientation' then it will remain in the same direction all the time. Alternatively you simply compensate for its angle by rotating it 90 degrees to the right.
How do i make the train, like when I press a button it goes to the other side, but when it has reached the other side it stops, but when I press the button again, It goes back? Is there like a toggle feature or something (I'm new to Source SDK, so I have no idea about toggles, timers and advanced stuff yet)
Could i make like a helicopter flying around the map? Starting and ending at the landing site? It would be really cool! And add sounds from roflcopter lol
@3kliksphilip Yes, I just found that out! Thanks for this! but I have one problem, my css map wont load? it's really odd, it normally loads automaticly, but now I do it by hand and it just shows a message like: ''Establishing connect to server'' and after 0,5 seconds that stops and I couldn't test the map.
@SeriousFailDude Hey! I was having the same problem with mine today! For me, the problem was putting nodraw on some of my terrain surfaces and physics objects. Make sure not to add nodraw to either of those to. The computer doesn't seem to be able to read that.
I have a suggestion for you tutorial educators: END the tutorial with a summarization of what to do and how to do it in an understandable as you explained it in the video so the viewer will understand. To you, that may be a choice. To me, it is what I'll call: tutorial etiquette.
Ok a couple of other things.... I am making a map with a trigger_push in it and the push is not working. I pointed it forwards (about) and it pushes me VERY SOFTLY sideways. What can i do to fix this???
Ok i'll have to try that. Thanks for clearing that up. I have a couple of questions and other problems.
What is a VMF file?
What do you use for a hypercam? I might be able to show you my problems better.
How do you fix shadows where you don't want them?
Also do you have some kind of online voice chat or chat? Because I have a sort-of game website that's pretty new with a chat and no voice chat. I do have Teamspeak 3 though
@Arcaninesy vmf = the map file you load up and save in Hammer. Hypercam simply records the bit of the screen you tell it to. You add lights to remove shadows you don't want :P I don't use TS or anything any more.
@NinjaKittyLOL You'd make the plane, make it a func_tanktrain, you'd make the waypoints, then you'd make the train's startspeed 0, and then onbuttonpressed you'd make its speed change to, say, 256. Let me know if you have any trouble with any of these bits.
You might also want to add loads of ragdolls that fly up into the sky after collision. Phys_explosion can do this. env_explosion will make the explosions look like explosions.
Sorry, I'm not describing this very well. I am pretty new to SDK because I recently got a new computer that will actually not freeze up with SDK. Here is the scenario. A cylinder sits on top of a block, the cylinder with a motor turning it. A block is on one side of the cylinder, parented to the cylinder so that it goes around WITH the cylinder. When playing, the player can move in front of the block and move through the block.
@ArcaninesyPerhaps you could make the block that's parented to the cylinder al part of the same object, so you don't need to parent it to the cylinder.
@3kliksphilip I don't really understand how to do this, should I make a high cylinder and use the clipping tool? because that would be a pain in the neck to do.
@Arcaninesy You just... make the cylinder and the block part of the same thing by holding down ctrl and selecting the cylinder and that small side block at the same time. Then you press ctrl+t and make it what ever the cylinder currently is set to.
@3kliksphilip Thanks for the idea to fix the moving object, I was originally using blocks when it must be an entity to be a track point.
More info on the rotating block : The block is a circle, with a motor, and it works when i develop it, however I wanted a block on top of the rotating object (parented to the cylinder) to rotate, and when I do that the block goes through the player, I want to make it solid.
The train or elevator or whatever worked, Though it was flipped and turned when I ran the map. How can I make it straight? i know you kinda went over this, but mine did'nt just turn, It was upside down :[ Can you help?
The train or elevator or whatever worked, Though it was flipped and turned when I ran the map. How can I make it straight? i know you kinda went over this, but mine did'nt just trun, It was upside down :[ Can you help?
Hi, This is Arcaninesy, and i have a couple of problems.
