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  • Comment removed

  • The CryEngine 3 is awesome.

  • Cryengine 3 shows the true potential of newer video cards.

  • @autonomous2010 - Indeed, I love using the full potential of my new hardware.

  • i can see the gizmo at :24 secs

  • The whole reason realtime graphics has traditionally placed manufactured direct lighting and used ambient lighting was because it was beneficial to performance, not costly. Raw global illumination/radiosity is incredibly expensive computationally and very difficult to optimize or fake, especially in real time. Hence the reason it hasn't been applied much outside of small demos

  • @gumenski Yay for BF3 introducing quasi-realtime radiosity!

  • @Maholain What's quasi-realtime radiosity?

  • @dekuscrubbyfan888 First, radiosity - basically a global illumination algorithm that simulates bouncing light, along with its diffuse colour, lighting up shadowed areas that are not suppose to be entirely dark. Simply, realistic lighting. As for the quas-realtime part, this happens in real time in BF3, which is pretty big considering this was a technique only for ray tracers (rendered 3d movies would use this). In case you are wondering, BF3 used Enlighten by Geomerics.

  • @Maholain so if radiaosty is just an algorithim in global illumination, then cryengine 3 could do that plus other algorithms like ray tracing, etc?

  • @valmanzar16 Yes. Though I'd argue if they were able to do actual real-time ray tracing, then I they don't really need anything else. We're far away from that though, so a mixture of all global illumination algorithms may be the best bet.

  • @Maholain that was the main thing i was confused about. i mean cryengine 3 can do global illumination but i never new what type of global illumination algorythim it does. but if it can do radiosity, is it as sophisticated as the frostbite 2 ones?

  • @valmanzar16 Global Illumination is a really general term for basically anything that gives 'realistic lighting', usually like bounce lighting and colour bleeding, etc. By looking at the video, I guess Crytek uses 'Light Propagation Volumes'. As to how this compares to Frostbite, I have no idea - they both look great to me.

  • @Maholain ohh, that expains a lot thanks.

  • @gumenski

    Which is why Crysis 2 fully features it?

  • @TheAussieStew

    You missed my point, I was explaining why ambient and fake lighting exists, which is to vastly improve performance.

    And no, not Crysis nor Lightsprint/Lightspeed actually model global illumination correctly. Penumbra shadows are fabricated, relaxations on bounces are made, etc etc. No computer in the world will actually ever be able to do global illumination correctly, not even in CGI. It's an indeterminate problem.

  • illuminati

  • i like UDK :)

  • doesn't seem worth the resources it takes

  • GI in real time? This is something really new for me. I think this is impossible for real-time, because... You know.

    But it's just fake, sad to say, real GI never will be in real-time, PC can't handle it.

  • Fuck this, I think I would take about 2 hours to render a scene like this in 3ds max with v-ray

  • This is impressive! Too bad the lights in Crysis 2 don't change enough for you to notice this :/

  • Source code plz!!!!

  • I noticed only the colours above white were being "bounced" if the white walls were to have more of an instance in the last frame, it would look far better.

  • It's all surface baking, people...

  • @gabman6 I dont think so.

  • @ilhadosmacacos hehe yeah, just a fellow texture artist's joke.

  • @gabman6 Thats embarrassing. I didnt know it was a joke. Where do you work at? 

  • @gabman6 Eh, no.

  • i know their engine is incredibly impressive, but i think theirs looks the best because other developers chose to aim for the mass market with their products rather than create a programme that few could run on full (when it came out). If you pumped enough money into a developer you could have them make you a game that looked as real as what's right in front of you, noone would be able to play it mind (unless they had £5000 to spare on a new pc)

  • alright so is cryengine a make it yourself video game? or what?

  • I don't know very much about this so don't bite my head off. Will the crytek 3 engine be available to everyone like individual people or just serious gamers and people who know what the hell their doing like mod teams?

  • @IoeCringen its going to be available to everyone because theere are alredy videos on youtube about cryengine 3!!!

    P.S The people who posted those videos on youtube downloaded illegal pirated Crysis 2!!!!!

