No, it's not composed by me. I lack any musical talent. I just renamed all the songs I used to the areas I used them. The composer and stuff should remain in the MIDI info if you view it in a MIDI editor, I believe.
As for the game, I haven't worked on it in forever. I started in on a menu and system change that I left half-done, rendering the game unplayable, otherwise I'd probably release what I had as a "demo."
There use to be this REALLY, REALLY good RPG that different episodes using the RPG maker 2000. This was back when I was a teen. Don't remember that game, wish I did.
If I were to create a "demo," it would NOT be just whatever I have done of the game so far, it would be a separate section, not in the game, used to show off the system, as that is what an actual demo is. Because of that, I'd rather just work on the game and release the whole thing.
If I eventually decide to abandon the project, I'll release what I had done so far on my website; richinnovations . com
2. I figured out how to do all of what I did on my own, through experimentation, and reading the help manual, so I don't really think I'd make too good of tutorials... but I suppose I could at some point.
I got some bugs out and the game moves smoother with my abs. My main character is okay but the algorithims are tricky for the health and Money display.
I display each digit independently using this method;
For a 3 digit display, set a work variable (Var3) to the number/HP/whatever, then divide by 100. Now Var3 is the hundreds digit. Set another work variable (Var2) to the number, Mod it by 100, then divide by 10. Moding it by 100 basicly takes out any digit higher than 99. Dividing by 10 gets us our 10's. Now set the last work variable (Var1) to the number, and mod by 10.
Now Var3 = hundreds, Var2 = tens, Var1 = ones. Now use forks...
... to display images where you want them for each digit.
For 6 digit, follow the same process, setting work variables, then modding them by the next highest up multiple of 10, and dividing them by the next lower multiple.
So, for 6, just divide by 100000, 5, mod by 100000, divide by 10000, 4, mod by 10000, divide by 1000, etc, etc. It's cumbersome to do because RM2K has very limited mathematical support, and no text support.
On every map are 80 events, which I use parallel process common events to control them. They check if the weapon event is touching them, and if so, remove some HP from the specific variables I use for each enemy, etc etc. It's very easy to setup if you know what you're doing, just hard to make DETAILED, as you have to have separate events to control all the enemies at once.
This is very time consuming. I've been working on my own cbs project since october 2008 and i still have a ton of bugs to work out. I still can find a melee tut anywhere
I don't know how to do this but it has to do with alot of variables and tons of events! wich is hard to do... did u made a switch for the monsters to dissapear? or did u just put Erase Timer?
No, no. Erasing events doesn't do anything for me. All my events are 40 copy/pasted events on each map, and are controlled by common events. They all have switches so I can erase/respawn them with commands, anytime I want. Trust me, I KNOW what I am doing. :-p
...Dude. You obviously didn't listen to what I said. Trust me, erasing events does nothing for me. It's not like it doesn't work, it's just useless for the way I have it setup.
I think you should make a tutorial on how to make an ABS Game after you've finished this project. I'm trying to make an ABS of my own, but I just can't figure it out.
I have 51 events that are constant on every map (copy/paste) so their ID never changes. Then common events reference these, change their graphic as necessary, check their position, do actions,etc. Actions for the enemies are 20 individual parallel processes referencing the 20 available enemies on screen at one time. They control what the enemy does based on position to the player, and what enemy ID it is.
What is it you want to know? The formula for THIS game, or the formula RM2K uses? The formula RM2K uses is in the help manual. The formula I used for THIS game is irrelevant. If you just want to know what is best, then whatever you want to make it will do. If you're seriously concerned over it, just use the formula the default battle system uses.
There's no release date yet. I am still making it. When it's done, I'll be posting another video here to promo it, and it will be available for download on Rich Innovations. :-)
^_^ Awesome! You have inspired me to create my own custom systems too. :3
One question; did you program a jumping system? For a game like that a jumping system would add some new obstacles and puzzles, plus heighten gameplay. ^_^
If you can do this stuff, jumping is a cakewalk. XD
Yeah, a jumping system would be easy to add if RM2K had more buttons, but it sadly doesn't. I could add more with a patch, or switch to RM2K3, but I want to keep it pure RM2K.
