good tutorial mate, but i notice on mine (which i already had and didnt follow your tutorial, no offense) when you aim up with the mouselook script, the bullet stays straight and doesnt rotate the angle of the barrel of the gun. any idea?
@BlenderPenguin yeah i did that and it worked, but the bullet stays straight. i figured it out though, i has to press local button next to the emitter x velocity in the control panel. thanks though
I've got a big problem with the bullet; it never flies straight in one direction, it's always going a bit to th eleft side. The other thing is that the bullet's always rotating during the flight, althought I didn't add any rotation... I hope you can help, this is really annoying :) Very good tuts btw!
@MasterBecause yes i've had the problem too. make sure the empty isn't too close to the gun that its contacts it when it is spawned. to fix the rotation tweak the "rotation dampening" in the game logic window.
add weight paint...so the box does not fly so far away...Open wait paint by pressing ctrl and tab...then yu paint all over it...after yu paint a while test to see how far it goes...SAVE BEFORE DOING THIS..IF YU WIEGHT PAINT WRONG I DONT KNOW HOW TO CHANGE IT EXCEPT CTRL Z WHICH IS SOMETIMES NOT A OPTION.
thanks A LOT but....lol....i knew all that stuff....and if u like doing tutorials....make one where u have a health and mana bar(like in a mmo) and make it so u have a "max" health and max mana .....cuz in a game i'm making the mana will go over 100 if u get a lot of mana things, and it will go into negative #s if u just keep casting...HELP
well just add a sensor, make it "property" and put whtever the counter is for the heath, and say change it to interval put 1 as the min and 100 and the max. and connect it to the "and" the starts the adding or subtracting action. Basically ur saying only add another if the heath is between 0 and 99 and subtract if its between 1 and 100.
good tutorial mate, but i notice on mine (which i already had and didnt follow your tutorial, no offense) when you aim up with the mouselook script, the bullet stays straight and doesnt rotate the angle of the barrel of the gun. any idea?
CloudandZack1st 1 year ago
@CloudandZack1st parent the empty to the gun
BlenderPenguin 1 year ago
@BlenderPenguin yeah i did that and it worked, but the bullet stays straight. i figured it out though, i has to press local button next to the emitter x velocity in the control panel. thanks though
CloudandZack1st 1 year ago
@CloudandZack1st alright. glad i could help :D
BlenderPenguin 1 year ago
the bullets dont shoot from the gun, seems they shoot from a curtain spawn point and dont shoot from anywhere else, whats up with that?
ThePocoamisto 1 year ago
@ThePocoamisto select the empty and than the gun and press "ctrl p" to parent it to the gun. that way the empty will go where ever the gun goes
BlenderPenguin 1 year ago
Comment removed
ThePocoamisto 1 year ago
You are so freaking smart!!!! THANK YOU!
Adirahnna 1 year ago
I've got a big problem with the bullet; it never flies straight in one direction, it's always going a bit to th eleft side. The other thing is that the bullet's always rotating during the flight, althought I didn't add any rotation... I hope you can help, this is really annoying :) Very good tuts btw!
MasterBecause 1 year ago
@MasterBecause yes i've had the problem too. make sure the empty isn't too close to the gun that its contacts it when it is spawned. to fix the rotation tweak the "rotation dampening" in the game logic window.
BlenderPenguin 1 year ago
@BlenderPenguin Thank you very much :) that helped
MasterBecause 1 year ago
Very Nice : ) You sound a lot like my cousin.
mtreichel 1 year ago
how do you make the gun follow your mouse? i've been trying to figure that out for a while
IJustAteCheese 2 years ago
theres a ton of tutorials on it. it involves a python script. google mouse freelook
BlenderPenguin 2 years ago
yes you could turn off gravity completely but then your character wouldn't be effected either.
Also when you addjust the speed of the bullet on the empty you could add some to the Z axis to counter the gravity
BlenderPenguin 2 years ago
add weight paint...so the box does not fly so far away...Open wait paint by pressing ctrl and tab...then yu paint all over it...after yu paint a while test to see how far it goes...SAVE BEFORE DOING THIS..IF YU WIEGHT PAINT WRONG I DONT KNOW HOW TO CHANGE IT EXCEPT CTRL Z WHICH IS SOMETIMES NOT A OPTION.
halo6wizdomify 2 years ago
i dont get what you do at 2:17 pls reply
gerardw98 2 years ago
im picking an axis (x y or z) and telling how fast i want the object to travel down that axis
BlenderPenguin 2 years ago
thanks A LOT but....lol....i knew all that stuff....and if u like doing tutorials....make one where u have a health and mana bar(like in a mmo) and make it so u have a "max" health and max mana .....cuz in a game i'm making the mana will go over 100 if u get a lot of mana things, and it will go into negative #s if u just keep casting...HELP
0o0oyeah 2 years ago
well just add a sensor, make it "property" and put whtever the counter is for the heath, and say change it to interval put 1 as the min and 100 and the max. and connect it to the "and" the starts the adding or subtracting action. Basically ur saying only add another if the heath is between 0 and 99 and subtract if its between 1 and 100.
BlenderPenguin 2 years ago