Right bear with me a mo .... power weapons = no armour saze but invul save if got one... With double strength isn't it instent kill? I still don't get way he had only 2 not 3 attacks is it because he has a power weapon?
@mattmattduck No, that rule is there so that when the Space Marines fall back, they can recover without taking a morale test there. I have a video that goes deep into when They Shall Know No Fear doesn't work (part of the title is rules you get wrong).
I always get confused to what happens after the assault, in the video the white marine won the leadership test so he's locked in combat for the next round..right?
well, what if he fails..he just falls back 2D6" and the black marine wont have a say about it?
also if a unit is locked in combat ..in the second round does it get +1 attack cause it has initiated the assault in the previous round, or not now it is already in combat?
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Wow I love 40k video games and I like the models but the game seems a bit boring and all the rolling you would have to do seems boring to me but I have not played the game....
if the marine with the power fist rolls to hit, hits, rolls to wounds, and wounds, the power fist would instant kill a T4 model. Instant killing has more to do with removing a model regardless of how many wounds it can sustain. You still have to roll to wound (in the above example you'd need a 2+).
@doremicom i do have a question. i playied with my IG vs Tyranids, and my inisitiv is 3 vs gensteelers who have betwin 6-8 in Inisitive, but even during my assult phase does the tyranides attack first? or this rule only aplaies when they are already in close combat on there second turn? i hope you understand me.
if you have a pistol (or second close combat weapon) and a power weapon, you do get the extra attack. You can get an extra attack with a power fist, if the model has 2 power fists.
Most power weapons have no effect to strength. Notable exceptions, black sword for the emp champ and the nemesis force weapons of the demon hunters, but these specifically state that in their description.
I confirmed this with SolidSmurf, the scenario you just asked about can't happen. if a waagh is declared it gives orks the ability to fleet for that one turn. This means that those units that take part in the waagh (that fleet) can not fire that turn. A waagh run is in lieu of shooting.
so, under normal conditions (no special rules etc." a unit can move 12" total in a turn. he moves then assaults. So, with a Waaagh, what is the "waaagh move" the rules refers to?
So far this has been of great help to me but i do have a question. I'm playing AoBR with a friend and this came up. When two units are locked in combat, during my shooting phase can i fire at his unit that is locked in assault with one of mine that is not?
Nope any units in Close combat cannot be shot at (You'd hit your own guys!). The rules for the shooting phase are on pages 15(big book) should be the same number on the pocket rule book that came with assault on black reach.
Thanks for this man helped clear a few things up but it would be awesome if you could cover sweeping advances. The big problem i've had with it is that we can't work out how many dice to roll for the check. Is it one d6 or two? if we do it the same as a Ld test two seems a bit harsh as I values seem to mostly up to 5
I realize the confusion, what I said was that "there were no invulnerable saves for these guys" what I meant was, "these models don't have invulnerable saves".
thanks for the videos they really helped me learn more about the table top, i have a question though (a very basic example)
if an ork slugga assaults a space marine, does the space marine attack first because he has higher initiative? and if he does attack first and manages to wound the ork and the ork didn't get the armor save, does the SM kill it, and if so does that ork not get to attack?
Assuming the space marine has a higher initiative, then yes the space marine attacks first. If he kills the ork in an initiative higher than the ork, the ork does not get to fight back.
so because the 2 space marine squads have the same initiative if 1 gets killed then u lay it on its side and on ur turn to assault the "dead" 1 can fight back?
When you mentioned the "no extra attack for powerfist and pistol" does that mean that you still get one extra attack, but not 2. It was to my understand 'close combat weapons' would grant you an additional attack, but now its to a limit of one extra attack, under the catagory of close combat weaponry? I'm only getting into this though, and everything i've learned has so far been from you guys, lol. been thinking of a sisters of battle army, or imperial guard.
If you take a normal space marine, and give him chain sword and bolt pistol, he'd get two attacks, three on the charge. Start with base 1 attack, add one for additional close combat weapon (pistols count toward having two close combat weapons), and add one for the charge. In 4th edition, this rule extended to power fists. In 5th edition, you do not get an extra attack for two close combat weapons with powerfists unless the model has 2 power fists. Hope this helps.
Great tutoria, watched them alll. You gave a lot of effort into it and must say it definetly will help, at least helped me - someone thats just starting to see the charm of Warhammer 40k and trying to get into it.