  • I have to wonder, is this taxing feature worth it? I mean, sheshus, we could double the shadow samples if we just didnt use this! Its a minor element! And the consoles can barely handle cryengine without this!

    Oh well, it wont matter to me. PC version will have a console, which means there will be Cvars and there will be a config file. Granted, we dont always get one, but with a game thats centered in PC gaming, we will. Consoles truly are sorry.

  • Comment removed

  • DIRECT X 9, FTW!

  • i can't wait to get this and loads of other games on my birthday, i sure hope stalker 2 is out by then XD

  • I want to NOM on this SO BAD!

  • is this screen space directional occlusion??

  • the next milestone in grafic-engines will be "floating water"...

  • we will be able to do that with cryengine 3 sandbox 3?

  • Does teh Crysengine sandbox allow me to edit and create shapes (moddelling)

    can i also make renders in it?

  • Hopefully some other developers out there will buy the Cryengine3, because I don't think any one got Cryengine2.

  • Man simply beautiful...

  • a very interesting way to deal with shadows...

    in all games up to now shadows have made an area have a darker texture, an area becomes grey"

    In this, where a shadow falls the area becomes pitch black, then a dynamic lighting system calculates the exact brightness and colour of the shadowed area.

    brilliant technology, i cant wait to see this in real time.

  • The great thing about Crytek is that they show you a new world, when pre-renderes lightning is gone and all lights are dynamic. That is enough to give them my respect and apreciation

  • Holy shit, the lighting is spot-on.

  • Eventually they all lose their color. All of the Lasting games have something good about them: User created content, Mods, etc.

    Ultimately, I'm just trying to say...

    Put the power in the player's hands. They'll make games last a hell of a lot longer than the companies if they were on their own.

  • Why don't people realize: PC is going to be dominant over consoles for as long as they exist.

    A PC Game has everything a console has; usually plus MORE. Look at Team Fortress 2 for example. How many people still play that on PSN or XBL? No one.

    Look at Team Fortress 2 for the PC; Over 2000 Dedicated servers and Valve is STILL racking in money with people buying it. Not to mention the new item shop.

    And the list could go on. Point is, Console-Specific games only have so much replayability-

  • @cclcdlcel Pcs have always been better than consoles but consoles sell much more than the pc since they are cheaper if you want them only for gaming. So consoles have much more players online. Also, many multiplatform games' pc version mostly is a console port which really sucks for pc.

  • I wish I ahd a house like that!! :D

  • @HMZinSPOOKY Every house that is the same type of house as that (small, fancy, etc), I also want.

  • does the green rug reflect its colour onto the walls and ceiling? :O

  • @imnotstpid You can't see that for yourself? i could tell you yes, but that just doesn't feel right.

  • @ReFleX62 shhh! i posted the comment before finishing the video! =P amature mistake

  • Comment removed

  • Similar to source engines' reflective texturing, only no need to waste time adding that shit, and there's color reflection. Very sexy, can't wait :P

  • i want sandbox3 lol

  • @Alekh12345

    its the effect of light bouncing off a surface and scattering around. Its also called indirect lighting. Thats a bit more of an understandable name for it ;)

  • @Alekh12345 becasue for consoles this is actually "new" and "cool"

  • dx9?

  • If a game just had good global illumination but no dynamic shadowing, I'd still be happy.

  • its not all about the engine tbh, look at l4d2 looks pretty decent ofcure source its outdated compared to this but vavle still make great games with it.

  • @Alekh12345 Global illumination is bounced lighting so instead of many lights placed around the map trying to "fake" ambient lighting and causing a large performance cost. Global illumination uses less lights and bounces lighting around the scene cause light to be cast on places outside of the lights range and Crysis 1 did indeed have this.

  • @PuLsE0o0

    it does use a whole lot of point lights, but as the new Cryengine 3 technology can display hundreds of them without great performance issues it is possible to use this technology in realtime. Crysis 1 (cryengine 2) was not able to do this

  • @PuLsE0o0 Except it didn't, it used ambient volumes to fake bounced lighting.

