so the property becomes true when you're a certain distance from the sniper, but when you leave that distance does it stay true so you can switch weapons whenever, or does it return to false so you can't switch whenever?
I've done everything exactly the same, but when I get near the weapon, the Near sensor seems to not work, and the "HaveSniper" property is still "FALSE", even when I'm right next to it (as shown in the Debug). Any ideas on what I'm doing wrong? The only thing I did differently was import the Sniper's COLLADA file, as duplicating it messed up my animation for when "HaveSniper" was "TRUE" (changed manually...)
@2good4youboi you could use an f-curve property by selecting either the camera or the weapon, pressing i selecting locrotscale pressing up arrow twice then moving the weapon/camera to a zoomed in mode(camera closer to scope) pressing i again and selecting locrotscale
@2good4youboi again pressing the down arrow twice and changing the logic by adding sensor controller and actuator to KEYBOARD,AND,F-CURVE connect them change keyboard to which ever key you want to zoom in with and change change the ending frame on f-curve to 21 sorry I just reread it and realized how confusing I was! I just applied properties from MetalX1000 doors tutorials
@Ironmanfan147 keep the gravity on but have an "always" sensor attached to the bullet making it go up. tweak it so that it matches gravity and stays in the air. ooooooor use the other method using ray sensors for guns. its in another video of mine
so the property becomes true when you're a certain distance from the sniper, but when you leave that distance does it stay true so you can switch weapons whenever, or does it return to false so you can't switch whenever?
ghyselsguy65 3 weeks ago
how can I pick up a weapon with a key !! for example when i get near and press "E".
MrDynamic0 6 months ago
Hey man.
I've done everything exactly the same, but when I get near the weapon, the Near sensor seems to not work, and the "HaveSniper" property is still "FALSE", even when I'm right next to it (as shown in the Debug). Any ideas on what I'm doing wrong? The only thing I did differently was import the Sniper's COLLADA file, as duplicating it messed up my animation for when "HaveSniper" was "TRUE" (changed manually...)
Thanks.
thejunkiehaslanded 8 months ago
Wow i work for Deadduckgames, I searched this up, and it says requested by deadduckgames! hahaa!
Tazy50 10 months ago
@Tazy50 Yeah I helped him with a lot of stuff they put in their games
BlenderPenguin 10 months ago
@BlenderPenguin cool ! :P
Tazy50 10 months ago
How did you make it so you could aim with the sniper please tell me i badly want to know!!!
2good4youboi 10 months ago
@2good4youboi I already made a tutorial for that :D go check out my channel and find it
BlenderPenguin 10 months ago
@2good4youboi you could use an f-curve property by selecting either the camera or the weapon, pressing i selecting locrotscale pressing up arrow twice then moving the weapon/camera to a zoomed in mode(camera closer to scope) pressing i again and selecting locrotscale
BlargNinjaOreo 6 months ago
@2good4youboi again pressing the down arrow twice and changing the logic by adding sensor controller and actuator to KEYBOARD,AND,F-CURVE connect them change keyboard to which ever key you want to zoom in with and change change the ending frame on f-curve to 21 sorry I just reread it and realized how confusing I was! I just applied properties from MetalX1000 doors tutorials
BlargNinjaOreo 6 months ago
Respond to this video... I can refer you to it if you want?
BlargNinjaOreo 6 months ago
do you use a python for the fist person look? if so where can i get it?
Tinak00777 1 year ago
@Tinak00777 Search for mouselook script
Vator0 1 year ago
Dude... how do you get rid of gravity for a bullet because if i get rid of the phisics i cant make it collide witha enemy can you help
Ironmanfan147 1 year ago
@Ironmanfan147 keep the gravity on but have an "always" sensor attached to the bullet making it go up. tweak it so that it matches gravity and stays in the air. ooooooor use the other method using ray sensors for guns. its in another video of mine
BlenderPenguin 1 year ago
@BlenderPenguin cool thanks man :)
Ironmanfan147 1 year ago
Comment removed
thecooldude0597 1 year ago
you rock!
somard1 1 year ago
Your videos are very helpful. I'm making an FPS and now I can has a rifle, shotgun and *maybe* a rocket launcher. Woo :D
Thanks again. I'm subscribing.
HeavyMetalGuns 1 year ago
Thanks! That was really great and helpful. Its hard to find videos that actually get straight to the point with it. Nice!
thecooldude0597 1 year ago
Thanks a lot dude, that really helped.
imran92masood 1 year ago
how did you make the mouse thing?
mikh3x4 1 year ago
thx this is really helpfull.
nixodemus1 1 year ago
i favorited ALL of your videos
IJustAteCheese 1 year ago
@IJustAteCheese wow haha thanks alot! :D glad i could help lol
BlenderPenguin 1 year ago