So, no, I did not program a jumping system. There's plenty of puzzle ideas already, with weapons and magic, trust me. :-)
The custom menus are 'enter password's + Pictures, the weapon is an event with the same ID on every map, as well as the enemies are. Their actions are parallel events, and their stats are variables. Not very hard if you know all of what RM2K is capable of. :-)
Wow, nice inventory system! I've been trying to create something similar myself but I haven't succeeded yet. Trying to make a roguelike with rm2k3 and you have just given me hope again!^^
well i bet u culdn't do any better, and what do you mean 6 years old or retarded? i think its awesome and no 6 year old or retard culd do that good of work
Actuelly, u dont need animations (you can use them) u just use a charset and use variables to get the location of the hero, then make it go the distance you want it to go and what ever it touches damages. i think thats how furdabip did it, or he just used a picture and event. yea, its damn complicated and i understand if you didn't get any of this.
i'm making a game with rpg maker 2003. and i would like to add a HP bar in my top left corner. i got the pics already. and i would like to make it percent-wise, if you get what i mean. because i know you can make a fork condition like this: [if HEROs hp is more then 99, show pic 100%]
but i have many many playable characters, who all have different max hp's..
Hm, the graps sux, but the game looks cool man! its different, idk...
UatiTfuqui 3 months ago
How in the devil did you make this? Looks like some serious coding.
dilps 4 months ago
omg, i love this music... to said @furadip doesn't want to share it with us <_<
i'll have to wait, till the game comes out (if so) ^^'
9snaker 9 months ago
@9snaker
Hey, yeah, sorry I forgot about uploading it for you forever ago. I put a link to where you can download it in the description, just for you.
furdabip 9 months ago
@furdabip
lol, wow!
thank you!
that track is AWESOME
mind if i'd use that in my game? ;D
9snaker 8 months ago
@furdabip
hmmm, now thinking about it
i see the name of the track is "limestone cavern"
is it self composed?
and btw. what's about your game? is it still on work? ;D
greets and thanks
9snaker
9snaker 8 months ago
@9snaker
No, it's not composed by me. I lack any musical talent. I just renamed all the songs I used to the areas I used them. The composer and stuff should remain in the MIDI info if you view it in a MIDI editor, I believe.
As for the game, I haven't worked on it in forever. I started in on a menu and system change that I left half-done, rendering the game unplayable, otherwise I'd probably release what I had as a "demo."
furdabip 8 months ago
@furdabip
good to know that with the "MIDI editor"
i remembered that i could read such info on PSP, but i've never thought of a solution to do that on PC, which would be awesome
said with that what (yet) happened to the game, me and i believe others were looking forward, if you'd work on it again ^^
9snaker 8 months ago
very nice video and good work on that project....Very nice!!!!!
nightwing49766 1 year ago
how do you do this?
orbitoverthesun 1 year ago
Amazing stuff you have here!
j7512 1 year ago
that is amazing especially since its freakin 2000 =P
Kosanami 1 year ago
There use to be this REALLY, REALLY good RPG that different episodes using the RPG maker 2000. This was back when I was a teen. Don't remember that game, wish I did.
visionimagify 1 year ago
@visionimagify
"The Way" series by Lun Calsari. Go to crestfallen.us to download it!
ZaskyTV 1 year ago
@ZaskyTV YEEEEEEEEEEEEEEEAH! Thanks man! That game was sick as hell.
visionimagify 1 year ago
watched your viideo.
followed the link in the description.
read the whole WoT from celling to floor.
killed myself.
i gues my dreams of my own working game have to wait another 10 years when a REALLY newbie friendly game-making engine will be created
IrbisPL 1 year ago
Das ist ein sehr cooles kampfsystem. Sowas muss man erst mal können respekt!
diggergong 2 years ago
@diggergong LOL
TheCEMF 2 years ago
I really like your project!How many time you did this CBS?
TheCEMF 2 years ago
would you please do even a brief tutorial on the way you got him to fire and stuff ive been trying for weeks
kalzorath 2 years ago
@kalzorath
I finally wrote something to quell people constantly asking about it. Look in the description for where to find it.
furdabip 2 years ago
looks like an online game
MrFinalTrigger 2 years ago
This is what i call "Awesomeness".
LeonTheBest92 2 years ago
hav u finished the game or posted a demo yet?
ShadowPancake117 2 years ago
If I were to create a "demo," it would NOT be just whatever I have done of the game so far, it would be a separate section, not in the game, used to show off the system, as that is what an actual demo is. Because of that, I'd rather just work on the game and release the whole thing.
