You may be interested by Unity3D it's an engine that can do mesh creation, realtime, as well as shaders, physics, you can run games you make on it in wii iphone pc linux etc, its amazing
I am thinking this is a very basic construct, the music works but then the box needs to morph not only alot more but morph period under strict mathematics ok :) then the colors are again unchanging hence these days I will not even go ahead and put my central-processors through such nonsense as to create barely minimal works of the fractal type... I do create the mathematics for video-filters work but still then again it is so disheartening the state of affairs that computers are at.. :( peace
@TheKillysOwn sorry about the snide style was in that mood again, I feel better now and will start work on the machines that might create things like that in real time :)
hmm... suddenly wondering if you could make it create a temporary voxel surface of just the points that were raycast, so you could position the camera after a render and have some sort of basis to know what it will look like. Maybe like a point cloud type deal?
It's beautyful (and all of your other 3d fractal anims too). Is there a realtime preview in Mandelbulb? Or how did you create camera path? It would be cool to implement your program as a 3DS Max (or Maya or XSI) render plugin. In 3D modelers camera animation is easy, and it would be possible to make fractals to interact with other geometries, using complex materials, etc.
It's beautyful (and all of your other 3d fractal anims too). Is there a realtime preview in Mandelbulb? Or how did you create camera path? It would be cool to implement your program as a 3DS Max (or Maya or XSI) render plugin. In 3D modelers camera animation is easy, and it would be possible to make fractals to interact with other geometries, using complex materials, etc.
@lastbrain, I know that lot of people have problem with creating animations using Mandelbulber. Now I'm focusing on building some better keyframe/timeline editor.
About 3DS Max or Maya, I think it will be impossible to make Mandelbulber as plugin, because it uses completely another rendering technique - distance fields. There is no any polygon, voxel or primitive objects representation of fractal surface.
@xlace , why not? It can be used as atmosphere effect and rendered after 3DMAX had finished his scanline/raytrace job, using filled z-buffer for proper composing with polygonal scene.
I'd like to import a mandelbulber fractal to Maya and then render it with a better renderer. Do you know if it's possible to export the fractal as a .obj-file?
@kari3s, It is not possible to export 3D fractals to Maya or other 3D programs. Fractal object has only represented by mathematical formula. There is no polygon/point cloud/voxel representation inside my program. It is because complexity of fractal objects are too high and It will consume horrible big amount of memory as standard 3D object. Rendering technique which I used names "Distance fields rendering".
So you are the creator of mandelbulber? That's too bad, it would be awesome as hell to be able to render it with mental ray or vray. Or even go as far as rendering it as stereoscopic :D
@kari3s the only 3D fractal generator that allows export of .obj meshes, that I know of, is Xenodream, which is a very interesting tool. But Xenodream cannot generate Mandelbulb/boxes.
@htgnef haha, I was thinking Borg too! color and shape. Course the borg ship was probably fractal in design since that would be the most efficient for a non creative race.
@xlace If computing power continues to expand as fast it has, i.e. doubles every 2 years, We should have ready access to computers fast enough to render this in realtime in around 26 years.
@dindello23, It is no real time demo. It was almost 2 weeks of rendering, because 3D fractals needs huge CPU power. It was rendered with my program (link is in animation description).
The exterior made me think of a massive Borg ship.
piplupsingularity 3 weeks ago
At about 2:20 you can an open area and off in the distance it looks a lot like the classic Mandelbrot fractal. o_o
Orcnon 3 months ago
Beautiful piece of software, generating some mesmerising animations
FrankDodd 5 months ago
So, if I step on one of those inverted spheres, would my foot bleed?
osheaad 6 months ago
These things are SO bizarre: My mouth just hangs open.
VikingRaider 6 months ago
You may be interested by Unity3D it's an engine that can do mesh creation, realtime, as well as shaders, physics, you can run games you make on it in wii iphone pc linux etc, its amazing
Expectation247 6 months ago
This is where all the pieces in tetris come from.
mixmasterlandberg 7 months ago
omg
just shoot me!
vanderhuse 8 months ago
FOV is terrible, it gives me driver sickness :)
elmondark 11 months ago
I'm just beginning with the software. Already obsessed.
jamesrobertdobbs 11 months ago 2
@jamesrobertdobbs , I have just released new version of Mandelbulber on SourceForge
xlace 11 months ago
Imagine if this world was in everyone of the atoms in every cell in you
PhillipThunderGrunge 11 months ago
stunning video!