First, when i make the tank / track train i have no "path_tracks" to make. (when i make blocks and ctrl+t, in class there is no path_tracks) Second, i tried making a rotating object with a vertical block on top of it, and when i play it the block goes through the player or the player goes through the block. (when you get on top of the block you slide off)
@Arcaninesy To find path_track try placing an entity in the level, and by searching through its list of entities.
I don't really understand this rotating block with a vertical block on top, it might be better if you sent me a link to your map's vmf file so I could see for myself. Is the block parented to the rotating thing, or the rotating thing to it?
My camaras, i have 2 camaras and one shows blocks normaly and the other shows blocks but with it is colered blue, it's very strange, any defult options?
@Kdunkham Maybe you have another 3D box, but with the lightmap showing instead of 3d textured shaded polygons. Click in the top left hand corner of the box, and choose a different viewing mode. This should fix it.
how would you parent the block you used as the tanktrain with a physics model. Would you name the physics model and then in the parent section of the tanktrain you would put the name of the car?
I have multiple tracks, my helicopter only faces one way while going along these tracks. I need the heli to face the same direction of its pathway. Could some one give me some advice?
@shortstuff910mc It will be all in the helicopter's properties, possibly its flags. Check its orientation properties, it should be straight-forward to do. Literally!
where u got the giant balls ? i am working on a zombie escape map and i got narrow corridors that i want to put one of those balls in to crush the people.
all i do is make the ball prop_physics, make the floor under it breakable, place a trigger and it will crush people ? if u dont have the model of the ball please link it or something, thanks.
@Juppie902 I selected the block tool from the left hand side of the screen, then on the right hand side of the screen in the drop-down menu I chose sphere.
my train, which is a heli keeps moving the same speed which is really slow, i do have some things attached to it, like a spinning blade on top and a breakable door to get in. could that affect the speed?
@3kliksphilip yea i was fiddling with those :P. tried it so maxspeed was 100 and when button pushed, speed set to 45 like yours, not sure about the nodes though...
Philip can you make a tutorial on how to make a zipwire? I have got a rope leading from the top of a skycraper through a window-which will break upon impact-in another skyscpraper; i'm just not sure how to go about making the zipwire handle itself. Maybe a tanktrain?
can u make a tutorial for multi-floor elevator..a elevator that goes up and down for more than one floor cause ive seen some and they are horrible..you cant follow them cause they are so "not well made" and honestly your tutorials are the best
@ATOMICBOMBCRV You'd be better off with strategically placed phys_explosion entities. Configured correctly, it will cause physics props to fly through the air.
@conner2499 What do you want it to do? To face the direction it's headed? To remain fixed in the same direction, regardless of movement? What does it currently do?
Hey, I have a problem: I downloaded ALL the Source SDK Things. The Dedicated Multiplayer Server, Base 2005, 2007/6, And, Of course the Source SDK itself.. But, When I try to start Source SDK, It doesn't show up a window with all the stuff. Do you have to download Hammer Editor as a stand-alone program?
@kaimarohero when you have opened source sdk, make sure...wait... you know what... this guy even have a tutorial for how to set up source sdk xD you should go watch it :P
Hello, I am using Half life 2 and its slightly different however. I have a Corpse Ragdoll that I want to move, Like its getting pulled away. How do I do this?
I basically just want the ragdoll to move Move_track doesnt work and neither does a trigger_push. The Idea is that you are in a vent and as you enter it you see a ragdoll getting pulled around the corner by a monster. you dont have to see the monster I just add the sound in.
Aaaaaaa I can't get it to point in the right direction. I'm making a elevator and when it should be on pointing on the right direction it just gets like this | instead of this _ so when I am going to enter the elevator i can't!!! Please help i'm been trying for 3 weeks now!!!
IMeaaz 1 day ago
I REMEMBER THIS MAP!
Not sure if it just looks like it or it is it, but it looks like this map is from CSS Zombie Escape mod.
1Stalker1 4 weeks ago
Instead of a block to trigger the elevator, can i do the same with props?
saxoncola23 1 month ago
Is there a way to have it start without a button or a trigger? Just so when you load the map, it's already moving.
