Added: 5 years ago
From: DerSchmu
Views: 20,959
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  • Thats all folks.

  • my brother gets nasty with me when playing this game we had two players he be joystick and i be keyboard and if we died he go nuts and beat me with the joystick he had mental problems.

  • Amstrad CPC version was far superior to this!

  • This game was great but the sequels were crazy. The 3rd one turned into a platform game and had you fighting dinosaurs popping out of eggs. What happened?!?

  • fuk best game ever used to love that game!!!!!!!

  • @f3possessed Tell me this game is played with both joysticks right?

  • @DarkPatro56 fuk cant remember now man was so long ago lol

  • @f3possessed Because I'm on a quest to find as many games as possible for C64. Played those game in such age no one really cared about them. Even better, I'm not native english speaker, so that's even better... So far I found some of them and still trying. As far as I remember in this game you played with both joysticks. One for moving character and secound for fighting. Quite wierd, that's why I remembered it and look, guess I found it. Thanks to great franchise Kunio kun series.

  • That music is driving me crazy.

  • Love this game. Arcade i thought was harder!

  • haste gut gemacht, schmuh

  • really loved this game. it's true what one poster said about the speccy version being better but the C64 one had a nice difficulty curve and was still a well-rounded game, far removed from the easy button-mashing fighting games we have today.

  • I'm a diehard C64 head, and it saddens me that this game was actually much better on the Spectrum. The black thug on the first level doesn't even look like he's wearing any pants. It's as though the game was rushed out 40% complete.

  • Pretty weak conversion for the 64, to put it mildly.

    It was actually fairly fun to play thank to the level of brutality you could mete out. The nut-shots still make me cringe.

  • ... Huh? What happened to this game on the C64?

    The music is wrong on almost all the levels and sounds like shit, the graphics no doubtly look worse than the ZX spectrum's, the bosses look extremely easy, and it looks really hard to control!

  • i hated this game .. The coders cheated & altered the joystick functions to make it difficult .

  • A very short game.

  • Interesting.

  • Why c 64 was better than atari 800xl?

  • The C64 version of this was awful, but Renegade was a rubbish game anyway.

  • The Amstrad CPC version was WAY better than this one. I was really disappointed with the C64 port, it looked like a rush job.

    I know the 8 sprite limit and colour limitations were an obstacle but the sequel, Target Renegade showed what could be done with the right approach.

  • 8 sprite limit wasn't a limit. I mean it's straight forward enough to plex them.. so you get far more than 8 onscreen at once. armalyte is a prime example of it. thankfully target renegade was nice.. if memory serves the sprites used a hi-res overlay..2 colours =)

  • 8 sprites IS a limit - you can't have more than 8 sprites on any raster line at once. The gang members in Renegade C64 took 2 sprites each, so if you put 4 or more gang members on screen at once you'd have to incorporate logic ensuring they all weren't on the same raster line at once.... not very nice, and it would look weird having one stand by while the rest were getting a beating :)

  • so was 16 colours and 3 sound channels.. both have been beaten with tricky ;-) go look at "edge of disgrace booze design" and I bet your jaw drops.hehe.. crossbow from crest did 144 plex'd sprites in a demo. it's just basically reusing the same sprites / sort table etc.. apart from armalyte other games uses such routines. they weren't static. there is a lot of trickery you can do with the vic chip.. google "Sprite Multiplexing - Myth Busted " and you'll see some info.

  • You can't beat the limitations of the hardware - you cannot get more than 8 hardware sprites on a raster row. You can multiplex the 8 sprites on subsequent raster lines, simulating lots of sprites, but thats no use for Renegade. Note how in armalyte there's never more than 8 sprites on a single row. Having said that though, you could use character sprites like PitFighter C64 did.. with the right programmer, I reckon something decent could be done.

  • go look at katakis then and a few more things ;-)

    it's possible.. things like Bubble bobble did tricks to get all the bubles on screen etc. they flipped to chars if memory serves

  • I already played Katakis years ago - the bullets, lasers etc were characters.

    You can't get more than 8 hardware sprites on a single scan-line. You can fake sprites with characters and hires graphics of course, but that's nothing to do with what I said originally :)

  • hahaha!! I remember my brother taking this really seriously and I couldn't stop laughing at it, I think it's the music or the ridiculous fighting moves... because it has the same effect on me today!

  • The ZX Spectrum version was better than this.

  • This version isn't great but atleast it's better than the crap Double Dragon Port.

  • I remember having to press the 1 and 2 key on the C64 to punch and kick great game i thought it was really hard.

  • extremely hard.. me and my friend would play it everyday after school but we only got a few levels... although we were like 7-8 years old or something then

  • This game was so hard. At first I would play it because it reminded me of Double Dragon and that maybe if I kept playing it, it would have some redeeming features. It didn't. Whenever I played this game it ended with me crying from frustration. Two thumbs down. Two thumbs up for woever finished this though. You are a master.

  • Pretty mediocre game really, but I used to enjoy kneeing people in the groin.

    You could get past most of the levels by standing with your back turned in the corner and using the kick.

  • CPC version was the best!

  • This game was actually quite embarrassing on the C64. I hate to say it as I was a C64 owner back in the day, but the Spectrum version was much better.

    Renegade was a pretty rubbish game anyway though, imo.

  • the C64 & Spectrum versions were both pretty crap compared to the Amstrad CPC version which was truly excellent. Have a look on youtube and you will see what I mean

  • the sinclair version was the best out of the lot including the st version which WAS embarrassing, the c64 version does not have all the bgm.

  • you are the rubbish idiot

  • Had this game for the Spectrum. Looks ten times easier on the C64 especially on that last level. Great game though.

  • Yo! This game IS here after all! Watch out for BIG BERTHA!!!C64 was so coooool!

  • this was my fav. game back then.

  • I always found the 3rd boss tough but this guy made it look easy. good skills on last boss too.

  • I didn't think anyone but me remembered this game. i never played it on C64 but I did play it in the arcade.

  • I remember seeing it at the arcades, but don't recall playing it there, though. However, I did get the NES version. The end boss had a machinegun.

  • renegade rules

  • cool, what software did you use to record the gameplay?

  • I love this game. But i also like the "sequal" to this game. Renegade 3, was a very cool game. You could travel in time and fight monsters, like Dinosaurs, cavemen, Ancient Egyptians and spacemen.

  • I love this game.

    But i loved Renegade 3 even more, because you could travel in time, and kick Cavemen, Ancient Egyptians and Spacemen

  • i hope it come out on xbox from taito legends 2 :)

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