Added: 3 years ago
From: furdabip
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  • Hm, the graps sux, but the game looks cool man! its different, idk...

  • How in the devil did you make this? Looks like some serious coding.

  • omg, i love this music... to said @furadip doesn't want to share it with us <_<

    i'll have to wait, till the game comes out (if so) ^^'

  • @9snaker

    Hey, yeah, sorry I forgot about uploading it for you forever ago. I put a link to where you can download it in the description, just for you.

  • @furdabip

    lol, wow!

    thank you!

    that track is AWESOME

    mind if i'd use that in my game? ;D

  • @furdabip

    hmmm, now thinking about it

    i see the name of the track is "limestone cavern"

    is it self composed?

    and btw. what's about your game? is it still on work? ;D

    greets and thanks

    9snaker

  • @9snaker

    No, it's not composed by me. I lack any musical talent. I just renamed all the songs I used to the areas I used them. The composer and stuff should remain in the MIDI info if you view it in a MIDI editor, I believe.

    As for the game, I haven't worked on it in forever. I started in on a menu and system change that I left half-done, rendering the game unplayable, otherwise I'd probably release what I had as a "demo."

  • @furdabip

    good to know that with the "MIDI editor"

    i remembered that i could read such info on PSP, but i've never thought of a solution to do that on PC, which would be awesome

    said with that what (yet) happened to the game, me and i believe others were looking forward, if you'd work on it again ^^

  • very nice video and good work on that project....Very nice!!!!!

  • how do you do this?

  • Amazing stuff you have here!

  • that is amazing especially since its freakin 2000 =P

  • There use to be this REALLY, REALLY good RPG that different episodes using the RPG maker 2000. This was back when I was a teen. Don't remember that game, wish I did.

  • @visionimagify

    "The Way" series by Lun Calsari. Go to crestfallen.us to download it!

  • @ZaskyTV YEEEEEEEEEEEEEEEAH!  Thanks man! That game was sick as hell.

  • watched your viideo.

    followed the link in the description.

    read the whole WoT from celling to floor.

    killed myself.

    i gues my dreams of my own working game have to wait another 10 years when a REALLY newbie friendly game-making engine will be created

  • Das ist ein sehr cooles kampfsystem. Sowas muss man erst mal können respekt!

  • @diggergong LOL

  • I really like your project!How many time you did this CBS?

  • would you please do even a brief tutorial on the way you got him to fire and stuff ive been trying for weeks

  • @kalzorath

    I finally wrote something to quell people constantly asking about it. Look in the description for where to find it.

  • looks like an online game

  • This is what i call "Awesomeness".

  • hav u finished the game or posted a demo yet?

  • If I were to create a "demo," it would NOT be just whatever I have done of the game so far, it would be a separate section, not in the game, used to show off the system, as that is what an actual demo is. Because of that, I'd rather just work on the game and release the whole thing.

    If I eventually decide to abandon the project, I'll release what I had done so far on my website; richinnovations . com

  • 2 things. 1: how you create custum scripts, and 2: you should make rpg maker tutorials.

  • 1. MSPaint. No joke.

    2. I figured out how to do all of what I did on my own, through experimentation, and reading the help manual, so I don't really think I'd make too good of tutorials... but I suppose I could at some point.

  • i have a program called photo impact thats where i edit my charas

  • @furdabip

    could you say us the website where you got the midi track file? i cant get it out of my head

    or could you at least upload it somewhere and post the link? thanks

  • I got some bugs out and the game moves smoother with my abs. My main character is okay but the algorithims are tricky for the health and Money display.

  • I display each digit independently using this method;

    For a 3 digit display, set a work variable (Var3) to the number/HP/whatever, then divide by 100. Now Var3 is the hundreds digit. Set another work variable (Var2) to the number, Mod it by 100, then divide by 10. Moding it by 100 basicly takes out any digit higher than 99. Dividing by 10 gets us our 10's. Now set the last work variable (Var1) to the number, and mod by 10.

    Now Var3 = hundreds, Var2 = tens, Var1 = ones. Now use forks...

  • ... to display images where you want them for each digit.

    For 6 digit, follow the same process, setting work variables, then modding them by the next highest up multiple of 10, and dividing them by the next lower multiple.

    So, for 6, just divide by 100000, 5, mod by 100000, divide by 10000, 4, mod by 10000, divide by 1000, etc, etc. It's cumbersome to do because RM2K has very limited mathematical support, and no text support.