SWBF2Reviews 1 month ago
@SWBF2Reviews use logic_auto entity
SargeantD37 1 month ago
Hey what setting did you use for dust_cloud please I realy need it for a mg map :)
MathieuCore2 1 month ago
You should really remake this tutorial. Nowdays I can easily make this stuff, but my first wish when I started mapping was infact to make trains. I think anybody likes them. ...
Blaze6108 2 months ago
So i finally fixed the Train/Elevator.. And i had a button to open a door in it and a button to open a window.. And a button to move the train.. When i press a button my character freezes for like 1 - 2 seconds... And sometimes it only freezes while the button doesnt even respond... Is this normal ??
i think it has something to do that your in the train.. because i have a button out side which isnt on the train and when i press it i dont freeze and doors open normally... Please help me God ofCS
GadgetsMagazineWeb 2 months ago
With my elevator the trigger_once only works once and yes I have the only once option set to no
maspe1 3 months ago
@maspe1 Try trigger_multiple
3kliksphilip 3 months ago
@3kliksphilip Can I just send you the vmf? Ive been trying to get this elevator to work for over an hour :(
maspe1 3 months ago
@maspe1 Upload the vmf file of your map to a site like mediafire, then send me a private message named 'elevator'
3kliksphilip 3 months ago
When I set output in my button i can't see the option "set speed". I set good entity and other things, what can be wrong?
Qrorpl 3 months ago
@Qrorpl Try clicking 'apply' first and see if the options appear. What's the entity type that you're trying to make the output for? Is it definitely the func_tanktrain?
3kliksphilip 3 months ago
@3kliksphilip Why did you use caps lock in the title?
And most important, You know the prop_static "nuke_car"? I want to make it a car that passes by in my city, which is an obstacle that you'll get killed by if you get hit by.
ewegfyciwdcd11 2 months ago
i want to make a a car prop drive off a bridge in hl2, how can i make a model a func tanktrain?
NITROLANCER1 4 months ago
@NITROLANCER1 You could parent it to a func_tanktrain
3kliksphilip 4 months ago
@3kliksphilip thanks
NITROLANCER1 4 months ago
When i made my elevator it was sideways in game but went down fine
Ironside451 4 months ago
@Ironside451 You can make it have a fixed orientation in its properties.
3kliksphilip 4 months ago
@3kliksphilip Thanks that fixed the orientation
only now when it starts i tend to get stuck in it
Ironside451 4 months ago
@Ironside451 Do you start within the train or something? What do you mean by 'stuck in it' ?
3kliksphilip 4 months ago
@3kliksphilip I mean when i stand on it and push the button on the wall i will be stuck for a few seconds. is i stand off of it and then push the button it works fine.
Ironside451 4 months ago
This has been flagged as spam show
@3kliksphilip I mean when i stand on it and push the button on the wall i will be stuck for a few seconds. is i stand off of it and then push the button it works fine.
Ironside451 4 months ago
Can you make a tutorial on how to do very fine details like on railings. everytime I try I end up fucking it up.
revz999 4 months ago
@revz999 Railings tend to be done with a model, probably prop_static
3kliksphilip 4 months ago
How can you make the train face left when going left, and when it goes right, it faces right?
SomeUntakenUsername 4 months ago
@SomeUntakenUsername It should do that automatically unless you change its properties to have a fixed orientation or what ever.
3kliksphilip 4 months ago
How do I make an advanced train like the one at the beggining of HL2?
55watawata 5 months ago
@55watawata What's advanced about it?
3kliksphilip 5 months ago
what texture is that u used for the cliffs?
foodchip 5 months ago
How would I High-Light All The Piecings Of My Train?
ocataru 5 months ago
@ocataru Sorry? Can you explain what you mean in more detail?
3kliksphilip 5 months ago
@3kliksphilip
He means "How do you select everything?". You hold down the "control" key while selecting the different parts and pieces.
presidentevil4zombie 5 months ago
@3kliksphilip I have a ship and it has alot of little nik-nacs. how do i get them to move without 1 at a time.
ocataru 5 months ago
@ocataru Ah, presidentevil4zombie answered that nicely. 'You hold down the "control" key while selecting the different parts and pieces.'