  • @PuLsE0o0 Then what is Deferred lighting? Does it work together with Global Illumination to blend light sources? Which would probably mean it also uses Ambient Occlusion to shade in the subtle shadows they cast. It's almost like Crytek has acheived Ray-Tracing lighting quality with Rasterisation. 0.o

  • @Miiaku it does look great for rastering, but it's not physically accurate, so... not really comparable to ray-tracing.

    i would love to have this a renderer plugin thogh. most of times i don't even need lightning to be physically accurate anyways, just look good. too bad it would have serious material limitations but oh well we can work our way around that ;)

  • @GraveUypo Thanks for the reply. So does Global Illumination "Approximate" where the scattered light will be; rather than fire actual light rays at the scene and see where they reflect?

  • @Miiaku yeah i guess that about sums it up.

  • @PuLsE0o0 Thank for explaning ^^

  • @PuLsE0o0 Crysis 1 did not have global illumination - Crysis 2, however, will have it. This video is from Cryengine 3, the new one, while Crysis used Cryengine 2. :)

  • @mliukka well yes i know which game used which engine and that this is CE3, and I realize now that crysis 1 didn't have Global Illumination. I think I posted this earlier but the original post does mostly explain what global illumination is.

  • @PuLsE0o0 Your explanation wasn't correct, though. The effect you were refering to, which causes light to bounce off surfaces, is called radiosity. Global illumination is a generic term for a number of rendering algorithms that imitate the natural behavior of light. That includes radiosity, as well as subsurface scattering, light caustics, specular highlights, ambient occlusion, and the famous ray tracing, among others.

  • @PuLsE0o0 Crysis does NOT use any form of real-time global illumination. There are no shaders or code to do such a thing, the effect is simply non existant. Crysis 2 uses deferred lights positioned in a grid which are controlled by several traces which hit surfaces, copy their colour and change said colour to the nearest light to where the bounced trace hits while interpolating the rest.

  • @PuLsE0o0

    Crysis 1 did not use any form of global illumination. It was all direct lighting

  • @PuLsE0o0 Which performance are you talking about? Doesn't "fake" ambient lighting cost less performance than GI in realtime? Using ambient ligtning with baked shadows in real-time, the rendering performance-cost is really not much but looks like crap if you don't put countless hours on it. Car-companies uses 100+ computers rendering farms in order to make decent real-time renderings with raytrace and Global Illumination.

  • y eso que usaron dx9 no puedo espera a ver el crysis 2 con esta tecnologia mas dx11

  • @Alekh12345 Global illumination means, that the light, that falls on a (for example) green carpet spreats out green light to its environment. But in realtime.. so the light changes if you move the colored things inside the lightspots ;) And that was defintitly not in crysis 1 ;)

  • Are you sure this was made in 2006? It looks to good to be true!!!

  • Ahh, the radiance transfer is all screen-space based.

  • this is more realistic than real life LOL

  • This is fuckin super,mega,hyper realistic

  • Crytek is the only company that can use a 2006 engine and still amaze people in 2010

  • @JuniorProducer1996 Cryengine 3 aint a 2006 engine fyi.

  • @mupp33n

    They started building it in 2004, debuted it 2006, thus a 2006 engine -_-

  • @JuniorProducer1996 No thats Cryengine2, this is Cryengine3, and Far Cry used Cryenginewithnonumber.

  • @mupp33n

    Sorry i thought you said CryEngine 2.....thats just me not reading well....

    but CryEngine 3 is a more effecient version of CryEngine 2, developed to work well on consoles, and work MUCH better on PC then the CryEngine 2

    e.g. Crysis 2 on high (in theory) will not take as much processing power as Crysis 1........also since theres no jungles in Crysis 2.....

  • @JuniorProducer1996 The Company is Turkish : D

  • @KaanSubasi1972

    No, one of the dudes that runs it is (i cant remeber his name to save my life) but the company was founded and is based in Germany

  • @JuniorProducer1996 no these are turks man.

