Added: 1 month ago
From: Xoireqe
Views: 1,711
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  • This is amazing derk i see you becoming very big in the future brother :)

  • @iFlexDesigns We will all do :)

  • @Xoireqe :)

  • Nice =)

  • that blew me away!

  • @JosshhHD It killed me :(

  • Wow man:O your guna go so far in graphics!

  • Finally got there! haha, it looks great, nice story too! Criticism: use a sky object with only reflections turned on in a composition tab for your HDRI reflections instead of environment channels for 2 reasons: The reflections on the clock face and bells are different; and the reflections on the inside of the bells are... wrong. :P and for the key at the end, as it's metal with those heavy sound effects, you should up the weight in the rigid body tag to make it fall faster! Hope I help! :)

  • @FragPl0x I used a sky envirement, but I rendered the glass separatly from the clock. The reflections on the glass of the envirement weren't that good so I used an other. Now I think of it it's kind of weird to have different reflections. Anyway thanks for the advice, there not many who gives some helpfull critisism.

  • Never seem to disappoint man! Looks great!

  • @Xoireqe Hahaha pretty damn epic!!! Well done man :)

  • @Valiant3D Thank you man :)

  • fuckin sick!!!!!!!!

  • Great! Absolutely great!

  • Nice! :D

  • repost maar weer opnieuw, er is geen 0:18 :o

  • @RiiCkHD Rick niet q_q

  • @Xoireqe proof?

  • @Xoireqe proof?

  • yay again:)

  • @PoorCoyote But this time in good quality with no lag. :)

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