3kliksphilip 5 months ago
hey, if i make a train with a path that has curves on it, I activate it with pressing a button, and when its at the finish, how can i get it to follow the same path backwards to the point it started ?
borje357 6 months ago
@borje357 You could make an output in the last track node's properties, something along the lines of
onpassed
(name of train)
reverse
Hopefully this, or something along these lines, should work.
3kliksphilip 6 months ago
._.
tvkry 6 months ago
your tutorials help me massively with my maps, but using a func_movlinear is so much easier than a tanktrain/tracktrain
toiletbrush169 6 months ago
Is it possible to make the object point in the direction its moving?
ZeoWorks 6 months ago
@ZeoWorks I think it does that automatically.
3kliksphilip 6 months ago
@3kliksphilip Oh ok, Thanks 3klik.
You have awesome tutorials. ^^
ZeoWorks 6 months ago
@b1tPanther Counter Strike or Counter Strike Source?
3kliksphilip 6 months ago
@NoSRESPAWN Yeah sure
3kliksphilip 6 months ago
Hey 3kliksphilip! I've been having a problem where I made a landing craft, bound them all together as one, and then set the path nodes. It moves in the direction I want but facing to the left. How do I fix that? Thanks.
imp0ssiblew0rds 6 months ago
@imp0ssiblew0rds You can change the landing craft's properties to set it to a fixed orientation. That should help.
3kliksphilip 6 months ago
@3kliksphilip How would I do that? (Quiet new to SSDK) Thanks.
imp0ssiblew0rds 6 months ago
@imp0ssiblew0rds Double click on the func_tanktrain that you've made, and you'll see a 'change angles' property. Mess around with that. If you set it to 'fixed orientation' then it will remain in the same direction all the time. Alternatively you simply compensate for its angle by rotating it 90 degrees to the right.
3kliksphilip 6 months ago
OMG, why does my elevator look normal, then I run map and its M.i.a its in ground or somthing ughhhhh!!!!!!!!!!!!!!! help me!
gankdlol 7 months ago
How do i make the train, like when I press a button it goes to the other side, but when it has reached the other side it stops, but when I press the button again, It goes back? Is there like a toggle feature or something (I'm new to Source SDK, so I have no idea about toggles, timers and advanced stuff yet)
FixFire6002 7 months ago
@FixFire6002 You could make the next destination in your second waypoint go back to the first, so it keeps going back and forth for ever.
3kliksphilip 7 months ago
Could i make like a helicopter flying around the map? Starting and ending at the landing site? It would be really cool! And add sounds from roflcopter lol
SeriousFailDude 7 months ago
@SeriousFailDude You could do it with this method
3kliksphilip 7 months ago
@3kliksphilip Yes, I just found that out! Thanks for this! but I have one problem, my css map wont load? it's really odd, it normally loads automaticly, but now I do it by hand and it just shows a message like: ''Establishing connect to server'' and after 0,5 seconds that stops and I couldn't test the map.
Thanks in advance
SeriousFailDude 7 months ago
@SeriousFailDude Stops? Or returns to the menu?
3kliksphilip 7 months ago
@3kliksphilip It goes to the menu, just really fast, I've created the map again for 4 times now.
SeriousFailDude 7 months ago
@SeriousFailDude You have a space in the map's name.
3kliksphilip 7 months ago
@3kliksphilip huh? That's pretty odd. my name is like this: wip_airport... Should I call it wipairport?
SeriousFailDude 7 months ago
@SeriousFailDude Underscores are okay
3kliksphilip 7 months ago
@3kliksphilip Hmmmm... I've always used underscores and not spaces.. My map is huge!
Thanks for the help anyways :)
SeriousFailDude 7 months ago
@SeriousFailDude Hey! I was having the same problem with mine today! For me, the problem was putting nodraw on some of my terrain surfaces and physics objects. Make sure not to add nodraw to either of those to. The computer doesn't seem to be able to read that.
