You should at least dedicate 2 buttons for melee, one for punch, and the other for the kick, that way everyone can make their own combo. The game is reeeeally good =] hope you release the demo soon. If you could add me in msn, to updates or whatever, I would be very happy =P I'm sending you a PM
Really Nice work man! Why don't you add also a "heat bar" : you activate heat mode that consumes this heat bar - (you will e able to perform special techniques and use new combos in heat mode) and once the bar it's empty your char becomes tired and will use only short combos for some minutes - just to add variety to the gameplay ;) just a suggestion- nice one btw
how about the yellow bar and the orbs should be separated. The yellow bar uses weak-moderate attacks like using kamehameha and kio-ken attack. the orbs uses super based attacks like instant-kamehameha and spirit bomb. So that way it can balance gameplay
As I said in your last video, it seems like goku is kind of weak in here. You'd be able to fix that by adding a lot more enemies, and giving them less health to begin with. Also maybe if it'd be possible to give goku a lock-on feature or like some area attacks to make it easier to kill them all, because it seems like you're having some what of a hard time getting close enough to kill, or being able to hit them with ranged attacks. Looks good so far!
@zodiark111 Thanks a ton! The reason why the combat seems a bit weak is because I was fighting him with only 2/3 of max energy. Similiar too the show, having more or less energy, makes your attacks weaker or stronger respectively. As for the enemies, I definitely know what you mean, but I wonder if it would be better to have a faithful story in the sense that you only fight 6 Saibamen, or being more of a "game" and having them as common enemies. Decisions, decisions...
Yeah, maybe you could implement like a level sort of thing. You'll fight some low level enemies, then there could be a small cut scene (or maybe not), then you'd be against a boss or something. Glad I could help
COOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLL
SpiderDBZBoy 1 month ago
coming i wating man plz!
OfficialboyVEVO 5 months ago
wait so is this for PC because in another video i saw that hte square button had to be pressed
KrystalMethod11 5 months ago
@KrystalMethod11 For PC but compatible with a PS3/360 Controller if you have one hooked up.
Xatoku 5 months ago
@Xatoku Holy shit dude! you must be gifted for making games :O could you tell me what program you use? or is it really really complicated shit xD
DragonCubeZ 3 months ago
You should at least dedicate 2 buttons for melee, one for punch, and the other for the kick, that way everyone can make their own combo. The game is reeeeally good =] hope you release the demo soon. If you could add me in msn, to updates or whatever, I would be very happy =P I'm sending you a PM
Zigfryed 7 months ago
So simple and unique, I love this idea :D
MalekZFighter 7 months ago
if you dont have this already i think that your base power lvl should increase by like doing missiond or after you kill a certain ammount of enemies
TheBunners69 7 months ago
hmmm im Nabakonvecit from Zeq2lite Community and u made a good Map for now now u need NPC Mobs Quests Side Storylines and everything
nabakoful 7 months ago
Really Nice work man! Why don't you add also a "heat bar" : you activate heat mode that consumes this heat bar - (you will e able to perform special techniques and use new combos in heat mode) and once the bar it's empty your char becomes tired and will use only short combos for some minutes - just to add variety to the gameplay ;) just a suggestion- nice one btw
new92vimmaso 7 months ago
It really has that gameboy rpg feel to it :D
domocarnage 7 months ago
Please add destructable environments
Dokumas 7 months ago
how about the yellow bar and the orbs should be separated. The yellow bar uses weak-moderate attacks like using kamehameha and kio-ken attack. the orbs uses super based attacks like instant-kamehameha and spirit bomb. So that way it can balance gameplay
slaserdude 7 months ago
This has been flagged as spam show
And also, why not make one huge map ?
SONICDBZFAN07 7 months ago
Wow nice !
SONICDBZFAN07 7 months ago
As I said in your last video, it seems like goku is kind of weak in here. You'd be able to fix that by adding a lot more enemies, and giving them less health to begin with. Also maybe if it'd be possible to give goku a lock-on feature or like some area attacks to make it easier to kill them all, because it seems like you're having some what of a hard time getting close enough to kill, or being able to hit them with ranged attacks. Looks good so far!
zodiark111 7 months ago
@zodiark111 Thanks a ton! The reason why the combat seems a bit weak is because I was fighting him with only 2/3 of max energy. Similiar too the show, having more or less energy, makes your attacks weaker or stronger respectively. As for the enemies, I definitely know what you mean, but I wonder if it would be better to have a faithful story in the sense that you only fight 6 Saibamen, or being more of a "game" and having them as common enemies. Decisions, decisions...
Xatoku 7 months ago
@Xatoku
Yeah, maybe you could implement like a level sort of thing. You'll fight some low level enemies, then there could be a small cut scene (or maybe not), then you'd be against a boss or something. Glad I could help
zodiark111 7 months ago
You should probably have some more characters in your game if you are to going to have a story setting in your game.
Nesphext 7 months ago
rlly nice work dude : )
zexion5040 7 months ago
@zexion5040 thnx :)
Xatoku 7 months ago