But does he know how to talk in complete sentences? If not I suggest keeping him as far away from you as fucking possible Mr. "My 3 (year) old cousin (knows) what (a) shader is"
Cause the effect also works if you look parallel to the surface it needs to be some kind of real displacement/distortion mapping instead of bump/normal or parallex mapping stuff
Ati radeon hd 4890 1gb DDR5 shader 4.1
desetnik15 2 years ago
Are you all crazy? Its a parallax occlusion mapping shader itself! Just simple it!
platonovstas 2 years ago
umm where to get it?
AdrianSuperCyxapuk 2 years ago
This rendering is via direct3d 10.0 ot 10.1...
DarkRadeon1989 3 years ago
i think dx
23Prozent 3 years ago
thats dx or ogl?
crazyfuturamafreak 3 years ago
ahm guys,he dosen't know that doesn't mean to insult him
k21n 3 years ago
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what is shader?
Reklambot 3 years ago
ROFL :D
lorenzo1234567891011 3 years ago 4
Comment removed
holeks 3 years ago
But does he know how to talk in complete sentences? If not I suggest keeping him as far away from you as fucking possible Mr. "My 3 (year) old cousin (knows) what (a) shader is"
lonliestdayofmylyfe 2 years ago
that shader is sick im waiting for the pixel shader 6 them we will have virutal actor totally realistic
oscar102103 3 years ago
is that called geometry shader?
buthetbecco 4 years ago
yeah it's a geometry shader
AggelosSatanas 4 years ago
This was possible with Pixel Shader 3.0
Vegetable4 4 years ago
True. None of this is new to 4.0. I want to see some refract shading ambient occlusion.
CoahMan 3 years ago
Yes, but will be a little different look.
spider853 3 years ago
This is called relief mapping. No geometry is changed as you can see and almost all of the work is done through the pixel shader.
eternaldark112 4 years ago 6
vetex is idle
theuncanspan 4 years ago
No, this is called "parallax oclusion mapping"
And was posible in pixel shader 3, but in shader model 4 look VERY nice in the corners or side areas
kitsune0video 4 years ago 3
I have to wonder - the big thing with model 4 is geometry shaders right? Maybe this is a complex surface generated from a sphere and a heightmap.
coder0xff 3 years ago
What is this type of shader called?
TiePilot501 5 years ago
Cause the effect also works if you look parallel to the surface it needs to be some kind of real displacement/distortion mapping instead of bump/normal or parallex mapping stuff
Steckdose36 4 years ago