  • cool

  • how did you make it to where you can just run around and fight and not have to go into that battle thing

  • On every map are 80 events, which I use parallel process common events to control them. They check if the weapon event is touching them, and if so, remove some HP from the specific variables I use for each enemy, etc etc. It's very easy to setup if you know what you're doing, just hard to make DETAILED, as you have to have separate events to control all the enemies at once.

  • Wow! Very good menu and battle system. THIS is defintly one of the best 2K games I ever saw. Please release ist ;)

  • RM2K is not "outdated." It's still our indie game design program of choice. The newer RMs don't really have that same retro charm.

    Also, great job on the custom coding! It sure beats the hell out of that RM2K ABS game we released on GGZ about six years ago.

  • Thanks!

    What game are you referring to? I've never actually played ANY games with a custom ABS, so would love to play it to see it for myself. :-)

  • This is very time consuming. I've been working on my own cbs project since october 2008 and i still have a ton of bugs to work out. I still can find a melee tut anywhere

  • Well, you can deconstruct my system when the game comes out. I doubt my confusing code will really help that much. :-p

  • Where did you get the music from btw?

  • I forget now. Some random website online that simply said "Music for your RM2K project" with incorrect instructions on how to actually use it.

  • can u any1 tell me how to make enemies on an abs, i just started to get used to rpg maker, but i cant find out how to make an enemies plz help :)

  • good job!

  • This had to have been very very time consuming.

  • little rap xD

  • I don't know how to do this but it has to do with alot of variables and tons of events! wich is hard to do... did u made a switch for the monsters to dissapear? or did u just put Erase Timer?

  • Everything has an on/off switch. Everything.

  • then just put "Erase Timer" wich is easier and doesn't need switches ^_^ Page 3 hope this helps(they will respawn wen u come back to the map)

  • No, no. Erasing events doesn't do anything for me. All my events are 40 copy/pasted events on each map, and are controlled by common events. They all have switches so I can erase/respawn them with commands, anytime I want. Trust me, I KNOW what I am doing. :-p

  • The event will comeback! :P use the monsters event

  • ...Dude. You obviously didn't listen to what I said. Trust me, erasing events does nothing for me. It's not like it doesn't work, it's just useless for the way I have it setup.

  • sure,ur the maker

  • 0_o Uh... yeah, he is XD

  • lol O.o.

  • bravo!

  • why did you use RTP chipset? :S

  • Looked good to me. Besides, this is not the final dungeon, nor what chipset is used for it. Check the other video for actual gameplay/map design;

    watch?v=heIr8zu5-HA

  • I think you should make a tutorial on how to make an ABS Game after you've finished this project. I'm trying to make an ABS of my own, but I just can't figure it out.

  • I have 51 events that are constant on every map (copy/paste) so their ID never changes. Then common events reference these, change their graphic as necessary, check their position, do actions,etc. Actions for the enemies are 20 individual parallel processes referencing the 20 available enemies on screen at one time. They control what the enemy does based on position to the player, and what enemy ID it is.

    The menu is all pictures and Enter Password's.

  • how do you draw the characters levels and stats in a event made menu??

  • Pictures + fork conditions.

  • how attack skill increases damage, and defense skill decreases? Can you help me with this?

    I always had a problem with this.

  • Math.

  • I know it's math, but I want to know how much. Attack x 0,05-0,2 minus Defense x 0,05-0,2 or something like this.

  • What is it you want to know? The formula for THIS game, or the formula RM2K uses? The formula RM2K uses is in the help manual. The formula I used for THIS game is irrelevant. If you just want to know what is best, then whatever you want to make it will do. If you're seriously concerned over it, just use the formula the default battle system uses.

  • Amazing.

  • Oh thank god someone out there still uses RM2K!! I don't feel like I'm wasting my time doing my custom stuff now =]

    Though, I really like your CBS. Easily adaptable concept.

  • where can i download this briliant looking game! it looks just owesome!

  • There's no release date yet. I am still making it. When it's done, I'll be posting another video here to promo it, and it will be available for download on Rich Innovations. :-)

  • Where can i find a tutorial on short ranged weapons for my abs?

  • I have no clue. I didn't follow a tutorial, and didn't write one for how I did this.

  • this is 2k right?? ^ ^

    I don't know much about it but the battle style is pretty cool got to accept it

  • T_T wuts the battle script? where u find it??

  • I... made it(?) I'd say it's generally impossible to make a 'script' for RM2K/3. It's all just using events to their fullest potential.

  • ur games looks like a GBA game they should really put this in GBA u just need a game fo it

    how do u put a player in map?