Wow, Im very happy that you decided to make these videos. They have made learning this game awsome you are doing a better job at teaching me from your home, then the local GW shop..cant wait for the rest of the videos.
P.s. will you be doing a Fantasy version in the future sometime?
Again thanks for taking the time to do this project. LOVE IT
normally space marines are not fearless in close combat, so a normal morale save was taken, he passed, so both sides pile in and the assault continues in the next players turn.
However, Black templars are fearless in close combat. In that situation, if a fearless unit loses in close combat, they are forced to take additional saveable wounds equal to the number of casualties they lost by. The white templars lost by two, so had to take 2 armor saves. I failed one of the armor saves, he died.
The last space marine (going on initiative 1 had a power fist. Power fists double's the strength of the wielder (so a strength 4 model jumps to strength 8).
Strength 8 versus toughness 4(from the genestealers) requires a 2 to wound.
A roll of 1 (when rolling to wound) will always NOT cause a wound.
thank you for this video series and btw check the PM i send you, i found a guy who paints black templars or should i say thron templers just like you but to an suberb standard (not that yours arnt good but this guy paints just awesome) you should check it out ok?
A Power weapon negates armor saves. If your model has a power weapon, the opponent can not take an armor save against wounds caused by your model with the power weapon.
thanks alot for all your videos. they have helped me greatly. much appreciated! :-)
bluetoaster05 7 months ago
@bluetoaster05 you are welcome. Thank you for the comment.
doremicom 7 months ago
Right bear with me a mo .... power weapons = no armour saze but invul save if got one... With double strength isn't it instent kill? I still don't get way he had only 2 not 3 attacks is it because he has a power weapon?
ldjaxx 7 months ago
what about the and they shall know no fear ability doesnt that make it so it is an automatic moral win?
mattmattduck 1 year ago
@mattmattduck No, that rule is there so that when the Space Marines fall back, they can recover without taking a morale test there. I have a video that goes deep into when They Shall Know No Fear doesn't work (part of the title is rules you get wrong).
doremicom 1 year ago
I always get confused to what happens after the assault, in the video the white marine won the leadership test so he's locked in combat for the next round..right?
well, what if he fails..he just falls back 2D6" and the black marine wont have a say about it?
also if a unit is locked in combat ..in the second round does it get +1 attack cause it has initiated the assault in the previous round, or not now it is already in combat?
ahmad3adel 1 year ago
2 base attacks for the vet sarg +1 for assaulting
moshpiler 2 years ago
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Wow I love 40k video games and I like the models but the game seems a bit boring and all the rolling you would have to do seems boring to me but I have not played the game....
Bocomarine 2 years ago
With the power fist you got 4(8) for the assault and the other SM had T4. Does that mean you caused an instant kill?
If you attacked a unit with W2 or more, that unit would have been instantly killed right?
Or was this rule only for shooting weapons?
Say if you shot with a weapon with S8 and hit, it would have insta killed right?
MadCowCrazy 2 years ago
if the marine with the power fist rolls to hit, hits, rolls to wounds, and wounds, the power fist would instant kill a T4 model. Instant killing has more to do with removing a model regardless of how many wounds it can sustain. You still have to roll to wound (in the above example you'd need a 2+).
doremicom 2 years ago
Not sure if this is the right place to ask but :
I have just started collecting Witch Hunters, they have a walker called the Pentient Engine.
The thing about it is that it has D6 attacks and you can have 3 in a squad. It allso ignores crew shaken and stunned results.
But what happens if one is Damaged - Immobilised? Does that mean none of them can move for the rest of the game?
MadCowCrazy 2 years ago
in a squad/squadron of vehicles... immobilised = destroyed until you're down to one model in a squadron.
doremicom 2 years ago
@doremicom i do have a question. i playied with my IG vs Tyranids, and my inisitiv is 3 vs gensteelers who have betwin 6-8 in Inisitive, but even during my assult phase does the tyranides attack first? or this rule only aplaies when they are already in close combat on there second turn? i hope you understand me.