I am playing around with Mandelbulb now and I was wondering: How do you get those smooth metallic surfaces? i can't get rid of unneccecary detail...
Great software btw. My compliments!
TonHaring 1 year ago
Where you download it \ how yo make it?
PekpyT100 1 year ago
Awesome!
icoson 1 year ago
scarey lol i like! thank you
Rockorollo 1 year ago
This has been flagged as spam show
resistance is futile....
Titiri9988 1 year ago
Resistance is futile...
Titiri9988 1 year ago
Awsome animantions! What's the name of the song?
marcanta 1 year ago
I see about a 100,000 awesomw album covers here.
filitalian 1 year ago
I am thinking this is a very basic construct, the music works but then the box needs to morph not only alot more but morph period under strict mathematics ok :) then the colors are again unchanging hence these days I will not even go ahead and put my central-processors through such nonsense as to create barely minimal works of the fractal type... I do create the mathematics for video-filters work but still then again it is so disheartening the state of affairs that computers are at.. :( peace
h92o 1 year ago
@h92o Code it yourself or just simply request he add color differences. You don't have to be snide about it.
TheKillysOwn 1 year ago
@TheKillysOwn sorry about the snide style was in that mood again, I feel better now and will start work on the machines that might create things like that in real time :)
- teach love always -
h92o 1 year ago
Respect to the creators of Mandelbulber and these animations. The Mandelbox/DOF blew me away! Very good work, thank you.
kki 1 year ago
Benoit Mandelbrot (20 XI 1924 – 14 X 2010) - Requiescat in pace +
notoryczna 1 year ago
hmm... suddenly wondering if you could make it create a temporary voxel surface of just the points that were raycast, so you could position the camera after a render and have some sort of basis to know what it will look like. Maybe like a point cloud type deal?
Cerafem 1 year ago
The Mandelbox kinda reminds me of... the Borg :X
Zoonatik 1 year ago
Wymiatasz :).
JakimPL 1 year ago
Great!
MrKledzik 1 year ago
Superb work!
onidog 1 year ago
You are so awesome! I feel like I'm looking at the fabric of the universe every time I fly through one of these things.
reallybigname 1 year ago
Pretty. Is there a screen saver out of this? :)
antdude 1 year ago
This has been flagged as spam show
It's beautyful (and all of your other 3d fractal anims too). Is there a realtime preview in Mandelbulb? Or how did you create camera path? It would be cool to implement your program as a 3DS Max (or Maya or XSI) render plugin. In 3D modelers camera animation is easy, and it would be possible to make fractals to interact with other geometries, using complex materials, etc.
lastbrain 1 year ago
It's beautyful (and all of your other 3d fractal anims too). Is there a realtime preview in Mandelbulb? Or how did you create camera path? It would be cool to implement your program as a 3DS Max (or Maya or XSI) render plugin. In 3D modelers camera animation is easy, and it would be possible to make fractals to interact with other geometries, using complex materials, etc.
lastbrain 1 year ago
@lastbrain, I know that lot of people have problem with creating animations using Mandelbulber. Now I'm focusing on building some better keyframe/timeline editor.
About 3DS Max or Maya, I think it will be impossible to make Mandelbulber as plugin, because it uses completely another rendering technique - distance fields. There is no any polygon, voxel or primitive objects representation of fractal surface.
xlace 1 year ago 2
@xlace , why not? It can be used as atmosphere effect and rendered after 3DMAX had finished his scanline/raytrace job, using filled z-buffer for proper composing with polygonal scene.
sergeistarko 1 year ago
@xlace
I'd like to import a mandelbulber fractal to Maya and then render it with a better renderer. Do you know if it's possible to export the fractal as a .obj-file?
kari3s 1 year ago
@kari3s, It is not possible to export 3D fractals to Maya or other 3D programs. Fractal object has only represented by mathematical formula. There is no polygon/point cloud/voxel representation inside my program. It is because complexity of fractal objects are too high and It will consume horrible big amount of memory as standard 3D object. Rendering technique which I used names "Distance fields rendering".
xlace 1 year ago
@xlace
So you are the creator of mandelbulber? That's too bad, it would be awesome as hell to be able to render it with mental ray or vray. Or even go as far as rendering it as stereoscopic :D
kari3s 1 year ago
@kari3s "Or even go as far as rendering it as stereoscopic :D" I second this motion. That would be way cool.
drurowin 1 year ago
@xlace infinite polys in fractals!
