hmm i was expecting this to be better. I know theyve been doing southpark for a long ass time and this was 11 years ago, but i was hoping theyd talk more about the technical stuff like animating in Maya or Alias/wavefront Power animator. I'm a computer animator myself, so im very interested in the techical aspect of the show too. Like how do they get the 2D characters made in a 3D program? do they model from 2D planes or use cut outs from Corel Draw?
@TheWaynelds The guys talking don't have a fucking clue how to do that. But they are using illustrator to draw characters, props and backgrounds importing them into Maya and then creating 3D planes which are rigged, animated, and rendered with toon shaders. Additionally, many of the newer episodes are using full 3D models for some background objects and characters like Cthulhu and Mecha-Stresiand. If you want to see examples watch the newer documentary "6 Days to Air"
@drelln I think they use Corel Draw for the characters and props instead of illustrator, or maybe both. I also dont think they render with a toon shader. It looks like they just turn off the shading/specular. I use blender for a lot of my animations and it has the option to do so. The only thing i dont get is how theyre able to switch out a front facing head for a side/back facing head with keyframes. I tried to do this in Blender, but i cant figure out what they do to switch body parts.
@TheWaynelds Software doesn't matter, blender and Maya can import many different kinds of path files which can be imported, planared into a nurbs surface and then converted to polygons. Toon shader (which blender has) is used to make 3D models appear like flat sheets of construction paper. And as for the heads and mouths, they are separate objects parented/constrained together under a master rig with keyframed visibility and blendshapes.
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"and the winner is..not you! phil collins, phil collins and simpsons, south park guys get out!" XD
Zooroonies 1 month ago in playlist More videos from JustinJordanReview
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Zooroonies 1 month ago in playlist More videos from JustinJordanReview
Chew some people gunna die!
DarkSlaYer4747 1 month ago
Phi Collins and The Simpsons, now leave!
BlackAtticEnt 3 months ago 3
Howard McGillin. Longest "Phantom of the Opera" star in the world.
Hamhark98 4 months ago
i do like tacos and burritos
lapuctaify 4 months ago
hmm i was expecting this to be better. I know theyve been doing southpark for a long ass time and this was 11 years ago, but i was hoping theyd talk more about the technical stuff like animating in Maya or Alias/wavefront Power animator. I'm a computer animator myself, so im very interested in the techical aspect of the show too. Like how do they get the 2D characters made in a 3D program? do they model from 2D planes or use cut outs from Corel Draw?
TheWaynelds 5 months ago
@TheWaynelds The guys talking don't have a fucking clue how to do that. But they are using illustrator to draw characters, props and backgrounds importing them into Maya and then creating 3D planes which are rigged, animated, and rendered with toon shaders. Additionally, many of the newer episodes are using full 3D models for some background objects and characters like Cthulhu and Mecha-Stresiand. If you want to see examples watch the newer documentary "6 Days to Air"
drelln 1 month ago
@drelln I think they use Corel Draw for the characters and props instead of illustrator, or maybe both. I also dont think they render with a toon shader. It looks like they just turn off the shading/specular. I use blender for a lot of my animations and it has the option to do so. The only thing i dont get is how theyre able to switch out a front facing head for a side/back facing head with keyframes. I tried to do this in Blender, but i cant figure out what they do to switch body parts.
TheWaynelds 1 month ago
@TheWaynelds Software doesn't matter, blender and Maya can import many different kinds of path files which can be imported, planared into a nurbs surface and then converted to polygons. Toon shader (which blender has) is used to make 3D models appear like flat sheets of construction paper. And as for the heads and mouths, they are separate objects parented/constrained together under a master rig with keyframed visibility and blendshapes.
drelln 1 month ago
"The kid behind me went WOOOOAH!"
Natethedeurwaerder 6 months ago 6
omg last 40 seconds cracked me the hell up =P
ghostfaceleo 9 months ago
Oh algud man. thx anyway.
camy205 10 months ago
@camy205 there we go i fixed it now the final part is up
JustinJordanReview 10 months ago
sorry i uploaded the final part and it uploaded weirdly so i gotta redo it
JustinJordanReview 10 months ago
Part 5?
camy205 10 months ago
@camy205 ask and you shalt receive
JustinJordanReview 10 months ago