SovietSpetznaz 2 years ago
Initiative is only used to determine attack order during the assault phase. Hope that answers your questions.
doremicom 2 years ago
Comment removed
twinkazz 1 year ago
does the power fist rule for not getting a extra attack apply to a power wep?
thewally2008 2 years ago
if you have a pistol (or second close combat weapon) and a power weapon, you do get the extra attack. You can get an extra attack with a power fist, if the model has 2 power fists.
doremicom 2 years ago
if one of my orks has 2 axes, does he get 2x strength?
kingster20 2 years ago
in 40K, orks can not take 2 axes. But a Big choppa does increase your strength by 2.... no you can't take two Big Choppas.
doremicom 2 years ago
Thanks for the vid! Just one question, if a model has a powerfist or weapon, are all attacks from that model power weapons?
BASandman92 2 years ago
so are all power weapons x2 str? or is it only the fist?
Clawlessic 2 years ago
just power fists.
Most power weapons have no effect to strength. Notable exceptions, black sword for the emp champ and the nemesis force weapons of the demon hunters, but these specifically state that in their description.
doremicom 2 years ago
Nice vid man, thanks!
festis1313 2 years ago
You are very welcome!!
doremicom 2 years ago
Why didnt the marine with the power fist kill both the marines since he got 2 wounds on the white squad?
magnusprime10 2 years ago
he did not get 2 wounds on the white squad. He hit them twice, but when rolling to wound, he got a 1 and a 5. 1's never wound.
doremicom 2 years ago
crap haha.....yeah umm.....so would he have killed both of them had he rolled 2 wounds?
magnusprime10 2 years ago
yep
doremicom 2 years ago
i cant wait for more vids. vehicles, walkers etc etc would be a great.
halflifeforever 2 years ago
if an ork player moved 6" a turn, then shot, then declared a "waagh" what exactly happens?
ComedyNightPictures 2 years ago
I confirmed this with SolidSmurf, the scenario you just asked about can't happen. if a waagh is declared it gives orks the ability to fleet for that one turn. This means that those units that take part in the waagh (that fleet) can not fire that turn. A waagh run is in lieu of shooting.
doremicom 2 years ago
so, under normal conditions (no special rules etc." a unit can move 12" total in a turn. he moves then assaults. So, with a Waaagh, what is the "waaagh move" the rules refers to?
ComedyNightPictures 2 years ago
Do some more! These tutorials really helps alot
Gameomg 2 years ago
So far this has been of great help to me but i do have a question. I'm playing AoBR with a friend and this came up. When two units are locked in combat, during my shooting phase can i fire at his unit that is locked in assault with one of mine that is not?
habit585 2 years ago
Nope any units in Close combat cannot be shot at (You'd hit your own guys!). The rules for the shooting phase are on pages 15(big book) should be the same number on the pocket rule book that came with assault on black reach.
Shintataru 2 years ago
This series has been chock full of pwn and winnage. 5/5 to you good sir.
OMWagghhh 2 years ago
Thanks for this man helped clear a few things up but it would be awesome if you could cover sweeping advances. The big problem i've had with it is that we can't work out how many dice to roll for the check. Is it one d6 or two? if we do it the same as a Ld test two seems a bit harsh as I values seem to mostly up to 5
HotCod 2 years ago
you mean no armor save from a power wepon not no invunerable save. :)
skinz101 2 years ago
I realize the confusion, what I said was that "there were no invulnerable saves for these guys" what I meant was, "these models don't have invulnerable saves".
doremicom 2 years ago
You didnt show what would happen if they failed the leadership test, what would happen then? (For people who dont know)
AidenD91 2 years ago
Also dont forget to cover the "No-retreat instant unit death" gem that I use from time to time! :D
Dux40k 2 years ago
thanks for the videos they really helped me learn more about the table top, i have a question though (a very basic example)
if an ork slugga assaults a space marine, does the space marine attack first because he has higher initiative? and if he does attack first and manages to wound the ork and the ork didn't get the armor save, does the SM kill it, and if so does that ork not get to attack?
omochow 2 years ago
Assuming the space marine has a higher initiative, then yes the space marine attacks first. If he kills the ork in an initiative higher than the ork, the ork does not get to fight back.
doremicom 2 years ago
thank u very much! me and my friend play the assault on black reach and we're relatively new
omochow 2 years ago
so because the 2 space marine squads have the same initiative if 1 gets killed then u lay it on its side and on ur turn to assault the "dead" 1 can fight back?
calamityX27 2 years ago
if they're on the same initiative, even if they die, they can fight back. Laying the unit on it's side is just a way to help keep track of it.
doremicom 2 years ago
When you mentioned the "no extra attack for powerfist and pistol" does that mean that you still get one extra attack, but not 2. It was to my understand 'close combat weapons' would grant you an additional attack, but now its to a limit of one extra attack, under the catagory of close combat weaponry? I'm only getting into this though, and everything i've learned has so far been from you guys, lol. been thinking of a sisters of battle army, or imperial guard.
