...The application is based on CUDA and OpenGL Shader Model 4.0. The CUDA part is at least 50 times faster than current multi-core implementations. Almost all the computation is offloaded to the GPU giving high performance results (around 150 fps using a GeForce GTX 280).
wow real time finite element calculation.. impressive :O
beautiful
EssenceCA 1 year ago
look those meshes. awesome... how many triangles do you simulated???
sorry for my bad english XD
erickxeon 2 years ago
2.5 millions here
sebAlyo035 2 years ago
god, is this a realtime sea?? fantastic!!!
love the way you change the height in real time.
if you add some little white cap, it will look even much better:D (my thought though)
what graphic card are you using for this?
tesla???
kobataro 2 years ago
From nvidia cuda zone :
Real-time modelling of sea-surface radiance...
...The application is based on CUDA and OpenGL Shader Model 4.0. The CUDA part is at least 50 times faster than current multi-core implementations. Almost all the computation is offloaded to the GPU giving high performance results (around 150 fps using a GeForce GTX 280).
wow real time finite element calculation.. impressive :O
velerephon 2 years ago
Yes, we use a GeForce GTX 280.
You are right about white cap, it's important for realism. In fact, we are currently working on it :-).
sebAlyo035 2 years ago
GeForce GTX 280 Read two posts down..
Phygar1 2 years ago
i want to learn how to do this
rubenkanito 2 years ago
so real
panter91 2 years ago
AWESOME CAKES!!
fragmentsoferik 2 years ago
Comment removed
fragmentsoferik 2 years ago