Added: 1 year ago
From: xlace
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  • The exterior made me think of a massive Borg ship.

  • At about 2:20 you can an open area and off in the distance it looks a lot like the classic Mandelbrot fractal. o_o

  • Beautiful piece of software, generating some mesmerising animations

  • So, if I step on one of those inverted spheres, would my foot bleed?

  • These things are SO bizarre: My mouth just hangs open.

  • You may be interested by Unity3D it's an engine that can do mesh creation, realtime, as well as shaders, physics, you can run games you make on it in wii iphone pc linux etc, its amazing

  • This is where all the pieces in tetris come from.

  • omg

    just shoot me!

  • FOV is terrible, it gives me driver sickness :)

  • I'm just beginning with the software. Already obsessed.

  • @jamesrobertdobbs , I have just released new version of Mandelbulber on SourceForge

  • Imagine if this world was in everyone of the atoms in every cell in you

  • stunning video!

    I am playing around with Mandelbulb now and I was wondering: How do you get those smooth metallic surfaces? i can't get rid of unneccecary detail...

    Great software btw. My compliments!

  • Where you download it \ how yo make it?

  • Awesome!

  • scarey lol i like! thank you

  • Resistance is futile...

  • Awsome animantions! What's the name of the song?

  • I see about a 100,000 awesomw album covers here.

  • I am thinking this is a very basic construct, the music works but then the box needs to morph not only alot more but morph period under strict mathematics ok :) then the colors are again unchanging hence these days I will not even go ahead and put my central-processors through such nonsense as to create barely minimal works of the fractal type... I do create the mathematics for video-filters work but still then again it is so disheartening the state of affairs that computers are at.. :( peace

  • @h92o Code it yourself or just simply request he add color differences. You don't have to be snide about it.

  • @TheKillysOwn sorry about the snide style was in that mood again, I feel better now and will start work on the machines that might create things like that in real time :)

    - teach love always -

  • Respect to the creators of Mandelbulber and these animations. The Mandelbox/DOF blew me away! Very good work, thank you.

  • Benoit Mandelbrot (20 XI 1924 – 14 X 2010) - Requiescat in pace +

  • hmm... suddenly wondering if you could make it create a temporary voxel surface of just the points that were raycast, so you could position the camera after a render and have some sort of basis to know what it will look like. Maybe like a point cloud type deal?

  • The Mandelbox kinda reminds me of... the Borg :X

  • Wymiatasz :).

  • Great!

  • Superb work!

  • You are so awesome! I feel like I'm looking at the fabric of the universe every time I fly through one of these things.

  • Pretty. Is there a screen saver out of this? :)

  • It's beautyful (and all of your other 3d fractal anims too). Is there a realtime preview in Mandelbulb? Or how did you create camera path? It would be cool to implement your program as a 3DS Max (or Maya or XSI) render plugin. In 3D modelers camera animation is easy, and it would be possible to make fractals to interact with other geometries, using complex materials, etc.

  • @lastbrain, I know that lot of people have problem with creating animations using Mandelbulber. Now I'm focusing on building some better keyframe/timeline editor.

    About 3DS Max or Maya, I think it will be impossible to make Mandelbulber as plugin, because it uses completely another rendering technique - distance fields. There is no any polygon, voxel or primitive objects representation of fractal surface.

  • @xlace , why not? It can be used as atmosphere effect and rendered after 3DMAX had finished his scanline/raytrace job, using filled z-buffer for proper composing with polygonal scene.

  • @xlace

    I'd like to import a mandelbulber fractal to Maya and then render it with a better renderer. Do you know if it's possible to export the fractal as a .obj-file?

  • @kari3s, It is not possible to export 3D fractals to Maya or other 3D programs. Fractal object has only represented by mathematical formula. There is no polygon/point cloud/voxel representation inside my program. It is because complexity of fractal objects are too high and It will consume horrible big amount of memory as standard 3D object. Rendering technique which I used names "Distance fields rendering".

  • @xlace

    So you are the creator of mandelbulber? That's too bad, it would be awesome as hell to be able to render it with mental ray or vray. Or even go as far as rendering it as stereoscopic :D

  • @kari3s "Or even go as far as rendering it as stereoscopic :D" I second this motion. That would be way cool.

  • @xlace infinite polys in fractals!

  • @kari3s the only 3D fractal generator that allows export of .obj meshes, that I know of, is Xenodream, which is a very interesting tool. But Xenodream cannot generate Mandelbulb/boxes.

  • Make this a map in a FPS.

  • I am going to dream nightmares about fractals tonight. Fantastic and horrible nightmares.

  • FFFFFFFFFUUUUUUUUUUUUUUUUUUUUU­UUUUUUUUUUUUUU-

  • Nice Buddhabrot skybox!

  • @Azeltir

    Are you sure? It looks more like a christbrot.

  • Irreducible complexity debunked! This is amazing.

  • Wow! Looks like a mixture of Indian temples and a very old and ruined alien space craft technology. And what does the buddhabrot do behind all this?

    Very cool. Nice rendering, nice music. Thanks.

  • you should say something like "welcome to my MIND" in the intro

    resistance is futile!

  • If there is a hell it must be a 3D fractal place.

  • Magnificent :')

  • Very cool, but the movement was a bit jerky. Still, the music was great; it reminded me of the Borg.

  • @htgnef haha, I was thinking Borg too! color and shape. Course the borg ship was probably fractal in design since that would be the most efficient for a non creative race.

  • Very cool...but looks more like the fourth iteration of a Menger sponge. 

  • what program do you use to build it?

  • impressive

    awesome program and its free

  • Awesome work; thanks for uploading!

  • keep coming back to this, fantastic music juxtaposition

  • That is amazing. Like the inside of a massive Borg ship. I love Fractals, but have never seen a Mandelbox before. Really wild stuff.

  • i can imagine an alien mothership would look a lot like this...

  • Extremely cool!

    I like the music, this could be from a scifi or weird horror movie

    What would be needed to render something like this in real-time?

  • @wladiwump. It will be needed Intel Core 4 Hexadecima 12,8GHz :)

  • @xlace I was thinking of either GPU or reserving a few Amazon EC2 instances and doing it in parallel :)

  • @xlace If computing power continues to expand as fast it has, i.e. doubles every 2 years, We should have ready access to computers fast enough to render this in realtime in around 26 years.

  • @xlace 12.8GHz!

  • wow, thats really fantastic. is it a realtime demo? and if so, is there any chance for a link to it?

  • @dindello23, It is no real time demo. It was almost 2 weeks of rendering, because 3D fractals needs huge CPU power. It was rendered with my program (link is in animation description).

  • @xlace thank you for your reply. again, this is such an awesom world.

  • @xlace thank you for your reply. again this is an amazing world you explored there :)

  • Pretty nice rendering. Looks like from a Sci-Fi Movie.

  • thumbs up.

  • Excellent rendering. I love the atmospheric colors.

  • wow great

    more!

  • So atmospheric - grand stuff. And the soundscape really adds.

    This could easily go into a film I think.

  • Mesmerizing!

  • Amazing! great mandelbox video!

  • BORG CUBE!!!!!

  • @0megadwarf I thought the same ;-)

  • Most excellent !

  • Fantastic!

  • Wonderful! What was the music selection?

  • @fractex The music is from AudioSwap: Perfume Tree / A Lifetime Away / August

  • Thanks. Yes, it is with scale = -2.

  • This is beautiful. Is that scale=-2 with your iteration count glow trick?

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