Added: 4 months ago
From: Areandres3D
Views: 3,459
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  • Fantastic!

  • @Katana2040

    Hey man thanks.

  • This looks amazing.

  • Nice video. I understand why cycles is faster at rendering (GPU). What I don't understand is why the quality is also better. Is it a better renderer with more features? (vs pressing f12 before)

  • @metallitech

    The render engine is complete different. This is based on path tracing(please use google)

    the tracer uses a different algorithm to render. But one thing os the same. You can use also f12 to render :-)

  • @metallitech Yeah, blender is faster, and the final results are always more realistic.. waaay more realistic than the blender internal..

  • best on youtube

  • @Ljubimirek1996

    Wow thank you for your nice comment

  • This is quite obviously fake, otherwise my brain is quite obviously spread thinly across the walls of my room.

  • How many years before we'll be able to see things like this in real-time on, say, a 1000$ PC?

  • @kasuskasus 5 years top ;)

  • @kasuskasus Search "Nvidia physx fluid demo" and watch the top one by NVCUDA. We are not 5 years from this video in realtime. We just need realtime rendering as good as this.

  • @cbader92

    You are right but the fluid is not only the important point.

    You need real good light and materials.

  • I keep seeing these "blender cycles" vids. How do you render with cycles? Could someone explain this to me like I was an idiot? =) Very nice render btw.

  • @bnewton81 Thanks for your comment. First i can tell you. Cycles is very experimental but nice for this early status. I start my scenes like this. First i make a background with some nice exr or hdri picture. The objects have no textures. After the background i use some additional lights like planes with emission. This planes i place around the scene. Then i make the textures for the scene objects. After that you must play with the light again to finalize the lighting. Playing with light.
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