hey, sorry to bother you, but i really needed your help. i just wanted to know how can i get the shape of the mesh which is created by n cloth and a colider. and not have it animate. just as a static shape just like any other shape.
@deepfriedectoplasm haha infact i did sorry for bothering you, i kind a did every thing and in the end just pressed ctrl+d and there it was..i felt really even more dumb when i saw the n cloth tut. of yours.. :D thanks for replying anyways, means a lot..thank you
thank you so much for putting so much times to make these videos. I have some question though... do you work professionally as a cgi artist ? and why do you like to spend so much time teaching others maya
@IWTBFOY Thanks for the nice words! I teach through You-Tube because there are people all over the world who do not have a formal educational outlet that offers CG courses or training. And in many places people cannot afford to go to school. And, I don't play video games so I use that time to teach and learn stuff myself. I'm a graphic artist and someday I will produce my own feature length movies using Maya. This stuff isn't easy so stay dedicated and never give up!
@deepfriedectoplasm -- Thanks very much... May God richly bless u. I really appreciate what u are doing for those of us who want to learn Maya but yet don't have money to go to school. I'm a beginner and would want to learn more from u. But, please do u only use MAC machines? Because i'm using windows now, thats what i was able to afford. And do u have a web site OR Are u on skype where i can reach u sometimes?
@jay1111882 Maya runs the same on both the Mac and Windows....some of the commands are a little different but you can look thos up in the help section. I don't have a skype account and I don't do facebook or social networking because I don't have the time. For the most part try and troubleshoot stuff as you go along because you will always have to think things through when working with Maya. Maya loves troubleshooters! All the best to you!
Hi Stuart. Still having a ball with your video tutorials. Just started to work on a little storyboard to give me some guide lines to produce a little animation. Your videos have been extremely helpful.
@LiVinGxBlaD3 Yes and no. For that type of reaction you may need 3 to4 separate particle effects that need to be controlled, the blood could be a fluid effect (blobby/surface) and fluids=$rendertime, the nCloth surface needs to be filled from the inside and assigned a "tearable surface" and the event editor would come into play to help the outer particles to die off as the bloody stuff becomes visible. But, anythings possible with Maya and a lot of rendertime. Hope that helps!
hey, sorry to bother you, but i really needed your help. i just wanted to know how can i get the shape of the mesh which is created by n cloth and a colider. and not have it animate. just as a static shape just like any other shape.
myth123123 1 week ago
@myth123123 Check out the tutorial called Basic nCloth Dynamic Constraint and that should help you along the way.
deepfriedectoplasm 1 week ago
@deepfriedectoplasm haha infact i did sorry for bothering you, i kind a did every thing and in the end just pressed ctrl+d and there it was..i felt really even more dumb when i saw the n cloth tut. of yours.. :D thanks for replying anyways, means a lot..thank you
myth123123 1 week ago
Comment removed
myth123123 1 week ago
Great work, thanks again.
vfxparticleartist 1 month ago
Also can you make the Nparticles, for example, bugs or some custom shape?
Darrin33333 2 months ago
You are absoulutely amazing!! Did you take a class or major in this?
Darrin33333 2 months ago
Oh ok, thanks for everything. Will get in touch some other time
jay1111882 3 months ago
thank you so much for putting so much times to make these videos. I have some question though... do you work professionally as a cgi artist ? and why do you like to spend so much time teaching others maya
IWTBFOY 6 months ago
@IWTBFOY Thanks for the nice words! I teach through You-Tube because there are people all over the world who do not have a formal educational outlet that offers CG courses or training. And in many places people cannot afford to go to school. And, I don't play video games so I use that time to teach and learn stuff myself. I'm a graphic artist and someday I will produce my own feature length movies using Maya. This stuff isn't easy so stay dedicated and never give up!
deepfriedectoplasm 6 months ago 9
@deepfriedectoplasm -- Thanks very much... May God richly bless u. I really appreciate what u are doing for those of us who want to learn Maya but yet don't have money to go to school. I'm a beginner and would want to learn more from u. But, please do u only use MAC machines? Because i'm using windows now, thats what i was able to afford. And do u have a web site OR Are u on skype where i can reach u sometimes?
jay1111882 3 months ago
@jay1111882 Maya runs the same on both the Mac and Windows....some of the commands are a little different but you can look thos up in the help section. I don't have a skype account and I don't do facebook or social networking because I don't have the time. For the most part try and troubleshoot stuff as you go along because you will always have to think things through when working with Maya. Maya loves troubleshooters! All the best to you!
deepfriedectoplasm 3 months ago
best tutorials on youtube, can you make some character ones? such as basic skeletons,etc?
isyutd159 6 months ago
Hi Stuart. Still having a ball with your video tutorials. Just started to work on a little storyboard to give me some guide lines to produce a little animation. Your videos have been extremely helpful.
CHEER
MR HOLLYWOOD
111MRHOLLYWOOD111 1 year ago
@111MRHOLLYWOOD111 Excellent! Glad to hear you are pressing forward!
deepfriedectoplasm 1 year ago
sick man. Is it hard to make a separate fluid, say blood, float from the fallen object(the ncloth you created)?
LiVinGxBlaD3 1 year ago
@LiVinGxBlaD3 Yes and no. For that type of reaction you may need 3 to4 separate particle effects that need to be controlled, the blood could be a fluid effect (blobby/surface) and fluids=$rendertime, the nCloth surface needs to be filled from the inside and assigned a "tearable surface" and the event editor would come into play to help the outer particles to die off as the bloody stuff becomes visible. But, anythings possible with Maya and a lot of rendertime. Hope that helps!
deepfriedectoplasm 1 year ago 2