WhiteLionKing10 7 months ago
I have a suggestion for you tutorial educators: END the tutorial with a summarization of what to do and how to do it in an understandable as you explained it in the video so the viewer will understand. To you, that may be a choice. To me, it is what I'll call: tutorial etiquette.
mojo9o 7 months ago
@mojo9o I usually do that at the beginning, and reward viewers with an easter egg at the end.
3kliksphilip 7 months ago
ty philip for your awesome vids keep doing them
KIUBIX3 7 months ago
Good movie.. :) can you give me a link where i can download the map because i cant find out it :) but thanks helping
1990Timon1990 7 months ago
@1990Timon1990 Um, I can't make it any simpler.
3kliksphilip 7 months ago
whats your skybox?
FTW852 7 months ago
@FTW852 probably the default sky01_day01
3kliksphilip 7 months ago
Or you could just download mine, and steal it. lol
skinkslayer 7 months ago
My name is Harry :O
bonana99 7 months ago
I set the trigger power to 400 and it still doesnt work, also it doesn't push in the right direction.
Arcaninesy 7 months ago
@Arcaninesy Try 800
3kliksphilip 7 months ago
My elevator is on its side!
colman44 7 months ago
how do i get the yellow line to appear like yours between both paths
DiverseGamingHD 7 months ago
@DiverseGamingHD Have them both visible on the screen at once, and make sure one leads to another in the properties.
3kliksphilip 7 months ago
3kliks.. Do you got any full maps I can check out? I love your professional tutorials.. I Wanna see more :) thx
lennertmets 8 months ago
Ok a couple of other things.... I am making a map with a trigger_push in it and the push is not working. I pointed it forwards (about) and it pushes me VERY SOFTLY sideways. What can i do to fix this???
Arcaninesy 8 months ago
@Arcaninesy Make the trigger_push stronger?
3kliksphilip 8 months ago
Ok i'll have to try that. Thanks for clearing that up. I have a couple of questions and other problems.
What is a VMF file?
What do you use for a hypercam? I might be able to show you my problems better.
How do you fix shadows where you don't want them?
Also do you have some kind of online voice chat or chat? Because I have a sort-of game website that's pretty new with a chat and no voice chat. I do have Teamspeak 3 though
Thanks!
Arcaninesy
Arcaninesy 8 months ago
@Arcaninesy vmf = the map file you load up and save in Hammer. Hypercam simply records the bit of the screen you tell it to. You add lights to remove shadows you don't want :P I don't use TS or anything any more.
3kliksphilip 8 months ago
Well, More like a plain. I want it to [On trigger] To fly and crash into a building like 9/11.
NinjaKittyLOL 8 months ago
@NinjaKittyLOL You'd make the plane, make it a func_tanktrain, you'd make the waypoints, then you'd make the train's startspeed 0, and then onbuttonpressed you'd make its speed change to, say, 256. Let me know if you have any trouble with any of these bits.
You might also want to add loads of ragdolls that fly up into the sky after collision. Phys_explosion can do this. env_explosion will make the explosions look like explosions.
3kliksphilip 8 months ago
Sorry, I'm not describing this very well. I am pretty new to SDK because I recently got a new computer that will actually not freeze up with SDK. Here is the scenario. A cylinder sits on top of a block, the cylinder with a motor turning it. A block is on one side of the cylinder, parented to the cylinder so that it goes around WITH the cylinder. When playing, the player can move in front of the block and move through the block.
Tell me if this helps you understand?
Arcaninesy 8 months ago
@ArcaninesyPerhaps you could make the block that's parented to the cylinder al part of the same object, so you don't need to parent it to the cylinder.
3kliksphilip 8 months ago
@3kliksphilip I don't really understand how to do this, should I make a high cylinder and use the clipping tool? because that would be a pain in the neck to do.
Arcaninesy 8 months ago
@Arcaninesy You just... make the cylinder and the block part of the same thing by holding down ctrl and selecting the cylinder and that small side block at the same time. Then you press ctrl+t and make it what ever the cylinder currently is set to.
3kliksphilip 8 months ago
@3kliksphilip Thanks for the idea to fix the moving object, I was originally using blocks when it must be an entity to be a track point.