CorpseFool 2 years ago
If you take a normal space marine, and give him chain sword and bolt pistol, he'd get two attacks, three on the charge. Start with base 1 attack, add one for additional close combat weapon (pistols count toward having two close combat weapons), and add one for the charge. In 4th edition, this rule extended to power fists. In 5th edition, you do not get an extra attack for two close combat weapons with powerfists unless the model has 2 power fists. Hope this helps.
doremicom 2 years ago
Great tutoria, watched them alll. You gave a lot of effort into it and must say it definetly will help, at least helped me - someone thats just starting to see the charm of Warhammer 40k and trying to get into it.
Thanks!
GuiClode 3 years ago
Thank you so much for this comment. I'm glad it helped. This game is a lot of fun, but always needs new recruits to keep it going.
Welcome to 40K.
doremicom 3 years ago
where in 5th edition does it say you dont get a extra attack with a power fist and pistol???i cant find it...
saw544 3 years ago
Page 42 if the rule book, look under the heading A normal and special weapon 2nd paragraph.
doremicom 3 years ago
Wow, Im very happy that you decided to make these videos. They have made learning this game awsome you are doing a better job at teaching me from your home, then the local GW shop..cant wait for the rest of the videos.
P.s. will you be doing a Fantasy version in the future sometime?
Again thanks for taking the time to do this project. LOVE IT
eddier85 3 years ago
doremicom if you do a Fantasy version i will loose all respect for you XD
vampiresins 3 years ago
i didnt really get the bit when the last white guy died why did he take a wound he passed the leader ship test?
igjoseph 3 years ago
normally space marines are not fearless in close combat, so a normal morale save was taken, he passed, so both sides pile in and the assault continues in the next players turn.
However, Black templars are fearless in close combat. In that situation, if a fearless unit loses in close combat, they are forced to take additional saveable wounds equal to the number of casualties they lost by. The white templars lost by two, so had to take 2 armor saves. I failed one of the armor saves, he died.
doremicom 3 years ago
Ah, this has really helped. Man, I ty for your patience w/ my questions.
TribulationRex 3 years ago
awesome job man, nice vid
warhammernidsblog 3 years ago
very helpfull thank you. trying to switch to fith ed from forth ed can be tough exspeccilly if you are just starting out during the switch.
Warhammer40kgeek 3 years ago
awsome job, very helpfull
themanfromfrance 3 years ago
he goes initiative 1 when using the power fist..
kejowarhammer 3 years ago
Very helpful vids, thanks.
Ryder40k 3 years ago
why did the black dudes strength go upto 8?
n why does he only require a 2 to wound?
n wat did you mean when you said the one will always fail? gr8 vids btw
gorgonjm 3 years ago
The last space marine (going on initiative 1 had a power fist. Power fists double's the strength of the wielder (so a strength 4 model jumps to strength 8).
Strength 8 versus toughness 4(from the genestealers) requires a 2 to wound.
A roll of 1 (when rolling to wound) will always NOT cause a wound.
doremicom 3 years ago
ok thanks - when is the next vid?
gorgonjm 3 years ago
thank you for this video series and btw check the PM i send you, i found a guy who paints black templars or should i say thron templers just like you but to an suberb standard (not that yours arnt good but this guy paints just awesome) you should check it out ok?
aapjeBOB0 3 years ago
gr8 vids!!!
carnifexiscool 3 years ago
sweet 5/5 thanks i fully know how to play a game of warhammer now . but what does the term power weapon mean
vampiresins1 3 years ago
its like a super weapon that adds a extra attck inb close combat
JibbyJabby123 3 years ago
no its not it gose through armor and you dont get a armor save
crimsonclone 3 years ago
A Power weapon negates armor saves. If your model has a power weapon, the opponent can not take an armor save against wounds caused by your model with the power weapon.
doremicom 3 years ago
awsome dude thanks a lot for answering the questions...obviously there is still sweeping advances and such but all in all, very helpful.
Parable13 3 years ago