Added: 2 years ago
From: BlenderPenguin
Views: 1,038
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  • good tutorial mate, but i notice on mine (which i already had and didnt follow your tutorial, no offense) when you aim up with the mouselook script, the bullet stays straight and doesnt rotate the angle of the barrel of the gun. any idea?

  • @CloudandZack1st parent the empty to the gun

  • @BlenderPenguin yeah i did that and it worked, but the bullet stays straight. i figured it out though, i has to press local button next to the emitter x velocity in the control panel. thanks though

  • @CloudandZack1st alright. glad i could help :D

  • the bullets dont shoot from the gun, seems they shoot from a curtain spawn point and dont shoot from anywhere else, whats up with that?

  • @ThePocoamisto select the empty and than the gun and press "ctrl p" to parent it to the gun. that way the empty will go where ever the gun goes

  • Comment removed

  • You are so freaking smart!!!! THANK YOU!

  • I've got a big problem with the bullet; it never flies straight in one direction, it's always going a bit to th eleft side. The other thing is that the bullet's always rotating during the flight, althought I didn't add any rotation... I hope you can help, this is really annoying :)  Very good tuts btw!

  • @MasterBecause yes i've had the problem too. make sure the empty isn't too close to the gun that its contacts it when it is spawned. to fix the rotation tweak the "rotation dampening" in the game logic window.

  • @BlenderPenguin Thank you very much :) that helped

  • Very Nice : ) You sound a lot like my cousin.

  • how do you make the gun follow your mouse? i've been trying to figure that out for a while

  • theres a ton of tutorials on it. it involves a python script. google mouse freelook

  • yes you could turn off gravity completely but then your character wouldn't be effected either.

    Also when you addjust the speed of the bullet on the empty you could add some to the Z axis to counter the gravity

  • add weight paint...so the box does not fly so far away...Open wait paint by pressing ctrl and tab...then yu paint all over it...after yu paint a while test to see how far it goes...SAVE BEFORE DOING THIS..IF YU WIEGHT PAINT WRONG I DONT KNOW HOW TO CHANGE IT EXCEPT CTRL Z WHICH IS SOMETIMES NOT A OPTION.

  • i dont get what you do at 2:17 pls reply

  • im picking an axis (x y or z) and telling how fast i want the object to travel down that axis

  • thanks A LOT but....lol....i knew all that stuff....and if u like doing tutorials....make one where u have a health and mana bar(like in a mmo) and make it so u have a "max" health and max mana .....cuz in a game i'm making the mana will go over 100 if u get a lot of mana things, and it will go into negative #s if u just keep casting...HELP

  • well just add a sensor, make it "property" and put whtever the counter is for the heath, and say change it to interval put 1 as the min and 100 and the max. and connect it to the "and" the starts the adding or subtracting action. Basically ur saying only add another if the heath is between 0 and 99 and subtract if its between 1 and 100.

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