Nice, needs a very minor tweak in some collision detection like when jumping onto a platform, and there needs to be some minor work on the animation. The character just looks... out of place, but nonetheless it is a great flex in your programming muscles. I've been using XNA for a while in C#, but I want to go back to Allegro, but I know that SDL is OpenGL, which I would want for multiplatform capability. Have you worked with any particle system yet? I'd like to know how hard it is to implement.
@Spirrwell Hi, thank you for your feedback. I haven't used SDL since this video was posted, so I never got to implement particles. I've instead been experimenting with various engines and languages, mostly as a part of my education.
@bytegrove Ah, I see. I understand, I'm fifteen years old, and I've been studying since I was eight years old, and only in the past one or two years have I actually been able to understand it all. The complex programming terminology threw me off back then, but math comes naturally to me. Good luck and keep up the good work!
@pufixas The animations were done using 3d models rendered at a super low resolution. :P The background and level tiles were made in paint and photoshop.
@bytegrove what site did u use to learn this? i would like to learn. also did you learn how to make the level editor yourself or read it somewhere? thanks
Looks pretty cool, I might go with SDL as well. I basically have a choice between SDL and Clanlib.
CrawlingPastaHellion 1 month ago
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One question... How did you define where character can stand, and where he can't? Also the moving bounds, left and right?
scofieldforlife 1 month ago
pretty neat, keep it up!
NukeCorruption 2 months ago
Nice work , lookinging forward until i can do this:)) inspired
Cuteandbrutal 2 months ago
Great Work!
101MUDman101 2 months ago
Very good.
8BitAdventure 3 months ago
@8BitAdventure Thanks!
bytegrove 2 months ago
Can you write manager game in SDL (C language)? Btw your game looks good :)
LosEagle 4 months ago
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I wrote a game better than this in Flat Assembler 1.2.
AndyHarglesis 4 months ago
@AndyHarglesis ok
bytegrove 4 months ago 9
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Sucks, basically. Needs a HELLA lot of work. :P
Check my game out.
AndyHarglesis 4 months ago
@AndyHarglesis no
bytegrove 4 months ago 10
Nice, needs a very minor tweak in some collision detection like when jumping onto a platform, and there needs to be some minor work on the animation. The character just looks... out of place, but nonetheless it is a great flex in your programming muscles. I've been using XNA for a while in C#, but I want to go back to Allegro, but I know that SDL is OpenGL, which I would want for multiplatform capability. Have you worked with any particle system yet? I'd like to know how hard it is to implement.
Spirrwell 4 months ago
@Spirrwell Hi, thank you for your feedback. I haven't used SDL since this video was posted, so I never got to implement particles. I've instead been experimenting with various engines and languages, mostly as a part of my education.
bytegrove 4 months ago
@bytegrove Ah, I see. I understand, I'm fifteen years old, and I've been studying since I was eight years old, and only in the past one or two years have I actually been able to understand it all. The complex programming terminology threw me off back then, but math comes naturally to me. Good luck and keep up the good work!
Spirrwell 4 months ago
how did you do the graphics?...
Looks awesome...
pufixas 6 months ago
@pufixas The animations were done using 3d models rendered at a super low resolution. :P The background and level tiles were made in paint and photoshop.
bytegrove 5 months ago
@bytegrove
Thanks for reply.
I love your game, though. Play it like every day :D
pufixas 5 months ago
@pufixas Wow, that's great to hear! :) Thanks!
bytegrove 5 months ago
How long did it take you to fully make this game from scratch?
SheWasAlmost18 7 months ago
@SheWasAlmost18:
I worked on and off on it for about 2 months. I think making the level editor took the longest.
bytegrove 7 months ago
@bytegrove Cool! I have a competition in like 7 months and I need to learn how to make a good game so I went with SDL
SheWasAlmost18 7 months ago
@SheWasAlmost18 Best of luck then! :) I can recommend lazyfoo (dot) net for learning SDL.
bytegrove 7 months ago
@bytegrove what site did u use to learn this? i would like to learn. also did you learn how to make the level editor yourself or read it somewhere? thanks
lucirz 5 months ago
@lucirz For tutorials on SDL, I recommend: lazyfoo (dot) net
As for the level editor, I knew what features I wanted so I implemented those, but I bet there are some good tutorials on that subject as well. ;)
bytegrove 5 months ago
is your name 'graham' by any chance?
eliteveteran 1 year ago
Comment removed
Mexaprone 1 year ago
I really like this project. Your graphics are really good. The theme is excellent its got a retro feel to it that works really well.
rodentwizard 1 year ago
The music reminds me of Zombies Ate My Neighbors. xD
Noctokage 1 year ago
That's really nice animations and a smooth level editor.
So is it ported to the GP2X-Wiz or only the GP2X?
Donutslayer7 1 year ago
halo
ples can say how made u these?
can i also make 3d game
were u found totorial
thank in advanced
phlogios 1 year ago
I love the graphics in this one, very oldskool, very nicely done :)
DusteDdekay 1 year ago
nice looking game do you have tutorials on how you made it
adultgames1 1 year ago
Cool! :DD Love the coding but the graphics needs some more work in my opinion :)
adrianisen 1 year ago
This is great! I like the style! :) Any chance you will be adding more attacks?
The level editor looks cool, and I like how the aliens splat around when you kill them :P
I would give you 5/5, but I have no idea what google did with youtube's rating system... I suppose it's the "like" button?
TheComet
Thecommet 1 year ago
@Thecommet
Thanks! :) When I get tired of working on soulhunter I work on this instead and vice versa. Yup, I'll add more weapons! :)
Yeah, they updated YouTube and replaced the star rating system with like/dislike. :P
bytegrove 1 year ago
hey there, what kind of map/level editor did you use and how did you impletement it with SDL?
sil3nt9 1 year ago
@sil3nt9
I made my own level editor ( @1:01 in the video). The editor was made with SDL as well and it can be accessed from the game's main menu.
bytegrove 1 year ago
@bytegrove ah nice, how'd you get everything running?. Any tutorials on the subject?.
sil3nt9 1 year ago
Comment removed
Sweemoo 1 year ago
good shit man. pretty cool, reminds me of that space viking game you were working on. this game looks really polished man, very skillful.
Sweemoo 1 year ago