Added: 2 years ago
From: Ubrasaur
Views: 1,202
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  • Every time I see I see this video. I see another Success in the Future... Him... and me... ******** is the title and our team is ****** **** *******. I censor for Copyright. Ooops

  • mine craft?

  • Mhh... on what game does that remind me? Block Terrain, caves... hmm... i guess MINECRAFT?! Nah, jk, the  game looks awesome.

  • HOW the fuck you learn that, my first selflearned project (because i dont like books or long youtube videos) was just a google earth icon moving over the screen and bouncing from the edges, you had a box for a mouse, and a keyboard controlled picture. Oh, yeah, there was a subscribe picture on the bottom of the screen...

    Please tell me am I on good path and can you give me any tips?

  • @ivandonat You just got to start screwing around with classes that are in the XNA namespace , programming is all about trial and error

  • this is awesome

  • This is really awesome. I love the ambient noise, the colorful 3d environment. The mini-map with the highlighted square is sweet. Really nice, you've clearly done a lot of work!

  • this look really good man!

    well done so far, look forward to the final :D

    the boss is epic

  • Nice it looks really good now!

  • Gotten alot better Ubrasaur ;)

  • niiiiiiiice!!! almost got worried you stopped on this ^-^. one thing though. Is that annoying beep still in when the shield goes below a value it starts beeping and just wont stop doing so until its up again, I mean a couple of seconds ok but it made me stop playing the game so... (I havnt been able to play your game lately =( lol)

  • I've tried changing the beep a bit, but it still gets annoying I'd have to say. I made it so the red guys don't hurt as much though, so you usually dont get hurt as much as you used to. I've been going a little slower than usual due to Modern Warfare 2 :p

  • you slow down, I speed up... lol quite stuck with my game now... all I want to do is at an invisible block that if you touch it it shows a message that is defined per trigger... this wont work though... oh well I have too much time on my hands anyway

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