More info on the rotating block : The block is a circle, with a motor, and it works when i develop it, however I wanted a block on top of the rotating object (parented to the cylinder) to rotate, and when I do that the block goes through the player, I want to make it solid.
Arcaninesy 8 months ago
How can I make a like.... Rocket?
NinjaKittyLOL 8 months ago
@NinjaKittyLOL Explain what you'd like the rocket to do exactly.
3kliksphilip 8 months ago
Also, Is there a way I can make a prop a train?
NinjaKittyLOL 8 months ago
@NinjaKittyLOL You could parent a prop to a train.
3kliksphilip 8 months ago
Ooops I meant to post one
NinjaKittyLOL 8 months ago
This has been flagged as spam show
The train or elevator or whatever worked, Though it was flipped and turned when I ran the map. How can I make it straight? i know you kinda went over this, but mine did'nt just turn, It was upside down :[ Can you help?
NinjaKittyLOL 8 months ago
The train or elevator or whatever worked, Though it was flipped and turned when I ran the map. How can I make it straight? i know you kinda went over this, but mine did'nt just trun, It was upside down :[ Can you help?
NinjaKittyLOL 8 months ago
Hi, This is Arcaninesy, and i have a couple of problems.
First, when i make the tank / track train i have no "path_tracks" to make. (when i make blocks and ctrl+t, in class there is no path_tracks) Second, i tried making a rotating object with a vertical block on top of it, and when i play it the block goes through the player or the player goes through the block. (when you get on top of the block you slide off)
Please reply!
Arcaninesy 8 months ago
@Arcaninesy To find path_track try placing an entity in the level, and by searching through its list of entities.
I don't really understand this rotating block with a vertical block on top, it might be better if you sent me a link to your map's vmf file so I could see for myself. Is the block parented to the rotating thing, or the rotating thing to it?
3kliksphilip 8 months ago
My camaras, i have 2 camaras and one shows blocks normaly and the other shows blocks but with it is colered blue, it's very strange, any defult options?
Kdunkham 8 months ago
@Kdunkham Maybe you have another 3D box, but with the lightmap showing instead of 3d textured shaded polygons. Click in the top left hand corner of the box, and choose a different viewing mode. This should fix it.
3kliksphilip 8 months ago
I've messed up my Source SDK any one know how to make it back to defult?
Kdunkham 8 months ago
@Kdunkham Which part of Source SDK have you messed up?
3kliksphilip 8 months ago
how would you parent the block you used as the tanktrain with a physics model. Would you name the physics model and then in the parent section of the tanktrain you would put the name of the car?
tiny3607 8 months ago
@tiny3607 You'd parent the physics model to the tanktrain
3kliksphilip 8 months ago
thanks for all your tutorials!!!
Ldinos 8 months ago
Comment removed
Ldinos 8 months ago
@Ldinos prop_combine_ball
3kliksphilip 8 months ago
@worldofskullcraft hold shift or control, either one and while holding the keys click on what you want to select
tiny3607 9 months ago
how do u get the helicopter to go thru one point and come back the same way when u press the button again
breakerboy365 9 months ago
@breakerboy365 In the outputs tab for the path entities, you could do
onpass
(name of helicopter)
stop
then in the button output...
onpressed
(name of helicopter)
start
3kliksphilip 9 months ago
I have multiple tracks, my helicopter only faces one way while going along these tracks. I need the heli to face the same direction of its pathway. Could some one give me some advice?
shortstuff910mc 9 months ago
@shortstuff910mc It will be all in the helicopter's properties, possibly its flags. Check its orientation properties, it should be straight-forward to do. Literally!
3kliksphilip 9 months ago
where u got the giant balls ? i am working on a zombie escape map and i got narrow corridors that i want to put one of those balls in to crush the people.
all i do is make the ball prop_physics, make the floor under it breakable, place a trigger and it will crush people ? if u dont have the model of the ball please link it or something, thanks.
Juppie902 9 months ago
@Juppie902 I selected the block tool from the left hand side of the screen, then on the right hand side of the screen in the drop-down menu I chose sphere.