If I eventually decide to abandon the project, I'll release what I had done so far on my website; richinnovations . com
furdabip 2 years ago
2 things. 1: how you create custum scripts, and 2: you should make rpg maker tutorials.
ShadowPancake117 2 years ago
1. MSPaint. No joke.
2. I figured out how to do all of what I did on my own, through experimentation, and reading the help manual, so I don't really think I'd make too good of tutorials... but I suppose I could at some point.
furdabip 2 years ago
i have a program called photo impact thats where i edit my charas
DATDUDE1979 1 year ago
@furdabip
could you say us the website where you got the midi track file? i cant get it out of my head
or could you at least upload it somewhere and post the link? thanks
9snaker 1 year ago
I got some bugs out and the game moves smoother with my abs. My main character is okay but the algorithims are tricky for the health and Money display.
DATDUDE1979 2 years ago
I display each digit independently using this method;
For a 3 digit display, set a work variable (Var3) to the number/HP/whatever, then divide by 100. Now Var3 is the hundreds digit. Set another work variable (Var2) to the number, Mod it by 100, then divide by 10. Moding it by 100 basicly takes out any digit higher than 99. Dividing by 10 gets us our 10's. Now set the last work variable (Var1) to the number, and mod by 10.
Now Var3 = hundreds, Var2 = tens, Var1 = ones. Now use forks...
furdabip 2 years ago
... to display images where you want them for each digit.
For 6 digit, follow the same process, setting work variables, then modding them by the next highest up multiple of 10, and dividing them by the next lower multiple.
So, for 6, just divide by 100000, 5, mod by 100000, divide by 10000, 4, mod by 10000, divide by 1000, etc, etc. It's cumbersome to do because RM2K has very limited mathematical support, and no text support.
furdabip 2 years ago
cool
kittysshadow 2 years ago
how did you make it to where you can just run around and fight and not have to go into that battle thing
MoveBoy95 2 years ago
On every map are 80 events, which I use parallel process common events to control them. They check if the weapon event is touching them, and if so, remove some HP from the specific variables I use for each enemy, etc etc. It's very easy to setup if you know what you're doing, just hard to make DETAILED, as you have to have separate events to control all the enemies at once.
furdabip 2 years ago
Wow! Very good menu and battle system. THIS is defintly one of the best 2K games I ever saw. Please release ist ;)
Admiralex91 2 years ago
RM2K is not "outdated." It's still our indie game design program of choice. The newer RMs don't really have that same retro charm.
Also, great job on the custom coding! It sure beats the hell out of that RM2K ABS game we released on GGZ about six years ago.
brasingtonlane 2 years ago
Thanks!
What game are you referring to? I've never actually played ANY games with a custom ABS, so would love to play it to see it for myself. :-)
furdabip 2 years ago
This is very time consuming. I've been working on my own cbs project since october 2008 and i still have a ton of bugs to work out. I still can find a melee tut anywhere
DATDUDE1979 2 years ago
Well, you can deconstruct my system when the game comes out. I doubt my confusing code will really help that much. :-p
furdabip 2 years ago
Where did you get the music from btw?
dudedude301 2 years ago
I forget now. Some random website online that simply said "Music for your RM2K project" with incorrect instructions on how to actually use it.
furdabip 2 years ago
can u any1 tell me how to make enemies on an abs, i just started to get used to rpg maker, but i cant find out how to make an enemies plz help :)
gugologi 2 years ago
good job!
Heynowrcp 2 years ago
This had to have been very very time consuming.
Genshyu 2 years ago
little rap xD
binarioXD 2 years ago
I don't know how to do this but it has to do with alot of variables and tons of events! wich is hard to do... did u made a switch for the monsters to dissapear? or did u just put Erase Timer?
Renkay141 3 years ago
Everything has an on/off switch. Everything.
furdabip 3 years ago
then just put "Erase Timer" wich is easier and doesn't need switches ^_^ Page 3 hope this helps(they will respawn wen u come back to the map)
Renkay141 3 years ago
No, no. Erasing events doesn't do anything for me. All my events are 40 copy/pasted events on each map, and are controlled by common events. They all have switches so I can erase/respawn them with commands, anytime I want. Trust me, I KNOW what I am doing. :-p
furdabip 3 years ago
The event will comeback! :P use the monsters event
Renkay141 3 years ago
...Dude. You obviously didn't listen to what I said. Trust me, erasing events does nothing for me. It's not like it doesn't work, it's just useless for the way I have it setup.
furdabip 3 years ago
sure,ur the maker
Renkay141 3 years ago
0_o Uh... yeah, he is XD
drenrin2120 2 years ago
lol O.o.