Hal337 1 year ago
@kari3s the only 3D fractal generator that allows export of .obj meshes, that I know of, is Xenodream, which is a very interesting tool. But Xenodream cannot generate Mandelbulb/boxes.
contingocoins 11 months ago
Make this a map in a FPS.
veryvalea1 1 year ago
I am going to dream nightmares about fractals tonight. Fantastic and horrible nightmares.
mixmasterlandberg 1 year ago
FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
Valentification 1 year ago
Nice Buddhabrot skybox!
Azeltir 1 year ago
@Azeltir
Are you sure? It looks more like a christbrot.
croscream 1 year ago
Irreducible complexity debunked! This is amazing.
TheDarkSagan 1 year ago
Wow! Looks like a mixture of Indian temples and a very old and ruined alien space craft technology. And what does the buddhabrot do behind all this?
Very cool. Nice rendering, nice music. Thanks.
BRUMARTUBE 1 year ago
you should say something like "welcome to my MIND" in the intro
resistance is futile!
DavidtheDuke 1 year ago
If there is a hell it must be a 3D fractal place.
tvastar 1 year ago
Magnificent :')
Ph3n0m3n4 1 year ago
Very cool, but the movement was a bit jerky. Still, the music was great; it reminded me of the Borg.
htgnef 1 year ago
@htgnef haha, I was thinking Borg too! color and shape. Course the borg ship was probably fractal in design since that would be the most efficient for a non creative race.
ShastaPJack 1 year ago
Very cool...but looks more like the fourth iteration of a Menger sponge.
SirWeasel 1 year ago
what program do you use to build it?
Armzsta 1 year ago
impressive
awesome program and its free
yukatanDX 1 year ago
Awesome work; thanks for uploading!
NagarajVasuki 1 year ago
keep coming back to this, fantastic music juxtaposition
ttto 1 year ago
That is amazing. Like the inside of a massive Borg ship. I love Fractals, but have never seen a Mandelbox before. Really wild stuff.
phaota 1 year ago
i can imagine an alien mothership would look a lot like this...
runkert 1 year ago
Extremely cool!
I like the music, this could be from a scifi or weird horror movie
What would be needed to render something like this in real-time?
wladiwump 1 year ago 5
@wladiwump. It will be needed Intel Core 4 Hexadecima 12,8GHz :)
xlace 1 year ago 6
@xlace I was thinking of either GPU or reserving a few Amazon EC2 instances and doing it in parallel :)
wladiwump 1 year ago
@xlace If computing power continues to expand as fast it has, i.e. doubles every 2 years, We should have ready access to computers fast enough to render this in realtime in around 26 years.
kppkkppk1 1 year ago
@xlace 12.8GHz!
EmperorOfMars 1 year ago
wow, thats really fantastic. is it a realtime demo? and if so, is there any chance for a link to it?
dindello23 1 year ago
@dindello23, It is no real time demo. It was almost 2 weeks of rendering, because 3D fractals needs huge CPU power. It was rendered with my program (link is in animation description).
xlace 1 year ago
@xlace thank you for your reply. again, this is such an awesom world.
dindello23 1 year ago
@xlace thank you for your reply. again this is an amazing world you explored there :)
dindello23 1 year ago
Pretty nice rendering. Looks like from a Sci-Fi Movie.
Vincen7Vega 1 year ago
thumbs up.
neoneye 1 year ago
Excellent rendering. I love the atmospheric colors.
cbuchner1 1 year ago
wow great
more!
natarajnoman 1 year ago
So atmospheric - grand stuff. And the soundscape really adds.
This could easily go into a film I think.
TwinbeeUK 1 year ago
Mesmerizing!
onidog 1 year ago
Amazing! great mandelbox video!
metdumond 1 year ago
BORG CUBE!!!!!
0megadwarf 1 year ago
@0megadwarf I thought the same ;-)
hooverphonique 1 year ago
Most excellent !
MakinMagicFractals 1 year ago
Fantastic!
MrAndyDick 1 year ago
Wonderful! What was the music selection?
fractex 1 year ago
@fractex The music is from AudioSwap: Perfume Tree / A Lifetime Away / August
xlace 1 year ago
Thanks. Yes, it is with scale = -2.
xlace 1 year ago
This is beautiful. Is that scale=-2 with your iteration count glow trick?
JanRrrolaKadlec 1 year ago