  • @JuniorProducer1996 ikr, their engine in 2010 will be like directx 12 lol

  • @quangluu96

    Its still kicking ass, so CryEngine 4 would be like.....DirectX 42

    Im not even kidding

  • @JuniorProducer1996 2011 :P

  • @FlyingLaptop

    Thank you for updating my 5 month old comment

  • @JuniorProducer1996 Sorry :(

  • @FlyingLaptop

    Dont worry about it :P

  • @JuniorProducer1996 You clearly have no clue about software development.

  • @JuniorProducer1996

    2011 u mean?

  • @MrCustomModz

    No actually i dont

  • It makes me laugh to see the amassed comments of console owners about the incredible graphics and realism. Whereas that was what we had back in 2007 when Crysis 1 came out... and consoles would never listen and just blindly stick to halo or COD4.

    I know the red ring issue with the xbox is due to their terrible internal cooling and airflow, I reckon this game will rape the xbox resulting in more red rings in the future... So in a good way they can see first hand what we loved 3 years ago.

  • @ivangutowski

    When Crysis came out, the tech to run it on high didnt even exist, and I recently played CoD 4 on my xbox.....its pretty but Crysis kicked its ass on low, so i have no idea who called it "The most photorealistic game" thats just stupid

  • @ivangutowski lol who the hell plays crysis over cod or halo? are you even serious? crysis is a pretty good looking game, but that's it. it has a mediocre single player campaign and a terrible multiplayer.

    and btw, you don't have to sell your pc to own a console. i played crysis in the release week, and i also already had an xbox360 in it's first month of existence. i like good games, not the plataform they run on.

    btw: mirror's edge has global ilumination too and runs on consoles.

  • @JuniorProducer1996 mmm....SOURCE ENGINE? look at HL2 Ep3,TF2,Portal 2

  • @faZGGot

    Source engine has much better physics then pretty much any other engine ever, but CryEngine is so much prettier

  • @JuniorProducer1996 oh...yeah..i realized

  • love how the objects reflect the light

  • this is not cryengine, it's Unreal engine 3!!!!

  • @Alekh12345 This has to do with light being reflected from other objects, in real time, which can contain colour. Notice how the green carpet or the blue seat reflected their colour on nearby walls? This may look like it has been possible in other games, but those textures were either made like that, (Thus not being real-time.) or there was simply a new light placed in the scene. This technique is extremely valueable, as in real life, we can actually see objects due to them reflecting light.

  • The card is kinda weak, they should have used the newer DX 11 cards to display the full possibilities...

  • @Aspect2010 they did it because the main issue with crysis was that no one could play it maxed out when it was released, but most likely you will be able to do it with crysis 2 because it even runs on that pretty average gfx card

  • @uetzel yea... I still cant play it maxed out with my I7 2.9ghz, 4gb 1600mhz ddr3 ram, 5850 1024mb, raptor hdd 10.000rpm

    heh... The only slow part is my 5850. But come on, even that or something slower should be able to max that game out.

  • @Alekh12345 its not as good as offline, but your supposed to see glowing areas around where the light hits. maybe im not convinced either.

  • this is great, but when are they gonna fix it so you can see things in the dark area, i know its not pitch black in reality.

  • @tipman2000 Its not pitch black its as dark as it should be.

    I hate that you cant be in actual dark in most games.

  • Wow. This is amazing.

  • Consoles suck

    Real gamers play on PC

  • im a pc gamer... but to be real... pc had enuff games allready... game developers dont want to make more pc games bcus of the cracks. and if we just take a look around. the graphic cards on pc are really getting some hardcore updates thats really gonna be awesome, BUT! i really beleave that teecnology its going to the next generations video games. i really love playing on pc... but that's what i think its gonna happen. i hope im wrong. if they only find out how to stop crackers.. its gonna bomb!

  • Pc is where everything happened.

  • PC is past presnt and future, and the consoles update every few years.......i only have an xbox becasue i prefer controllers to keyboards

  • Never really understood why PC gamers are so cranky xD Poor little bunch of them :(

    Anyways~

    I have to agree on the PC being better than all consoles, because if you can afford a good one, you can enjoy games like Crysis with unrivaled visuals. but Consoles they still have their advantages, i personally prefer consoles, and i have a pretty good computer (runs Crysis on high).

