Added: 4 years ago
From: YTBasiclife
Views: 3,785
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  • 'kin brilliant! Didn't know that could be achieved in Povray!

  • Thanks very much - I appreciate it

  • @YTBasiclife You must know programming or the language of POV-Ray to be able to work with it? I meen you don't only click some buttons, but work only with text?

  • @Gyperboloid That#s correct - you need to write SDL (Scene description language). It's very easy for any developer to pick up and most non-developers could get the basics very quickly by using the documentation

  • @YTBasiclife Huh, thanks for the reply xD

  • it would be awesome to have some reflective objects, then u could see your video being reflected on things, but that would take for ever to render

  • (wow - slow response sorry) but that's a fantastic idea - I think I'm going to have a go at it. I don't have the original scene any more so will start from scratch but I'll post it when it's done

  • That's pretty cool.

  • i didnt know you could do that in povray

  • You're welcome and I look forward to seeing your scene.

  • The image_map works with bitmap image files (GIF, TGA, JPEG), so did you extract individual JPEG frames from the movie and then individually add each frame to the scene? I suppose adding the audio back in required some synching up with the video right? Would be interested in more details of how you added the bitmaps one-by-one to the scene.

  • I used FadeToBlack to convert a section of video to JPEG files - I numbered them sequentially (actually F2B Did), then in POv, I did:

    <blah> {jpeg concat("TV/Image_", str(frame_number), ".jpg")

    scale <blah>

    }

    all you need to do after that is make sure that the output is encoded at the same FPS as the original <-- That's where I failed

  • Actually I was just thinking you should consider writing this up and posting it on the POVRay site. I am sure there are others who would use your idea if you didn't mind sharing the code. Just a thought.

  • I then re-added sound using TMPEGEnc

    Of course, you can chuck some logic in to handle speeding up, slowing down, looping, etc... by playing with the frame number

    I've been told that a program by the name of CSound can do sound mixing so as to replicate a 3D scene so it should be possible to make the sound source "move" with the tv/soundsource, but haven't investigated yet

    I'm glad that someone found this of interest and I'd like to hear any thoughts you have on this topic.

    Regards,

    Simon

  • I think for the YouTube community you are on the fringe. While I have some experience mapping JPEG files onto surfaces, so far my need stops there. I do envision a need in the near future to place POVRay rendered frame sequences (motion) into another POVRay sequence (motion within motion) to reflect self-referencing, but that's another message. My only thought at this time is "Good work." I'll keep you in mind when I get to my imaging task! Thanks for posting this.

  • Thanks. I used Apollo13 because I had the High-def Vista clip, so could get good quality, then 2-pass encoded everything, dubbed in the sound and *voila*

    Sound could do with a little work of course...

  • Yeah, that idea of using Image Maps to render a video inside of a povray animation is not new, but even me that I know that trick never used in my animations, but your animation has a lot of quality, and that's nice XD

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