Not very impressive. Ray Tracing is simply not possible on any hardware right now. Plus Sandy Bridge (The new Intel Core i7) absolutely wipes the floor with the Cell. The PS3 as a whole is just not that powerful, and never really was.
@GamePlayUpload are u retarded? everyone knows ps3 has better graphics cuz it uses both cell and rsx in games like gran turismo 5, uncharted 2, gow 3, killzone 2 and 3 should i go on or u get my point.
@GamePlayUpload RSX does support anti-aliasing. But it doesn't have fast memory, it uses a 128-bit GDDR3 setup with 22.4 GB/s bandwidth. Current models easily exceed three times that value.
@GamePlayUpload Again, the Playstation 3 does support anti-aliasing. Obviously, the next one will support it as well.
We can make guesses, though... The next Playstation will probably use OpenGL 4 (or a newer, yet unreleased version) and thus support tesselation. Also, it will at least be comparable to the hardware that today is on the top of the mainstream market (Thuban, Lynnfield, Barts, GF104...).
Is the GPU supposed to render the image more rapidly than a single SPU?
Independently of the time it would take the GPU to render, it should be comparable to that we see when you are rendering the image with a single SPU, right?
Otherwise, will have multiple SPUs, if GPU are that more efficient?
Finally, in real life what's the purpose of SPU's? Run AI algorithms, and physics?
Not very impressive. Ray Tracing is simply not possible on any hardware right now. Plus Sandy Bridge (The new Intel Core i7) absolutely wipes the floor with the Cell. The PS3 as a whole is just not that powerful, and never really was.
JoeyJoeJoe5000 1 year ago
i Wish Sony out better Graphics in PS3 RSX ain't what makes PS3 good cell broadband engine
and Blu Ray are what makes it Good
they shourd of put Graphics like what xbox 360 has
GamePlayUpload 1 year ago
@GamePlayUpload are u retarded? everyone knows ps3 has better graphics cuz it uses both cell and rsx in games like gran turismo 5, uncharted 2, gow 3, killzone 2 and 3 should i go on or u get my point.
Zeevee007 1 year ago
@Zeevee007
The RSX graphics isn't that good it has fast memory sure but when making games that go across PC, PS3 , Xbox 360, the RSX fails
If the RSX graphics had anti aliasing they would be great in all games but because of this it's Bluray and cell broadband engine that makes PS3 great
but i can't say to much i all ways liked PC for gaming more than PS3
because of the upgrade able hardware and more software in some games
but you get what you pay for right!
GamePlayUpload 1 year ago
@GamePlayUpload RSX does support anti-aliasing. But it doesn't have fast memory, it uses a 128-bit GDDR3 setup with 22.4 GB/s bandwidth. Current models easily exceed three times that value.
NewLynxChannel 1 year ago
@NewLynxChannel
Shame it doesn't have GDDR5 memory but GDDR3 was very good in 2006
really makes you wonder what the next generation will have?
i hope next PlayStation supports anti aliasing
GamePlayUpload 1 year ago
@GamePlayUpload Again, the Playstation 3 does support anti-aliasing. Obviously, the next one will support it as well.
We can make guesses, though... The next Playstation will probably use OpenGL 4 (or a newer, yet unreleased version) and thus support tesselation. Also, it will at least be comparable to the hardware that today is on the top of the mainstream market (Thuban, Lynnfield, Barts, GF104...).
NewLynxChannel 1 year ago
@GamePlayUpload PS3 Cell itself makes use of XDR Ram.
OniMirage 3 months ago
cuda processor FTW
raydenPGD111 2 years ago
If the GPU was available in linux, how much of a performance increase would you think happen?
Metallica737 2 years ago
I can't give an estimate. The point of this video is to demonstrate the speedup using the SPUs and not to demonstrate efficient graphics rendering.
joerndinkla 2 years ago
so is it just the cell by itself putting them sheres on the screen???, looks pretty cool btw
rocknrollmetal93 2 years ago
That much is clear.
But one question:
Is the GPU supposed to render the image more rapidly than a single SPU?
Independently of the time it would take the GPU to render, it should be comparable to that we see when you are rendering the image with a single SPU, right?
Otherwise, will have multiple SPUs, if GPU are that more efficient?
Finally, in real life what's the purpose of SPU's? Run AI algorithms, and physics?
ertreri 2 years ago
what is bette rat ray tracer the intel core i7 or the cell brodband engine
tazss159 2 years ago
what about the RSX
HKFLX4656 2 years ago 2
The RSX is not usable in Linux.
joerndinkla 2 years ago