Genshyu 2 years ago
bravo!
Sonareklipse 3 years ago
why did you use RTP chipset? :S
Novatorm2k3 3 years ago
Looked good to me. Besides, this is not the final dungeon, nor what chipset is used for it. Check the other video for actual gameplay/map design;
watch?v=heIr8zu5-HA
furdabip 3 years ago
I think you should make a tutorial on how to make an ABS Game after you've finished this project. I'm trying to make an ABS of my own, but I just can't figure it out.
dudedude301 3 years ago
I have 51 events that are constant on every map (copy/paste) so their ID never changes. Then common events reference these, change their graphic as necessary, check their position, do actions,etc. Actions for the enemies are 20 individual parallel processes referencing the 20 available enemies on screen at one time. They control what the enemy does based on position to the player, and what enemy ID it is.
The menu is all pictures and Enter Password's.
furdabip 3 years ago
how do you draw the characters levels and stats in a event made menu??
Zarnik 3 years ago
Pictures + fork conditions.
furdabip 3 years ago
how attack skill increases damage, and defense skill decreases? Can you help me with this?
I always had a problem with this.
DatGunitKilla 3 years ago
Math.
furdabip 3 years ago
I know it's math, but I want to know how much. Attack x 0,05-0,2 minus Defense x 0,05-0,2 or something like this.
DatGunitKilla 3 years ago
What is it you want to know? The formula for THIS game, or the formula RM2K uses? The formula RM2K uses is in the help manual. The formula I used for THIS game is irrelevant. If you just want to know what is best, then whatever you want to make it will do. If you're seriously concerned over it, just use the formula the default battle system uses.
furdabip 3 years ago
Amazing.
epicalguardian 3 years ago
Oh thank god someone out there still uses RM2K!! I don't feel like I'm wasting my time doing my custom stuff now =]
Though, I really like your CBS. Easily adaptable concept.
retiredchicken 3 years ago
where can i download this briliant looking game! it looks just owesome!
ronzanio 3 years ago
There's no release date yet. I am still making it. When it's done, I'll be posting another video here to promo it, and it will be available for download on Rich Innovations. :-)
furdabip 3 years ago
Where can i find a tutorial on short ranged weapons for my abs?
DATDUDE1979 3 years ago
I have no clue. I didn't follow a tutorial, and didn't write one for how I did this.
furdabip 3 years ago
this is 2k right?? ^ ^
I don't know much about it but the battle style is pretty cool got to accept it
Renkay141 3 years ago
T_T wuts the battle script? where u find it??
Renkay141 3 years ago
I... made it(?) I'd say it's generally impossible to make a 'script' for RM2K/3. It's all just using events to their fullest potential.
furdabip 3 years ago
ur games looks like a GBA game they should really put this in GBA u just need a game fo it
how do u put a player in map?
Renkay141 3 years ago
^_^ Awesome! You have inspired me to create my own custom systems too. :3
One question; did you program a jumping system? For a game like that a jumping system would add some new obstacles and puzzles, plus heighten gameplay. ^_^
If you can do this stuff, jumping is a cakewalk. XD
XxToKyOmEwxX 3 years ago
Yeah, a jumping system would be easy to add if RM2K had more buttons, but it sadly doesn't. I could add more with a patch, or switch to RM2K3, but I want to keep it pure RM2K.
So, no, I did not program a jumping system. There's plenty of puzzle ideas already, with weapons and magic, trust me. :-)
furdabip 3 years ago
Some of these have me absolutely confused on how you'd do it, though. XD
How would you make a custom system with the limitations of rm2k? I can see it in XP+, but not the earlier ones.
The ranged weapon has me confused, too. Wow, is it me or is this a pretty advanced game? XD
Oh, I love the ABS. Its great! ^_^ I'm trying to make my own, I think I'm still too much of a newbie for this stuff, though, heheh.