3kliksphilip 9 months ago
@3kliksphilip Ah thanks, I forgot the little panel on the right side, so useful but very forgetful.
Juppie902 9 months ago
@worldofskullcraft Hold down ctrl
3kliksphilip 9 months ago
I dont know why but somehow my func_tanktrain aint visible in source sdk.
whit3peach95 9 months ago
@whit3peach95 What, it went invisible as soon as you made it a func_tanktrain ?
3kliksphilip 9 months ago
@3kliksphilip Its fine, i made it work :)
whit3peach95 9 months ago
@3kliksphilip Its fine, i found the problem :)
whit3peach95 9 months ago
dose it work on multi path_tracks? or path_track witch ever it is
sporemisio 10 months ago
@sporemisio Does what work?
3kliksphilip 10 months ago
@3kliksphilip if u put multi path_tracks will the train follow them all?
sporemisio 10 months ago
@sporemisio It will start on which ever one is specified in its properties
3kliksphilip 10 months ago
my train, which is a heli keeps moving the same speed which is really slow, i do have some things attached to it, like a spinning blade on top and a breakable door to get in. could that affect the speed?
sabbaloko 10 months ago
@sabbaloko No, it's either the max train speed in the heli's properties, or the speed property in the individual tracks nodes.
3kliksphilip 10 months ago
@3kliksphilip yea i was fiddling with those :P. tried it so maxspeed was 100 and when button pushed, speed set to 45 like yours, not sure about the nodes though...
sabbaloko 10 months ago
Harry the train had a child; Billy the button. Probably had an affair with Diane the traintrack. Now they live together.
duodot 11 months ago
Does making a plane that picks survivors up work the same way?
Coz I'm currrently workin' on an airfield for Zombiemod.
Pls reply.
REALDualDesertEagle 11 months ago
@REALDualDesertEagle Yeah, I don't see why not.
3kliksphilip 11 months ago
@3kliksphilip Ok, I hope it won't fail, would be a pretty awesome map I guess :-)
Second question: Do u know where to publish maps that I think are good 'nuff to be used in public servers?
REALDualDesertEagle 11 months ago
@REALDualDesertEagle gamebanana . com
3kliksphilip 11 months ago
@3kliksphilip Oh, yes, noe that u say it I remember u can download maps off there
REALDualDesertEagle 11 months ago
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PartyCentrel 10 months ago
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REALDualDesertEagle 11 months ago
At 1:36, Is Jim the boulders?
BSTRDASH 11 months ago
@BSTRDASH Yeah, either that or the point_template that spawns them (if there is one in this level)
3kliksphilip 11 months ago
@3kliksphilip Lol Harry the train :3
IcyFreshHALO 11 months ago
ok.. I found something interesting, you can make movers with func_movelinear
Ldinos 11 months ago
@Ldinos Movelinear is A Massive killing problem xD
IcyFreshHALO 11 months ago
@IcyFreshHALO I jkust did an elevator with it :D it helps me a lot!
Ldinos 11 months ago
@Ldinos yeah but it kills...
IcyFreshHALO 11 months ago
@IcyFreshHALO really? that's not happening to me... see the flags
Ldinos 11 months ago
@ngoing001 You need to stop the player from being able to block the movement. Try looking in the tanktrain's flag properties.
3kliksphilip 11 months ago
heeelp!!! when I made the elevator, the elevator turned around and it is upside down! what can I do??
Ldinos 11 months ago
@Ldinos You can set the elevator to a fixed orientation within its properties.
3kliksphilip 11 months ago
Can you show me how to make an energy orb? (like this in portal?)
Ldinos 11 months ago
@Ldinos There's an article on Valve's Developer site on how to create these, google
Creating_an_energy_ball_launcher_and_catcher
3kliksphilip 11 months ago
This has been flagged as spam show
Philip can you make a tutorial on how to make a zipwire? I have got a rope leading from the top of a skycraper through a window-which will break upon impact-in another skyscpraper; i'm just not sure how to go about making the zipwire handle itself. Maybe a tanktrain?
Like if you'd also like to know how to do this.