    But sadly, Piracy and Anti-Piracy measures are killing PC gaming. (i'm looking at you Ubisoft...)

  • @tomenare We're not cranky you console noob!

  • @TheSleazySaint

    HAHA xD I love you PC gamers, you guys make the best trolls sometimes.

  • @tomenare I'm not a troll you faggy console noob!

    

  • @TheSleazySaint Really, are you sure?

  • @tomenare I bet you couldn't say that to my level 45 paladins face!

  • @TheSleazySaint

    Ok...i have a 70 Rogue....quit right before WOTLK though!~

  • @TheSleazySaint Hahahaha, twat alert!

  • @SoCSniper Where's dat twat?  I gots my shotgun ready!

  • am I the only one fed up of PC gamers and Console gamers bitching at eachother? pick a system. If you think it's best you shouldn't have to justify it by arguing.

  • Тормозит же ведь

    говноеды

  • holy damn, finally a illumination that has "reflections" on objects or walls that is affected by other object (their shapes and colors), nice work to all those programmers and it's just one small step in graphics, but huge in graphic engeneering

  • hmmmm it seems like the time has come to buy 2 5970's

  • Sweet, now the only thing left is to see it in real games.

  • console is short for constricted asshole. PC is for big boys who shave, drive beemers, eat spicy food and f**k your mother in the shower, consoles suuuuuuck.

  • I hate that you cant upgrade xbox........bleh

  • nice colour bleeding

  • yall niggas replyin feedin the troll

  • What is the point of Global Illumination over AO

    AO can be tweaked to get very similar result

  • what i don't like on new graphic engines like this is that in the shadow you can't see a shit

  • damn im gonna have to upgrade my pc again!

  • @catbone10101 I'm a console gamer and yet I give you a thumbs up! :) True... I just can't spend anymore upgrading... maybe in the future

  • @catbone10101 yep thats why gaming industry isnt advancing that much because they are developed for consoles

  • @catbone10101 I hope you enjoy sitting in front of your computer while my PS3 playing ass is having fun enjoying real life.

  • @catbone10101 Yea because everyone is a rich ass bitch who can afford a 2,000$ computer just to play the same crap ive been playing on PS3 and 360. Not to mention the monthly 500$+ upgrades on graphic cards.

  • @omnimon64 It's quite obvious that you don't own a gaming PC, nor have you ever. Lol, $500 a month? Learn something before you run your mouth, because your statistics are way off. A 9800GT was $200 almost 2 years ago and I'm still using it. And $2000? Sure, if you want a fucked-up amazing computer you'll be spending that much. But in all honesty, you can build a computer that will out-perform a PS3 or a 360 for around $1000.

  • @omnimon64.

    Lol, Console = Fake HD

    PC = real HD

    just look at the shaders of an console and compare them to a PC.

    I bought a Six-core PC that is sooooo much better than an console.

    guess what, I'm running MW2 or Crysis over 4800x1200. a XBOX or PS3 can only run what about, no HD? they run abot 1154x786 or something. 1368x720 is HD-ready..

    Ooh and my new computer only costed about 600 euros, and it even looks way more awesome than a console, did I mention the blu-ray I have too?

  • @waazabie i agree with the consoles not being being able as good as pc's. but pc models are always coming out while the xbox came out in 2005 and ps3 2006. so now the graphics are much updated from then. pc's are constantly updated in hardware while consoles dont. as long as its blax720 is hd ready. and consoles can hold blax1080. so consoles can hold 4800x1080. so its not bad. so this is how i deeped your ass for your noob pc unexperient talk.

  • @Kansyn,

    You don't understand.

    You can output the console on 1920x1080(1080p)

    But that's the output.

    MW2 uses a res of 600p

    So what you get is, 600p stretched out to 1080p

    So this is how I deeped your ass for your noob Console unexperienced talk.

    Consoles can't do 4800x1080, that's not even a real resolution lol!

    it's 4800x1200.