Awesome! Good luck with your project! *Now has the urge to learn advanced stuff*
XxToKyOmEwxX 3 years ago
The custom menus are 'enter password's + Pictures, the weapon is an event with the same ID on every map, as well as the enemies are. Their actions are parallel events, and their stats are variables. Not very hard if you know all of what RM2K is capable of. :-)
furdabip 3 years ago
It's hard to me! XD
I've just barely begun to understand the more advanced systems to rpgmaker. xP
I just started understanding variables and how to use ABS, I hope i can get to making this kind of stuff someday. XD
XxToKyOmEwxX 3 years ago
wow this is awesome, must have taken lot of time. GOod job
xlibman 3 years ago
Well done. See, these are the kinds of things I wish we'd get on Xbox Live Arcade. I'd definitely purchase and download this game.
thequickspin 3 years ago
I'm working on a game. Where did you find
those resources ?
DATDUDE1979 3 years ago
Everything in the video is either custom made, found in the RM2K RTP (either the original or the 1.23 version), or on the Charas Maker website.
furdabip 3 years ago
I found a site for creating charasets. I also played with the CBS. Its complicated but I fully understand Switches variables
and pictures. I'll post a video in a few weeks.
DATDUDE1979 3 years ago
Excellent. I hope you can find a good way to do what you want. RM2K isn't exactly friendly for custom stuff!
furdabip 3 years ago
i think its a really well done project, especialy since its done on the 2000 (actually i don't no how that makes a difference). anyway, i give it 5/5
dudedude301 3 years ago
Horribly outdated? 8 years? Yes, I'd say that's outdated but not HORRIBLY outdated.
Soyawannabeamasta 3 years ago
nice script work, mind if i get some?
SekishokuLegend 3 years ago
Wow, nice inventory system! I've been trying to create something similar myself but I haven't succeeded yet. Trying to make a roguelike with rm2k3 and you have just given me hope again!^^
Zambaku 3 years ago
LOL Heindam what's your problem?
Why you must be 6 year's or retarted?
The game is cool.Why don't you show one of your game's on RPG MAKER.
Marto9209 3 years ago 5
This comment has received too many negative votes show
nice game... if you are 6 years old or retarted
Heinidam 3 years ago
well i bet u culdn't do any better, and what do you mean 6 years old or retarded? i think its awesome and no 6 year old or retard culd do that good of work
dudedude301 3 years ago
How did you make those custom menus and selling things?
And how you can make that throwing thing? (i know you made it somehow with battle animations)
By the way, RPG maker 2000 is the best. I use it too.
herrahullujenhuone 3 years ago
Actuelly, u dont need animations (you can use them) u just use a charset and use variables to get the location of the hero, then make it go the distance you want it to go and what ever it touches damages. i think thats how furdabip did it, or he just used a picture and event. yea, its damn complicated and i understand if you didn't get any of this.
dudedude301 3 years ago
Realy Nice looking Game *thumb ub*
I really would like to play it.
Can u tell me the Name
PeterGustavSenior 3 years ago
There is no name for it yet, but when it's finished, I will put up another video of it in full action, and a link to where it can be downloaded.
It will more than likely be on Rich Innovations (Google it), as that is my website.
furdabip 3 years ago
Wow that looks so great, honest.
What did you use to actually record you playing the game?
massy2k6 3 years ago
CamStudio.
furdabip 3 years ago
omg so nice!
well done, can i ask a question?
i'm making a game with rpg maker 2003. and i would like to add a HP bar in my top left corner. i got the pics already. and i would like to make it percent-wise, if you get what i mean. because i know you can make a fork condition like this: [if HEROs hp is more then 99, show pic 100%]
but i have many many playable characters, who all have different max hp's..
can you make the fork condition percent-wise?
thanks in advance!
CocahColah 3 years ago
Go to RPG Palace if you want RPG Maker help (use Google to find it, since YouTube won't let me post URLs for some reason).
But for what you seem to be asking, which is how to get the percentage of a number, then it's ([HP] * 100) / [Max HP]
furdabip 3 years ago
;___; its perfect. *envious look*
rsdelta 3 years ago
Looks really good, keep it up.
boos405 3 years ago
thats an awsome vid man!! can you make a tut please!!!! i have so much trouble making a abs and stuff......
j1e3s5 3 years ago
nice man!
lanthus20 3 years ago