Scrotumdile 11 months ago
how do you make the train stay together like how do you group all the props?
sabbaloko 11 months ago
can u make a tutorial for multi-floor elevator..a elevator that goes up and down for more than one floor cause ive seen some and they are horrible..you cant follow them cause they are so "not well made" and honestly your tutorials are the best
Tman545380 11 months ago
@Mahiz96 Press shift+w, then try again. It toggles between 'working mode' and 'not working mode'. Probably not the best shortcut in the world...
3kliksphilip 11 months ago
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mallimaster 11 months ago
@mallimaster What's the closest thing to it that you've got?
3kliksphilip 11 months ago
i like trains
DarkForces1994 1 year ago
do u have a tutorial on how to make a player move somthing, i mean, control somthing like a helicopter or somhing?
STCodes 1 year ago
@STCodes You'd be better off finding a prefab on gamebanana.
3kliksphilip 1 year ago
Well i have a question for you.How can you animate props?Like make a barrel to attack the player?Lunge at him or so.
ATOMICBOMBCRV 1 year ago
@ATOMICBOMBCRV You'd be better off with strategically placed phys_explosion entities. Configured correctly, it will cause physics props to fly through the air.
3kliksphilip 1 year ago
This has been flagged as spam show
how do u play and save the map to a game? PLEEZ HELP
DemonAirsoft 1 year ago
HOW DO U PLAY AND SAVE THE MAPS? PLEEZ HELP
DemonAirsoft 1 year ago
@DemonAirsoft why not look it up? it saves this dude bad questions
kibbleskid 1 year ago
1:34 your a wizard harry :o
yacanman11 1 year ago
also how do u change your screnn so you can make really small stuff and not just big blocks, please help if u know what im talking about.
MDCx99 1 year ago
@MDCx99 Press the [ ] buttons on your keyboard, see what happens
3kliksphilip 1 year ago
@3kliksphilip ok ill stop asking u, but THANK YOU SO MUCH!!!!
MDCx99 1 year ago
how do u group stuff together?
MDCx99 1 year ago
@MDCx99 Hold down ctrl, click on the objects using the selection tool, when they're all highlighted press ctrl+g
3kliksphilip 1 year ago
@3kliksphilip thx again
MDCx99 1 year ago
not to do what you asked me not to but.... how do you make it face the way you want, im still new, sorry
conner2499 1 year ago
@conner2499 What do you want it to do? To face the direction it's headed? To remain fixed in the same direction, regardless of movement? What does it currently do?
3kliksphilip 1 year ago
Hey, I have a problem: I downloaded ALL the Source SDK Things. The Dedicated Multiplayer Server, Base 2005, 2007/6, And, Of course the Source SDK itself.. But, When I try to start Source SDK, It doesn't show up a window with all the stuff. Do you have to download Hammer Editor as a stand-alone program?
kaimarohero 1 year ago
@kaimarohero No, but you need to have installed and played the game you wish to map for.
3kliksphilip 1 year ago
@kaimarohero Have you tried loading Hammer, going to file and clicking new?
3kliksphilip 1 year ago
@kaimarohero when you have opened source sdk, make sure...wait... you know what... this guy even have a tutorial for how to set up source sdk xD you should go watch it :P
ZeppyLike 1 year ago
Hello, I am using Half life 2 and its slightly different however. I have a Corpse Ragdoll that I want to move, Like its getting pulled away. How do I do this?
DaGuyd 1 year ago
@DaGuyd You could make it a prop_ragdoll entity, in its flags you can choose for it to interact with things. Pulled away by what exactly?
3kliksphilip 1 year ago
@3kliksphilip
I basically just want the ragdoll to move Move_track doesnt work and neither does a trigger_push. The Idea is that you are in a vent and as you enter it you see a ragdoll getting pulled around the corner by a monster. you dont have to see the monster I just add the sound in.
DaGuyd 1 year ago
@DaGuyd You could parent it to a func_tanktrain that moves along a path.
3kliksphilip 1 year ago
There isn't any SetSpeed option anymore, I think. I have looked for it, but it wasn't there.
NSArachnoSniper 1 year ago