  • @Kansyn sorry my bad about the 4800x1080 not being real, u just need to have 3 monitors with 1080 wide.

    but then again I never ever have seen an console with 3 display ports.

    I do agree Console games look nice, but it isn't Full HD because the resolution of the game isn't Full HD. because it needs to be running at 60fps for fps and 30 for some other gamestyle.

  • @Kansyn LOL! I only game on my consoles and as much as I'd like to support you, you're way off!

  • @waazabie actually i am right. the consoles came out in 2005-2006. since then pc's have gotten newer hardware making them better. and consoles can run 1920x1080. because i do play in that resolution.

  • @Kansyn Stubborn,

    You can indeed put an output of 1920x1080!

    but the game itself is not 1920x1080!

    A game like MW2 is running on 1024x768 to be actually played at 60fps.

    Do some research!

    So it doesn't matter if you output 1920x1080 the game itself is just running at 1024x768!

    Yes it looks better on a HD tv but as I said it's not Full FULL-HD as the game is not running at 1920x1080!

    Qoute by a developer.

    "Modern Warfare 2 will sport a resolution of 600p like its predecessor"

  • @waazabie true the console just scales the resolution of the game to hd resolutions

  • @catbone10101

    Consoles are not for cheap bastards. Consoles are made for real people. People with console have friends over and play split-screen and have a life. I even have a computer for PC games but it never as fun as consoles.

  • @Oblivion2550 True that PCs aren't that 'friend friendly' but it's really stupid saying that PCs are for no lifes as well lol? You just said that people with PS3s and Xboxes have a 'life' go check out the mad freakouts in COD MW2 when someone gets a nuke... really that is sooooooooooo no life.... And if you had the financial possibilites you'd know that there are alot of thing you can do to make pcs fun ... you can buy controllers in case u didnt know and set ur Screen on a wall....

  • @catbone10101 long live if people stop to pirate games...

  • @catbone10101 im pretty sure the cryengine is for consoles too.

    i prefer my PC against anything but if there is one thing that pisses me off its fanboys like this having to yell "PC IS THE BAOSS" everywhere they go. shut up no one cares, comment on the clip.

  • @TheVisceral89 You mad bro?

  • althoug this isnt truly GI like we use in CGI with mental ray and Vray, because that is baced on a raytracer wich requiers an extreme amounts of computing power,... but its the best ''Fake'' GI i have seen so far

  • @15Protech Hell yeah, stuff like this would take perhaps hours at high definition to render with traditional techniques. Although i'd like to see how it handles refraction and reflected light (not radiosity). PC GPU's have really come forward in leaps and bounds, and finally developers are starting to get clever utilising the full potential.

  • @SobaniForce it does not refract or reflect light, since there are no real calculations of light bounce, what happens here is that a white light (the sun) hits a surface like a red carpet, then it creates 5 ambient lights on that surface with the same colour as the carpet, giving the ilusion that the red light is reflected from the carpet and onto the wall. All reflections and refractions in the engine uses a pixel shader to distort the pixels, so no break thru here, just Massive Lighting

  • @15Protech Yes i am aware of everything you just said, just pondering how one would accurately simulate refractions and reflections, Radiosity is pretty different.

  • How the ... do they do that?

  • @KittyKranker also thinnk, with baked maps, you cant change light position :P

  • @KittyKranker lol this is a real time engine!! -_- fps!! FPS!!!

  • any way i can download cryengine 3 or 2 for free? or is it free?

  • @Stunt2DoubleFilms you can download it 4 free at meatspin

  • @admiralevan . com hahaa

  • HL1 has global illumination...

    Of course it's only baked in the lightmap, but I'd pick the extra framerate over realtime AO or GI any day.

  • The XBOX 360 has a tripple core with HyperThreading, so actually it is a 6-core CPU. It also runs on a decent 3,2Ghz and has 6MBCache. The real bottleneck is the GPU. GPU technology doubles each year. The XBOX development was finished in 2005, so 5 squared is 25. So the modern GPU(fe, the HD5970 or GTX480) is like 25 times as advanced as the Xenos.