  • ^_^ Awesome! You have inspired me to create my own custom systems too. :3

    One question; did you program a jumping system? For a game like that a jumping system would add some new obstacles and puzzles, plus heighten gameplay. ^_^

    If you can do this stuff, jumping is a cakewalk. XD

  • Yeah, a jumping system would be easy to add if RM2K had more buttons, but it sadly doesn't. I could add more with a patch, or switch to RM2K3, but I want to keep it pure RM2K.

    So, no, I did not program a jumping system. There's plenty of puzzle ideas already, with weapons and magic, trust me. :-)

  • Some of these have me absolutely confused on how you'd do it, though. XD

    How would you make a custom system with the limitations of rm2k? I can see it in XP+, but not the earlier ones.

    The ranged weapon has me confused, too. Wow, is it me or is this a pretty advanced game? XD

    Oh, I love the ABS. Its great! ^_^ I'm trying to make my own, I think I'm still too much of a newbie for this stuff, though, heheh.

    Awesome! Good luck with your project! *Now has the urge to learn advanced stuff*

  • The custom menus are 'enter password's + Pictures, the weapon is an event with the same ID on every map, as well as the enemies are. Their actions are parallel events, and their stats are variables. Not very hard if you know all of what RM2K is capable of. :-)

  • It's hard to me! XD

    I've just barely begun to understand the more advanced systems to rpgmaker. xP

    I just started understanding variables and how to use ABS, I hope i can get to making this kind of stuff someday. XD

  • wow this is awesome, must have taken lot of time. GOod job

  • Well done. See, these are the kinds of things I wish we'd get on Xbox Live Arcade. I'd definitely purchase and download this game.

  • I'm working on a game. Where did you find

    those resources ?

  • Everything in the video is either custom made, found in the RM2K RTP (either the original or the 1.23 version), or on the Charas Maker website.

  • I found a site for creating charasets. I also played with the CBS. Its complicated but I fully understand Switches variables

    and pictures. I'll post a video in a few weeks.

  • Excellent. I hope you can find a good way to do what you want. RM2K isn't exactly friendly for custom stuff!

  • i think its a really well done project, especialy since its done on the 2000 (actually i don't no how that makes a difference). anyway, i give it 5/5

  • Horribly outdated? 8 years? Yes, I'd say that's outdated but not HORRIBLY outdated.

  • nice script work, mind if i get some?

  • Wow, nice inventory system! I've been trying to create something similar myself but I haven't succeeded yet. Trying to make a roguelike with rm2k3 and you have just given me hope again!^^

  • LOL Heindam what's your problem?

    Why you must be 6 year's or retarted?

    The game is cool.Why don't you show one of your game's on RPG MAKER.

  • well i bet u culdn't do any better, and what do you mean 6 years old or retarded? i think its awesome and no 6 year old or retard culd do that good of work

  • How did you make those custom menus and selling things?

    And how you can make that throwing thing? (i know you made it somehow with battle animations)

    By the way, RPG maker 2000 is the best. I use it too.

  • Actuelly, u dont need animations (you can use them) u just use a charset and use variables to get the location of the hero, then make it go the distance you want it to go and what ever it touches damages. i think thats how furdabip did it, or he just used a picture and event. yea, its damn complicated and i understand if you didn't get any of this.

  • Realy Nice looking Game *thumb ub*

    I really would like to play it.

    Can u tell me the Name

  • There is no name for it yet, but when it's finished, I will put up another video of it in full action, and a link to where it can be downloaded.

    It will more than likely be on Rich Innovations (Google it), as that is my website.

  • Wow that looks so great, honest.

    What did you use to actually record you playing the game?

  • CamStudio.

  • omg so nice!

    well done, can i ask a question?

    i'm making a game with rpg maker 2003. and i would like to add a HP bar in my top left corner. i got the pics already. and i would like to make it percent-wise, if you get what i mean. because i know you can make a fork condition like this: [if HEROs hp is more then 99, show pic 100%]

    but i have many many playable characters, who all have different max hp's..

    can you make the fork condition percent-wise?

    thanks in advance!

  • Go to RPG Palace if you want RPG Maker help (use Google to find it, since YouTube won't let me post URLs for some reason).

    But for what you seem to be asking, which is how to get the percentage of a number, then it's ([HP] * 100) / [Max HP]

  • ;___; its perfect. *envious look*

  • Looks really good, keep it up.

  • thats an awsome vid man!! can you make a tut please!!!! i have so much trouble making a abs and stuff......

  • nice man!

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